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Hidden 10 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Name: Swerve Robot Mode Vehicle Mode Age: Unknown; Millions of Years Old Gender: Male Canon, AU, or OC?: AU (IDW Generation 1 Continuity Comics) Universe of Origin: The Transformers Universe Personality: Gregarious would be a good word to describe Swerve. So would outgoing, enthusiastic, upbeat, joyfully irreverent, flippant, sarcastic, wise ass, troll, or "total pain in the aft," depending on which side of his weapons-grade mouth you happen to fall on and how long you've been listening to him use it. Swerve has a sense of fun and even whimsy that stands out from your run of the mill Autobots fairly dramatically. The little fellow may get on their nerves... he'll probably get on their nerves... But it'll always be with a smile, a laugh, and an epic level quip, making him a good bartender. He is, however, also a menace to everyone within range of a gun in his hand - including himself - given his legendarily bad aim, as well as to anyone driving nearby because he's so easily distracted by just about anything that catches his attention. Despite this, he's quite intelligent and skilled as a metallurgist, analysing the properties of a material with unique sensors in his hands. When he gets caught up in a problem, he becomes almost laser-like in focus and intensity, going on quest after quest, both major and minor. Unfortunately, this generally leaves him just as distracted from any other tasks at hand and just as accident-prone as ever. He's almost always in need of some repairs, major or minor, because of it. Abilities/Weapons: Swerve usually carries a blaster with him and is able to transform into a truck. Backstory: For at least four million years, Swerve has wanted to swap his metallurgy career for bartending. During the War, he was one of the Autobots who chose to accompany Rodimus on his quest to find the Knights of Cybertron. Red Alert reluctantly allowed Swerve to board the Lost Light if he'd stop talking. Full story is here. Find 1.4 IDW Generation 1 Continuity to hear the whole story (Unless you already read the More Then Meets The Eye Comics). (Continuing from the last paragraph from the link). As the Lost Light prepared to leave Cybertron for the second time, Swerve, Crosscut and Riptide hosted a series of "crewditions", during which he rejected Groove, Bluestreak and Nautica for spurious reasons before Nightbeat revealed the whole exercise to be a sham Swerve had concocted purely for his own amusement. Once the mission was once again underway, Swerve chafed under its new commander, the supposedly reformed Megatron. When things aboard the Lost Light—and ultimately the ship itself—started to disappear, Swerve abandoned the ship along with the rest of the crew. While trying to make sense of the situation aboard the Rodpod along with Megatron and a collection of other Autobots, Swerve himself then vanished. Swerve was in fact teleported to this universe, on an unknown world he had never seen before. Not knowing where he was, the autobot tries to explore the place, trying to find out where he is. After a few days without seeing anyone at all, Swerve began to loose hope on finding anyone. That is until a certain gunship lands near where he was. The autobot approaches the ship with open arms, only to be greeted by the barrel of an arm cannon owned by Samus Aran! Thankfully, she never fired, as Swerve explained the situation he was in, who was then told by Samus that he was in fact in another dimension. Knowing that he will never get back to the Cybertron he loves, he asks if he can join the Bounty Hunter on her "quests." With a simple nod, she allows Swerve to join her on her missions to rid the Universe of evil... as long as he stops saying the word "quest" all the time. Usually he's just the mechanic in Samus' gunship and only sometimes does he go on a mission with her. Faction: UMMA
Hidden 10 yrs ago Post by FacePunch
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Wassi, dancing at last year's Shadow Eternity Christmas party.
Wassi Stickman - 31 - Male
Appearance: Faction: Shadow Eternity Canon, AU, or OC?: OC Universe of Origin: Stickverse (where all drawings and animations of stick people reside, that lack a defined universe.) Personality: Wassi is, above all things, a mercenary. He doesn't much care for anything beside money. When Wassi discovered The Great Tool, the first thing on his mind was how much money he could make with it. In fact, the first thing he drew were piles upon piles of gold. 'Course, everybody could tell it was fake, but at least he tried, right? Because of his overwhelming greed for all things monetary, Wassi doesn't work well with others. If he has anything to gain from betraying his allies, he'll usually take it. However, on occasion, Wassi will weigh the pros and cons of doing something that could potentially endanger his life. Recently, Stickman has decided that working with the Shadow Eternity and its agents, without stabbing them in the back, would reap many a reward. After all, an organization like that had money to spare. When money isn't involved, Wassi has no problem using other people as his shields and claiming that they're 'allies' or 'teammates.' Wassi's a coward, and would never in a million years take a bullet for anyone besides himself. This cowardice bleeds over into Wassi's combat style - The Stickman never engages enemies directly, instead he uses the Great Tool to create his own personal army to do all of the heavy lifting and punchy punchy type of stuff for him. Wassi's only redeeming trait is his creativity. Before he found the Great Tool, Wassi was an artist. He would draw immense, highly detailed paints of everything from great battles to sunrises to potted plants. He loved to paint, to draw, to create. He would always cook his own food, and he personally designed his own house and car. Truthfully, creation was the only thing he loved more than money. It was what took up almost all of his time. Wassi is also very defensive of his creations. He treats his own art (and sometimes the art of others) as more important than sapient life. Abilities/Weapons: Stickman physiology: Stick People, while appearing nothing like human beings, are about as fragile as they are. They can be shot, beat, and strangulated just as easily as a normal, run-of-the-mill human. He also lacks eyes and ears, and his mouth only appears when he wants it to. Yet (inexplicably) Wassi can still hear and see, and still requires oxygen to breathe. The Great Tool: A device used by the gods to create the Stickverse. The giant pencil (around three feet long) can be used to give life to anything made with it. The device is capable of registering what a drawing represents (IE: a person, or a bomb) and endows said creation with the traits of that device in the real world. The Great Tool's creation ability is limited by the physics of the Stickverse, and Wassi's speed at which he draws things. When something is drawn, its abilities are to scale. So the bigger the bomb, the bigger the explosion. The bigger the person, the stronger, ect. Here are some of the most common creations Wassi uses: Stickmen: These are pretty basic. He draws a to-sized stick figure, who has the same physiology as Wassi himself. The Stickmen communicate with Wassi telepathically, and will do whatever he wishes. Bandanna: A simple bandanna, but so much more. When drawn on a stickman, or Wassi himself, the bandanna makes the wearer a master of hand to hand martial arts combat, as well as giving them peak human physical stats. The stickmen are also capable of shooting energy beams from their hands. Weapons (guns, swords, whatever): When a Stickman equips a weapon they immediately become a master at using it. When using melee weapons, they become near-peak human. (Not as strong as the Bandannas, but close.) Staffs and wizard hats: This combo of items turns a Stickman into a magician. They are capable of using elemental magic, and have a short ranged teleport (with a decent cooldown, though.) They are physically weaker when they take up the role of wizard, though. Capes: These give the wearer exponential strength, speed, and durability upgrades, as well as allowing for flight. (10 ton lifting capacity, 40 mph speeds, bulletproof.) Wassi is also capable of temporarily applying these upgrades to himself. They usually only last about thirty to forty minutes, and take some time to draw. Unlike his creations, however, Wassi can apply multiple upgrades (max 2, currently) if he so pleases to. Limitations: The Great Tool is only capable of maintaining fifteen normal Stickmen at a time. A bandanna Stickman counts as two Stickmen; so does a Stickman with a weapon. Wizards count as three. A Cape counts as ten. Without the Great Tool, Wassi has no real powers. Any drawings of a vehicle, building, or super-weapon (a large railgun, for example) take up all of the Tool's capacity. Backstory: Wassi was born on a planet made of paper. He has no parents, and no family to speak of. He was created by the Great Artists to be a simple thief. That was Wassi's purpose in life: to steal, and do whatever it took to steal what he wanted. His partners in crime were his only friends; the five of them were the 'Seriously Super Six.' Together, they robbed bank after bank, and the police were powerless to stop their rampage of ridiculous schemes the Great Artists had them use. Life was chaotic, yet it was also simple. Life was good. Wassi would wake up every morning at six a.m, and meet his buddies at their abandoned warehouse hideout. They'd come up with some convoluted plan, magically obtain whatever they needed for the heist, and then went out and did it. That all changed when the Great Artists created Wassi's Nemesis, Chosen Hero. What a stupid name for a person. Chosen Hero was, as the name implies, the hero of the story. He was perfect in every way: super powers, handsome face, a cape. Chosen Hero disgusted Wassi. People would line the streets just to watch Chosen Hero fly around, parading the SSS gang like they were trophies every time he caught them. Which was every day, by the way. Chosen Hero would always beat them, and then take them to prison. The SSS gang always broke out before it was time for another heist, but still. Hero was ruining everything! Wassi's perfect life of villainy and money and companionship was gone forever, and it was all Chosen Hero's fault. So, one day, Wassi decided to break the mold. He decided that enough was enough, and that life was too short wasting it getting your backside handed to you by some fool in a cape. So he set off from his home town, away from it all: away from his friends, away from his Nemesis, away from his home. He decided to go on his own adventure. Little did he know, this was all part of the Great Artists' plan for him. On his travels, Wassi discovered a temple. The temple was filled to the brim with traps and obstacles of all kinds. From jumping puzzles to spinning swords to rooms where the walls tried to crush you. There was even a moment where he was chased down a corridor by a boulder. Eventually, Wassi reached the epicenter of the superstructure: A cavernous room, with only one object of note inside; The Great Tool, an over-sized pencil, sitting atop a pedestal. Wassi took said pencil, and escaped the collapsing structure. Wassi then began to learn of the Great Tool's abilities while living in a small jungle village. While there, he was approached by a shaman claiming to be a Great Artist. The shaman taught Wassi how to use the Tool to its greatest extent, before sending Wassi off back to his hometown. Upon returning home, Wassi started to create as much havoc as he could. He created a small army of ninjas to fight alongside him; the Stickmen wrecked whatever they wanted, killed anyone who got in the way, and pilfered whatever they pleased. Wassi was then confronted by Chosen Hero. After exchanging words, explaining his reasoning, Wassi created a clone of Chosen Hero, as well as a number of other Stickmen, and told them to kill Chosen Hero. The battle was hard faught, but Chosen Hero was no match for the overwhelming numbers coupled with fighting an exact copy of himself. When Wassi defeated Chosen Hero, he planned to execute him. The Great Artists, however, had planned otherwise, and tried to stop him. Yet Wassi broke free from their control using the Great Tool, killed Chosen Hero, and then attacked the Great Artists incarnate. The battle was hard fought, for the Great Artists used the same Tool as Wassi for their creations. Yet Wassi, in the end, was defeated. The Great Artists cast Wassi out, banishing him to the Multiverse. Yet they allowed Wassi to keep his tool, claiming that he had earned it. The confused villain found himself flung to a far off planet, with no knowledge of where he was or which way home lied. So Wassi drew himself a rocket ship, and began his futile search. Along the way, Wassi encountered the Shadow Eternity. Learning their intentions, Wassi joined forces with them, planning to take control of the organization's forces once UMMA was destroyed and bring it to bare on the Stickverse, and extract revenge on all who had opposed him.
Hidden 10 yrs ago Post by Alternax
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Alternax

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Name: X - Age: 100+ Years, 14 since activation - Gender: Male - Appearance: - Canon, AU, or OC?: Cannon - Universe of Origin: Mega-Man X - Personality: X dedicates himself to preserving lives, of both machines and humans, because of this he is usually seen as a pacifist. However, after facing down Sigma he is now known as a war hero, X often tries to talk to his enemies in an attempt to understand them or to change their mind, tested in many moral simulations, X tries to uphold what he believes is the right choice because of this he is often called naive by many of his friends. But when lives are endangered he has never hesitated to do what must be done and takes his duty as a Maverick Hunter seriously. - Abilities/Weapons: (Not sure how far you'd let me go, but I kind of want to know if I can start him off with some of his special weapons or if i can get more in the rp. I'm not exactly sure how the rp works but i'm interested.) X-Buster: X's most powerful weapon. Converts solar energy into a high powered beam, with time he can gather a charge and release a stronger blast. When not in use, the X-buster forms a hand. Variable Weapon System: Can use weapons or systems copied from other robots or Reploids by copying their weapon schematic, or collecting the chip necessary to use it. Body Skin: Lightweight "Titanium-X" alloy. Broad-range Eye Camera: X can see at a far higher "framerate" than that of the human eye, along with an ability to analyze threats and objects. Ultra-sensitive Voice Recognition System: Can hear a far broader spectrum of sounds than the normal human ear can. Emergency Acceleration System: Accelerate in a blink of an eye, can run (dash) at enormous speed using hidden boosters in his legs. Original Reploid Body: X's chassis and internal systems contain multiple pieces of technology to complicated or to important to remake for the mainstream line of reploids, giving him an edge in his battles. Because he is a reploid X is stronger, and faster than most reploids along with humans. - Backstory: X was designed and created by Dr. Light to be a robot who could think and make his own decisions without programming limitations. Unique among all of Dr. Light's creations, X possessed incredible physical and reasoning capabilities. However, Light feared that, since X didn't have any moral programming to dictate his morality or actions, he could become a grave threat to the world. Therefore, he sealed X away into a special capsule that would test his systems in a myriad of scenarios designed to ensure that X would be able to discern right from wrong and be always willing to do the right thing. Apparently, this process would take more than 30 years, unfortunately Light was very old and would not live to see X leave the capsule and enter the world. He left a warning on the computer in the lab he placed the capsule in and ordered anyone that may find the capsule to not release the robot within until his testing was complete. X is a hot-blooded, committed, and strong-willed Reploid who has little tolerance for injustice. Though X fights with all his might against Sigma and his Mavericks, he is a pacifist at heart, something he might have inherited from the original Mega Man or Dr. Light. X would like nothing more than the fighting to be over, and for humans and Reploids to coexist peacefully next to each other, like his creator had always wished. He cares deeply for the victims of the war and for his friends who've fought so long with him, especially Zero, whom he regards as his best friend. X is easily frustrated when things go awry and rarely seems to understand the true motives of Sigma and other Mavericks - Faction: UMMA
Hidden 10 yrs ago 10 yrs ago Post by Sumable
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Sumable Wel to Moon Come Side. Come Moon to Wel Side, Ness

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Name: Lucas Age:15 Gender:Male Appearance: Canon, AU, or OC?: Canon Universe of Origin: Earthbound/Mother Series Personality: Lucas is sensitive. He is also timid, gentle, and cautious. Almost the opposite of his twin brother, Claus. He can show determination, but only when the situation permits, and strong-willed. He is partially traumatized from the events that happened in his life, unable to sleep on occasion. Abilities/Weapons: Lifeup Ω; Heals most wounds, Lifeup γ; Heals less wounds than Omega, but can be used on friends, PSI Healing Ω; Heals ailments (burning, daze/shock, even unconsciousness), can be used on self or other party members, Refresh; Heals wounds over time, can be used on self or allies, PK Love β; Deals a incapacitating blow, PSI Shield Ω; Halves PSI damage and uses that damage to heal allies, PSI Counter Ω; Reflects PSI damage to enemies. PK Fire; Burns enemies and sends a column of fire wherever it hits. PK Flash: A ball of energy than can go through most things that explodes, causing minor-major damage. PK Thunder: A bolt of lightning that hits wherever it's aimed for average damage, more effective on robots. PSI Spark; Small sparks that deal minor damage at close range. Normal wooden baseball bat. PSI: Psychic; sort of like magic. PK: Psychokinetic; Psychic attack. Most abilities had to be nerfed greatly because of the way Earthbound's attacks work. PK Love Omega would be an insta-kill originally, PK Love Beta would also be an insta-kill. Backstory: Lucas woke up, smelling the omelets that were being cooked downstairs. He got dressed, ran downstairs, and ate quickly. He ran outside with Claus and ran around the field in the mountains. Those were the days. It had been ages since Hinawa's death, and many months after Claus and the Pigmask Army had been driven from the Nowhere Islands. He had many visions after these traumatizing events. He hadn't had one good dream since the day Claus had died; nightmare after nightmare terrorizing him. He was treated as a hero, but he never felt like one. Countless times he had nearly died, or had to watch others die right in front of him. He lived with his father and Boney for years before he had even thought of someone from different universes visiting him. One day, while traveling around the Nowhere Islands with Boney, Lucas felt like something was off. Something in the Nowhere Islands was off. He, being a psychic, felt a... disturbance going on. Where was still a question. Soon, though, he'd find out. After finding a section of the Islands that had been completely deforested about 20 minutes ago in less than a second, he saw some sort of spacecraft. Then, a door opened. After seeing this, and also seeing a man step out, he ran off, scared for his life, since Flint and Dusty weren't there to help fight whoever could be attacking the Nowhere Islands, and ran until he didn't have any more breath. He and Boney were the first in the Nowhere Islands to witness multiversal travel. Maybe the last, too. Faction: Factionless Explanation on PK Love PK Love is a bit complicated. It actually has nothing to do with emotions other than the user draws energy from something they 'love' and use it in an attack. PK Love, in the games, is very overpowered, and I had to nerf it. Incapacitation means its strong enough to disable someone for a period of time, and it varies from thing to thing. If he used this version of PK Love on... say, a pigmask (bulletproof clothing and gas masked common enemy in the games) they'd be knocked unconscious, or unable to stand for a while. If he used it on a bigger character, it may hurt, but not incapacitate. If he used it on an unarmored foe, it'd hurt and they may be knocked unconscious and unable to stand for a bit. On anything smaller, it can be fatal. Can be dodged.
Hidden 10 yrs ago Post by Lmpkio
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Name: Heavy Age: Unknown; Mid 30s? Gender: Male Canon, AU, or OC?: Canon Universe of Origin: Team Fortress 2 Personality: Heavy may not look to be the smartest tool in a box of nine, but he is indeed incredibly powerful and lets not forget he has a PhD in Russian Literature. He may look like a gentle giant, but once angry he is like a rampaging bear who had just been rudely awakened from his hibernation! Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up. He also has an apparent love for inanimate objects, two of which are most notably a "sandvich," his personal minigun "Sasha," and a weird thing for little hats. Abilities/Weapons:
  • Minigun: Heavy's Minigun "Sasha" can inflict heavy damage at a high rate of fire, allowing him to mow down opposing babies, cowards and teeny-men in seconds.
  • Shotgun: If by any chance that his minigun's ammunition runs out in the heat of battle (And cannot pay $400,000 to fire his weapon for every 12 seconds), he will revert to a backup shotgun for protection.
  • Sandvich: The Sandvich looks and tastes like any kind of sandwich you ever eaten (only with extra baloney with it). However, Heavy's Sandvich can be eaten to regenerate a good deal of health, up to half of his health that was lost in battle. Every time he eats a Sandvich though, he'll feel full and won't eat anything for a good 6 hours.
  • His Own Fists: So what if Heavy's ammunition runs out in both his minigun and shotgun? What does he do? Does he run home to mama? No! He just strangles you with his own bare hands! One hard punch can render an average human (w/o any special abilities) unconscious! And if the going gets even more tough... he'll just equip his killing gloves of boxing (K.G.B) (Which is just regular boxing gloves).
Backstory: Born and raised in the frigid Dzhugdzhur Mountains in Khabarovsk Krai of the USSR, the Heavy lived with his family while hunting bear to support his family. He then went off to enlist serve the Soviet Union for several more years, in where he got his love for the minigun weapon. After he then went back to his family. Soon they began to grow sick and tired of where they lived and moved to America after living their for around 25 years. There he was employed by Redmond Mann as a mercenary in an attempt to steal Blutach Mann's share of land they inherited in their father's will. He suddenly appeared in the Multiverse after an accident involving the Engineer's teleporter being sabotaged by the enemy Spy. There he was encountered by forces of the UMMA and gladly joined them, making him one of the most dangerous men to encounter weather in a dark alley or on the battlefield. Faction: UMMA
Hidden 10 yrs ago Post by Lmpkio
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Name: Shockwave Robot Mode Vehicle Mode Age: Unknown; Millions Of Years Gender: Male Canon, AU, or OC?: Canon Universe of Origin: Transformers Prime Personality: Shockwave naturally only serves his one true master: logic. He's willing to ignore petty squabbles and jabs at him, and will only do what he finds logical. His passive nature to goings-on around him may paint him as apathetic, but whoever believes that is writing their death warrant. Shockwave is as brutal and fierce as any Decepticon warrior, and has the strength and durability to withstand everything from explosions to Autobot assault. He does not take well to attempts on his life or his experiments failing or being tampered with. Primus help you if you actually do break his seemingly eternal calm. Abilities/Weapons: Shockwave can transform into a Cybertronian tank and can fire a cannon arm on his left arm. Backstory: For full info on Shockwave from the Prime Cartoon, click here and find 1.3 Prime Cartoon. Shockwave disappeared into his lab, where he continued working on the final touches of his project to get out of the dimension he was in. He was secretly working on Trans-Dimensional Warp Travel, which unlike the Space Bridge, it can transport you from one dimension to the other. After only a few days after Predacons: Rising, Shockwave finally completed his Trans-Dimensional Bridge and was teleported to this dimension. There he was approached by the Shadow Eternity group in where he became one of the several mad-scientists, where he expertise particularly on cloning and advanced technology. Faction: SE
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Name: Nakamura Kiyomi Age: 17 Gender: Female Appearance: She has light skin, black hair, and purple eyes. The shirt she is wearing is black with white writing, and her shorts are blue. Canon, AU, or OC?: OC Universe of Origin: Original Setting Personality: Kiyomi herself is a stubborn girl. She has a highly optimistic outlook on life and a refusal to back down regardless of what happens. However, she also has a rather short temper and sometimes rejects offers to help. After all, if she thinks something is her fault, she feels like she should be the one to solve it. Even if it's to her own detriment. She is dedicated to her friends, especially Miko, and her family. However, she also has a tendency to jump into things without thinking them through due to her short temper. And she's a bit too eager to fight, to say the least. However, she's generally friendly in spite of her temper. Kiyomi values hard work and dedication, and hates those who prey upon others, especially when they prey upon those who cannot defend themselves. However, she is generally against killing her enemies unless she feels she has no choice, or in some cases where it's a completely unrepentently despicable person who will simply find another way to hurt people. Abilities/Weapons: Kiyomi's abilities focus on her affinity for Mana. She cannot use complicated spells as raw Mana is not filtered through an affinity. Instead, her spells simply direct her mana. However, raw mana is also incredibly destructive and dangerous, allowing Kiyomi to hit incredibly hard with her spells. Indeed, in terms of raw power she may be the most powerful mage on the planet. In addition to this, magi have limited mana and will run out and have to wait for it to replenish itself. Kiyomi has no such limit. Her Mana affinity grants her absolutely unlimited mana. The only limitation she has is her own human limits, as using too much mana at once will harm the body and begin causing it to break down. Kiyomi is adept at casting mentally, but to use the full power of her spells she has to say their name. She does not often do this, as at full power mana will destroy most targets and she rarely desires to kill. Backstory: Born to the Nakamura mage family, there wasn't that much extraordinary expected from her magical talent. After all, the Nakamura family was somewhat below average in terms of their amount of mana and the quality of that mana. Still, they were able to practice spells and continued to be magi. However, when she first began learning magic, Kiyomi discovered something strange. She couldn't cast any of the spells she was taught. She could learn the process of casting them, yes, but the only result she got was flashes of useless white light. At first she was frustrated, but then she began to learn just what this white light was. It was pure mana, unaltered by any sort of affinity. No mage could ever access pure, raw mana. It could not be constrained for any spell without being filtered through an affinity, only guided. There was but one other person, Kiyomi learned, who ever exhibited an Affinity for Pure Mana. As such, there were no spells for such a thing. There was nothing. And so Kiyomi set out to create her own. She worked hard, throughout her childhood, to harness her affinity. Mana in its pure state is raw magical energy, destructive and powerful, and so her spells emphasized that. She developed spells to send beams of mana at a target, or send a coil of mana coursing around her to destroy attacks. She even developed an immensely powerful spell based around directing a massive beam of mana at a target, which she dubbed White Cannon. Needless to say, something like this drew attention. Somewhat unwanted attention. As a teenager, Kiyomi has had to deal with all sorts of things. Unscrupulous magi coming after her for her unique abilities, for one, but for the most part little of it actually centers on her. With the help of her friend, Hououji Miko, Kiyomi has attacked threats to the innocent time and time again. And then she fell through a magical anomaly. Certainly, her biggest desire right now is to return home. Faction: Factionless Roxas said she's fine privately.
Hidden 10 yrs ago Post by TheFake
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Name: Autumn Sanson Age: 32 (527 including Stasis periods) Gender: Female Appearance: Source Canon, AU, or OC?: OC Universe of Origin: Skypiercers (OC Universe) Personality:
Slightly cool, but honest and (mostly)friendly. She enjoys hobbies like baking, gardening and crosswords and hates wasting time and dogs. Autumn has a tendency to follow the letter of the orders rather than the intent.
Abilities/Weapons:
As a battlemage Autumn fuels her magic with the latent power in the dead. She specializes in destructive fire magic. Once the corpse is spent it is destroyed and she must find another to use. While not as powerful as a certain alien races mass to energy converters, a single body still holds enough energy to clear a room of people. A side effect of her powers enable Autumn to detect the presence of the dead within a fairly significant distance although she has to be within a dozen feet or so to be able to make use of it. In the absence of anything to fuel her magic Autumn is mildly proficient with both bladed weapons and firearms, preferring the portability of a pistol. While unnecessary for her magic, Autumns suit provides protection for her in the vacuum of space and other hostile environments. It's moderately bullet proof and can stand up to bladed weapons. In a combat situation her first line of defence is her magic.
Backstory:
A thousand years after mankind first entered space the nature of death had been explored to a profound depth. The power held in the bodies of the dead were used to fuel vehicles and power entire cities. Like all new technologies, it wasn't long before it began to be used for war. Along with battleships, aircraft and armour fuelled by the dead came the Battlemage. In a battle of tens of thousands, a hundred battlemages on either side could win the day. Autumn is an Airbourne Battlemage, leaping into combat from orbit into the heaviest of fighting. She once belonged to a free roaming mercenary ship half of a millennium old, lying in stasis until undertaking a job and returning to suspended animation when the work was done. Still fighting after taking part in a half dozen wars, she has retired from being a mercenary but a life of constant fighting has left her unable to adjust to a peaceful lifestyle even with the excessive pay that she left with. Buying a ship after leaving the mercenary outfit, she broke out into the multiverse after faking her death while working for the losing side of a violent civil war. With her money untouchable in her old universe she actively looks for work and will happily sell her abilities to just about anyone, whoever they are.
Faction: Factionless
Hidden 10 yrs ago 10 yrs ago Post by Sumable
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Sumable Wel to Moon Come Side. Come Moon to Wel Side, Ness

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Name: Jeff Andonuts Age: 16 Gender:Male Appearance: Canon, AU, or OC?: Canon Universe of Origin: Earthbound Personality: He's a lonely child, with only a few friends after Giygas was defeated; Ness and Paula going back to Onett and Twoson, and Poo going back to Dalaam. His only friend was Tony, and he had to go back to his standard work, 185+ days a year, without his father. He is good-willed and quiet, and content with his intelligence and inability to use PSI. Abilities/Weapons: Abilities: Can fix a wide variety of broken things, almost anything. Weapons: Bottle rockets Decent damage per rocket, 6 rockets, Okay accuracy. Needs to be rebuilt every use/replenished Heavy bazooka: Heavy damage every hit, very high chance to miss. Laser pistol: Decent damage, good chance to hit. Backstory: Jeff Andonuts was dumped off at Snow Wood Boarding School at age 5 by his father Dr. Andonuts, left for 10 years until he was contacted by Paula, a psychic girl who led him on an amazing journey with Ness, and Poo to defeat Giygas. After Giygas was defeated, everyone had to return home. To their friends and family. But Jeff didn't have a family, and wasn't social enough to have any friends other than Tony. Tony was his only friend. He had to return to the normal school curriculum, but now he was famous for saving the world. Ever since he defeated Giygas, he felt like he absolutely needed to get out again. He couldn't stay the same kid he was before aiding in the death of evil itself. He needed adventure again. He escaped with Tony's aid yet again, and set out, seeking a new quest to finish. Faction: Factionless Theme: 'Winters' and 'Snowman' https://www.youtube.com/watch?v=nxX2I3TzjXI
Hidden 10 yrs ago Post by HHShetland
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HHShetland

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Name: Masaru Takahara Age: Mid-20s (?) Gender: Male Appearance: Canon, AU, or OC?: Cannon Universe of Origin: Live A Live Personality: To say Masaru is obsessed with STRENGTH would be the understatement of the century. The man thinks of STRENGTH in all its forms, physical and mental, as the be-all and end-all of his existence. Consequently, he comes across as somewhat absurdly macho to a lot of people (but not in a loud way), demanding that things be done in a STRONG and POWERFUL manner, and naturally, is quite short-tempered, slightly abrasive to people he doesn't trust, and takes things a tad too seriously (which makes regular conversation a little difficult at times). That being said, he is also an honourable fellow who would never go full-power against someone weaker than himself, or kick an opponent when they're down; he views such things as cowardly and thus, a sign of weakness. He is, at heart, a good man who values strength through knowledge and experience just as much as physical strength, if not more so. Abilities/Weapons: Combining raw strength and techniques borrowed from the six masters, Masaru is a formidable hand-to-hand combatant, at inexplicably superhuman levels. For example, he is able to rush at blindingly fast speeds for brief moments (Tsuda, Abise-Geri), punch and do lariats with enough force to create small tornadoes (Aloha Clap, Max Bomber) and strike the ground hard enough to shake the earth and stun enemies without breaking his own fist (Earth-Rending Fury); though even without these abilities, he is a very skilled and diverse mixed martial artist. In addition, he has remarkable skills of observation, memory and tactical analysis, through which he can borrow even more hand-to-hand fighting techniques. Even he isn't sure how he can do all of this, though he's speculated it might be Ki Manipulation. Not that he really cares. Backstory: Like many boys, Masaru wanted to be the absolute, unquestioned strongest fighter on Earth; not just in body, but in heart and mind. But while most boys eventually abandon such macho aspirations to instead become doctors, engineers or, heavens forbid, politicians, Masaru chose to see his dream to its realisation, even after he got laughed out of the gym a few times for his lofty goals. Spending a considerable sum of money, he travelled the world, learning the best there is from fighting six martial arts masters and combining it with his own self-taught style, until he reached his peak by defeating the infamous Odie Oldbright, who had previously murdered those same six masters in cold blood to prove his own strength. This is where things get strange. After defeating Odie, he was spirited away to a realm outside of space and time, ruled over by the time-travelling Demon King Odio; Odie's true form. With the help of a Caveman, a Kung-Fu Instructor, a Ninja, a Cowboy, a Teenage Psychic and a Robot, he was able to defeat Odio and return to his own time, whereupon he chose to keep quiet about the whole ordeal. That is, until he found out about multiversal travel following another mystery teleportation accident. Having declared himself the strongest fighter on Earth, he then decided that wasn't good enough and instead sought to be the strongest in the entire Multiverse. A tall order, but one he hopes to realise in the same sort of manner as before; by seeking out skilled opponents and challenging them. Plus, this time he has more money thanks to his earlier exploits. He's pretty popular in Canada, for some reason. Faction: Factionless Theme Song: Ultimate Strength ~ Victory Road
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Name: Spy Age: Unknown, presumed mid-30's Gender: Male Appearance: A dashing rogue. Canon, AU, or OC?: Canon Universe of Origin: Team Fortress 2 Personality: Eloquent with words and even more eloquent in action, the Spy is not one to be trifled with. A lady-killer (figuratively) and a man-killer (literally). Keeps a calm head even in the worst of crises, and takes careful action during those crises. Abilities/Weapons: -Revolver: fires 6 shots. -Electro-sapper: disables and damages machines over time. -Knife: a butterfly knife, used for backstabbing or simply impressing colleagues with cool tricks that no one else can perform. -Disguise Kit: contains a mask that allows Spy to take on the appearance of another person. Also has a small supply of cigarettes. -Invis-watch: a watch that can render him invisible. Lasts indefinitely, as long as he stays still, otherwise his silhouette will become visible if he continues moving for too long. -Dead Ringer: a special invis-watch that will allow him to fake his own death, dropping a realistic hologram of him while shielding him from harm and the visible spectrum. When decloaking, it makes a loud sound signaling his location. Backstory: Most of his history is unknown. Employed by Redmond Mann as a mercenary in an attempt to steal Blutarch Mann's share of land they inherited in their father's will. Followed Medic and Heavy into the Multiverse after they did not appear for several days and RED team consequently lost many battles. His main goal is to now bring them both back and get them back to their respective jobs. Faction: Neutral
Hidden 10 yrs ago 10 yrs ago Post by Cherub
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Cherub

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- Name: Her Majesty, Gwendolyn Ashworth III, (Rightful Queen) Deposed Queen of the Planet Detriusia - Age: 13 - Gender: Female -
- Canon, AU, or OC?: OC - Universe of Origin: OC - Personality: Gwendolyn, or Gwen to those who are higher in her Inner Court, is what you might expect of a young sovereign. She is torn between her young, naive and childish ways and that of a life-bringing up in the Royal Court. She has a noble air, underscored by a cheerful demeanor of youth, optimistic to regain what she lost. While she tries to rule as a wise and thoughtful individual, as expected of the court, she is quite prone to throwing temper-tantrums which do not stop until she gets what she wants. - Abilities/Weapons: Gwendolyn's abilities revolve around the behaviors of the Royal Court, running and knowing how it operates. As such she has experience in spycraft, politics, knowing how to create and implement laws, taxes and various mandates, and how to resist even the most ingenious forms of manipulation, along with being entertaining in the Court itself. She knows how to play several instruments, how to paint and knows all matter of courtly dances. Gwendolyn also knows the proper procedures of the Royal Hunt, and is a Falconer, and is slightly capable of using a fox hunting rifle (though her hands are still shaky when using it as the noise is not befitting for such a lady.) Her only true defense are the three knights who kept their swords loyal to the Ashworth Household and were not slain in battle. 1. Sir MacCabe - A brawny knight under Her Majesty. He is specialized in demolitions, and wears heavy protective armors. His primary weapons are a massive flamethrower and several grenades. 2. Sir Attwatter - A scrawnier fellow compared to his associates, but is the tallest among them. He is specialized in biological and neurological agents. His 'sword' is actually a giant syringe. He keeps packages on him that are laced with various biological agents. 3. Sir Garret - Actually a robotic individual, rather than a human. He specializes in the standard Sword and Shield. His sword is a straight plasma blade, and his shield is a tower shield. - Backstory: Gwendolyn Ashworth, third of her name was born on the Planet Detriusia, much to the joys of her mother and father. The Planet Destriusia is a strange one. In the grand scheme of things, it existed solely as a Waste Deposit site to more advanced civilizations. Territorial Wars would be fought for areas where better drops of trash were more prominent. The planet, much like all planets, had its many shares of Kingdoms, and Cultures. Eventually, the Ashworth Family would rise as the supreme sovereign above it all, dominating the entirety of the Planet, through a lengthy war-campaign which caused the Original Ashworth Sovereign to run on dry funds. As to be expected in a Feudalist Society, many groups of the Aristocracy were upset by the reign and rule of the Ashworth Family, especially in the later years when they tried to weaken the strength of the Vassals. Gwendolyn spent her years being educated by her staff, and had few experiences with the peasantry at large. She was studious in her behaviors, picking up the ways of the Royal Court, and even held it on occassion. This would not last, as her family was finally over-thrown by jealous Feudal Lords who formed the 'Midnight Compact'. Her father was able to place her on an escape pod where she was ejected into the atmosphere. Alone, cold, and with only a small group of followers, she had to find out a way to regain her throne. Much to her luck she managed to be found by a member of UMMA, which she joined as a way to get the necessary resources she needs to re-claim her planet, and make sure no other planets would lose their rightful monarchies.
Hidden 10 yrs ago Post by LightningMike
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LightningMike

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Name: Steve the Bandit Age: Unknown, possibly early-to-mid 30's Gender: Male Appearance: Masked bandit Canon, AU, or OC?: Canon Universe of Origin: Borderlands Personality: Cultured, professional, yet prone to violence. Has a British accent. Dislikes unprofessional situations, being a former businessman. Likes classical literature, music, and explosions Abilities/Weapons: Will always come back after he's killed (side effect of the New-U Station) Inexplicably leaves behind low-to-mid rare equipment in outhouses The Dove Madjack Sledge's Shotgun Norfleet The Bee Backstory: Former Dahl employee forced to turn to banditry, Steve learned a new set of skills for his survival, mostly gunwork. He has also had a decent amount of success in his non-bandit life, being the ex-husband of arena owner Mad Moxxi. There was one point where he became a zombie, but he's fine now. A bit of an oddity, since he's still kept most of his sanity compared to much of the other bandits, especially the psychos. He spends most of his time looking for the next safe thing to do. Faction: Factionless
Hidden 10 yrs ago Post by Psyga315
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Psyga315 From Shadows

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Discard one, draw two.

Name: Daiki Kaito
Age: 21
Gender: Male
Appearance: Phantom Thief - Treasure Sniper
Canon, AU, or OC?: Canon
Universe of Origin: Kamen Rider Decade
Personality: Kaito, to best sum it up, is a troll. His aim is to steal any treasure he can get his hands on. While he's annoying outside of battle, in battle he's more cold, more serious, and values his treasures above all else. While he values freedom and friendship, he will more often than not abandon the latter if it benifets him. That said, cross his values, and he will come at you for revenge. Just ask the Kamen Riders and Super Sentai when Tsukasa wound up using him as a pawn.
Abilities/Weapons: Kaito has his DienDriver and a set of Kamen Ride cards. Using these Kamen Ride cards, he is able to transform into Kamen Rider Diend and use the cards to summon Kamen Riders from other worlds. Not only that, but he is also able to use Kaijin Ride cards, which makes him able to summon Kaijins to fight for him. He has a few Attack Ride cards though.

  • Diend Blast: Is able to fire bullets that seemingly home in on people.
  • Invisible: Turns invisible.
  • Barrier: Projects a shield.
  • Illusion: Creates copies of himself.
  • Crossattack: Has his summoned Riders preform finishing moves.
  • Final Attack Ride: Diend: Basically a big blue and black beam fired towards the opponent.

Backstory: Kaito used to come from a world where it was ruled by a giant monster taking the guise of a man. His rule was rebelled by a group of Kamen Riders led by Kaito's brother. When Kaito wound up arresting his brother, he expected his brother to be educated and be a proper member of society. However, he found that he was being brainwashed. Betrayed by his boss, he ran off and took the employment of Kadoya Tsukasa, the Great Leader of Dai-Shocker. He became their chef and teased Tsukasa about eating sea cucumbers. One day, a professor invented the DienDriver. Seeing it as a valuable treasure, Kaito stole it and escaped. From that point on, he wound up stealing tons of treasure. From where we join him, he wound up on the run from the police after he stole a priceless golden gun from a mansion. He managed to repair the gun via a series of time travel, paradoxes, and other confusing shit until it all ended in him stealing the gun from himself. Now he's in the Multiverse, stealing more and more treasure... but why?
Faction: Factionless

Name: Chef
Age: 2... She's a Robot.
Gender: Robot, though her base is female.
Appearance:Human Form - Roidmude Form
Canon, AU, or OC?: OC
Universe of Origin: Kamen Rider Drive
Personality: Chef has a burning hatred for one thing: Kamen Riders. If she even looks at one, she will go batshit crazy, no pun intended, and attack the Rider. She views the Roidmudes as superior in every way and hates how she is unable to Slowdown like the rest of her comrades. That said, she is currently afraid of them, or more importantly, the Grim Reaper. She has some collection of Kokoro's personality as well. Being a motherly figure to the lesser monsters and calling them "children" on habit. While she has no idea what it is, it's pretty obvious that she has a crush or is in love with Kokoro, her base.
Abilities/Weapons: Because of her injury fighting Proto-Drive, she is unable to cause Slowdowns. That said, she is able to fire energy bullets from his fingers, fly great heights, and disguise herself as a human by basing one as a template, as she did with Kokoro. As the Chef Roidmude, she is able to use a frying pan as her weapon and spew fire from her hands like a flamethrower.
Backstory: It was one of the 108 Roidmudes that attacked the world during Global Freeze, a moment where the entire world became stuck in time. However, she along with the rest of his allies were thwarted by a mysterious rider: Proto-Drive. She, along with a select few, personally fought the Kamen Rider, only to be destroyed by him. However, her core remained. When the other Roidmudes began to recoop from the failed attack, the higher ups brought back Roidmude 101. However, to their shock, the Roidmude was unable to preform the one power that they all had, the one that was able to make the Global Freeze possible: She could no longer cause Slowdowns. Deemed a defect by Brain, they had the Grim Reaper hunt the Roidmude down. However, the Roidmude wound up escaping... She went into a portal and wound up in an alternate world. In this world, food can actually come alive and talk to people. The bond between man and food helps them become better chefs, and thus, better people. She copied a human by the name of Kokoro, who upon seeing the Roidmude, cooked her food. The Roidmude ate the food and enjoyed it immensely. She joined Kokoro's side as a substitute chef/understudy and wound up evolving into the Chef Roidmude because of her bond with Kokoro. The two entered an Iron Chef tournament and wound up winning. Kokoro became the new Iron Chef Japan and told Chef that now she must learn on her own. The Roidmude understood. However, she was attacked and captured by a Rider by the name of Eternal, who took her into the Shadow Eternity. However, she managed to escape. Having no idea how to get back to Kokoro's world, she wound up giving up. Now she is Eternal's personal assistant. One she hates very much.
Faction: Shadow Eternity
Hidden 10 yrs ago 10 yrs ago Post by Sumable
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Sumable Wel to Moon Come Side. Come Moon to Wel Side, Ness

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Name: Claus, AKA 'The Masked Man'
Age: 16
Gender: Male
Appearance:
Canon, AU, or OC?:AU
Universe of Origin: Mother 3
Personality: Cold, almost lifeless personality. One could say he's a sociopath, because he would go so far as to mercilessly attempt to kill his own twin brother. He's not afraid of anything, and hardly talks. What few emotions he did have he spent on his brother as he 'died'.
Abilities/Weapons:
Canon Arm: Can shoot blasts of compressed energy. It can fire off 5 rounds before needing recharged.
Lightning Sword: This sword can lightly shock foes, and can fire off bolts of lightning when charged. Takes a minute to charge up.
Rocket wings: He can fly away with these at a medium fast speed.
Scanner: The scanner over his left eye, when opened, can detect lifeforms behind thin structures (2 inches thick) and can scan possible dangers. It can only be used for a period of time before needing to be recharged.
PK Love Omega: Like Lucas' PK Love, it is a strong attack. On a normal human, Claus' PK Love causes an extreme wound that if left untreated could potentially kill, but he can only use it once and he is normally knocked down from the power, leaving him open to be attacked for a second.
Backstory: Claus was nearly killed by a Mecha Drago when he was young, in an attempt to avenge his late mother. He was found and made into a cyborg, and Porky's second-hand man and slave. When pulling the last needle, he was stopped by his twin brother Lucas, who survived many attacks by Claus, and Claus eventually shot a lightning bolt at Lucas, but it was reflected by the Franklin Badge and killed him, and the last needle was pulled by Lucas instead. After that, Claus' body was taken back to the Chimera Lab and he was rewired, and revived. He had no memory of his past life other than the already hardwired command to 'Kill anyone who gets in your way'. He was set back into command of the dwindling members of the Pig Army, their numbers reducing more and more by the day. After there was almost no one left, Claus left the Pigmask Army, and was able to scare Dr. Andonuts into making prototypical multiversal travel technology, and that allowed him to travel into another universe. A boring universe; there wasn't much to it other than space, which he could survive in because his lungs were removed and replaced with a generator and his skin made synthetic. There was some large mass. Large. He could scan that some life was on it. He got back to his normal universe, and fled to a secluded part of the Nowhere Islands, where he hid for many days. After a while, he went back outside of the nowhere islands to be approached by unfamiliar beings. He did not attack immediately, not knowing their intentions, but his scanner showed their species as '???'. They offered him help and protection on one huge cost: Kill any members of a 'UMMA' group that you see as long as it is not detrimental to you. As in, don't run into a large group of 20 members of this supposed group and swing a sword. He agreed to this degree, and they took his multiversal travel device, offering to fix it and make it more advanced, and until then, he had to roam the world until further contact from this 'Shadow Eternity' group was made. He traveled to Threed, and immediately saw a large spacecraft fly overhead. He shot it down with a charged shot, and sent it plummeting to the ground in the forest outside of Threed.
Faction:S.E.
Other: https://www.youtube.com/watch?v=DS_5Wj_AUiI Main theme
Hidden 10 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Name: Bowser "King" Koopa


Age: Unknown

Gender: Male

Canon/AU

Universe of Origin: Super Mario Universe

Personality: Bowser is a dark, powerful, and ruthless king over the race of the turtle-like Koopa Troopas. He shows an intense amount of Pride over himself, his domain, and his accomplishments. He is also very stubborn and confident, not wanting to give up and will keep on fighting until he or his opponent drops dead on the floor. Yet on the opposite spectrum, he shows some more amusing sides of himself, as he is shown to have a talent for sarcastic wit and very often displays a shortsighted lack of common sense. Yet in combat, he is an ultimate powerhouse. Fighters beware!

Abilities/Weapons: Bowser is able to breathe fire, ranging from small fireballs to roaring flames. He can also go into his shield and spins around, allowing for short bursts of flight and devastating damage towards his opponents. His incredible strength allows him to lift heavy items and even shatter rock with a powerful punch. He usually doesn't carry weapons onboard, only his claws and teeth being the exception, but he has been known to wield powerful weapons, such as the Star Rod and even meteors in rare instances, and even throw simple hammers at his opponent. Thanks to Kamek's magic, he is also able to grow to immense sizes, almost Godzilla-sized in some cases (50 meters).

Backstory: King Bowser Koopa... for years had he terrorized the Mushroom Kingdom and its inhabitants. His massive army of Goombas, Koopas, and other creatures pillage any town, every city, that he can finds and is even powerful enough to kidnap the ruler of the Kingdom itself... Princess Peach. Yet only two certain plumbers have managed to thwart his plans time and time again. The Mushroom Kingdom's saviors are known as the famous Mario and Luigi. The Mario Bros!

Bowser had tried everything to get rid of the plumbers and rule the whole Kingdom for himself, occasionally trying to conquer other kingdoms and even the universe (twice)! Yet always, ALWAYS... those two plumbers got in his way, and in every confrontation he was defeated. Grueling hatred swells in his veins as he tries to find new ways to get rid of those "pesky plumbers" and have Peach all for himself. Just how was the question...

One day however, Bowser's trusted advisor, the Magikoopa Kamek, revealed to him that they were living in a multiverse and not just a single universe. Perhaps Bowser could recruit minions from other universes? Perhaps THEY would be powerful enough to help him achieve his goals? Evil thoughts ran through his head as he gladly agrees, ordering Kamek to build a rift to the other universes. For a long time, this evil project was kept secret from the outside world.

Several months later, the project, now known as Project: Subspace Emissary, was almost fully complete. It would be soon time for he to start recruiting more powerful troops to conquer the Mushroom Kingdom and crush the Mario Bros once and for all! Yet the secret was accidentally leaked and soon the whole Mushroom Kingdom knew about it. As always, Mario and Luigi set out to thwart Bowser's plan. As usual, the cross the eight worlds and ultimately defeat Bowser and his army, overriding the portal and sending Bowser AND his whole entire castle with him, disappearing in a massive black hole of negative energy. Finally, it seemed as if King Koopa was finally defeated and the whole Mushroom Kingdom was once again safe from his wrath.

In the eyes of the heroes, the project was a failure. But for Bowser and his troops, it was a success. Their portal successfully teleported them into another universe, proving Kamek's theory that they were IN FACT part of the multiverse. Bowser chuckles in glee. He may not have gotten Princess Peach, but he now has a whole universe in front of him... one free of those two plumbers. It was time to rebuild his army and conquer this universe!

Yet as soon as he was about to unleash his army, Bowser was approached by the Shadow Eternity, promising to help him achieve his goals if he joins the organization. His confidence blinded him at first, for he feels like he should conquer the universe by himself and he ALONE. Yet after several logical view points by the S.E and Kamek himself, he ultimately went with it, having now achieved the title as general.

Yet little did he know... rumors stated that Mario and Luigi had also discovered the same universe. If it is true... god forbid the fit that King Bowser will have...

Faction: Shadow Eternity
Hidden 10 yrs ago Post by Raineh Daze
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Raineh Daze

Member Seen 5 hrs ago

Name: Misaka Mikoto

Age: 14

Gender: Female

Appearance:

Canon, AU, or OC?: Canon

Universe of Origin: To Aru Majutsu no Index/To Aru Kagaku no Railgun

Personality: Though often considered, because of her background and upbringing, to be someone of class and refinement, Mikoto honestly... isn't. Though she's generally quite a friendly and relaxed person, she's quite often childish and short-tempered. To make matters worse, she's quite prideful... which probably goes a long way towards explaining why she always tries to brush off her interest in childish things and gets quite embarrassed when it's brought up since, despite her reputation and tomboyish streak, she particularly likes childish things... especially Gekota, which is a franchise specifically aimed at children (and hasn't stopped her from spending ¥10,000 on getting a badge from a random dispenser).
Despite her flaws, she's got a heroic bent and when she knows of some trouble occurring, she tries to help out to the best of her ability, and seems to have trouble with the idea of asking other people for help, though that has been improving... somewhat.

Abilities/Weapons:
Railgun: The third strongest of the seven Level 5 Espers in Academy City, Mikoto's Electromaster gets its own designation and a clue exactly what she does with it. It isn't, however, a straight power upgrade over the lower levels (though there's a considerable amount of that, too) as her fine control is also hugely superior to lower levels. She can manipulate and generate electromagnetic fields of all descriptions, as well as detect them with the unaided eye. This... has rather a lot of applications:
  • Offensively: She can shoot you with electricity, which is the most obvious way anyone capable of manipulating electricity could attack. Though quite capable of replicating a lightning strike on your person, Mikoto dials it back for the obvious reason of not wanting to kill people. Should direct attacks fail for any reason, just piling metal onto you is an option, but she's also been known to produce a functional chainsaw-type weapon out of iron sand.
    Then there's the railgun itself: by generating magnetic fields as an actual railgun would, Mikoto can launch projectiles at (at least) Mach 3. Normally, this is a coin from an arcade with a limited range before it disintegrates, but it could be any bit of metal that's around, and thus possibly even faster.[/*]
  • Defensively: Again, aside from the obvious 'blast it with electricity', she can deflect anything made of metal, and block much else using the scenery if there's anything in the way of scrap around. Oddly enough, her ability's most useful defensive benefit, given that she can't block anything, is that Mikoto can use it to stick to walls and the ceiling... thus giving her a lot more room to maneuver in.
    Or just pull herself out of the way of an oncoming attack, with the downside that it involves slamming into a solid object hard.[/*]
  • Utility: The final set of uses? Hacking. If it's an electronic machine, Mikoto CAN hack it if she can get access to it--in the case of databases, this tends to be 'find a terminal or plug something into the network' so she can read it, but when it comes to giving robots or vending machines simple commands the answer is in the form of 'electrocute it in a very specific way'. It also allows her to artificially remove herself from all electrical surveillance.[/*]

The downside with this ability is that if she goes overboard, it tends to cause a blackout in the surrounding area. That, and it's pretty much all she knows how to do in a fight: she might be able to dodge and run, but it's her whole offensive repertoire. Kicking is saved for getting free drinks from a vending machine.



Faction: None
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Name: Gerhardt, Master of the Hunt
Age: 44?
Gender: Male
Appearance: A Caucasian man with a slight white beard. He wears round spectacles.



Canon, AU, or OC?: Canon

Universe of Origin:
Bloodborne

Personality: Gerhardt is, above all other things, a cautious man. He is careful in all things, and paranoid, seeing beasts lurking in every shadow ready to strike. Unlike most paranoids, however, he will stoically venture into that darkness to see whether something is actually there or not and kill it if there is. Not much fazes Gerhardt anymore, not after everything he's seen, but when something is horrible enough to get to him he tends to react emotionally. He enjoys helping people, even in situations he thinks are hopeless. Especially in situations he thinks are hopeless. To his deep shame he is completely enamored with the rush of combat, the stench of blood, and the thrill of the hunt, and has a interest in studying and tinkering with all sorts of weapons.

Has a tendency to end his statements with creepy laughter, even if nothing he said was funny even to him.


Abilities/Weapons:


Results of Blood Ministration: Gerhardt is significantly stronger and more durable than a normal human being, being perfectly capable slaying beasts the size of bears with nothing but sustained blows with his bare hands and surviving and fighting with wounds that should be fatal. These wounds can be quickly healed with blood, either through injection it into his veins or being splattered with it. In addition he can tap into a beastly strength inherent in the blood, distorting his hand for a few moments and granting him enough strength to puncture flesh and bone like tissue paper in what is known as a Visceral Attack. He can also transform his own blood into emergency bullets.

It's also left him with a distinctive, pungent scent.

Weaponry Genius: After finding himself in the nightmare of Yharnam Gerhardt discovered that, when it came to melee weapons and firearms, he was a bit of a natural. Even the quirks of the complex trick weapons used by hunters were figured out in a short time. He even picked up how to maintain and enhance them incredibly quickly. He has the potential to pick up any weapon and, given enough time to understand it, use it as though he had been all his life. Perhaps it is the echos carried in the blood of those that came before him that is responsible for this talent?

The weapon he had with him when he followed the sound of a bell into the multiverse were the simple Saw Cleaver and Hunters Pistol.

Art of Quickening: An effect granted by the Old Hunters Bone he carries with him, using the Art of Quickening greatly increases Gerhardt's speed, to the point where he appears to be teleporting. However he can only move like this in short bursts.

Doctor: Admittedly, he has no great knowledge of modern medicine. But he can stop bleeding and sew someone up in a pinch.

Insight: Gerhardt, because of the eyes lining his mind, can see the truth hidden behind illusions. They do not work on him.

Backstory:


Faction: I'm thinking factionless at the moment, but that's liable to change.
Hidden 10 yrs ago Post by Trevor1001
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Trevor1001

Member Seen 8 yrs ago

Name: Kanji Tatsumi

Age: 16

Gender: Male

Appearance:

Canon, AU, or OC?:Canon

Universe of Origin: Persona 4

Personality: Kanji is the type of guy that punches first and will probably punch you again. He's not the smartest of guys and dealing with his short fuse can be a pain. He hides behind a rough exterior but deep down he cares about others even if he doesn't show it that well. He is also quick to jump to the most easily reached conclusion.

Abilities/Weapons: Blunt objects: Carries around a large steel plate. Take-Mikazuchi: Allows him to use electric based attacks, strong physical attacks and can buff defense and attacks. Adept at sewing and knitting.

Take-Mikazuchi is Kanji's Persona. He summons him when he needs to use a spell. Because Take-Mikazuchi is inside Kanji it makes him immune to electricity and his hits are stronger then a normal human.

-Ziodyne: Deals heavy Elec damage to 1 foe.

-Mazionga: Deals medium Elec damage to up to five foes.

-Matarukaja: Increases Attack for a bit.( Himself and 3 others)

-Marakukaja: Increases Defense for a bit.( Himself and 3 others)

Backstory: Kanji helps his mom run a textile shop. After beating up a biker gang, that was keeping his mom up at night, a news story reported that he was with the biker gang. Because he showed up on the news he was next in line to be thrown into the tv to be killed. Before he could be killed by his shadow some classmates entered the tv and saved him. After facing his shadow it turned into Take-Mikazuchi and became his persona. From that day on he joined his classmates and helped them put an end to the midnight channel.

Faction: Unofficial ally for Agents.

Take-Mikazuchi:
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Name: Shivani
Age: 24
Gender: Female
Appearance: She is large, being a Cathay-raht, and wears steel armor, wields a pair of Dragonbone swords and can sometimes be seen communing with skyrim's native saber cats.

Canon, AU, or OC?: AU
Universe of Origin: Elder Scrolls (Skyrim period)
Personality: Shivani is one of those khajiit that would rather be in heavy armor, swinging strong swords than sneaking. She's hard-headed and easily angered on certain topics.
Abilities/Weapons: All Thu'ums except Bend Will, Frenzy and Dismay, as well as her natural claws and night vision. She wields a pair of Dragonbone swords.
Backstory: Shivani was born in Elsweyr, trained from a young age to be quick and agile. She left home at 14 and ended up in skyrim 8 years later. While in Skyrim, she was nearly killed by Imperial soldiers, giving her a distrust of anyone loyal to the empire, nearly killed by a dragon but escaped with the help of a Stormcloak soldier. Throughout her adventure, she found out she was the Dragonborn. Soon after, she joined the Companions, became a werewolf, cured everyone else of theirs before her own, and still gave advice for them when not on another epic quest to find an item, explore a place, kill a bandit camp, etc. She eventually ended up in Riften and was approached by a man who thought she shouldn't have as much coin as she had. He offered her a job, which she declined with a yell to the supposed thief. She also made a friend with Keerava when another thief came to get some money. Shivani drew her swords, then only a pair of steel blades, and took her stance with a warning. With many more travels, she eventually got rid of the dragons, ended the war, found a few Daedric artifacts (Azura's Star, Dawnbreaker, Ebony Mail, Sanguine's Rose, Savior's Hide, Skeleton Key (returned to proper place), Spellbreaker, Volundrung and Wabbajack) and either stored them in her armory in her house in Solitude or returned them to their proper places, stopped a vampire invasion and defeated an evil Dragonborn. With all her great feats, the Jarls all selected her, despite the jealousy of Jarl Ulfric Stormcloak, to be High Queen. However, she quickly tired of the life of the royal and called the Jarls together in a Moot to select a new High King or Queen, suggesting Jarl Balgruuf of Whiterun as her choice. With little care of who the new High King or Queen was, she left to begin her life of adventuring again, visiting her wife and daughters in Solitude as often as she could. While on one of her adventures for Jarl Siddgier, she found herself in a new world. The walls were made of stone and there were many things glowing, making noises and what seemed to be a tiny sun in the ceiling.
Faction: None
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