Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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<Snipped quote by WilsonTurner>

In what way?


Can't tell ya that, nor am I going to use it very much. Something like a Cirrus or that STP or whatever that Unknowable has only works once or twice. Win a battle without any enemies escaping, you might be able to use it again without them knowing. But once you use it- once I use a Cirrus to randomly blast the shit out of one of your bigships- you'll know and you'll be looking. If I never use it, though, you'll never realize it's there, IC wise.

Base FTL instead of Tram FTL just means I have more freedom.
Hidden 10 yrs ago Post by Durandal
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Gots it. When we meet, there shall be glorious battle. WAAAAGH!!!
Hidden 10 yrs ago Post by Willy Vereb
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Alright, first up.@WilsonTurner Sorry that I never answered you in that PM.
Tramline idea is fine for a book or a more cohesive RP.
This game has far more lax regulations. You can practically make any ship so long it isn't too OP.
Balance is established by point costs and such in general.
Just look over my fleet. I have warp capable ships and torpedoes plus a superluminal railgun. Take it easy.

Second, I haven't even looked over Unknowable's profile so he put it up to the character sheets too early.
Granted, I am a reasonable guy and doubt there'll be many issues.

Third my comp is broke so don't expect me to make longwinded posts on my phone.
Hidden 10 yrs ago Post by TheUnknowable
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Alright, first up.@WilsonTurner Sorry that I never answered you in that PM.
Tramline idea is fine for a book or a more cohesive RP.
This game has far more lax regulations. You can practically make any ship so long it isn't too OP.
Balance is established by point costs and such in general.
Just look over my fleet. I have warp capable ships and torpedoes plus a superluminal railgun. Take it easy.

Second, I haven't even looked over Unknowable's profile so he put it up to the character sheets too early.
Granted, I am a reasonable guy and doubt there'll be many issues.

Third my comp is broke so don't expect me to make longwinded posts on my phone.


I can edit it, or delete it if you want.
Hidden 10 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I can edit it, or delete it if you want.
Well, I don't have time to look over your profile in detail for now.
I'll do that later today.
Albeit you have to change the allegiance of your faction.
You have to be either Dominion or FPA.
Unaligned factions can exist but I don't want many of them.
Preferably I don't want ANY unaligned factions but, like I said, I am a reasonable guy.

Hidden 10 yrs ago Post by WilsonTurner
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Sublight missiles prevail.
Devastator 4s will come later as, instead of really powerful nukes, really very really powerful antimatter nukes. The really-very increases awesomeness by at least 30 points, btw.
Hidden 10 yrs ago Post by Willy Vereb
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Sublight missiles prevail.
Devastator 4s will come later as, instead of really powerful nukes, really very really powerful antimatter nukes. The really-very increases awesomeness by at least 30 points, btw.
to be fair, I should scale up the power of my torpedoes, too.
60 for a multi-ton antimatter warhead seems a bit low.
I just didn't wish to make my ships too powerful.

Hidden 10 yrs ago Post by Durandal
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Laser pointers of doom shall prevail!!!!! With supporting fire if course.
Hidden 10 yrs ago Post by WilsonTurner
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<Snipped quote by WilsonTurner>to be fair, I should scale up the power of my torpedoes, too.
60 for a multi-ton antimatter warhead seems a bit low.
I just didn't wish to make my ships too powerful.


Because I don't have a buncha insta-kill weaps or superspeeddrives or nuttin', I'd def have bigger fleets.

MORE HG TURRETS FOR ME!
MORE HG ROUNDS FOR YOU!
Hidden 10 yrs ago Post by Durandal
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<Snipped quote by Willy Vereb>

Because I don't have a buncha insta-kill weaps or superspeeddrives or nuttin', I'd def have bigger fleets.

MORE HG TURRETS FOR ME!
MORE HG ROUNDS FOR YOU!


*Aims laser pointer at Wilson's eyes*

Crash into the moon!
Hidden 10 yrs ago 10 yrs ago Post by TheUnknowable
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<Snipped quote by WilsonTurner>to be fair, I should scale up the power of my torpedoes, too.
60 for a multi-ton antimatter warhead seems a bit low.
I just didn't wish to make my ships too powerful.


One metric tonne of antimatter annihilation one metric tonne of matter would produce a 43 gigaton explosion, just for comparison.

<Snipped quote by Willy Vereb>

Because I don't have a buncha insta-kill weaps or superspeeddrives or nuttin', I'd def have bigger fleets.

MORE HG TURRETS FOR ME!
MORE HG ROUNDS FOR YOU!


That's the idea behind my fleet. Use sheer numbers to overwhelm their defences. Since I only have a missile frigate, a missile, a fighter, and a capital carrier ship that will really go into battle, I'd have a huge fleet.

Edit: I have a question concerning factions. No Queen would become the subject of a man of any species, but the Dominion doesn't accept allies. Would my factions goals of conquest be compatible with the Alliance? My tech is similar to Dominion Tech. That could mean that either Kakki ran from the Dominion and gave their tech to her daughters centuries ago, or that they are allied.
Hidden 10 yrs ago 10 yrs ago Post by Willy Vereb
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Well, warship class Dominion torpedoes are 2.75m in diameter and 27.5m long.
Basically they're the size of a fighter except the pilot, s seat is replaed by a huge warhead.
Even by conservative minimalist estimations the warhead is circa 15-15 tons 9f matter and antimatter with its blast roughly shaped to a frontal arc.
Then again you won't need to worry about this too much. It would only rarelycome up.
I really - really don't wish to devolve this to calcs and powerlevel discussion.
Our weapons are quite powerful but aside from really massive orb8tal bombardment nobody should be able to depopulate planets, much less blow them up.
Yes, I aim this to you, @Keyguyperson.
Having something THAT powerful would mess up too many fun strategies.
@TheUnknowable
Anyways, the Dominion isn't stupid and neither inept at diplomacy. They do acknowledge alliances, it's just in secret everybody is just vassals and inferior. Well, their arrogance isn't such a big secret but you get the point. We can say that the Dominion made an alliance with mutual gain to you. You receive support, can trade, exchange certain techs and resources plus if either one of you is at war the other is compelled to assist with their own military. You retain your autonomy and everything. This isn't any diferent what the more worthy Dominion vassals get but if the Queen doesn't like that title then they can just keep calling it as an alliance.
Hidden 10 yrs ago Post by Willy Vereb
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@TheUnknowableChecked your ships, they're okay. My guess is that each of your "soldiers" will cost 0.1 battle points.
They are basically just weak warp-capable missiles even if they actually have weapons.
Alternatively I can make these free for you and you can carry as many of them as your motherships can hold.
Speaking of which your motherships should be able to carry more of these.

@WilsonTurner
I have no issues with the new ships and I'll asign points to things once I get the full picture.
Speaking of points I of course won't decide the ship costs forr myself.
I'll need somebody else.
As a matter of fact would you like to be a co-GM for this game?
Hidden 10 yrs ago Post by Keyguyperson
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@Willy Vereb

Don't worry, the insane flagship with the five-year construction plan to lay down the keel won't actually be used, unless you go insane and actually give us that many battle points. I will, however, say that it doesn't actually destroy planets so much as it removes the core and lets the rest of the planet have some fun with the crust. But yeah. Thing's still totally ridiculous.

Also, I totally support the idea of making Wilson Co-GM. Just putting that out there.
Hidden 10 yrs ago Post by TheUnknowable
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@TheUnknowableChecked your ships, they're okay. My guess is that each of your "soldiers" will cost 0.1 battle points.
They are basically just weak warp-capable missiles even if they actually have weapons.
Alternatively I can make these free for you and you can carry as many of them as your motherships can hold.
Speaking of which your motherships should be able to carry more of these.

@WilsonTurner
I have no issues with the new ships and I'll asign points to things once I get the full picture.
Speaking of points I of course won't decide the ship costs forr myself.
I'll need somebody else.
As a matter of fact would you like to be a co-GM for this game?


Originally, I said 1000 Soldiers for a Hive and 10k for a Nest, but that seemed a bit insane. What would you suggest?
Also, Can I add singularity missiles to my Nest and make a special Nest that is really just a Capital ship sizes missile ship with singularity missiles? They'd be expensive, but they are basically for busting Dreadnaughts and space stations.
Hidden 10 yrs ago Post by Willy Vereb
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@Willy Vereb

Don't worry, the insane flagship with the five-year construction plan to lay down the keel won't actually be used, unless you go insane and actually give us that many battle points. I will, however, say that it doesn't actually destroy planets so much as it removes the core and lets the rest of the planet have some fun with the crust. But yeah. Thing's still totally ridiculous.
If I look at the ship's stats it won't be THAT costly at all.
10,000 points or maybe somewhat more at the absolute worst.
Likely way below that.
On the other hand I simply can't allow you to devastate planets.
Simple as that.
It has nothing to do with points. It would just throw the middle finger to a number of tactics.

Hidden 10 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Originally, I said 1000 Soldiers for a Hive and 10k for a Nest, but that seemed a bit insane. What would you suggest?
Also, Can I add singularity missiles to my Nest and make a special Nest that is really just a Capital ship sizes missile ship with singularity missiles? They'd be expensive, but they are basically for busting Dreadnaughts and space stations.
Of course you can but don't expect to sink every ship with that. it'd just have lots of firepower and some exotic effects which the enemy's tech may or may not counter. Also remember that there are many interception systems which may deal 2ith your swarm.
So yeah, it's going to be costly but allowed

Hidden 10 yrs ago Post by WilsonTurner
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I'm not sure I'd do very good as a co-GM, but I'll accept it if you think I'm good for it. Everyone RP I've GMed never really ever got off their feet, so if you're willing to risk bad luck, go ahead.

As for 1000 soldiers- that might actually be too little.
1) You'll need sizeable forces to send at an enemy. If I have a fleet of 20 ships, that may be enough to have at least one or two guns for every one of your fighter things.
2) Only the most foolish would launch most everything in their attacks. If you use purely fighters, it's more likely that you'd keep at least half around you for protection. They can be replaced, but the Queen cannot, correct?

I'd like to request that the Hocklyn Slaver Empire is new to the Stellar Dominion- didn't participate in the First War. That way, no one- likely not even the Stellar Dominion- would know the location of their homeworld or even very many of their planets. This way, just bombarding the surface won't be an option- anyone who has a military mind and wants to free and conquer the Slaver Empire will want information, which can be found by infiltration of ground facilities. For the sake of epic drama, I would also say that the data is in the form of a highly encrypted data device that would have to be manually retrieved, not just transmitted or anything.

Being new to the intergalactic scene would both be cause for other nations' wariness, and perhaps reluctance to attack a new, unknown civilization, and care, since if they end up winning and digging into Dominion Space, they may just knock out the few worlds that might have information about the Hocklyns' whereabouts, and they may come back to bite you in the ass because you had to spend years searching for them, while they knew where you were all along.
Hidden 10 yrs ago Post by TheUnknowable
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I'm not sure I'd do very good as a co-GM, but I'll accept it if you think I'm good for it. Everyone RP I've GMed never really ever got off their feet, so if you're willing to risk bad luck, go ahead.

As for 1000 soldiers- that might actually be too little.
1) You'll need sizeable forces to send at an enemy. If I have a fleet of 20 ships, that may be enough to have at least one or two guns for every one of your fighter things.
2) Only the most foolish would launch most everything in their attacks. If you use purely fighters, it's more likely that you'd keep at least half around you for protection. They can be replaced, but the Queen cannot, correct?

I'd like to request that the Hocklyn Slaver Empire is new to the Stellar Dominion- didn't participate in the First War. That way, no one- likely not even the Stellar Dominion- would know the location of their homeworld or even very many of their planets. This way, just bombarding the surface won't be an option- anyone who has a military mind and wants to free and conquer the Slaver Empire will want information, which can be found by infiltration of ground facilities. For the sake of epic drama, I would also say that the data is in the form of a highly encrypted data device that would have to be manually retrieved, not just transmitted or anything.

Being new to the intergalactic scene would both be cause for other nations' wariness, and perhaps reluctance to attack a new, unknown civilization, and care, since if they end up winning and digging into Dominion Space, they may just knock out the few worlds that might have information about the Hocklyns' whereabouts, and they may come back to bite you in the ass because you had to spend years searching for them, while they knew where you were all along.


The Queen isn't even in the system. That's the beauty of Quantum entanglement communications. She could be in another galaxy, another dimension, traveling through time, etc, and still command that battle. In actuality, she will be sending her Mates in as generals (until she gets Vassal Queens by giving them territory she conquered), and sending them orders from interstellar space hundreds of lightyears away. My first Queen will be relatively new, though, so she will only have a few mates (gifts from her mother and aunts), and will only be able to lay 80 or so eggs per month to replace her troops. She'll set up in an uncolonized system, then wage war from there, sending fleets into battle as she creates them.

As for your number of ships, if you have 20 ships, I'd also have that many or more, considering my stats are lower. That would mean that I can launch 6 missiles from all 1000 fighter ships at each of your capital and above ships, and use Tools on soft targets while I wipe out your fighters. True, I'll lose insane numbers of fighters, maybe 80% casualties per battle, and you'll shoot down most of the incoming missiles, but 6000 projectiles at once should be able to overwhelm a Point defense system, especially if launched at high speed and close to your ship, towards a common point. The PDS can only track so quickly, and only fire so quickly as well.

That's also why I added the Crusher Hives, to send more powerful missile your way when the PDS starts to break down.

--

Other than that, The Sisterhood didn't meet them until a few months ago. They destroyed two fleets that tried to capture one of their systems, and Kekli (My Queen) realized that a direct assault against them would fail unless at least two sisterhoods teamed up to take them on. She sent messages to their leader, informing him that she believed the two who attacked him were fools, and offering him a treaty with her. She managed to get several other members of her Sisterhood to join the deal as well, and a deal was struck. They would work together to conquer the Dominion's mutual enemy.

Kekli agreed, knowing that the systems she would gain from it would strengthen her and her Sisterhood enough to conquer the Dominion when the time came, and the Male who lead it inevitably betrayed her.
Hidden 10 yrs ago Post by WilsonTurner
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Pfft. If someone thinks they can single-handedly take on an alliance of multiple nations- whom are already accustomed to fighting everyone- then they are fools. Besides the fact of everyone in the Stellar Dominion are no doubt wanting to kill the mutual enemies and then turn on each other, the others are all experienced and ready for attacks, ready to conquer. A Slaver Empire isn't named that for nothin', after all. 80 eggs a month? That's slow as hell when you consider that other nations might have cloning, drones, massive populations, etc.

Perhaps we have so many Battle Points per battle, but we have so many TOTAL, and we gain so many each 'turn', like each battle, and whatever doesn't die filters back in as Battlepoints. That way heavy losses of insignificance could have a bit of an impact, while even a single loss of a Dreadnought may be a terrible blow. That way it's not endless fighting, if it's just an even-matched back-and-forth.
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