We have used a version of the old AnimeLeague tier scale in the past. So this roughly translates as 1 is realistic. With UR/MP being roughly 3,4,5 which most people seemed to enjoy the best in their fights and Powred being 7,8.
I'm actually going to agree with the 3-tier system for a change. I've seen enough attempts at reworking the formula to know that it usually just becomes a whirlpool of a mess.
If the 3-tier system eventually ends up being a problem, I think we're more than capable to sort that out when the time comes.
I feel like ten is definitely too many tiers, but three isn't enough for the level of specificity you need to be fair in a ranked system. If you're being largely lax about the ranked system then it's not so bad, but I don't think it can adequately match characters for the purposes of "equal" power levels as it is.
For just-for-fun fights, sure, the loose definitions provided by the three-tier system are fine. In ranked? Less so.
I am fairly certain that I could make a character on the highest fringe of the second tier and beat 90% of people with it (purely from a power perspective, disregarding individual combat skill) and I feel like that could be exploited?
<Snipped quote by Tuujaimaa>
Probably not under the restrictions of T1 Eden Era. Because you're under the constraints of the ranking system according to the fighting system we use you are for all intents and purposes matched in abstract terms of power and magic. They can defend against you in any logical way they wish, and the 'fluff' so to speak of your power doesn't matter.
For example, my Viking Character once deflected an energy ball with a completely ordinary shield, because the attack wasn't any stronger than my defence just because the character is written with magical powers which seem to suggest it should be stronger. Now, if they were literally the tier above that would be a different story.
The constraints of the ranking system come into play with T1, because within reason anyone can be expected to beat anyone else, if they out-think them.
<Snipped quote by MelonHead>
Being in the same tier does not make you equal to somebody in power level. It puts you in an equal category that is based upon the upper and lower limits of the available scope of powers within the tier.
If I'm playing a pyromancer who is in the same tier as a viking with a metal shield, and melting metal with fire is in the scope of my power, I would very much expect to be able to melt your shield with fire unless you have something specifically preventing that action. I would not be happy to accept that your shield was unaffected because of the tier that you are in.
Logic should take precedence over all else, and the rules should adequately reflect the logic of combat without providing excuses to mismatch power levels in either direction.
<Snipped quote by Tuujaimaa>
Find me a man who can shoot fire from his hands and come back to me on how logic should dictate post by post combat.
Of course, melting metal with fire requires incredibly high temperatures, and would essentially allow you to kill any character even up to the supernatural tier instantaneously, which is why the system is in place. You wouldn't be allowed to fight anyone you could kill instantly unless they for some reason accepted a fight that unfair.