Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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such a terrible time away.
Hidden 10 yrs ago Post by ImportantNobody
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I'm 14 characters behind in my character a day so will be posting twice a day for two weeks to catch up. I'm thinking my first match here could be a new character who's like a cheesy power rangers villain but doesn't realize it because his actions are considered normal where he's from, as far as villains go. He can summon cheesy monsters to help him out. Anything think he'd be fu to fight? He'll be in the powered tier, probably moderately so.
Hidden 10 yrs ago Post by Dolerman
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Hey Arena, just a quick question.

As far as overall rules go, I know there isnt a strict set written anywhere on the guild, but I know for example that auto hitting and god modding are against the rules. I just wanted to know everyone's stance on Time control and Teleportation.

As far as I know, time control isn't allowed and teleporting is only allowed in limited capacity and with ample time to prep.

Thoughts? and if there are some rules is there a chance of getting them written or sticked somewhere?
Hidden 10 yrs ago Post by Innue
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Innue Sheep God

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I'm of the opinion all powers are allowed within the scope of the tier and within the bounds of sensibility. You are agreeing to the fight, if you want to fight someone with time control for a ranking, go for it.
Hidden 10 yrs ago Post by Skallagrim
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I am with Innue on this. If you accept a fight within a tier you accept your opponents powerset.
Hidden 10 yrs ago Post by Innue
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Now rationalizing time manipulation is another matter.
Hidden 10 yrs ago Post by Alphakoka
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Pretty much, imo, if your character has a time stop, then it's within my right to pull out a character that's completely immune to physical attacks.
Hidden 10 yrs ago Post by ImportantNobody
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Now rationalizing time manipulation is another matter.


Rationalizing it can be done the same way as a lot of magic.
Hidden 10 yrs ago Post by Schradinger
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Pretty much, imo, if your character has a time stop, then it's within my right to pull out a character that's completely immune to physical attacks.


That, or any actions taken while time is stopped would have no effect on the world, since any energy transferred to another object/person wouldn't have the time to actually be carried out and the contact would technically never have happened when time resumed, since the duration of contact was zero.
Hidden 10 yrs ago Post by ShidenBlades
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In my opion I think some abilities should simply be banned or heavily restricted, as it then it comes down to a pissing contest rather a test of writing ability and being clever.

And as far as magic... well, any good magic (in my opinion) has a heavy drawback for the power. I know not everyone sees it that way. But, something for nothing is...boring.
Hidden 10 yrs ago Post by Schradinger
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If you don't want to fight a character with time manipulation, all you have to do is not accept the challenge. No one is being forced to fight anyone else.
Hidden 10 yrs ago Post by MelonHead
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Eh, time control is bullshit and against the rules in my opinion, because by its very nature it's force hitting the opponent.
Hidden 10 yrs ago Post by Schradinger
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What about super-speed then? Short of fully stopping time, that can achieve most of the same effects.
Hidden 10 yrs ago Post by Innue
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<Snipped quote by Innue>

Rationalizing it can be done the same way as a lot of magic.


'Because magic' is not a rationalization. You need to understand how you are accomplishing the effect.

In my opion I think some abilities should simply be banned or heavily restricted, as it then it comes down to a pissing contest rather a test of writing ability and being clever.

And as far as magic... well, any good magic (in my opinion) has a heavy drawback for the power. I know not everyone sees it that way. But, something for nothing is...boring.


In all honestly, at the tier you would encounter time stopping magic, you'd be running up against abilities that can counter it. I think outright banning or even restricting any abilities is silly given that it is voluntary acceptance of the challenge. You don't have to accept it.
Hidden 10 yrs ago 10 yrs ago Post by MelonHead
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What about super-speed then? Short of fully stopping time, that can achieve most of the same effects.


Eh, not really.

Super-speed only effects your character, stopping time effects the opponents and unless they happen to have anti-time-stop abilities there's nothing they can do about it. (hence the force hit, which is banned)
Hidden 10 yrs ago Post by Schradinger
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The end result is the same. Your character is moving faster than the world around them (and I did exclude full time-stopping from the effects super-speed can mimic).

My question is this: What is the functional difference between slowing everything else by X amount and speeding up your own character by that same amount? As far as I can see, there is none. In both instances, the effect is the same. If anything, super-speed is MORE difficult to counter than time slowing (or time acceleration from the user's perspective, which would be an even more apt comparison). If the user is simply accelerating the effects of time on themselves, rather than slowing everything around them, it would literally have the exact same effects as slowing time around them and neatly circumvent the thing you see as hit-calling, which is actually just an inevitable effect of the power (unless the opponent has a way to counter it). No different than a character being killed by a bomb because they had no way to avoid the attack.

I guess I'm just not understanding whether it's the time manipulation itself that you have a problem with, or the fact that phrasing it a certain way makes it seem like calling a hit.
Hidden 10 yrs ago 10 yrs ago Post by LeeRoy
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Time, Gravity, and Reality based powers tend to be the most broken and abusable.

Mostly because they manipulate everyone else, instead of just the user.

Self contained gravity, reality, and temporal powers however.

I love those.

Able to alter how much you weigh, able to alter your speed, so on and so forth.

Edit: Forgot to mention 'Energy' as one of the most broken and abusable. Mostly because that falls into the hole of Nonspecifics.
Hidden 10 yrs ago Post by MelonHead
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The end result is the same. Your character is moving faster than the world around them (and I did exclude full time-stopping from the effects super-speed can mimic).

My question is this: What is the functional difference between slowing everything else by X amount and speeding up your own character by that same amount? As far as I can see, there is none. In both instances, the effect is the same. If anything, super-speed is MORE difficult to counter than time slowing (or time acceleration from the user's perspective, which would be an even more apt comparison). If the user is simply accelerating the effects of time on themselves, rather than slowing everything around them, it would literally have the exact same effects as slowing time around them and neatly circumvent the thing you see as hit-calling, which is actually just an inevitable effect of the power (unless the opponent has a way to counter it). No different than a character being killed by a bomb because they had no way to avoid the attack.

I guess I'm just not understanding whether it's the time manipulation itself that you have a problem with, or the fact that phrasing it a certain way makes it seem like calling a hit.


I don't really understand what you're not getting about this?

one situation the opposition is completely free to react as they wish (and considering the tier system, they are likely to be able to do something about captain quick.) the other they are rendered immobile or slowed or otherwise effected negatively by an ability that can only be defended against with the exact same ability (or some other equally convenient ultimatum defence.)

Even if you have the smallest chance, it's fair game, and you'd have more than a fair chance with a high speed character or a bomb. Time control doesn't give you any logical defence, it's the ultimate combat weapon.
Hidden 10 yrs ago Post by Innue
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@Schradinger You are correct. Super speed done poorly can be just as toxic as time stopping.

However, since I have yet to find a person to explain to me how to make time stopping work, I've had more experiences with speed being a problem. It often needs to be closely monitored, but as I mentioned with the time stop discussion, accept at your own discretion.
Hidden 10 yrs ago Post by Innue
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<Snipped quote by Schradinger>

I don't really understand what you're not getting about this?

one situation the opposition is completely free to react as they wish (and considering the tier system, they are likely to be able to do something about captain quick.) the other they are rendered immobile or slowed or otherwise effected negatively by an ability that can only be defended against with the exact same ability (or some other equally convenient ultimatum defence.)

Even if you have the smallest chance, it's fair game, and you'd have more than a fair chance with a high speed character or a bomb. Time control doesn't give you any logical defence, it's the ultimate combat weapon.


Far from it. Stopping time is very difficult to explain the how. At the tier you encounter it, as I said, you have methods of countering it. However, at the tier you can start encountering 'speedsters' you run into more problems. It is a lot easier to explain super speed to the degree that it is just as indefensible. There is no 'small chance' if your opponent has no time to react - which super speed can accomplish.

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