A wizard did it. Yes. When science lets you down, Magic.
No but really, question! Would you guys rather play alone for a round to flesh out your tribes/locations, or should I explain in the first post why you're all in the same place? It works either way, just looking for preferences.
@Mokley I think letting us roam around in our village for a little will help us all get a sense of each other and flesh out our characters a bit, though I don't mind either way. :3
Im perfectly fine with either one, although it might be easier if we knew what the situation will be once we are all together.
If we start all together, I suppose it would all be explained IC, but if we start in our villages we need to know what will happen so we can figure out how best to do the transitions.
Updated the index again, and this time I think I've covered most all of the worldbuilding in the character sheets. Let me know if there's anything you want to add -- if you get any ideas for expansions just go for it and let me know that your CS is updated. You guys have got the rhythm.
@Mokley I think letting us roam around in our village for a little will help us all get a sense of each other and flesh out our characters a bit, though I don't mind either way. :3
I like this approach, personally. :)
Im perfectly fine with either one, although it might be easier if we knew what the situation will be once we are all together.
If we start all together, I suppose it would all be explained IC, but if we start in our villages we need to know what will happen so we can figure out how best to do the transitions.
Aw, now where's the fun if you know what's coming? Nothing that hasn't been done before, trust me. You do trust me, right? Even though you guys have done all the work so far. ;)
@Mokley Yea, I trust you that this will be fun, but I think you're severely doubting your ability to be original. :)
Also, I have some stuff I wanted to add to my character sheet, specifically the lore and such of the Chus-Cande's history/magic and some more details about the village and island itself. I won't bee able to actually get any of this up until Monday, at least, but I thought I'd warn you now.
I'm doing this because I feel, in my excited rush to get a cs up, I didn't think much about the actual reality that was around my character, so now what I picture in my head is nowhere to be found here, and that kinda bugs me...
@Mokley Yeah I'm definitely still in. It's just that my week has sucked and left me little time to even start on my CS. If you guys start without me, no hard feelings. Besides, all the cool kids join late.
I admit, it would be nice to have some manner of plot hook. While I'm happy to tangent off about my character and area, I feel the longer the characters go on apart, the harder it will be to take them cohesively out of each individual sub-plot and dump them all in the same one suddenly. A well thought out origin point with each character having a reason to be there would be a great, seamless, unified starting point.
@Vesuvius00 Go for it, absolutely. Looking forward to seeing more of your character's story. :)
@XecutionerRex That they do. Hope things get less crazy soon!
@Fairess I have to admit I'm actually basing the introductory posts on what you guys are writing. Basically there will be a new disaster to start out -- one that affects everyone equally and at once. I'm hesitant to say exactly what will happen, but probably something confusing and space-bending that involves the intersection of peoples from two or more tribes from impossible sides of the world. You could call them portals, but without any discernible barrier. That road doesn't lead where you thought it did, etc. It's 1 am so please forgive my ramblyness. ;)
I'm not quite done but I hafta leave for work, so figure it be safer to post it then my computer eating it. hah. ^^"
Name: Moria
Age: 24
Apparent Age: 20
Height: 167 cm
Weight: 65.8 kg
Eye Color: Icy Blue
Hair Color: Black
Physical Identifiers: The strange glow from her eyes as if they held a swirling storm of snow and ice giving them a truly iced look almost grey in color.
Appearance: A seemingly fragile looking woman, one could even call her a wisp of a person; besides her piercing eyes the black haired guardian has little else for striking physical features, it almost looks as if the wind could carry her away. She tends to dress in black garb, its drapes and hangs on her loosely floating around her when she walks, adding more towards her desired image of being an avatar of the god. Her skin stands in a soft contrast against the dark clothing adding to the ethereal image making her already white skin seem ghostly at times; the only color to accompany her person is a bright blue flower perched in her hair, a trinket once said to belong to her mother.
Equipment/Personal Possessions: Moria has little of her own worldly possessions, merely having to ask from the tribe to receive what is needed to assure the wellbeing of all in her care. She carries the floral relic of her mother, the previous Daughter, who inherited it from her mother and in turn Moria will give to her daughter when the Wind accepts her into his care. In a small pouch she carries the tools for fire starting and those for the sharpening and affirming the magic of her dagger. A ceremonial blade, inscribed with the blessing of the North Wind, another possession to pass on to the next Daughter. The only item that will not leave her when the time comes is the small ivory pendant, proof of her status and of her bound with the tribe and their Wind.
~~~~~
Tribe/Village: Skeiron
Titles/Occupation: Daughter of the North Wind
Languages Spoken: Common, English, Zulu, Spanish, and Arabic
Languages Written: Common, Zulu, and English
Opinion of the Ruse:.
Children of the Wind of Times Past.
The people of the tribes believe that the Ruse are past guardians who manage crossing the Dead Winds back to the living realm for the protection of the world against the Oncoming Storm. They are to be revered and respected and those that aren’t chosen by the gods should not acknowledge them in fear of invoking the wrath of the Winds.
Opinion of Outsiders:
Outsiders are generally welcomed to the tribes, they bring news, goods and teachings of the far realms and in return can take the teaching of the Anemoism back with them to their homes so that the Winds may be welcomed in new places and the Children will once more inherit the Skies.
~~~~~
Hopes and Dreams: Moria like all of the Children hope that they will be the ones to bring back the Winds to the world. She dreams of a time like the stories, of riding the air on the harbingers of the Winds.
Likes and Desires: Moria likes the flowers that grow on the northern plains, the way the wind picks them up sending the petals flurrying around in a dance. She also has a fondness for sweet things, often having one or two on her person.
Fears and Dislikes: Moria fears that she won’t be able to fill her mother’s shoes, having only taken the title 5 years ago. She dislikes listening to the lectures of Elders during Meets, gathering of the tribes, and would rather spend the time with her fellow Children speaking about the Wind. Having learned all of their prophesies and stories from her cradle she dislikes others ignoring her interpretation of their meaning, so stuck on the Elders thoughts on them.
Secrets and Regrets: Not many know what happened to Moria’s mother; they figured she had left as the children often do when they are called to the wilds. In truth she had died, not by Moria’s hand though the girl believes it to be her fault, she was wild and recklessly playing in the fields when a Gaiacian scout stumbled across her intending on taking her for a wife had her mother not saved the younger Moria taking the blow instead of her. She regrets not staying to see what happened to her mother, she ran when told, she believes her to be dead and that she didn’t truthfully obtain her position in the tribe.
Personality: Despite her seemingly aloof appearance Moria is a rather happy person, often found playing with the tribes children or working with the stable master to tend to their mounts and herds. She often has a smile on her face even when annoyed or upset about something having learned to place the needs of the tribes above her own. She was there to protect them, not have them coddle her. She firmly believes her faith and purpose in life is to bring the North Wind back and that is the extent of her being alive. Mild tempered and generally not a violent person, Moria tends to keep things gentle yet firm when dealing with others though there have been times she’s been forced to fight or bring judgment down upon those in the tribe that broke tradition and the unspoken rules. Easily approachable she has become a role model and ideal citizen in her tribe, that she should be what others strive to become.
~~~~~
Religion: Worship of the Four Winds
They say the winds bring change, they say the winds bring hope, they say the winds bring death, they say the winds bring life. The winds blew in the world and will summon the Oncoming Storm to end the times. They shall be herald by the Children, chosen ones to bring the glory of the end. The Children shall be revered. The Winds wait watching the world burn. They say the Winds will lift the believers back to the sky, they say the Winds with turn the unjust into ash and dirt, they say the Winds will usher the chosen to a new world, they say the Winds have had many worlds and this is only one.
Septentrio- North Wind- Bringer of Winter
The Cold One. He bring the snow. He brings the end, so that others may grow again. He is the change.
Subsolanus- East Wind- Bringer of Autumn
The Unlucky One. He brings the colors. He brings the chill, so that the old may be blow away. He is the end.
Auster- South Wind- Bringer of Summer
The Bright One. He brings the sun. He brings the warmth, so that the new will grow. He is the beginning.
Favonius- East Wind- Bringer of Spring
The Loving One. He brings the rain. He brings the breeze, so that the new will come. He is the hope.
~~~~~
Relatives: Balraj- Medicine Man of the Tribe- Moria’s Father- Only Living Relative
Originally a nomad from the south, Balraj was found sick and weak at the entrance to the tribe and taken in by the Daughter, Moria’s mother, who nursed him back to health whispering the prayers of the Winds in his ear praying for them to blow the sickness away from him. He became so enamored with her and her strange faith in the Winds staying for longer and longer to learn more of her, passing it off as him teaching others about the healing herbs found in their territory and was soon welcomed as a medicine man, one favored but not chosen by the Winds, a new believer.
Friends: Aira- Daughter of the South Wind
A highly spirited girl, always running and riding with the warriors of the tribe using the warm south wind to push them to new speeds, she adores Moria’s ethereal looks and would easily change them for her tan skin and golden brown hair, wild and free feathers laced through the random braids, bright blue eyes melding beautifully against the skin as her arms jingle with babbles and trinkets symbols of wealth and used in invoking the South Wind.
Bavol- Son of the East Wind
A solemn young man, the youngest of the four but easily the most pretentious always rambling on about the end times and how they need to hurry up and beckon it in to renew the world, his dark hair and blue eyes match Moria’s the best and rumors of a possibly betrothal are wisping around the tribes though he seems to have little interest in her, often too obsessed with his book to pay attention to the girls giggling and vying for his attention. The phrases in the book were not kind to those that could not speak them properly to invoke the East Wind.
Guthrie- Son of the West Wind
A bright man, if only he could temper down his childish and playful nature, he can always be found laughing and/or running from the scene of a prank. His bright blue eyes a lovely contrast against the bright red of his hair, no one knows if it’s natural or if it’s dyed with those the traders sell to the Elders. When he isn’t causing trouble he can be found helping the elderly with their chores and housework before joining the gathers out to pick berries snitching a few as he works the sun glittering off the bangles adorning his ankles jingling as he runs around in a melodic manor, often accompanied by his soft voice as he sings on the gentle breeze to invoke the West Wind.
Enemies: Gaiacians- Nomadic Clans of the Earth
A wandering band of clans that believe life originated from the Earth itself. They seek to reclaim their lands from the tribes, a feud lasting centuries back towards the myths of what happened those many years ago. Savage bands with little gifts for magic or mastering mounts, they stick to sneak attacks and traps to help even the score or kidnap others to indoctrinate into their ranks to continue the endless bloodshed. The last attack was 7 months ago. Dissent will surely cause another assault against the Tribes soon.
~~~~~~
Defining Moments: The Ascension to Daughterhood.
Moria only has one true defining moment that she will allow to shape her.
Her right of passage.
Each tribes bares a different path to seeking their Wind God's favor.
For the Skeiron it's to ascend to the mountain top.
Moria was 18 like many others when she took her right, but unlike the others she did not have the guidance of the One Before to help see her through. She only had stories and the hearsay of the Elders. She was to ascend and seek favor of the North Wind, what else did she need to know. So on the eve of the new lunar cycle where even the moon would not rise to bare witness to the gathering storm at the mountain peaks an ominous sign as to what awaited the girl.
Three days.
Moria spent three days up there conversing with the god, and has to this day never spoken of what was said. The proof she wore around her neck was enough for others not to question her. But she was different no longer wild and headstrong, the girl had came back a woman calm and sure of herself and her role in life.
A Typical Day: Moria awakes with the sun to great the Winds as the usher in a new day and sets about preforming the morning rituals and thanks that they may still yet stay under the Wind's favor. Once her duties as Daughter are done she spent the rest of the morning playing with the tribe children and teaching them the stories of old in hush tones and loud voices as her mother and father had taught her. By the time the sun had fully taken its place in the sky one would usually find her napping in the grove of the trees down near the Meeting place often joined by her friends as they speak of things far over the heads of their villagers. She cherishes those few idol moments before returning back up the pass to help prepare dinner and send the tribe back into the night with the peace and protection of the North Wind.
~~~~~~
Four Tribes Of The Wind:
The tribes are nestled in between mountains in a rich valley, their proclaimed promised lands from the Winds. They mingle and diverge from each other often, even 6th month the Tribes call for a Meet, a gathering of the Elders to learn and teach what the others have come to learn in that time and to reconnect with their roots and ancestors.
Skeiron- Northern Tribe
Settled farther up the mountain than most due to the cold winds blowing down on them, they often dress warmer than their kin down below. They find living under the wind is sure to bring their Wind’s blessing directly upon them, that they are finding favor in their god by living in conditions that harbor him well. Their main export is tools and clothes made from the fur and bones of their herds.
Kaikias- Eastern Tribe
Settled against the base of the mountain, they believe that it will allow the east wind to sweep along the mountain’s side to find them with ease. They dress as most would expect those that harvest the plants and herbs of the land. Not quite farmers, they merely take what grows and profit from it. Besides the herbs their main export is potions and poultices premade from those basic herbs mixed in a way kept secret even from the other tribes.
Apeliotes- Southern Tribe
Settled in the middle of the valley to allow the south wind to blow openly and constantly mingle amongst their tribe. They dress in light clothing enjoying the warmth of the wind on their sun kissed skin, riding their mounts across the plains in races and games with the ease of generations of practice. Their main export is their mounts and the buying of new stock to breed and mingle with their own, constantly growing and culling the best riding mounts out of all the tribes.
Lips- Western Tribe
Settled at the opening of the valley it allows the east wind to blow through them and carry the rest of the winds into the valley itself. Their dress often changes with the new fashions the outsiders bring having a fascination and love of all things new and colorful. Their main export is goods and crafts made by collecting stones and flowers to make into pretty baubles and trinkets.
~~~~~
Magic: “A cold wind was blowing from the north, and it made the trees rustle like living things.”
Focus: The only one gifted in the Tribes with the magic to control the winds are the Children. Each Wind has its own element. North the Cold. South the Warmth. West the Strong Winds. East the Rain. Each requires a different offering to be summoned forth to answer the call.
Balance: The North Wind is the only one that requires a sacrifice. It’s a payment of self, generally blood as it’s the easiest to freely give. The more the Daughter summons the more she exposes herself to ending one life to start another. It’s believed that by freely giving oneself that they bring forth something better than they were.
Process: The North Wind brings change, but for that to happen something must be given up. The Daughters of the North Wind freely offer up blood to usher in the Wind, the stronger the need the more they are willing to shed. Generally a small cut is made into the forearm before being held out for the wind to sweep away to the sky, and in return the cold wind answers the summons.