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Hidden 10 yrs ago 10 yrs ago Post by ImportantNobody
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ImportantNobody

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Judging by her (?) comment, I'd assume the tournament can only be fought by animal related memes. I call ceiling cat! He can probably control pocket dimension ceilings to appear in any ceiling.

An a certainly unrelated note, I'm still planning on my main group but I think I'll know who to fight the cyborg invader and post later tonight my acceptance speech.

@Automaton

I'm wondering if Allison would be a fun match-up for him. She's not nearly as physically capable as him so it's down to her gun wielding skills to keep him at bay. Any thoughts? I could go with another character.
Hidden 10 yrs ago 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I don't understand. There are no perfect match ups. Someone will do something you cannot. If your strength is the gun fighting abilities then that is what you do. Use your strength, minimize his strength. Use your range and mobility to your advantage. Allison is a good character, can she win? That depends on you, your ability to understand what is going on, and how to tilt the field in your favor.

Your character also knows Akido, if you really know the art as well, then you can use your knowledge to employ moves that would work to help keep him off you. If not then you just have to wing it and make the moves flow logically.

On the whole, evaluating the characters I think you actually have the advantage over Murphy/Pallas.

The closest fight that I have been engaged in, on this site that was a near prefect match up has been Fury and General Freedom.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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The biggest pieces of advice I can give are:

1) if you are gonna base your character off of real life styles, have some rudimentary understanding of it. I have little to no boxing skill. Tre'Yan should have adopted a switch hitter stance.

2) Find your weaknesses and work on them, don't go for the first defense that seems logical, look for all avenues to take. That's a problem I have, and its probably what keeps me from being better.
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I call BS. Don't let Rilla fool you he is a good fighter.
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Need an opinion on my character. Not yet finished, however I need to know if it looks like it's a bit too much so far - which also explains why I haven't finished the sheet yet :P
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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What character do you need to be evaluated?
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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The first one. I haven't even begun on the second.
Hidden 10 yrs ago 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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This is the character in question. Alright everyone be constructive in your critiques, offer solutions and options.

Gender: Female
Age: 19
Race: Human

Appearance:
Stands at 5ft 3in (160cm) with emerald green eyes and black hair as long as she is. Her attire is a long ornate robe with detachable sleeves. The skirt area has a split frontal area that reveals her legs. She's wearing pants underneath.

Personality:
Taciturn, strategical and calm. Meruin is slow to act immediately, as she begins a fight by gathering information first and foremost, while constantly thinking of plans on the way. Even in a crisis she keeps her cool. However, this same calm demeanor makes her especially affected when she does become surprised. Catching her off guard is difficulty, but when she is, she momentarily blanks out.

Abilities:
A whole host magical spells, barriers, potions and items, however most of her abilities take time to set up. She makes up for her lack of physical strength by keeping the enemy at bay with magic.

Spells [-]

Three-Pronged Barrier - A barrier that extends up in a three meter radius around her. Every meter radius, the effects of the barrier change.

The first meter blocks all physical objects used against her up until a certain point,

The second barrier stops five qualified supernatural attacks against her (the attack must be able to destroy a car in one hit, or have equivalent effects to be qualified as 'an attack' - thus, weaker attacks can slip under this barrier)

The third barrier instantly teleports an attacker outside the barriers range with a maximum limit of two times. Can be cast instantly when ready, however cannot be used in succession.

Seven Point Barrier - an improved version of the Three-Pronged Barrier with a total distance of seven meters. Takes some time to set up (a total of 14 posts IC)
Barrier effects:
1st - Binds all physical objects that come in range of it.
2nd - Absorbs information on whatever managed to break through the first.
3rd - Provides an elemental counter (if available) for whatever broke through the first.
4th - Absorbs information on what broke through the 3rd barrier.
5th - Double layered barrier that is configured to repel physical and magical attacks. Strength is based from the 4th barriers data.
6th - A triggered barrier. Once a person steps inside its range, it creates a massive explosion of ice that damages and freezes anything within a 3 meter range.
7th - Protects Meruin from the sixth barriers explosion OR from any other explosion, should the sixth not activate.

Magic Bullet - a simple magic bullet that is very versatile in it's use. Can be fired from anywhere within 1 meter of Meruin, with varying effective range. It can be cast instantly for normal usage, but it's different versions take time to use. Can be delayed and stored for later use.

Bullet Types:

Normal Magic bullet - Normal magic bullet. Packs as much punch as a 9mm handgun. Insant cast. Effective range of 20 meters.

Elemental Magic bullet - a magic bullet that is infused with an element. Takes 1 post IC tp prepare a 3 bullets. Produces the same base kinetic force as a normal Magic Bullet, however the mass, effect and velocity of the bullet changes depending on the element. Effective range varies, with a base range of 20 meters.

Puncture bullet - A bullet specifically designed to puncture barriers and shields, both magical and not. Takes 1 post IC to prepare 4 bullets. Effective range of 30 meters.

Sealing bullet - seals away an object or person. Said object is sealed in a pocket dimension for until Meruin releases it. Once released, the object reappears where it was last sealed, in the state from before it was sealed. Takes 2 posts to prepare 1 bullet. Cannot seal living things. Effective range of 20 meters.

Temporal bullet - sends an object (people included) or collective mass back in time. It's effects can be delayed. Each bullet contains exactly -3 seconds. It's effects can be stacked. Takes 2 posts IC to ready three bullets. Effective range of 50 meters.

Magic Missile - A large clump of magic. Not as versatile as a Magic Bullet, but certainly more powerful.

Types of Magic Missiles:

Normal Magic Missile - Possess the power of two anti-tank missiles. Takes 2 IC posts to produce 1. Effective range of 100 meters.

Cluster Missile -

Equipment:
A ring that can remove a 'concept' from herself. Once used, it takes time before it can be used again.
A potion that gives her temporary clairvoyance. Lasts for 6 posts IC.

Bio:
Came from a family of normal people, however she was disgusted by their lack of ambition in their life. One day, she happened upon a woman, Reina Wisdom, who would become her master in the magical arts. Some time passed and she has since created a reputation of her own as a talented young mage.


My observations.

First and foremost you have an incredible amount of defenses with no obvious weakness. The barriers are innovative but make you almost untouchable. Almost. Granted it would require a cleaver fighter to get to you, but it is possible. Teleportation of another character is cheesy, but not really a game breaker as it can be adverse to your character in the long run. I would rewrite the barriers to not be absolutes. Nothing in text combat is absolute. You wrote them having absolute effects, especially the 7-prong barrier.

You magic bullet while limited gives you the ability to damage nearly anyone you face. Not necessarily a bad thing with the inherent weakness built into it. But couple it with your barrier and there are few characters that can touch you. The temporal bullet falls into the god mod category, but I am not as stringent as others may be.

The magic missiles are useful for AOE and terraforming the battle field, because as fast as it flies, I doubt anyone is going to stand there and let it hit them. But you never know, the kinetic energy could be used by someone in a manner that could result in it coming back to bite you in the ass.

Overall I think with a few tweaks you will be a character that isn’t overpowered and fits nicely in the powered category. Remember if you can’t be hit, if you don’t have a weakness, although a 14 post cast time can be considered a weakness, if there isn’t a chance to defeat you. . . well no one will play.

I like the concept. I like the ideas. Even with a few fixes you will still be a tough fight.
Hidden 10 yrs ago Post by Alphakoka
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Alphakoka

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I'd like a clarification of the 7-pronged barrier set up time.
When you say 14 total IC post, do you mean for all combatants?
and by set up, is it more like a wizard casting a spell or charging a battery? As in, does she have to stay put with no interference or can she run around?
Hidden 10 yrs ago Post by ShidenBlades
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ShidenBlades Here to have fun!

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Under your equipment, specifically your ring, you state it can remove a concept. What is a concept in those regards?
Hidden 10 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings

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The primary issue I have is a lack of clarification on a lot of abilities that are largely conceptual. You have to be very objective with your terms when describing abilities in order to ensure that they cannot be misinterpreted.
Hidden 10 yrs ago Post by Nightangel
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Nightangel The Angel of......Nightness

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I would also consider describing the process by which your character casts magic. This is just my opinion, but I find that spells without an accompanying gesture or command word, or at least some sort of tell, to be a bit unfair to opponents. Also, as Tuujaimaa suggested, it would be nice to see some clarification on the speed, range, and other factors of some of her spells.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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so at the moment I am stuck between joining the ranks and joining an efed off site.
Hidden 10 yrs ago Post by Automaton
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Automaton Just a simple Automaton.

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@ImportantNobody

Definatly xD, use what ever character you wish!.

And sorry I haven't been on guys, work and such got me tired.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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@Innue Does your tournament have a fancy name/Title?
Hidden 10 yrs ago Post by Innue
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Innue Sheep God

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@Rilla

No. I'm not good at naming things on the spur of the moment.
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Fair enough. I'll just name it Tournament #1
Hidden 10 yrs ago Post by ShidenBlades
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ShidenBlades Here to have fun!

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This is the Ultimate Showdown of Ultimate Destiny. Even has a theme song.

https://www.youtube.com/watch?v=4WgT9gy4zQA
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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How about the first Rilla-thon smackdown starcade? On a more serious note. . .I have no idea which character to enter in this dance.
Hidden 10 yrs ago Post by Innue
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Innue Sheep God

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@Skallagrim I suggest a good one.
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