Welcome to Devil's Storm. This thread is a fantasy infused western style thread.
The world has two major forces in it - humans and demons. Players will primarily be taking on the roles of bounty hunters (but do not have to play those), who venture forth from the safe confines of Capital (the last major human settlement). The small towns outside of the Capital are primarily for gathering resources that couldn't otherwise be accessed (minerals, specialty fruits, etc). The Capital, as well as the smaller towns on the wastelands are protected by powerful crystals that project a barrier that prevent the demons from getting in (and subsequently slaughtering all of the people in it). The crystals are a powerful catalyst in magecraft, and as such, are highly controlled by the theocratic government.
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It was two weeks after the breach on one of the small mining towns in the 'wastelands'. The government had released a general, noncommittal statement that provided the needed comfort to most of the population. Of course, these incidents always had some sort of aftereffects. Lawsuits would make their ways through the court system. But it was also the sort of event that most of those bold enough to venture outside of the Capital waited for. There was always someone seeking to retrieve something they left behind, usually a 'family heirloom' according to the fliers that were plastered on the dark allies of the Capital. Of course, the government had its own reasons for hiring individuals to return to these ghost towns. It was usually done with the guise of 'looking for survivors' or 'gathering evidence', but in both instances, private and public, equally shady in their own ways, it was about the crystals.
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Rules/Explanations:
I'm not going to go into some elaborate explanation on my rules. Characters can die during their adventures, either from making mistakes in the plot, or from irritating the wrong character IC.
Magic is... complicated. Most spells are very limited in scope without the use of complicated inscriptions. Unless you have an inscribed spell, most magic is limited to things like small elemental manipulations, such as creating a fireball, or maybe making a small gust of wind to knock someone off their feet. Inscribed spells are usually put onto some sort of wearable/ammunition (or tattooed onto the body). These magics are more complex in their behavior. These styles of magic will need to be specifically listed in the character bios in what they can do. If you are in possession of a crystal then you gain even more in scope of what kind of magic you can preform. Crystals will most likely be acquired through the plot.
An example of usage of magic would be the ability to have a bullet pass through the earth, or utilizing wind magic to curve it. Magic does NOT need to be elemental, but should have somewhat of an explanation on how it does what it does. If you have ideas for spells, I'll help you find a way to make it workable if possible.
You do NOT have to use my bio format, but I would strongly encourage some version of it to make sure you include all I am looking for.
The world has two major forces in it - humans and demons. Players will primarily be taking on the roles of bounty hunters (but do not have to play those), who venture forth from the safe confines of Capital (the last major human settlement). The small towns outside of the Capital are primarily for gathering resources that couldn't otherwise be accessed (minerals, specialty fruits, etc). The Capital, as well as the smaller towns on the wastelands are protected by powerful crystals that project a barrier that prevent the demons from getting in (and subsequently slaughtering all of the people in it). The crystals are a powerful catalyst in magecraft, and as such, are highly controlled by the theocratic government.
---
It was two weeks after the breach on one of the small mining towns in the 'wastelands'. The government had released a general, noncommittal statement that provided the needed comfort to most of the population. Of course, these incidents always had some sort of aftereffects. Lawsuits would make their ways through the court system. But it was also the sort of event that most of those bold enough to venture outside of the Capital waited for. There was always someone seeking to retrieve something they left behind, usually a 'family heirloom' according to the fliers that were plastered on the dark allies of the Capital. Of course, the government had its own reasons for hiring individuals to return to these ghost towns. It was usually done with the guise of 'looking for survivors' or 'gathering evidence', but in both instances, private and public, equally shady in their own ways, it was about the crystals.
---
Rules/Explanations:
I'm not going to go into some elaborate explanation on my rules. Characters can die during their adventures, either from making mistakes in the plot, or from irritating the wrong character IC.
Magic is... complicated. Most spells are very limited in scope without the use of complicated inscriptions. Unless you have an inscribed spell, most magic is limited to things like small elemental manipulations, such as creating a fireball, or maybe making a small gust of wind to knock someone off their feet. Inscribed spells are usually put onto some sort of wearable/ammunition (or tattooed onto the body). These magics are more complex in their behavior. These styles of magic will need to be specifically listed in the character bios in what they can do. If you are in possession of a crystal then you gain even more in scope of what kind of magic you can preform. Crystals will most likely be acquired through the plot.
An example of usage of magic would be the ability to have a bullet pass through the earth, or utilizing wind magic to curve it. Magic does NOT need to be elemental, but should have somewhat of an explanation on how it does what it does. If you have ideas for spells, I'll help you find a way to make it workable if possible.
You do NOT have to use my bio format, but I would strongly encourage some version of it to make sure you include all I am looking for.