My idea is simply that a stat, for example strength, would start at a certain number and the player could spend the points to try and accomplish things. Is this a good idea, or a bad one?
My idea is simply that a stat, for example strength, would start at a certain number and the player could spend the points to try and accomplish things. Is this a good idea, or a bad one?
People run roleplays like this all the time. There are game masters (like ye olde Brovo, who left RPG some time ago) that use a stat system in every roleplay they run. The system depends on the fact that the consequences of the characters' actions aren't left up to the players -- they write their intentions in their posts, and after a round of posting, the game master responds with the results. Sounds familiar? It's very D&D-esque. Brovo even rolls dices to determine the outcomes.