@Cyclone@ChenzorGod willing, I'll have a post up soon.
No sweat.
Also please welcome @Willy Vereb to the show. (We're trying to pick a color for him atm)
@Cyclone@ChenzorGod willing, I'll have a post up soon.
Progress report; I'm dyingly ill.I'm deeply sorry to hear that and hope you at least slightly exaggerate with this.
@Willy Vereb The rp starts as your people arrive to the new nation (or in some cases begin their civilization) not with you having been there, and Cheznor decides your population...I see.
@Willy Vereb The rp starts as your people arrive to the new nation (or in some cases begin their civilization) not with you having been there, and Cheznor decides your population...
<Snipped quote by TheWildHost>Actually I am only at the continent for a few months at best.
I'd rather you let me point these things out, as this is partially false information.
@Willy Vereb
It is true that you start playing as soon as you arrive on the nation, but you don't -have- to play out building your settlement. It comes with your arrival, basicly.
Since you're new to the party and everyone's population has grown, you will receive minor bonuses such as higher starting population and some tech already being available to you, but I cannot accept you having been here for a year already. You've just arrived, and you've just finished building a settlement. That's it.
I hope that doesn't cause any trouble for you or douses your interest in this roleplay.
In other news, I'm posting atm!
-Prospectors and miners went towards the nearby mountain in search of metal ores. They plan on bringing back as much as they can carry, but are also looking for a good spot for a more permanent mine.
-More scouts (and with them some lumberjacks) were sent out to follow the coastline to the south and the one to the north and west. The scouts are looking for larger forests near the coast or rivers, so that the logs can be tied into rafts and floated back to Njor.
@ChenzorUm, what? How's it difficult to carry out any of these orders?
Seriously, this smells like a deliberate artifice just to prevent people to work on more things at once.
Fishing? 20 people at best.
Farmwork? 5-20 people
Hunting and gathering? Variable on demand
Scouting? 5-15 people
Developing new springs? 5 people at best
City guard? 15-25 people
The total count won't even approach 100. I have more than 150 able bodied adults to do anything else.
Mining, processing metals, building my city and generally anything else.
I thought this is a roleplaying game based on narrative. This sounds like deliberate gameplay limitations to me.
Oh well, my nation technically just made its roots.
But next time I'll be listing a similar or even longer list of actions. 300 people may be overall small but nowhere small enough to treat them like they were just a single character. Multi-tasking is a matter of course.
<Snipped quote by Willy Vereb>Yeah, my nation eventually building a city in less tunrs than you can make sense.
To note, my population was 100% soldiers, but only 70% were military trained~
It's different now, though, as times pass.
The game also plays like the Civilization series, we are all aware of how the mechanics work and honestly this is one hell of a fun roleplay- so asking to remove this is kind of selfish in my opinion.I feel that forcing the RP to play out like a videogame is even more selfish.
<Snipped quote by KaiserAuto>Yeah, my nation building a city faster than you can make sense.
My people are part of a well-planned journey to colonize a new world instead of being just plain refugees.
That and as you'll later find out my nation specializes in crafting. They have a pretty good technological aptitude.
<Snipped quote by Willy Vereb>My dwarves culture says that every adult should possess armor and arms which preferably they created themselves. On the other hand they aren't great warriors or anything similar. All people know how to fight but they aren't practicing it often.
I read that in your CS, my people are, as you'd recall, the remnants of one of the greatest military forces on Varran. Due to this they have with them runic titan armor and heavy weaponry, granted it's beaten up and needs repairing, but that's why I'm building the city with my dwarven tools.
<Snipped quote by KaiserAuto>My dwarves culture says that every adult should possess armor and arms which preferably they created themselves. On the other hand they aren't great warriors or anything similar. All people know how to fight but they aren't practicing it often.
My chief benefits are craftsmanship and mechanical aptitude.
My dwarves are also nearly incapable of using magic. There might be a few eldes who know the secret of runes but I'd need to rediscover the art altogether.Even then, aside from a rare few rune-enhanced weapons you won't see my nation relying on magic ever.