We discovered stone axes...
@Chenzor
I kind of feel like I'm being annoying, but I still need to know how this went:
<Snipped quote>
Mainly because I need a lot of lumber and iron to make boats and find Voltus.
@ChenzorUm, what? How's it difficult to carry out any of these actions?
Seriously, this smells like a deliberate artifice just to prevent people to work on more things at once.
Fishing? 20 people at best.
Farmwork? 5-20 people
Hunting and gathering? Variable on demand
Scouting? 5-15 people
Developing new springs? 5 people at best
City guard? 15-25 people
The total count won't even approach 100. I have more than 150 able bodied adults to do anything else.
Mining, processing metals, building my city and generally anything else.
I thought this is a roleplaying game based on narrative. This sounds like deliberate gameplay limitations to me.
Oh well, my nation technically just made its roots. So it having null actions for now can make sense.
But next time I'll be listing a similar or even longer list of actions. 300 people may be overall small but nowhere small enough to treat them like they were just a single character. Multi-tasking is a matter of course.
<Snipped quote by KaiserAuto>Yeah, my nation eventually building a city in less tunrs than you can make sense.
My people are part of a well-planned journey to colonize a new world instead of being just plain refugees.
That and as you'll later find out my nation specializes in crafting. They have a pretty good technological aptitude.
<Snipped quote by KaiserAuto>I feel that forcing the RP to play out like a videogame is even more selfish.
This is an actual fluid story which shouldn't be inhibited by gameplay limitations.
That and unlike Civilization, the "turns" don't last for a few minutes but days.
Add up the fact that most roleplays go cold after a few or several months and you have an issue.
Seriously, forcing the mechanics of a whole different kind of game is the worst thing you can ever do.
You won't play Call of Duty according to Dungeons&Dragons rulebooks. You can try but that no longer will be an FPS.
We discovered stone axes...
BTW, Food and better houses increase population growth? Man, I read most of the IC but it seems I didn't put sufficient attention to the details. This RP really works closer to something like a turn-based strategy game than I originally gave credit for.
I must say I really hate when arbitrary gameplay limitations are enforced against my creativity. This is my personal view for forum RPs and for this reason I'm now considering to drop out.
No, this isn't a bad game at all. Seriously, I love a lot of things in it. Props to the whole set-up and the GM's efforts in general. But as I said for forum RPs narrative should be the king and I can already see the series of clashes and disappointments I'd experience with my nation here. This doesn't mean the GM does something wrong. This is just my own personal opinion.
So to prevent problems and future frustration I think I'll leave this RP.
Too bad, because as Chenzor can attest from my PMs I have plenty of enthusiasm to NRP with this race.
But I feel I'll never be able to accomplish what I want this way.
This might be a bit quick decision of me so I could reconsider this.
@Willy Vereb
I think you should stay. Sure, a lot of emphasis is on what you do with your turns, but there is still plenty of room for narrative to explain why/how your people do what they do. And if you look at my posts I'm pretty guilty of doing a lot of stuff in one turn; really I view the choices like Improve Food as focuses rather than individual actions. What I'm getting at is that in my opinion the turn system only impedes narrative if you allow it to; I've been able to do basically everything I've wanted without being hindered by it.
And Chenzor can correct me if I'm wrong, but I'm under the impression that it's about 100% narrative when two players decide to interact with each other. As in we could actually write out what happens in a battle between us rather than say what we're going to try to do and then have Chenzor write out the results.
Meh, my decision seemed to be hasty.
So long I won't be forced to do metagaming choices and the actions I decide are closer to a focus than literally everything meaningful my nation does, I'm still game.
I don't feel the "turns" are actual gameplay like limitations. It just a measure to give a GM time to respond to everything and generally to keep time consistent in an RP with so many different plotlines.
So yeah, sorry if I caused some drama here. I'll be continuing with this game for now.
@Voltus_Ventus While I enjoyed your post and the introduction of the bird-people, I'd really like it if you ran the idea through me first before posting it in the IC. This way we can stay clear of clashing ideas, such as Non-player Nations already being planned in an area.
<Snipped quote by KaiserAuto>Yeah, my nation eventually building a city in less tunrs than you can make sense.
My people are part of a well-planned journey to colonize a new world instead of being just plain refugees.
That and as you'll later find out my nation specializes in crafting. They have a pretty good technological aptitude.
<Snipped quote by KaiserAuto>I feel that forcing the RP to play out like a videogame is even more selfish.
This is an actual fluid story which shouldn't be inhibited by gameplay limitations.
That and unlike Civilization, the "turns" don't last for a few minutes but days.
Add up the fact that most roleplays go cold after a few or several months and you have an issue.
Seriously, forcing the mechanics of a whole different kind of game is the worst thing you can ever do.
You won't play Call of Duty according to Dungeons&Dragons rulebooks. You can try but that no longer will be an FPS.
I thought you were all about bananas and grapes but you do know what to say when the time comes!
<Snipped quote by Chenzor>
Ehhh? I didn't include food in my shit-posting, fuck I'm losing it.
PS grapes are the Devil, don't associate that trash with me.
So @Zendrelax, are you going to try to find me this turn? I'm curious about how this is going to go down
Actually one of the two lumberjack parties would have went north and followed the coast right about to where your scouts are now. You could encounter the lumberjacks out in the wilderness, or just miss them and head over to Njor.
<Snipped quote by Chenzor>
Apologies sir, I can rewrite it if it would mean less inconvenience to you.
So @Zendrelax, are you going to try to find me this turn? I'm curious about how this is going to go down
Actually one of the two lumberjack parties would have went north and followed the coast right about to where your scouts are now. You could encounter the lumberjacks out in the wilderness, or just miss them and head over to Njor.
@Chenzor
If he does encounter me then I can respond with my lumberjacks/villagers without waiting for next turn, right?