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Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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The Lucenrai Chronicles: The Fallen Kingdom



Lucenrai, a world with lush summers, and harsh winters, the kingdoms of man have made their claim. Lucenrai is a large continental landmass, and one of the only two known continents in the world, flanked by several smaller islands and landmasses. The heart of the continent consists of an expanse of plains, hills, and lightly forested grasslands. To the north are an expanse of tall mountains and tundra, covered in harsh everwinter forests. West of the heartland is Mediterranean and warm. Down to the south, the land gets considerably wetter, and has large stretches of thick forests, and marshy wetlands. Towards the east, the plains become harsh, turning into a craggy, rocky region which then opens up to a large, harsh desert. Across the ocean nearest the western coast, are small chains of tropical islands, these islands are the buffer zone to the continent of Reyen, a lush frontier land, filled with forests and natural resources waiting to be exploited.

For years, the realms of man have lived in relative harmony. This harmony has not always been peaceful, small wars breaking out between the different kingdoms, but there was balance, order. To the North is the Kingdom of Ardel, a hardy and proud people, used to harsh weather and hardtimes. In the Heartlands, the ever constant ally of Ardel is the Kingdom of Edessa. With its fair lands, large mines, and central location, Edessa is both prosperous and diverse and is a generally peaceful nation. To the West is a large mercantile Varyan Empire, famed for their massive trade power and wealth, as well as its access to the rich islands and resources of the new world. To the south, in the great forests is the Kingdom of the Welds. Colloquially known as the Kingdom of the Wilds, the Welds have been rivals of the Edessa for centuries. To the east is no kingdom of man, rather hundreds of clans of nomads and raiders.

Lucenrai is now in a state of turmoil. The Welds, longtime enemies of Edessa have suddenly turned to the kingdom for help, desperately requesting aid against a sudden surge of marauding Orcs. Alongside the influx of Weld refugees, Orcish bands have appeared in South Edessa and have begun pillaging the countryside. To make matters worse, the Varyan Empire has launched a massive invasion of Edessa, seemingly taking advantage of the chaos created by the orcs. With an army armed and armored with the wealth of the mercantile empire and the resources from Reyen, the Varyan Empire has easily swept across the Edessa countryside.

On the brink of defeat, the forces of Edessa have been forced back to its Capital city and the nearby lands. With little hope of victory, Edessa decides to send its refugees- its youth and future, to the north, to seek refuge within the Kingdom of Ardel. In the dark of night, caravans from Edessa are sent northbound, with nothing but a scant few guards, mercenaries and older teens to protect them while the remaining soldiers of Edessa prepare to hold the Empire at bay.


Plot


This RP will revolve around one of the final caravans to leave the capital city of Edessa. A ragtag group of old soldiers, grungy mercenaries, youths and children, we will struggle to survive in the wilderness as we flee from the dastardly forces of the Varyan Empire. Along the way we will be beset by hardship and adversity as we make our way through the war torn countryside of Edessa and into the harsh wilderness of Ardel. At times, our story will be light hearted, at other times, it will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this struggle for survival. This is: "The Lucenrai Chronicles: The Fallen Kingdom"

Rules

1. This Roleplay will have relaxed standards when compared to most Advanced RP's, though I will be expecting at least a few, well written paragraphs, and absolutely NO ONE LINERS.
2. Be sensible and polite in the OOC. Any arguments should be either taken off to private messages, or brought to my attention to resolve.
3. No Mary/Gary Sues. Your characters are the story's heroes, but they are not perfect.
4. No God-Moding. Your characters are important, but I will not hesitate to injure them if they do something exceedingly stupid. Note, as GM, I reserve the right to God-mod however I like, with the purpose of advancing the plot, or steering it in a specific direction.
5. This will have blood and violence, and foul language is freely allowed, though for the sake of decency, any sexually graphic acts will fade to black (or will be taken to PM) before it goes too far.
6. Player knowledge is not character knowledge. Just because you know something (be it through OOC or another person's post, does not necessarily mean that your character knows.
7. As GM, my word is law. This does not mean I will be unreasonable, nor will it mean I will be unfair, but I will expect you to respect my executive decisions.


Regarding Characters
IMPORTANT: I will only be accepting up to 4-5 characters (not including my own)so it will NOT be first come, first served.

Most characters will also be expected to be novices, relatively inexperienced, or 'low level' in skill. Characters for the most part will be youths and young adults, and can have some skills- though characters cannot be a master at arms. Alternatively I will allow one or two characters to play an older, more experienced and skilled character, provided that they are adequately balanced, for example, A skilled swordsman, who is now old, and no longer the fighter he once was. I am also searching for a player to be play as the child of the monarch

This RP will not play out on a tabletop style system, and treasure, loot and gear will be bountiful in this RP. However, characters will be limited in what they will start with- as it will be what they can carry with them. Starting gear must also be reasonable: For instance, if your character is the son of a baker, it would make no sense for him to have a set of plate armor and a greatsword, likewise it is doubtful that he would have the martial skill of a trained soldier.

Technology and Magic

Pretty standard Fantasy fare, technology is your typical swords, spears and shields. Steel plates, chainmail, and leather make up the backbone of defensive technology in the world, however fantasy alloys and materials will also be present:

Adamantium, recognized by its high density and brown/bronzed color is extremely durable and strong, but heavy.
Mithril is lighter than steel, but just as strong, and conducts magical energies easily.
Ironwood is a dark gray wood, thick and as tough as iron, hence its name.

Magic is also as you'd expect, magical bolts of varying elements cast through willpower and concentration- though not all possess the talent for magic.​


Character Sheet


Appearance: Your character's appearance. I prefer art images as opposed to real life pictures
Name: Your character's first and last name.
Age: The age of your character, the age range I'm expecting for most characters is 16-19. Old Caravan Guards and Mercenaries will obviously be a little bit older.

Personality: One of the more important parts of your CS, give me a good taste of what your character is like.

Backstory: Important, but not as important as your character's personality, give me a small summary of your character's history and bio.

Skills and Abilities: Here is where you put things your character can do/are good at, as well as what magic abilities they have (if any). Magic is a rare talent and is difficult to master. If you intend on making your character a user of many weapons- chances are s/he won't be a master of magic. Skills and abilities should be presented in list form as Experience level, Skill, Description. For instance:

Novice Woodcutting - this character has been chopping wood for a short amount of time

In general, experience based skills should go: Novice, Journeyman, Adept, Professional, Accomplished, Master, Legendary. Skills that aren't as dependent on experience (such as the ability to wear armor) should just be Untrained or Trained.

Equipment: Here is where you'll give me a list of your character's equipment, weapons, and armor- if any. Remember, you're playing refugees and caravan guards on the run- not a mobile armory. If your character possess a particularly special weapon made of some fancy fantasy metal, there had better be a good reason aside from "It looks/sounds/feels/is cool!" Somewhat similar to skills, equipment should be listed in a format of "name, qualities." Images can be included in hiders. For instance:

Sword, Old, Dull. - this sword was given to example character by an old man in a cave.
Vidofnyr, Adamantium - This mighty battle axe is forged of fine Adamantium and hits like a carriage; a really heavy, fast moving carriage.

Minor equipment, such as waterskins, clothes, and the like don't need to be in as detailed of a list.

Hidden 10 yrs ago Post by XSilentWingsX
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I would be extremely interested. Should we just post our proposed character sheets here?
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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Yes, proposed characters will go here, I will have my own character up soonish for an example
Hidden 10 yrs ago 10 yrs ago Post by Marx
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Hey chief, I'm very interested. I'll be working on a character sheet.

Any chance I could get some information about the world?
What are the varying kingdoms like culturally? Are any of them comparable to the cultures of civilizations in the real world?

EDIT:
Also, what magics are present in the world? Such as; Destruction, Elemental, Summoning, Druidic, Shamanistic, Ritualistic?
Hidden 10 yrs ago Post by vietmyke
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Hey chief, I'm very interested. I'll be working on a character sheet.

Any chance I could get some information about the world?
What are the varying kingdoms like culturally? Are any of them comparable to the cultures of civilizations in the real world?

EDIT:
Also, what magics are present in the world? Such as; Destruction, Elemental, Summoning, Druidic, Shamanistic, Ritualistic?

Culturally, Ardel and Edessa are analogous to your typical fantasy European medieval kingdoms, Welds are like a mix of wood-elvish peoples with some barbarianism in there. Varyans can be thought of as Roman/Mediterranean city states in culture, but with typical European armor and such. The nomads to the east can be thought of as a large mix of Arabian and mongolian, with some japanese weapons and technology thrown in.

As for magic..

Magic is cast via spiritual essence, it is kinda typical final fantasy/tales series spells, what with fire balls, thunderbolts, elemental destruction and the like. It is considerably potent, and dangerous, but the aptitude for magic is only found in select people, and is often traced down bloodlines. The power of spells are based experience as well as natural prowess. Magic is primarily elemental/destruction, though other types such as summoning and ritualistic magic will be present, however summoning/ritualism will be much more powerful and taboo in the case of ritualism.
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@vietmyke
Cheers.

Can I get a touch of insight on what precisely ritualistic magic entails?
Also, for the skills and abilities section what types of skills would fall into the Untrained or Trained category as opposed to the Novice through Legendary category? I'm just not 100% confident on what would be a skill/ability with experience and what wouldn't be.

Sorry for the questions, I just like to be thorough!

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@vietmyke
Cheers.

Can I get a touch of insight on what precisely ritualistic magic entails?
Also, for the skills and abilities section what types of skills would fall into the Untrained or Trained category as opposed to the Novice through Legendary category? I'm just not 100% confident on what would be a skill/ability with experience and what wouldn't be.

Sorry for the questions, I just like to be thorough!


Regarding skills... uhh... very few fall into the very binary untrained/trained section. Becuase very few skills are either "you have it or you don't". Untrained/trained means that, if you don't have training in it, you can't use it at all. Most things in life, you can just pick up and try it- you won't be much good, but its not like you're prevented from doing it... let me see.. examples could include.. Trained siege engine usage, trained King's script writer. Idk.

For the most part, if you're in doubt, the skill probably falls into the novice-legendary system.

Regarding ritualistic magic, you can come up with that yourself, honestly. Its not like I have everything set in stone. If you can come up with something that sounds interesting, but is still taboo, I'll let it be.
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@vietmyke
Great. Thanks, mate.
Hidden 10 yrs ago Post by babbysama
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This looks very promising---count me in.

I'm interested in playing one of the older characters, if possible. I'll start working on a CS right away
Hidden 10 yrs ago 10 yrs ago Post by Marx
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Alrighhhttyy, here's my character. Please tell me of any corrections I need to make. I may be touching it up here and there too.

Hidden 10 yrs ago Post by Adorabadass
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This looks interesting. I'll work on a cs now.

Are there any races other than humans and orcs? Also, are orcs intelligent or just like animals or what? Are they all evil to the core?

Are there dragons, demons or other mythological creatures of the sort? If so, how do they interact with the rest of the world and how do most cultures view them?
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Orcs are intelligent in that they can build things, and have societies and are able to communicate amongst one another. But they are also highly aggressive and carnivorous, and consume the flesh of humans as well as animals, so it can be assumed that they generally don't get along well with humans. I'm not going to give a definite 'no' to other fantasy races, but it can be assumed that they are generally rare or hidden- not for general play.

The closest equivalent to 'Dragons' would be Wyverns, and yes, there are indeed Wyvern Riders- a integral part of the Varyan army. Demons and other D&D or fantasy style monsters also exist in the world, and are essentially integrated into the world. Such creatures are generally accepted as a facet of wildlife, similar to something like wolves- though admittedly much more dangerous than wolves.

That being said, Monster/Demon Hunter is a valid- if not highly dangerous and uncommon, profession.
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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@Marx, overall a good character, personality was very descriptive and detailed. Though if you're accepted I'll trust that you won't actually start striking at other pcs (unless they give you permission of course).

Background is tragic but nice, no major notes for that part.

I was a bit iffy about the sheer number of high level skills, but most of them make sense so I'll leave them. That being said I wouldn't consider him a novice ritualist, since he stumbled upon that by accident, and hasn't had any actual practice with it. And for a generally timid seeming person who tends not to speak unless spoken to, I find it hard to see him as a story teller of much note.

Not that I'm against it, but would his master be able to afford mithril- and use it for something so simple as a kitchen knife? And would he so easily gift it? Mithril is a fairly rare and expensive material.
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Definitely. Unless they are making him feel threatened and he has a back against a wall, he's not going to lash out at them. If a character is threatening him, then it would be expected that the player is aware of the potential consequences. That being said, Askeladden is also more interested in getting as far away from his old life as possible, so he would do his best avoiding attacking another player character. The player would really have to want him to attack their character.

Super. I wanted to keep it as feasible as I could for the life of a slave. It could use some work on the writing though which is admittedly a bit poor.

Instead of novice ritualist, would he be, say, an untrained or sub-novice ritualist? He has a vague understanding of what he's capable of and has discovered some aspects of his magic such as the freshness and type of blood having to do with the potency, the method of writing influencing the duration, and the power/duration relating to how hard the 'hangover' is. If need be, I can just cut the magic portion of Askeladden given the large amount of magic users in the applicant pool.
I've bumped down Storytelling from Adept to Novice and mentioned how he's gotten good at remembering stories he's head, but struggles with the act of telling them.

The tavern has been a fairly successful business and the the slaves are expected to live on the scraps, the master being a penny pincher when it comes to the quality of life for his slaves. I thought about the mithril knife and figured that it would be a reasonable purchase for the master, the food of the tavern being one of the big selling points. A finely weighted knife with a particularly sharp and durable blade would do wonders in how quickly Askeladden can butcher game brought in by hunters, allowing them to take in more. It's something that would be seen as an investment and it was less a gift to Askeladden and more a gift from the master to his business. The knife was never meant to leave the kitchen and the master was fully confident that he would have Askeladden under his thumb for the rest of his life. The only act of aggression Askeladden had ever shown against him was at the very end when he, likely, beat him to death in the dead of night. Buying a knife of such a high quality is an investment to his business.
All that being said, if you want I can nix it.
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@Marx, I guess untrained would work, he has knowledge of the skill, and is aware of it, but has yet to put in any considerable amount of practice. At the same time, you are correct in that the applicant pool has a lot more magical talent than I had expected/liked. In the end, I'll leave it to your discretion. Novice storyteller sounds fine.

Those are all very good reasons, but again, Mithril is known for its magical properties, and is highly valuable- unless you were an 'old money' type of business, or had a nobleman for a patron, it'd be unlikely that you'd be able to afford mithril. Also keep in mind the idea of the 'prestige' of Mithril, very few blacksmiths who pride themselves in being able to forge mithril- and afford to obtain mithril, will settle for making a little kitchen knife.

This being said, Mithril, Adamantium, and Ironwood, arent the only fantasy materials in play. Just as well, there are plenty of other stronger-than-regular-steel materials as well (that I had admittedly failed to mention). I leave a lot of lore very open so players can come up with things as they please. To throw some more examples out: meteoric metal, Orihalcum, Varyan Steel (Overal superior steel from the the Varyans), black-steel. To name a few.

If your character's tavern wanted to invest in high quality knives, they might invest in Varyan Steel knives, not the cheapest purchase, but quite durable and sharp- and more commonplace than mithril, and the tavern would probably be able to afford Ash's entire set of knives to be forged of Varyan Steel.

(Also, I intend on introducing the more valuable materials, such as mithril and adamantium throughout the story- so I feel as though it would feel more impressive if fewer players had access to such material.)
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@vietmyke
Sounds good. I'll put the skill as Untrained for the time being. I'll keep the ritualism for now and depending on who you accept, if I get accepted as well of course, I may or may not remove it.

I wasn't aware that there were other varieties of RPG metals out there, so I went with the one from the list that most suited the task at hand. I think I'll switch the entire set to Varyan Steel then.

Thanks for all of your input, chief. Anything else that I should take a look at?
Hidden 10 yrs ago Post by OneEyedChurro
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Interested, almost have an application ready, but have a couple questions-

How long ago did the surge of cataclysmic events for Edessa happen, and in what order? How long has Edessa been fighting the Varyan Empire, would you say?
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Interested, almost have an application ready, but have a couple questions-

How long ago did the surge of cataclysmic events for Edessa happen, and in what order? How long has Edessa been fighting the Varyan Empire, would you say?


very recently, probably only a few years at max. The Orcs began raiding the Welds and began pouring into Edessa, maybe a half a year to a year later, the Varyans launched their invasion. The war between the Varyans and Edessa probably lasted about a year to this point in time.
Hidden 10 yrs ago Post by Adorabadass
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Working on a cs
Hidden 10 yrs ago 10 yrs ago Post by OneEyedChurro
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Thanks, here he is:

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