Looks like we've got about four nations, if we don't get anymore what will fill the gaps between them?
Hopefully we'll attract more players. If we don't, I'd suggest you expand your borders. I'll also fill out the rest of the space with pleeb-land (ungoverned peasants and brigands).
Also, I'm currently working on your vassals!
Would it be possible to make a kingdom of the dead, along with my own traits for them?
Well, that depends. What traits did you have in mind?
Hopefully we'll attract more players. If we don't, I'd suggest you expand your borders. I'll also fill out the rest of the space with pleeb-land (ungoverned peasants and brigands).
Also, I'm currently working on your vassals!
<Snipped quote by Orcus>
Well, that depends. What traits did you have in mind?
It's only good trait would be a relentless and easily replaceable military that doesn't sleep,eat, or tire. But in return they wouldn't be able to produce next to anything or even be liked by the community at large. I mean who would trust a bunch of rotting stinking dead?
So it's mainly a Military Trait, then? I'm inclined to see where you're going with this! You may post an NS (that said, I cannot guarantee that I will accept the finished product - although I'm not saying that I won't!).
@Orcus So what's their angle? Are they just a dead army trying to murder all the fleshies? Or are they kind of like the T'Lan Imass from Malazan (I think it would be cool to go that route). I'd like to see what you've got but it seems like this gives the rest of the kingdoms of Seyan a casus belli and a cause to ally together against a common foe---which is good in the respect that we'll work together more easily, but might also take away from some of the cloak-and-dagger schemings that are oh so fun.
I think we definitely need to work in some antagonisms between the different nations because we'll have a lot more fun that way imo
@Orcus So what's their angle? Are they just a dead army trying to murder all the fleshies? Or are they kind of like the T'Lan Imass from Malazan (I think it would be cool to go that route). I'd like to see what you've got but it seems like this gives the rest of the kingdoms of Seyan a casus belli and a cause to ally together against a common foe---which is good in the respect that we'll work together more easily, but might also take away from some of the cloak-and-dagger schemings that are oh so fun.
I think we definitely need to work in some antagonisms between the different nations because we'll have a lot more fun that way imo
Well i was thinking since magic in this universe is largely unpredictable, a incident in the study of magic led to what happened. Stripping a majority of the populace of self control and inhibitions, the more intelligent undead are leaders who have their own goals. So thus their goals ultimately depend on the leader. Some might see their gift of undeath as a gift of immortality and they desire to turn the world, others wish to consume it all, others might see it as a curse and wish to find a way to cure it.
[Wip] I have to head out so i will finish up soon.
Location:
Name:The Dutchy of Carveola (Formerly) The Ruins of Carveola (Currently) Flag:
Capital and Major Settlements:
The capital of Cadori was a poor and dirty city even before the incident that turned everyone into members of the undeath. Now it's even more so buildings are in disrepair, some have collapsed and ivy grows just about everywhere. Now dead walk the streets some smart enough to lead the legions of the dead, others not so smart just wander aimlessly, and a even smaller majority of the dead who aren't intelligent wish to live a part of their normal lives.
The Necropolis was a well maintaned city due to it being the focal point of magic within the dutchy, it is where the incident that turned the populace first happened and it is now a blasted ruin of what it used to be, buildings and people in decay. The only thing that still stands like a black obsidan rod in the horizon is the Librarium, the tower where many people from all over used to study and learn spells. Because of people from other nations being present during the incident and turned the former nation of Carveola has made a lot of enemies.
Ruler and Royal Family:Due to the undead being unable to reproduce and some perishing within the incident or the following purges of all life. The Royal family adopts into the family, from various orphans, officers, or noble families and when they adopt they must cut all ties to that family or faction. But that doesn't always happen.
Name:Nidrik Von Thurrias Age:63 Appearance:
Name:Leena Von Thurrias Age:26 Appearance:
People/s: (may be humans, elves, dwarves, orcs or whatever. All peoples are equal to humans in intelligence and physical performance) Kingdom Traits: Military Traits: Trade Traits: Flaws: Culture: (describe the habits and traditions of your kingdom) Military: (describe the armed forces of your kingdom) Economy: (describe the industry and trade relations of your kingdom) Reputation: (what your nation is known for abroad, almost like a rumor) History: (describe the roots and important historical events of your kingdom) Misc: (add anything that isn't covered by the rest of the NS)
People/s: The Kingdom of Operian is a diverse one. The majority of its people are of human and elf descent. There are four minorities in Operian.The largest of the minorities are dwarves followed by a tied minority of Goblins and Orcs. The final minority is that of Gearzik, a race of humanoid wolf people native to the forest of the providence of Pimmin.
Kingdom Traits: A Breaker of Webs Beloved by the People Developed Infrastructure Schools
Military Traits: Knowledge of War Masters of Ambush Trained Troops Ships Riding The Waves
Trade Traits: Rich With Ores Caravans
Flaws: Overly Powerful Merchant Guilds Beggars by Day, Brignads by Night Corruption
Culture: Religion- The majority of people in Operian worship a pantheon of Gods and Godesses representing aspects in the world. This pantheon is refered to as The Vicarium or The Hall of Gods. There exist eight major Gods and Godesses in The Vicarium and four beings refered to as simply the Holy Elements. Twelve minor Gods and Godessess are worshipped as well but are only considered part of the lower Vicarium. It is believed that the new King or Queen is chosen by the first of the Gods, Gezma.
WIP It is said that the God Gezma was born from a swirling mass of energy and a primordial being simply know as Chost. His birth required much energy from both Chost and the energy being known as Urim and as such left them weak. Their weakness did not matter though for, as primordial beings, they split the remainder of their power into seven more Gods and Godess creating what is known as the Vicarium. Gezma was the most powerful as his brothers and sisters followed by his wife Miriam.
The God Jirmin was the third most powerful of the Gods and was said to be a man who's Inner Power was so lustrous that it burned like a bright light in the infinite darkness around him. His sister Miriam, wife of Gezma, was so beautiful that her face could be seen through the utter and complete darkness. The Godess Kem was born dead, her body rotting away and dying. As such, Kem created a realm in which the dead would be welcome. Gezma saw this as an insult to life and created a realm where life would flourish and thus created the world of Xemnan. The God Loros was abhored that Gezma had only thought to create a realm where life could flourish without creating life so he created all the beings which would live on Xemnan. Loros's twin sister Hiros created order on Xemnan so that there was a natural process of life and how being would live on Xemnan. Illop, the seventh God of the Vicarium, cast upon the world a great flood creating the oceans, rivers, and lakes that existed on Xemnan.
The final Godess of the Vicarium was Fimina, a Godess known only as the Survivor. The rest of the Gods of the Vicarium had long gone to sleep leaving Fimina alone to watch Xemnan. She became the Patron Godess of Peasants and Nobility alike as she looked upon Xemnan from on high. She would strike down those who would stand against the natural order of the world and would turn the tide of wars in order to lessen the death toll. She was one Godess looking to protect the creation of her brothers and sisters from the beings they created.
Royalty- The Royalty of Operian are believe to have been chosen and ordained by the God Gezma. The passing of King to Prince or Princess is not done in Operian. Instead, a tournament is held five years after the King takes his Oath to The Vicarium. Warriors, politicians, merchants, and even children are invited to participate. The tournament is a test of wits, strength, and determination as the participants are put through ten trials to prove that they are chosen by Gezma to rule after the King passes away. When Izmand held the tournament ten years ago, the twelve year old twins Misha and Baelorn were announced to be the first Twin King and Queen rulers of Operian when they tripped their opponent in a fight and caused him to fall and crack his head on a stone, knocking him uncounscious.
Marriage- Marriage in Operian is done outside and at night time only. It is essentially a ritual to the Godess Miriam, Mother of the Moon and Fertility. When a man wishes to marry a woman, they must spend an entire week offering animals and wheat to Miriam. If Miriam believes in their love, the two would be allowed to marry under the moon. Such a blessing would be interpreted by an oracle or a star-reader. No dowries are exchanged in marriages nor are parties held. Instead, the parties connect together as one family and combine their estates together. As such, many families in Operian are large.
Providencal- Operian is a Kingdom with three providences. The providence of Kemin is home to Jueria, the capital of Operian. It runs along the north-south flowing river known as Tamist. Kemin is ruled over by the King of Operian himself and flourishes under his patronage. The second providence is that of Pimmin ruled by Duke Jirmin. It runs along the river of Hasig which connects directly to the Tamist further north of the river Kallisk. The kind Duke allows the peasents as much freedom as they require to do their jobs and as such Pimmin is the most industrial of the providences. The third providence was once a vassal of Operian known as Juriba and runs along the river of the Kallisk. Gerask is still ruled over by their Duchess Ulisse and is still mostly free to function however the Duchess sees fit.
Military: The military of Operian is led by the High General Ricard Pixt and has a long standing history of fighting skirmishes rather than full on battles. The forces of Operian are smalled compared to most others but fight by ambushing their target in the dead of night and leaving few signs that they were there. Their navy is quite the same by attacking in dead of night and using the many reefs around the coast to trap enemy ships and blockade incoming supplies. The quick ships of Operian are often manned by the exact same soldiers of land who practice ambushes against larger foes. Horses are in short supply in Operian and, as such, calvary is nearly nonexistant in the military and are often used for carrying supplies when needed. The archers of Operian fire from the high hills and cliffs throughout the Kingdom when it is assaulted.
Economy: The lands of Operian are mostly forests and rough hills and as such are not known for being great for farming. Much of Operian's economy relies on logging, fishing, and mining as an income. Hunters and pelt traders make a good sum of money as well but is minor compared to the other three functions in Operian. The Mountains of Ovet are rich in iron, gold, copper, and tin but mostly lacking in fine jewels such as emeralds, rubies, diamonds, and amethysts. Opals and topazes can be found occasionally when digging deeper into the mountain but this is rare.
Reputation: The Kingdom of Operian is reputated to be a nation which strikes like a snake. It is rare for an enemy soldier to come back from battle alive when assaulting the lands of Operian. On the other hand, Operian soldiers aren't good at assaulting foreign lands. Some believe the Baelorn is as corrupt as a merchant prince while his sister Misha is out fighting wolves rather than preparing for Queenhood. It is even believed the Izmand's daughter Kotari if less like a princess and more like a general in battle when she sparring words with people. Some people would even say the Izmand's own wife is having a little action on the side with some sort of muse of her's.
History: Operian was formed a mere six hundred years ago when the Kingdom of Loupist fell to a rebellion. Operian was the outcome of the rebellion and was formed by the King Higor. It was Higor who was chosen by Gezma to lead Operian and as such he continued on the tradition by performing a tournament to decide his heir. Early on in Operian's history, a few supporters of Loupist were still alive and tried to over thorw the Kingdom despite the fact that it was unsupported. Assassination attempts weren't rare for Higor and he had long grown use to the near constant attempt on his life. Higor tore down the town of Iman from Loupist's time and built over it Jueria and the temple to Gezma. The city of Jueria has been growing rapidly since then.
Operian had a rather peacful existence aside from all of that. The skirmishes by tribes north of Operian were easily repelled by Operian's army. Pirates were kept in check by the navy easily enough. Relations were amazing between Operian and their souther most neighbor Juriba. The only war Operian was every involved in was a massive band of sixty northern raiders which numbered in nearly hundred thousand soldiers. Their mostly organized assualt was slowed by the freezing cold of winter and broken apart by the small skirmish forces of Operian who easily set traps and used their large spy network to sow the seeds of dissent in the forces. Within months, nearly half of the forces deserted or were killed and the other half had nearly no moral and supplies. The war was over before spring came.
Relations with Juriba was prosperous not to long after that as it came to light the Operian was basically a protectorate of the small Juriba. It was proposed early on in their relationship that Juriba became a vassel of Operian. But, it wasn't until King Izmand's marriage to Princess Tamrie of Jurida that they became one. As a sign of their trust, Ulisse handed over Juriba and Tamrie over to Izmand. Izmand had an uneventful first few years of marriag until, a year after their marriage his daughter Kotari was born. But recent events have taken a turn for the worse as a terrible drought has left the country reeling on low supplies while merchants gorge themselves on imported meats and cheeses.
Misc:
Vassals of the Kingdom of Operian
House Jirmin Ruled by Ormand Jirmin, Duke of Pimmin. The Duke is a kind old man of 65, known for his lenience with the peasantry. He is however not known for being brave or eager to do battle, having earned him the nickname “Duke Delay” among his less friendly acquaintances. The Duke lost his wife and children to sickness a few years ago, but his younger sister Sasha, 45, still lives.
The Jirmins are beloved and respected by their people, and are in turn loyal to the crown. They have never given cause for discord, although they have never really committed to any military campaign. There are rumors circulating about the Dukes sister Sasha, claiming she is heavily indebted to one of the more prominent merchant guilds.
House Ulisse Ruled by Nadiege Ulisse, Duchess of Juriba. The Duchess is a woman of 55 years of age and is known all across the realm as a potent politician and ruler. Her family consists of her husband Jean, 56, and their two daughters Queen Tamrie Louzbain and her younger sister Sabine.
The Ulisses are known for their great independence. The Duchess is a hard woman with the needs of her people foremost in mind. They are loyal to the crown and have proven that loyalty many times, but some say that if push comes to shove the Duchess will choose Juriba over Operian.
Nice to see someone used the traits and flaws along with their descriptions from my failed NRP, glad it didn't go to waste.
Location:
Name: Kingdom of Brunydd
Flag:
Created by BullMoose1912.
Capital and Major Settlements: Skali, the capital city of Brunydd. Built upon the banks of a river, it prospers by fishing trade. Aside from several gloomy gargoyle statues adorning the castle that gauntly sits on the edge of a cliff, the city is grey and seems insignificant, quiet, and eery.
Ruler and Royal Family: The Beabsuggs, a noble family most famed for being quiet and completely obscure. Their king is Dirk Beabsugg. He is said to wear a set of black armor.
People/s: Humans. Kingdom Traits: A web of whispers, A breaker of webs, Developed Infrastructure, Hired Killers. (Custom Trait, sneaky stabby fellows patronised by the Beabsuggs.)
Military Traits: Foraging, Masters of Ambush, Good Archers, Light Armor, Trained troops.
Trade Traits: Ports, Industry.
Flaws: Not a flawless family 1, Beggars by day, Brigands by night. Tainted Bloodline. (Custom Flaw. The dynasty has had many a chief with questionable sanity.)
Culture: An elderly, bloated kingdom with a bleak scenery, worn out peoples and rather grotesque punishments. There's an old saying that Brunydd is so cold because half the wood goes for stakes, so thieves and bandits are to be impaled. Aside from the cruel methods of bringing justice, it is a quiet land. Men fight and rape when their blood runs hot, then settle down and marry their neighbor's daughter and live a long life raising their squabbling set of children. Farmers toil the fields, hunters hunt, and lords feast. This does not mean that there's not a deformity hidden in this tranquil and stable society.
Military: The people are not many in the kingdom, and so are the levies. Rather than controlling mindless hordes of meat, the Brunydd soldiers are well trained and proficient in their weapons. The rather simple tactic of charging is replaced by the mastered art of setting up elaborate ambushes and killing enemies with projectiles and knowledge of the surroundings. The soldiers know how to sustain themselves in the chilly dark forests of their country, they know which mushroom you can eat and which berry will give you death, and can easily disperse at once when found by the enemy. They however, always focus on the defense. It was a long time that the Brunydd levies ventured outside their lands.
Economy: There's little to say. Merchants pass by, pay their dues and sell their wares. The lords often deal with small branches of big trading guilds, and artisans are patronised by the nobles.
Reputation: The haunting mystery that shrouds the place. The people of this kingdom are short, skinny, of pale complexion and are gaunt in their rare interactions with the folks of the outside world.
History: The bricks that built the kingdom were laid by the disparate people living in the swamps and forests surrounding Brunydd. Carefully crafting and weaving whatever the kingdom is now, they were led by an old blind woman known as Ira through a devastating famine that hardened these folks and taught them the survival in their harsh habitat.
After the death of the beloved Ira, her daughter was seduced and perverted by a noble named Vlad. After he deflowered her, it is said that he kept her locked in a tower, and when she gave birth he drowned her. Two of the heirs died as infants, but a sickly boy Severian survived.
He had bloomed and grew strong while his father was slowly decaying the young barony of Brunydd. At the age of fourteen winters, he made off with a swaybacked steed and rode south. Vlad meanwhile, was busy drinking wine and making bastards. The kingdom was weak and crumbling.
It was when Severian was thirty that he came back with an army of three thousand and laid siege to Skali. Within a day, the worthless garrison surrendered. He announced that Vlad was the murderer of Ira's daughter, the defiler of Brunydd land and a traitor, giving him over to the crowd so they would do justice. Severian's father was put on a spike and endured agony for days. Severian's reign saw Brunydd strengthened, and he had a great heir, but he died after six years of rule. His heir did not last long on the throne, and was soon replaced by his cousin, Dirk.
Dirk is a man of forty years. He lost his nose during a spar, has had three wives so far, and wears black plate whenever he ventures out to his domain. Misc: I'd love to have similarly themed vassals - gothic and creepy.