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Hidden 9 yrs ago Post by Medjedovic
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@Lord Santa It's impossible for Arkard (or any other race) to pretend to be Mord. Mords are huge. Plus, they all wear armor made from special metal only found in their homeland which they don't trade with outsiders. I mean, you may trick people in some remote village which barely sees outsiders, let alone Mords, but you won't be able to do it consistently.

@Stormlight3 Uf, there are a lot of problems here. Best recheck Arkard race description and their traits.

Arkard's aren't born. All Arkards who exist today have been around since Armageddon.

No Arkard will call anyone "Padishah" as a compliment. A lot of them hate him because he was one of the Ashan leaders when the Arkards had to bail across Chaos. Also, Padishah's power is near godlike, high swordsmanship skill is not really something which would make anyone think he's Padishah's second comming.

Your advantage "little Camarilla" is too low of a level to be a "tight network" and to let you know things before most other people. At lv.1 they are less spies and more like a group of contacts who let you know what's happening around the Azure at their leisure.
Hidden 9 yrs ago 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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I figured that would be dumb, so here's my CS. Tell me if anything's wrong with it.


(Ignore the dark stuff)

::GENERAL INFO::


Name: Gilbert
Age: 29
Gender: Male
Race: Mord
Element: Fire
Background: Gilbert’s pretty friendly for a Mord. He was, always has been, and for the foreseeable future will continue to be the friendliest Mord one can meet, which isn’t that hard considering the fact that Mords aren’t exactly the most sociable people in the world.

Being raised in the underground homes of the Mords gave him a more ‘philosophical’ outlook on the state of his body and he figured that there were too many miserable people in the world already. As a result, he tries to lighten the mood a lot and he likes to laugh. He talks far more than normal Mords and is generally brighter. It works somewhat, despite being a 2.5 meter tall metal-bound colossus with a massive greatsword.

At age 24, Gilbert went out into the world and signed up for the Vukodavs and went around killing stuff for money. Then, 5 years later, he left. He found out he didn’t really like killing stuff for money and instead went on a self-discovery journey (still killing stuff but for free this time) to see the world and become strong.

::ADVANTAGES::


Level 1 Swordsmanship: It’s not like Gilbert’s amazing at swordplay, but he swings around a heavy greatsword with bit of grace, so he’s actually pretty good. He’s better than your average greatsword thickie, basically.

Level 4 Strength: Gilbert’s really strong. Strong enough to freely swing his really big sword.

Level 1 Agility: Gilbert’s also pretty fast and can do backflips and stuff. He’s also pretty dextrous.

Level 2 Endurance: Gil’s pretty tanky too. He’s got quite good stamina and can take a lot of hits.

Oh, and if you’re wondering about his big sword,
Hidden 9 yrs ago Post by Medjedovic
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@Lord SantaLol, simple is best, no probs with background. However, you used 9 adv. points, you have one extra.
Hidden 9 yrs ago Post by Lord Santa
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@Lord SantaLol, simple is best, no probs with background. However, you used 9 adv. points, you have one extra.


As in I used one too much or I still have one to use? I'll assume it's I used too much
Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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Wait, so am i basically handicapping myself by being specific in my advantages when i could just go strength, charisma and willpower etc. As those can pretty much cover most skills, for instance dexterity could cover acrobatics, swordplay, agility.
Hidden 9 yrs ago Post by Medjedovic
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@Lord SantaOne too much, you guessed correctly :D

@Lone Wanderer Not really. High swordsmanship means you have great experience using swords against all kinds of opponents and thus you are able to match those with higher physical stats than you. Someone with high strength and agility but no swordsman skill may swing the sword fast and hit hard, but he does it in a crude, predictable manner and you can avoid him, parry him in a way that would negate his strength and effectively counterattack.

Still, your character would have to enter limit-break to be able to match Santa's in a swordfight, simply because Mords are physically superior.
Hidden 9 yrs ago Post by Aphelion
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@Lone Wanderer You make a good point. I think we should perhaps fine-tune what sort of advantages one can have. That's up to the GM's discretion.

EDIT: And there we go haha.
Hidden 9 yrs ago 9 yrs ago Post by Hexaflexagon
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Edit: I'm finally done @Medjedovic if you want to take a look!



"The strength of the mind will move any mountain."


::GENERAL INFO::

Name: Asrai
Age: 125
Gender: Female
Race: Erdevar
Element: Dark
Background:
Asrai was born in Juren in the capital but soon afterwards her parents sent her away to live with her Grandparents upon the islands of Kamisai upon which she could could learn the proper training and philosophy of her people. The training of the Erdevar focus on the belief that a strong mind and strong body working in harmony can overcome any challenge. From their view the fall of the Ashan shows this exactly as their great power corrupted and weakened their mind which could only lead to their downfall. Asrai spent most her youth within the temple located in the small fishing village that her grandparents called home. Taught in history, Philosophy, marital arts and spiritual teachings all of which the Erdevar valued upon greatly . The education was rigorous and her teachers stopped for nothing forcing them to learn self dependece and they attempted to keep up. The physical training was just as hard to keep the body as quick and sharp as the mind. They were running for miles before the sun even rose in the sky, in between lessons of study and magic their were sparring classes, weapon classes and constant physical evaluation. To be of value in Erdevar society you had to fit the mold of a perfect citizen who could defend their land to their last breath.

Eventually as the seasons come and go her training comes and goes as well. There is an old saying amongst the Erdevar "Where life goes, so too, should you" and when the time comes usually after their training an Erdevar well set off into the world to find their place in society and within it. Most Erdevar find this place eventually either within their own lands or somewhere else. Asrai left her home behind at the age of twenty three and set off in the bright and wide world on a journey to figure out her purpose within it. During this time she became a world weary traveler having set foot from each of the four corners of civilization and beyond. Looking for her purpose her given task in life that she must complete. It was at the age of thirty that she found her way to a recruitment office of the Vukodavs.

The test were hard bringing back old memories of her training on Kamisai. They pushed her physical and mentally beyond the breaking point to see if she could keep on moving, to keep fighting. Most can't do it but she was able to pass these tests. Starting off as a junior hunter among this age old mercenary organisation she began taking on contracts fighting monsters and saving the peasantry of the empire. And it clicked for once in her life, her heart and mind felt the same harmony among themselves as the work she did fulfilled her wants and desire. Having finally found her purpose she pushed harder and harder readying herself and growing stronger making a name for herself and what she did. At the age of sixty she was deemed ready enough to become a senior hunter able to take missions by herself. She still remains with the Vukodavs taking solo contracts content to wander the wilderness forever to hunt beasts and other monsters. Though she still very much remains one of her people taking a pilgrimage once a year back to her homeland to rest and recuperate amongst the temples of Kamisai to not forget where she came from and where she must go. Though this has been come hard of late as the imperial war machine marches ever closer to the kingdom of her birth. In time she may have to leave her position as a hunter to help protect her homeland as it is the duty of the Erdevar to defend it until death.

::ADVANTAGES::

  • Serene mind: Self-discipline and rigorous mental training has made Erdevar immune to mind-affecting magic.
  • Magical sense: Because of their restraint with magic Erdevar can more easily notice when magic is used around them. They can also sense the anima of those around them, making it very hard, if not outright impossible, to ambush Erdevar.
  • Focus: Erdevar can only develop element they are attuned to, but this also makes their magic harder to resist.
  • Archery lvl 2: Decades of pulling and notching back arrows to be let loose against her quarry have given Asrai skill in the art of marksmanship. Though she still has much to learn.
  • Hand to Hand lvl 3: The Erdevar discipline of strong body and strong mind has made Asrai's own body into a living weapon able to handle her own in a fight though she is nowhere near the skill of those who have dedicated their entire lives to the art.
  • Adramelechk lvl 2: More commonly called Adra, Adramelechk is the name of a large Spectral Wolf that the Erdevar befriend when it was still a pup. The creature is a close friend and defends its perceived master with its life though it is still young about the size of a normal sized worlf and so does not have the fully unlocked devastating strength of a mature beast of their kind.
  • Tracking lvl 1: Asrai knows the basic footprints and shapes of other races as well as most common animals and can tell if a path has been travled down recently. Though she is no master and still has much to learn to ever be able to fully hunt down any prey wherever they go.


::POWERS::
  • Summon Abyssal Spirit lvl 2: Asrai from the depths of her mind draws up an aspect of the abyss. This creature at is height stands at 2 meters and with a reasonable level of strength comparable to its size to tear and lash at its opponents. At its current level it lasts for an average of five minutes.
  • Summon Ancestral Warrior lvl 2: Asrai can summon a sword and shield wielding warrior to act as a companion in the heat of battle if needed. At its current level she can create one Guardian who last for an average of eight minutes or she can split it into two warriors that last for an average of four minutes each and can be dispelled easier.
  • Manipulate Dark lvl1: Asrai can manipulate the shadows around her to a small degree nothing major only able to snuff out candles, torches and small campfires mostly from a distance.
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Hidden 9 yrs ago 9 yrs ago Post by Medjedovic
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The broader the advantage is, the weaker its effect.

Lv.3 swordsman will be evenly matched against lv.3 strength and agility character if he fights with a sword, but he'll also have 3 more points to spend on other advantages, while the other character can also use his advantages to spring, jump, do a backflip, but not as fast or as far as someone who has athletic or acrobatic specific advantage of the same level.

Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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@Lord SantaOne too much, you guessed correctly :D

@Lone Wanderer Not really. High swordsmanship means you have great experience using swords against all kinds of opponents and thus you are able to match those with higher physical stats than you. Someone with high strength and agility but no swordsman skill may swing the sword fast and hit hard, but he does it in a crude, predictable manner and you can avoid him, parry him in a way that would negate his strength and effectively counterattack.

Still, your character would have to enter limit-break to be able to match Santa's in a swordfight, simply because Mords are physically superior.


Alright, i'll accept that reasoning. Although, i think i'm gonna review my advantages.
Haha, honestly i don't think anyone can beat Artorias Gilbert the mord in a fight.
Gonna be honest, was gonna follow that up with some salt about flipping in plate while swinging a great-sword in one hand but i saw the above post. ;)

Edit: That spectral wolf is badass. @Hexaflexagon
Hidden 9 yrs ago Post by Lord Santa
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Man, I go off and play games for like an hour and this grows so much. Look forward to starting :D
Hidden 9 yrs ago Post by simj22
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You won't mind if I keep an eye on this one, will you?
Hidden 9 yrs ago 9 yrs ago Post by Aphelion
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Here's my shot xD sorry for the wait


“Liaison, middle-man, black-market dealings, spying... Your wish is my command.”


::GENERAL INFO::


Name:
Shara of the Veil

Age:
25

Gender:
Female

Race:
Oxidal

Element:
None


Background:
Shara's past is shadowy, but what is known of her is that she is a professional liaison for the rich and influential. Serving as a professional middle-man is a difficult task of balance and subterfuge, not to mention an inordinate amount of boot-licking and vows of secrecy on punishment of execution. Her current employer is one with lots of money and even more schemes up their sleeves, and as such this has landed Shara in the companionship of Balazar the Emberblade of the Ushakar wolf tribes – whether that is favorable to her or not is another question.

(History is actually written/planned out, but to be revealed via roleplay)


::ADVANTAGES::


Liaison of the Powerful (Lvl 2)
Shara of the Veil has become a name whispered among nobility and other folks with power. She is employed by all sorts who are eager to either hire her to purchase a valuable item for them on the down-low, negotiate deals in their stead, or be the go-between for other... less reputable practices. She has received some humiliating jobs in the past, such as negotiating a play-ground territory dispute between the wealthy children of rival nobles. That was one for the story books.


Charisma (Lvl 3)
Shara is extremely charismatic, which is an essential skill in her line of work. She can easily acquire friends and connections to aid her, and influence them with a winning smile and well-spoken words. She can haggle down the price at a shop, acquire sensitive information more easily, or negotiate with an enemy who may be about to slit her throat, among other things.


Street Smarts (Lvl 1)
The skill to know when you're being conned, tricked, or used - something honed through years of a tough life. These skills can also be applied to acquire information through the grapevine of commonfolk: who is the "big bad" in town, is that noble really kidnapping the village girls, etc. This also applies to gaining rumors and leads on potentially lucrative or dangerous missions.


Strategist (Lvl 1)
Strategy. Essential to survival when dealing in dangerous practices, or when you find yourself with less firepower than your adversaries. She can employ quick thinking and resourcefulness into strategy, allowing her to size up the environment she's in and use it to her advantage, or to maneuver her way through difficult dealings between nobility. This allows her to think ahead to possible outcomes and try to figure out the best route through them.


Vibro-Sword (Lvl 2)
A blade that is capable of cutting through steel by vibrating at a high speed. An Oxidal technology. Shara uses it not only as a weapon but also a functional tool for cutting through walls, chains, etc. though it does take time to do all these things.


Hover Bike (lvl 2)
Shara is practiced in the use of her hover bike. An Oxidal vehicle with retina recognition attuned to Shara specifically - meaning that nobody else can start it up to prevent theft. It allows her to scale buildings, hover over surfaces (such as water/lava/etc. though she will still feel the heat from the lava and her bike may become damaged due to exposure). When thrust into overdrive, it can go quite fast.


::POWERS::
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Hidden 9 yrs ago Post by Medjedovic
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@Aphelion Elementals of Spirit don't exist. I wrote it a few times in first post, but Spirit is unnatural element, it doesn't exist by itself.

Also your power is too broad. Make specific abilities like Lone Wanderer and Stormlight did.
Hidden 9 yrs ago Post by Stormlight3
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@Medjedovic Fixed the problems with my CS, let me know if there's anything else
Hidden 9 yrs ago Post by Desire
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Desire Willpower, Faith, and a little Luck.

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I am wondering if this is open? I made a new profile to start role playing again on this site, and this seemed interesting. If it is, I can start on a character sheet. If not, then good luck on the RP.
Hidden 9 yrs ago Post by Medjedovic
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@Hexaflexagon Your advantages and powers are good.

@Stormlight3 No problems now.
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Hidden 9 yrs ago Post by Medjedovic
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@Desire Yeah, about 3 spots more.
Hidden 9 yrs ago Post by Desire
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Desire Willpower, Faith, and a little Luck.

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@Medjedovic Alright then, I'll start on my CS. Shouldn't take long.
Hidden 9 yrs ago 9 yrs ago Post by Aphelion
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@Aphelion Elementals of Spirit don't exist. I wrote it a few times in first post, but Spirit is unnatural element, it doesn't exist by itself.

Also your power is too broad. Make specific abilities like Lone Wanderer and Stormlight did.


Changed powers, got rid of the Shard.
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