Welcome, one and all, to the best Magical Girl proof of concept ever! And anyone who says otherwise is a piece of trash who doesn't even deserve to be stepped on by one of our girls~
Now then, I'm sure you're all curious as to what this has to offer! You saw "magical girl", then saw the "delinquent" part, and now are either here because you're a deviant who fantasizes about little girls, or because you're interested in what this is. Well, allow me to explain!
In this wonderful little world of the roleplay's, magic is no special thing. Nope. Not at all. Rather, it's as common as can be. Upon reaching the age of ten, almost every cute little girl out there acquires a special snowflake magical ability of their very own~! There's just one little catch.
They suck.
What? You want to throw fireballs or something? Ha, good one, champ. Maybe your hands are just really warm all the time. Maybe.
No, this isn't one of those "worst superpower" things like "can be invisible, but only when nobody's watching" or something. They're full-fledged powers, they're just ridiculously mundane.
So, where do I get off calling this a magical girl roleplay? Simple. Out of all the little girls in the world, a fraction of a fraction of them have the ability to transform into the sparkly costumes you see in your Japanese annie-may. Those ones, in their transformed state, not only gain stock magical girl stuff like super-strength and flight, but they also have their mundane excuse for a power amped up to an absurd level.
Ms. Hot Hands from our earlier discussion can now shoot fireballs and her hands are hotter than the greatest of mixtapes. Yay for her. Or let's say a girl's normal power is something like being able to sing okayishly; if she transforms...well, if you can't think of a way to turn that into an obscenely strong power, then this probably isn't for you.
It's also worth noting that, when a girl acquires her driver's license (almost always at the age of 16), her powers automatically vanish. As such, no character can be made outside of the age range of 10-15.
What happens if someone never gets their driver's license, you ask?
Trade secret~
Oh, right, I should probably address the whole "delinquent" thing, right?
You guys have probably been waiting on that for a bit. Eheheh, sorry~~~
Your characters, each a transformable magical girl (unless you want to make someone who can't transform for your masochistic fantasies, or because you think you're smart enough to beat transformed magical girls with a weak character), are middle or high-school delinquents, depending on their age.
Your enemy is the most experienced magical girl in the city: the high school's Student Council President.
Challenge her authority, challenge your fellow delinquents for supremacy, hell, challenge the leaders of the government if you're so inclined. Just have fun~
If you have any questions, just ask! That said, let's lay down a few ground rules, shall we?
And here, have a handy-dandy character sheet, if you have so little to do that you want to make a character already.
Now then, I'm sure you're all curious as to what this has to offer! You saw "magical girl", then saw the "delinquent" part, and now are either here because you're a deviant who fantasizes about little girls, or because you're interested in what this is. Well, allow me to explain!
In this wonderful little world of the roleplay's, magic is no special thing. Nope. Not at all. Rather, it's as common as can be. Upon reaching the age of ten, almost every cute little girl out there acquires a special snowflake magical ability of their very own~! There's just one little catch.
They suck.
What? You want to throw fireballs or something? Ha, good one, champ. Maybe your hands are just really warm all the time. Maybe.
No, this isn't one of those "worst superpower" things like "can be invisible, but only when nobody's watching" or something. They're full-fledged powers, they're just ridiculously mundane.
So, where do I get off calling this a magical girl roleplay? Simple. Out of all the little girls in the world, a fraction of a fraction of them have the ability to transform into the sparkly costumes you see in your Japanese annie-may. Those ones, in their transformed state, not only gain stock magical girl stuff like super-strength and flight, but they also have their mundane excuse for a power amped up to an absurd level.
Ms. Hot Hands from our earlier discussion can now shoot fireballs and her hands are hotter than the greatest of mixtapes. Yay for her. Or let's say a girl's normal power is something like being able to sing okayishly; if she transforms...well, if you can't think of a way to turn that into an obscenely strong power, then this probably isn't for you.
It's also worth noting that, when a girl acquires her driver's license (almost always at the age of 16), her powers automatically vanish. As such, no character can be made outside of the age range of 10-15.
What happens if someone never gets their driver's license, you ask?
Trade secret~
Oh, right, I should probably address the whole "delinquent" thing, right?
You guys have probably been waiting on that for a bit. Eheheh, sorry~~~
Your characters, each a transformable magical girl (unless you want to make someone who can't transform for your masochistic fantasies, or because you think you're smart enough to beat transformed magical girls with a weak character), are middle or high-school delinquents, depending on their age.
Your enemy is the most experienced magical girl in the city: the high school's Student Council President.
Challenge her authority, challenge your fellow delinquents for supremacy, hell, challenge the leaders of the government if you're so inclined. Just have fun~
If you have any questions, just ask! That said, let's lay down a few ground rules, shall we?
And here, have a handy-dandy character sheet, if you have so little to do that you want to make a character already.