Plot:
The region of Hoenn has undergone many changes over 100 years, as would any. Still, gym leaders act as a precursor (though there are 18, one for every type) to the Pokemon league for the Trainers who want to become the best. Several Contest Halls host events to judge brilliant Pokemon and their trainers in the hopes to become the best coordinators. Many day-cares and breeders throughout the region help Prof. Evergreen of Littleroot Town to learn and hone their skills in healing and growth. Trainers generally train with other trainers, with their Gauntlets, or by themselves. The use of wild Pokemon for training is seen as unnecessary and harmful to the ecosystem and environment.
Technology has improved, but in no way as to interfere with nature and wild Pokemon. But there is a small group of 12, naming themselves Team Zodiac, that disagree and believe the technological growth of the region has bastardized the natural relationship between Humans and Pokemon. Though they remain underground and nameless, they continue to try to convince the trainers of Hoenn that their dependencies on technology and their cultural influences have poisoned their minds and their bonds with their Pokemon. As they know their efforts, thus far, have been in vain, they know of means that can reach them to their Utopian end.
Setting:
The laws and regulations are quite liberal in Hoenn. Of course, technologies are pursued with passion, but the conservation of nature is also held in high regard. Topics such as sexuality, religion, and politics can be conversed with little consequence when they are idealistic for the population and not the individual. Radical ideas would not be shunned but, instead, considered and pondered. If someone wants to explore the politics of this region further, you are more than welcome.
The cities are the same as the game, but major buildings, landmarks, and Gym types and locations have changed. Also note that Routes normally take about 2 hours to walk through and uninhabitable areas and other areas blocked off in the games are accessible in this RP. These changes are ultimately up to all players, including the GM. Before the start of the IC, these specifics will be hashed out and added into this section. I want this to be a collective effort and something in which all players feel some kind of investment.
The beginning will be a sandbox setting, all PC's doing their own thing. The first post should include enough character development to where you understand your character's personality and introduce any potential NPCs you might wish to create. They will be introduced into the main plot when I introduce them. This will be on an individual basis.
Beginning PC's may be advanced Trainers (well-trained or fully-trained teams), beginning Trainers, or anything between. You can be a researcher, scientist, Gym Leader, or anything else you wish. You may also reserve to play a member of Team Zodiac. A list will be created below.
The Elite Four is a precursor to the Championship (of which may only be challenged after obtaining all 18 badges). Trainers who wish to compete in the Championship must first challenge the Elite Four and previous Champion and be deemed competent to compete in the Championship.
For Gym Leaders, I like the idea of there being no "first" Gym Leader and that all Gym Leaders are capable of discerning one's skill and understanding what each Badge level means. They may be located on Routes or in places outside of Cities and Towns. (Designated Gym Locations in Map Notes are not definite.)
Mega Evolution is either a lost ability or has not be discovered yet, it is up to everyone involved. However, it will be (re)introduced in the RP proper. Either way, no one can start with Mega Evolution.
Noteable Technologies
Hoenn Map Notes
Team Zodiac
Rules:
Character Sheet:
Name: First and Last (Middle is optional, aliases, etc.)
Age: >15
History: About 3 paragraphs (3-5 sentences). Hometown, parents, siblings, education, brief overview of adventure.
Personality: (Optional) Only fill out if you do not know the character's personality after writing the History.
Items: (Optional) Personal items and equipment (tools, books, clothing, etc.). I don't care about Pokeballs, Potions, Berries, etc.
Appearance: (Optional) Text is preferred over stock photos. Personal drawings or commissions are okay (but provide appropriate credit).
Party: Standard size limit of 6, minimum of 1. There is no maximum. Legendaries are illegal and Pseudo-Legendaries are restricted.
Pokemon Name || Ability (mostly unrestricted to anything within reason)
Type (if you believe a Pokemon should be an additional or single typed, designate. This is based off species and physiology. Can be no more than 3 types)
Height|Weight (Optional)
Brief explanation of where, when, and how it was obtained. You may add its relationship with trainer and other Pokemon. Describe how they battle, what attributes they utilize or rely on, and typical strategies.
Move Pool
-Pokemon can know any number of moves.
-Pokemon cannot know moves outside of the their typing, species, and characteristics. A wild Buneary (or any Buneary) will not know Ice Beam. Starmie cannot know Thunderbolt. Hawlucha cannot know Grass Knot, etc. Also, take into account the Pokemon's personality and strategy.
-TMs are not in this RP. Pokemon can learn moves by practicing them either on their own, with a tutor, or with their trainer.
-Moves are performed and look different by each Pokemon, even of the same species.
-If you believe a Pokemon should know a move it can't learn in the games, add it in the CS and if I seem to disagree, debate the point. A good enough argument (outside of "it won't be strong") will usually be accepted.
-Indicate in some way the moves a Pokemon utilizes most or the manner in which they would use them. (Use my CS as an example).
Battling Mechanics:
-Real-time combat rules apply.
-Stats and levels are ambiguous and intangible.
-Combining moves takes up time and energy but may be done with any type of move (Physical, Special, Status) and in any combination.
-Typical weaknesses in game can be trained to be resisted (but this sacrifices other areas of combat for the Pokemon).
-The Pokemon has autonomy and independence from the trainer. They have their own fighting style, and not necessarily the one you want for it.
-Creative strategy beats strategic strength.
Approved Character List:
Forrest Archer Johnson [Phoenix]
William Laurence [Will Laurence]
The region of Hoenn has undergone many changes over 100 years, as would any. Still, gym leaders act as a precursor (though there are 18, one for every type) to the Pokemon league for the Trainers who want to become the best. Several Contest Halls host events to judge brilliant Pokemon and their trainers in the hopes to become the best coordinators. Many day-cares and breeders throughout the region help Prof. Evergreen of Littleroot Town to learn and hone their skills in healing and growth. Trainers generally train with other trainers, with their Gauntlets, or by themselves. The use of wild Pokemon for training is seen as unnecessary and harmful to the ecosystem and environment.
Technology has improved, but in no way as to interfere with nature and wild Pokemon. But there is a small group of 12, naming themselves Team Zodiac, that disagree and believe the technological growth of the region has bastardized the natural relationship between Humans and Pokemon. Though they remain underground and nameless, they continue to try to convince the trainers of Hoenn that their dependencies on technology and their cultural influences have poisoned their minds and their bonds with their Pokemon. As they know their efforts, thus far, have been in vain, they know of means that can reach them to their Utopian end.
Setting:
The laws and regulations are quite liberal in Hoenn. Of course, technologies are pursued with passion, but the conservation of nature is also held in high regard. Topics such as sexuality, religion, and politics can be conversed with little consequence when they are idealistic for the population and not the individual. Radical ideas would not be shunned but, instead, considered and pondered. If someone wants to explore the politics of this region further, you are more than welcome.
The cities are the same as the game, but major buildings, landmarks, and Gym types and locations have changed. Also note that Routes normally take about 2 hours to walk through and uninhabitable areas and other areas blocked off in the games are accessible in this RP. These changes are ultimately up to all players, including the GM. Before the start of the IC, these specifics will be hashed out and added into this section. I want this to be a collective effort and something in which all players feel some kind of investment.
The beginning will be a sandbox setting, all PC's doing their own thing. The first post should include enough character development to where you understand your character's personality and introduce any potential NPCs you might wish to create. They will be introduced into the main plot when I introduce them. This will be on an individual basis.
Beginning PC's may be advanced Trainers (well-trained or fully-trained teams), beginning Trainers, or anything between. You can be a researcher, scientist, Gym Leader, or anything else you wish. You may also reserve to play a member of Team Zodiac. A list will be created below.
The Elite Four is a precursor to the Championship (of which may only be challenged after obtaining all 18 badges). Trainers who wish to compete in the Championship must first challenge the Elite Four and previous Champion and be deemed competent to compete in the Championship.
For Gym Leaders, I like the idea of there being no "first" Gym Leader and that all Gym Leaders are capable of discerning one's skill and understanding what each Badge level means. They may be located on Routes or in places outside of Cities and Towns. (Designated Gym Locations in Map Notes are not definite.)
Mega Evolution is either a lost ability or has not be discovered yet, it is up to everyone involved. However, it will be (re)introduced in the RP proper. Either way, no one can start with Mega Evolution.
Noteable Technologies
Hoenn Map Notes
Team Zodiac
Rules:
- Standard RPing rules (no god-modding, power-playing, meta-gaming, etc.)
- There is no posting order. (Post only once after my own posts)
- Stats and typing and fainting Pokemon are largely irrelevant. Skill is required to "win."
- All CSs are to be PMed to me where further direction will be given.
- Do not post CSs in the Characters Tab of this RP (reiteration of the former)
- You may make more than one character, but please do not make more than you can handle.
- Do not make more than one post for multiple characters. Condense them into one post, please.
- If your character is denied, I will give reason. You are allowed to argue or otherwise defend your choices.
- 4 consecutive days of inactivity in the OOC without notice will result in your characters becoming an NPC and any reserved spots being re-opened.
- Ask me questions. Provide criticism. Any and all feedback is welcome.
- Changes, additions, and removal of rules are up to the discretion of the GM.
Character Sheet:
Name: First and Last (Middle is optional, aliases, etc.)
Age: >15
History: About 3 paragraphs (3-5 sentences). Hometown, parents, siblings, education, brief overview of adventure.
Personality: (Optional) Only fill out if you do not know the character's personality after writing the History.
Items: (Optional) Personal items and equipment (tools, books, clothing, etc.). I don't care about Pokeballs, Potions, Berries, etc.
Appearance: (Optional) Text is preferred over stock photos. Personal drawings or commissions are okay (but provide appropriate credit).
Party: Standard size limit of 6, minimum of 1. There is no maximum. Legendaries are illegal and Pseudo-Legendaries are restricted.
Pokemon Name || Ability (mostly unrestricted to anything within reason)
Type (if you believe a Pokemon should be an additional or single typed, designate. This is based off species and physiology. Can be no more than 3 types)
Height|Weight (Optional)
Brief explanation of where, when, and how it was obtained. You may add its relationship with trainer and other Pokemon. Describe how they battle, what attributes they utilize or rely on, and typical strategies.
Move Pool
-Pokemon can know any number of moves.
-Pokemon cannot know moves outside of the their typing, species, and characteristics. A wild Buneary (or any Buneary) will not know Ice Beam. Starmie cannot know Thunderbolt. Hawlucha cannot know Grass Knot, etc. Also, take into account the Pokemon's personality and strategy.
-TMs are not in this RP. Pokemon can learn moves by practicing them either on their own, with a tutor, or with their trainer.
-Moves are performed and look different by each Pokemon, even of the same species.
-If you believe a Pokemon should know a move it can't learn in the games, add it in the CS and if I seem to disagree, debate the point. A good enough argument (outside of "it won't be strong") will usually be accepted.
-Indicate in some way the moves a Pokemon utilizes most or the manner in which they would use them. (Use my CS as an example).
Battling Mechanics:
-Real-time combat rules apply.
-Stats and levels are ambiguous and intangible.
-Combining moves takes up time and energy but may be done with any type of move (Physical, Special, Status) and in any combination.
-Typical weaknesses in game can be trained to be resisted (but this sacrifices other areas of combat for the Pokemon).
-The Pokemon has autonomy and independence from the trainer. They have their own fighting style, and not necessarily the one you want for it.
-Creative strategy beats strategic strength.
Approved Character List:
Forrest Archer Johnson [Phoenix]
William Laurence [Will Laurence]