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Hidden 9 yrs ago Post by Rtron
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Rtron

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OMG RTRON! Come back to us D:


No... must...resist...

FINE. But if I get swamped I blame you and your implied puppy dog eyes look! :p
Hidden 9 yrs ago Post by Rina
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One out of two sheets done! I'm going to keep Keith but instead of bringing Al back I'm going to bring in a new character. One of my classes was canceled tomorrow so if I can't get to it tonight, it will be done tomorrow.
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Hidden 9 yrs ago 9 yrs ago Post by Rtron
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The Banshees Return(I rediscovered their CSes)

Hail Sithis!



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Hidden 9 yrs ago 9 yrs ago Post by Ryver et Rhine
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Now let me tell Griffeh... ooh btw Rtron, our posting is approx once every four days given that Xoddy is busier now. :P
Hidden 9 yrs ago Post by Rtron
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Now let me to Griffeh... ooh btw Rtron, our posting is approx once every four days given that Xoddy is busier now. :P


Mmkay.
Hidden 9 yrs ago Post by shylarah
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@Rtron Ooh, clever specialties! I would like to point out, once again, that it's very unusual for partners to have consecutive numbers, as old numbers are recycled as their owners die. I mentioned this with someone else, don't know if they changed it, though. Also, I don't know how fine a line Xodus is going to draw between shadows and darkness -- darkness is kind always caused by a shadow, at least on earth, because when it's night it's the earth's shadow that we're in, blocking the sun's light. However, I imagine a darkness user could actually extinguish light, whereas it seems your gal can only modify existing shadows. ^.^

I am slightly concerned about the collars. It seems that any other Asylums around -- and since we're going to be doing a group operation, this would be an important consideration -- would be adversely affected by this, since it doesn't seem to have a targeting capacity. Maybe make it so she can adjust for an individual or wide range? These are just thoughts, of course. It's up to Xodus and Ryver in the end. *may be entirely too eager*

I think Sparks will like Kiara. A LOT. This should be very fun!
Hidden 9 yrs ago Post by Rtron
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@Rtron Ooh, clever specialties! I would like to point out, once again, that it's very unusual for partners to have consecutive numbers, as old numbers are recycled as their owners die. I mentioned this with someone else, don't know if they changed it, though. Also, I don't know how fine a line Xodus is going to draw between shadows and darkness -- darkness is kind always caused by a shadow, at least on earth, because when it's night it's the earth's shadow that we're in, blocking the sun's light. However, I imagine a darkness user could actually extinguish light, whereas it seems your gal can only modify existing shadows. ^.^

I am slightly concerned about the collars. It seems that any other Asylums around -- and since we're going to be doing a group operation, this would be an important consideration -- would be adversely affected by this, since it doesn't seem to have a targeting capacity. Maybe make it so she can adjust for an individual or wide range? These are just thoughts, of course. It's up to Xodus and Ryver in the end. *may be entirely too eager*

I think Sparks will like Kiara. A LOT. This should be very fun!


Fixed. And, obviously, everyone is going to get along swimmingly with Maeve. :D
Hidden 9 yrs ago Post by Ryver et Rhine
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I believe you mentioned it to bakugou, but he/she is MIA. :/
Hidden 9 yrs ago Post by Grif of Hearts
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So I was going to not join because I was worried about lagging behind by Ryver is incessant and won't let me step back from this one... So I'll have my character sheet up by the end of the day. Apologies for having it in late. I hope y'all don't mind.
Hidden 9 yrs ago Post by xodus
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Seeker, deconstruction and reconstruction at a molecular level is in essence a form of molecular manipulation where say you ignore the concept of "can't create something out of nothing". So with this you could shrink or increase someone or somethings size, change the structure, even destabilize the molecules hence creating an explosion. Anything this this drastic and close to molecular manipulation is banned.

Also yes Mind manipulation, fire manipulation and metal manipulation are reserved among the others, so no one can call dibs on them. All Asylums are taught how to be efficient in teleportation and healing alchemy, as such it is pointless for it to be a specialization.

Angel didn't manipulate time, he manipulated a person's perception of time and as such left that person catatonic for a time being.

Rtron has played shadow manipulation before so he is aware of the limitations though I have placed a few more. For one you can not travel through your shadows, the ability to spy on a person via his shadow will be limited in range, this range will extend if you are a hunter. Giving sentience to a shadow is difficult and borders on taboo alchemy, its better if you twist this around as "it may be that she gives them sentience or she may have slight schizophrenia." This will also add a sense of curiosity and amusement.
Hidden 9 yrs ago Post by Ryver et Rhine
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Also! :D Our OOC intro post got a facelift! Huzzah
Hidden 9 yrs ago Post by xodus
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All thanks to Ryv =3
Hidden 9 yrs ago Post by shylarah
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@Rtron I dunno, Sparks is willing to be friends! Bits doesn't like anyone, though. Or if she does she won't say it. ^.~
Hidden 9 yrs ago Post by xodus
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Luckily Angel is the sweetest guy you will meet. :D :D >=D
Hidden 9 yrs ago 9 yrs ago Post by Ryver et Rhine
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:P He is sweeter to the ladies?

Also, Seeker returned my PM. He said he'll submit his CS by Sat. So I guess we are good to go this Sun (your time and mine)?

@Rtron If the sheet is a-okay with Xoddy, maybe you can post it into the char section? I'll add you to the list of accepted players after that.
Hidden 9 yrs ago 9 yrs ago Post by Grif of Hearts
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Sign-up sheet ~

Name: Alistair Julius Delacour
Title: Ali. Dr Jekyll
Gender: Male
Age: 32

Position: Asylum
Specialty: Sniffer
Team Title: Pendulum
Alchemic Style: Motem (primary). Sigillum (secondary)
Asylum Code: LV (55) printed onto his right cheek.

Weapons: Piper is the primary weapon of Alistair, and is a pink umbrella the same shade as his suit with a black metal shaft with a cream ivory handle. It is lightweight and almost indestructible, and Alistair can wield is as deftly as a swordsman would his blade. The tip is razor sharp, making it a suitable thrusting weapon, and when opened it serves as a remarkably good shield, especially against alchemy (and rain, funnily enough). Looking otherwise like an umbrella it is exceptionally easy to keep hidden, and Alistair will often use it like a cane to support his weight as he walks.

Alchemy specialisation: Threads of Fate. Alchemy links more things together in the real world than most know, and while deft hands can manipulate those strings, it takes a keen mind can see how the pull of one string might tug at another. Alistair excels at using alchemy to sense these subtle changes and react accordingly. While this gives the illusion of of precognitive abilities, it merely enhances Alistair's reaction speed to a superhuman level.

Appearance: Tall and lanky, Alistair stands over six feet tall and is so out of proportion that he may as well be a cartoon. His limbs are long and thin with bony joints that seem to be in all the wrong places, yet he manages to command a surprising degree of grace over his clumsy frame and is more agile than he appears. His skin is pale helps to define his angular features, and a pair of grey, silvery eyes peer out from behind the light blonde locks that spill from the top of his head, which Alistair has long since stopped trying to control. His jawline is, usually, kept closely shaven.

The styles of a gentleman gone mad, Alistair is no stranger to standing out in the crowd. His attire consists of a three piece suit, although not in the blacks or browns of common businessmen. Oh no. While his dress shirt may be a pristine white and his tie may be a simple red, his blazer, waistcoat and trousers are a striking pastel pink. His shoes and leather belt are a dark black, rather unremarkable in a sense although the outsoles of his shoes matches the pink of his suit. He has a small pocket square in is blazer in the same red as his tie.

Personality: Alisair takes after his father. He was an eccentric man with far more money than sense, and his antics were almost legendary. Alistair has spared no expense copying the man to the letter in his ambitions and habits in his memory. He is a complicated menagerie of spontaneity, ridiculousness, upper class habits and on rare occasions even his intelligence begins to show. Most will learn quickly that the first three are far more prominent features of his. Alistair remains light-hearted and cheerful through the worst of times, rarely ever falling past a state of quiet sardonicism and always keeping up his almost regal sense of charm. It is this flamboyant, larger than life nature that makes him what he truly is. Alistair is a natural born showman, eager to take on the world and give it its most exciting performance yet with nothing more than Piper and Braise by his side and the entire world in his pocket.


Sign-up sheet ~

Name: Vail Veronica Hyson
Title: Sweetheart. Miss Hyde.
Gender: Female.
Age: 27

Position: Asylum
Specialty: Silencer.
Team Title: Pendulum.
Alchemic Style: Motem (primary). Vocem (secondary)
Asylum Code: LX (60) printed onto her left cheek.

Weapons: Henry and Eddie are Vail’s weapons of choice. They are gauntlets made of an alchemically treated metal, forged to be stronger and lighter than titanium, and wrap tightly around Vail’s fists without limiting her freedom of movement. While Vail is naturally quite strong, and her alchemy enhances that further, a system of pistons that fire and propel the gauntlet forward when a punch is thrown means that every punch is lethal. While identical in design, they differ in colour. Henry, the left gauntlet, is royal blue in colour, while Eddie is deep red, although both have their paint chipped, especially along the knuckle.

Alchemy specialisation: Titan’s Might. Specifically in the realms of speed and strength, Vail uses her alchemy to enhance her physical abilities to beyond that of human ability. Her body regenerates at a far more rapid rate and her sense of pain and exhaustion is dulled, allowing her to fight longer and harder, even while sustaining wounds that would kill an ordinary person. Through this, Vail becomes more of a weapon than Henry and Eddie.

Appearance: Vail’s figure is defined by her shapely curves and toned, muscular figure. She is tall, almost as tall as Alistair, and her skin is tan coloured, with a few faint freckles running across her nose, cheeks, shoulders and chest, and plenty of scrapes, cuts, and scars from her rough and tumble approach to fighting. Thick, black hair falls from her head and reaches down to her shoulders, curling gently at the ends, and is dyed with streaks of red, orange, and pink. Her eyes are hazel, decorated with flecks of gold, and her facial features are remarkably soft and subtle, unlike the angular features of her companion.

Preferring the practical over the stylish, Vail’s clothes are rugged and sturdy. She wears thick, black boots on her feet that show their wear, with the rubber soles worn, the steel toe-caps damage, and the shoes laces replaced with brightly coloured, mismatched alternatives, one neon pink and the other white. Black jeans coil around her legs, the cuffs frayed and the knees torn. One particularly large cut along her right thigh has been covered with a large orange bandana. A dark grey tanktop covers her torso, a faded white logo across the chest, and a black leather jacket is worn on top of it.

Personality: Have you ever had an issue you could not solve with brute force? A situation that did not warrant a few punches and an elbow drop? Vail has not, and does not expect she ever will.

Vail is brash and bold. She has a voracious appetite for the unknown, and is always caught up in the moment. She can change from blissful happiness to raw, uncontrollable anger in a moment’s notice, and Vail’s tantrums can often be lethal. If it were not for Alistair’s restraint and her loyalty to him, she might have abandoned AMRO to go rogue long ago. The woman is fierce, quick to anger and difficult to befriend, but she is extremely determined and passionate, which has led Alistair to have a soft spot for her antics, even if her short temper and aggressive attitude can be difficult to control and cope with. She can be best described as unpredictable; a loose cannon that is rarely kept under control.


As a thank you for putting up with my tardiness, enjoy Pendulum's unofficial theme song.
Hidden 9 yrs ago Post by Rtron
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Rtron has played shadow manipulation before so he is aware of the limitations though I have placed a few more. For one you can not travel through your shadows, the ability to spy on a person via his shadow will be limited in range, this range will extend if you are a hunter. Giving sentience to a shadow is difficult and borders on taboo alchemy, its better if you twist this around as "it may be that she gives them sentience or she may have slight schizophrenia." This will also add a sense of curiosity and amusement.


Very well. Spying was never the plan, and shadow teleportation is a bore when you can actually teleport!

Though I am going to PMing both you and @Ryver et Rhine

I'll edit it make it less 'taboo! Kill her!'
Hidden 9 yrs ago Post by Rtron
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As a thank you for putting up with my tardiness, enjoy Pendulum's unofficial theme song.


Grif! You're back! *glomps*

And Vaeve returns!

Hidden 9 yrs ago Post by Grif of Hearts
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Grif! You're back! *glomps*

And Vaeve returns!


Back and better than ever!
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Hidden 9 yrs ago Post by shylarah
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@Grif of Hearts Love the specializations. Man, I know I prefer using characters I am familiar with for an rp like this, but I'm wishing more than ever I'd made new chars because everyone is coming up with clever specializations and I'm just using basic elements. ^.^;;
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