Hidden 9 yrs ago Post by Hael
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So guys we gonna do anything?


I'm waiting for the call.


Same.


It's coming soon, in about 5 and a half hours, as I said yesterday.

I'm getting into the habit of putting this kinda info in the post directly beneath the OP. It should say the exact time of the meeting.
Hidden 9 yrs ago Post by SepticGentleman
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<Snipped quote by Blackmist16>

<Snipped quote by ArenaSnow>

<Snipped quote by SepticGentleman>

It's coming soon, in about 5 and a half hours, as I said yesterday.

I'm getting into the habit of putting this kinda info in the post directly beneath the OP. It should say the exact time of the meeting.


Awesome, 'cause I'm gonna be out for while. Gonna see seafood and eat a movie.
Hidden 9 yrs ago Post by Hael
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Gonna see seafood and eat a movie.


Just make sure it doesn't have Adam Sandler in it; he tastes disgusting.
Hidden 9 yrs ago Post by Hael
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Quick question for everyone:

Do you guys think the RP would be better would some form of elemental magic?
Hidden 9 yrs ago Post by ArenaSnow
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Diversity wise, sure. But it would probably only benefit if someone used it.

If it's going to be used, then sure, have it!
Hidden 9 yrs ago Post by Hael
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Diversity wise, sure. But it would probably only benefit if someone used it.

If it's going to be used, then sure, have it!


That's just the thing, it might be used, but of course I won't tell you how, because I enjoy the ignorance of others.
Hidden 9 yrs ago Post by Queen Tomato
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Quick question for everyone:

Do you guys think the RP would be better would some form of elemental magic?


Leave it as an unspoken irregular type.
Hidden 9 yrs ago Post by thegreenleafe
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@Hael I personally include it as some subset of destruction, due to TES games.
Hidden 9 yrs ago Post by Hael
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@Hael I personally include it as some subset of destruction, due to TES games.


It won't be very combat based, actually. I hate the system of magic used in Elder Scrolls with a passion, although I love the games.
Hidden 9 yrs ago Post by Cyclone
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Quick question for everyone:

Do you guys think the RP would be better would some form of elemental magic?


No. I think it should be split into Destruction magic and an overall broader telekinesis type thing, kind of like the Force.

Beyond that, other types that I think would be cool to have:

-Enhanting and construction of magical artifacts
-Some divine power to contrast Occultism. It needn't just include the stereotypical Light and smiting undead; it'd be cool it they could also have something unique and less clichรฉ like holy incense and smoke magic
-Some form of nature magic/druidism
-Summoning elementals and spirits to host in your own body (temporarily or permanently) to grow more powerful and wise, at the expense of having inner turmoil and a fragmented mind that can take away one's control or sanity if they are unprepared.

That's just off the top of my head. I can also think of a ton of combinations, like Thaumaturgy (Alchemy + Occultism), Illusion (Alteration + Telepathy), etc.
Hidden 9 yrs ago Post by Hael
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@Cyclone
Enchanting already exists and has for some time, but I never put it into a category. Just look at the Prince's bio, his sword is enchanted. It's a basic type of magic that all wizards learn early-on.
Illusion also already exists, as I mentioned that telepaths can force people to hallucinate at will.

I'll consider the other ideas, by which I mean I'll ignore them until you ask again, and then pretend like I was thinking about it the whole time.
But seriously, those are some really good ideas. I hadn't considered the druidism or spirit-hosting.

I had thought up a contrast to Occultism, called spirit-bending, but I decided to discard it at the last minute. It would be used to guide souls to the afterlife, heal, destroy undead, and travel between this world and the next at will. I figured it was too cheesy, though.

I can PM you about this, if you want. But I won't be able to do it for a few hours because my hands are full with creating my character sheet, doing some stuff for two other RPs, and working on the next phase in this RP.
Hidden 9 yrs ago 9 yrs ago Post by Cyclone
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@Hael

The thing is that illusion is sort of split between two categories (Telepaths can make you hallucinate, yet Alterists could physically change the appearance of the item and disguise it as something else, so that you aren't hallucinating at all). I'd also say the traditional Illusion-type powers of invisibility and such fit under Alteration, further meaning that Telepathy isn't just the same thing as illusion magic. So illusion as a combination of the two and a category of its own would be overkill, but pretty powerful.

You mention that enchanting exists and is a basic skill, but I'd argue that it should be something of its own category because it doesn't fall under any others. When I mentioned enchanting I should have been more specific: I was thinking something along the lines of enchanters from Dominions 4, one of my favorite games. They are actually quite powerful even in combat, with the ability to enchant the land itself to make the arrows of friendly archers light up with magical flames and incinerate anything they hit, for example. Or just empower everyone nearby. Really they act as more of a support role, which is why I figure enchanting and construction would be a secondary skill that someone would take rather than their primary/only one.

And I just came up with those ideas because you seemed interested in adding more schools. If you like I could elaborate further on those ideas or help you brainstorm more, but I'm not going to take the initiative or push for any of this to be implemented. I'll be blunt and just say that since I have no intention of making a second character after Crompter, whether or not we add new types of magic doesn't really matter to me.
Hidden 9 yrs ago Post by Hael
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@Hael

The thing is that illusion is sort of split between two categories (Telepaths can make you hallucinate, yet Alterists could physically change the appearance of the item and disguise it as something else, so that you aren't hallucinating at all). I'd also say the traditional Illusion-type powers of invisibility and such fit under Alteration, further meaning that Telepathy isn't just the same thing as illusion magic. So illusion as a combination of the two and a category of its own would be overkill, but pretty powerful.


Siigh. Your missing the point of the categories. Magic in this RP is not actually divided up into types at all, rather the types are just an easy way of organizing them. If you are an alteration wizard and you make yourself invisible, the spell is both alteration and illusion already, therefor to combine it with illusion would do literally nothing.

They are actually quite powerful even in combat, with the ability to enchant the land itself to make the arrows of friendly archers light up with magical flames and incinerate anything they hit, for example. Or just empower everyone nearby.


Any mage of any category can already do that, it is a basic skill, as I keep saying. The categories are only a guide, not rules. Nobody is limited by any of the Magic Schools. It doesn't matter if something fits into a category or not, it can still be done as if it did.
Hidden 9 yrs ago Post by Hael
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If you really need to, just ignore the categories, @Cyclone. They aren't as limiting as you are making them, they are all very vague and interconnected for a reason.
Hidden 9 yrs ago Post by Cyclone
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@Hael

Well I can't argue with you because you're the one that invented the lore and the system. As in for the categories, the OP didn't explain that distinction to me. In my interpretation at least, it also hinted at the opposite by using phrases like "forms of magic". Similarly I didn't realize that the schools were just an outline.

I say this not to be argumentative or even to defend myself (because I very well may have missed some post in the OOC or interest check where you explained that nuance) but because I get the feeling that I might not be the only one who misunderstood what the OP had to say.
Hidden 9 yrs ago Post by Hael
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@Hael

Well I can't argue with you because you're the one that invented the lore and the system. As in for the categories, the OP didn't explain that distinction to me. In my interpretation at least, it also hinted at the opposite by using phrases like "forms of magic". Similarly I didn't realize that the schools were just an outline.

I say this not to be argumentative or even to defend myself (because I very well may have missed some post in the OOC or interest check where you explained that nuance) but because I get the feeling that I might not be the only one who misunderstood what the OP had to say.


I hadn't realized people might not understand.
I'll add a little disclaimer in the OP, if it will help avoid confusions like this.

Although, I have said many times that literally any type of magic you can think of is possible, regardless of the categories.
Hidden 9 yrs ago Post by Hael
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Just so I understand if I've screwed up in my descriptions or not, did anyone else struggle with the same misconception?
Hidden 9 yrs ago Post by Hael
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Also, I just now finally put my character up :D

You'll notice he can magically project himself, but that is never a mentioned skill of Mysticism (low blow alert, @Cyclone )




Also, the next phase of the IC will be up in a few hours. Anything you want to do before then should be done now.
Hidden 9 yrs ago Post by ASAC Schrader
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Name:
Percival Dwallings

Aliases:
Ol' Crazy Barktooth, The Hermit

Gender:
Male

Race:
Human

Appearance:
Percy is a middle-aged male with dirty blonde but slowly greying hair that is
cropped close to his head. He has a medium length, bushy beard extending out
past his ears at its widest points that goes down to the top of his sternum.
Often times his beard has an odd leaf or twig in it from wandering around
surrounding forests. Percival's tanned, weathered face face shows aging
around his soft brown eyes.
He isn't much for a traditional wizard's robe and instead wears a knee length
piece of rough burlap fabric with a hole in the top. His pantless tunic is tied
up with rope at the waist which often allows a good breeze up. On his feet are
hardened leather sandals, the most expensive thing he owns. Tucked into his
belt is a twig from a yew tree.

Backstory:

Mary and Vyall Dwallings were peasant farmers who often took out loans to save
their failing beet farm. For 17 harvests they labored over thier hard won beats
and sold them at the local market hoping to turn a profit that may pay back
some of their debts.
As Mary was nearing the end of child bearing age she was offered a job. She was
sitting at her husband's stand while her husband went to go relieve himself at
a nearby oak tree. Any sale of course would have helped them but no one really
wanted to buy beets, even at their nominal prices because no one likes beets.
Mary was approached by an older man with shocked gray hair wearing once
extravagent robes. Surely he'll buy some beets and not just walk away
She thinks.
"Not much buying today?" asked the gray haired man.
"Not much today, or ever really." Mary bluntly puts their struggles out there.
"Well how does a gold coin sound?" the man eyes up Mary as if she was an animal
in a fair.
"It sounds like our year's salary" laughs Mary.
"Well I'll cut to the chase. You can have coin if you'll sire my seed."
Taken with aghast she twisted her face in disgust. Upon further contemplation
she realized that she'd be helping out her loving husband. She agreed at 3 am
the next day she'll have his child. And so she did. She told her husband that
they were blessed with the fortune of the church. He was suspicious about this
large sum of money coming in but decided to accept it without question.9 months
later she gave birth to a handsome baby boy named Percival after Mary's
favorite grandfather. Vyall was suspicious that his child had blonde hair, yet
his wife and hisself are dark haired. From then on Vyall believed it wasn't his
and harbored slight resentment. Percy cried a lot through his infant years
giving many sleepless nights to his parents. At that time in their lives that
was their only worry. Their beets began to yield a healthy harvest which, along
with the gold, greatly helped pay their debts. Which was probably a shame to a
local pub owner to whom the family owed money to, one more missed payment was a
free beating.
It wasn't long for Percy to start exhibiting signs of magical endowment. At the
was lifting rocks that would be heavy to the average infant, curious Vyall
lifted the rock and it was as light as a feather. Now this could be misconstrued
as just a very light rock so no worries there from anyone. Then one day at the
age of eight Percy was helping with farm work. Hoping to impress his distant
father he unleashed the plow and attempted to pull the plow, now at such a
young age he couldn't control his gifts so the whole plow went floppy. His
father was puzzled yet angry. He wanted his plow back the way it was, yet he
amazed that at the touch of his son the iron resembled rubber. But to the
dismay of Percival his father's amazement wore off and he was beat. With the
idea of suppressing magic in mind Percy tried not to use it fearing a beating
but eventually curiosity won him over and in secret he began manipulation of
an object's make up. This continued for several years until Percival was 17.
His aging father wanted Percival to take control of the farm and had his offer
rejected. Percival wanted to explore the world beyond the Dwallings Beet Farm
and hopefully learn about his gift.
And so with no money or blessings in hand Percival headed east to the seas. To
pay for his fare Percival worked on the Salty Fairy for 2 years. The Salty
Fairy was a passenger ship that ferried people across the seas. Having no
money Percival sheepishly admitted so upon boarding of the ship. He was allowed
to work for his share at first by cleaning up and slowly by helping the other
deck hands. In his first week of preparing to be a deckhand his hands were so
blistered that touching the salty railing of the ship would cause him to jump
back and exclaim loud curses. Which were looked down on in the ship by the
captain; the way he saw it was that this was a passenger ship and they pay for
customer service. Allowed to wrap with bandages Percival went into crew
quarters and sat on his hammock. Running his left hand over his injuries wished
that his blisters could heal faster and form a callous.
Knowing what good wishing did he instead cursed his hand think-shouting Just
heal damn you!
From his left hand sprung a tiny green spark. The spark
branched out as it made contact with the skin. The spark touched the blister
and the skin began to knit it self together. With the contact of the spark to
the skin and his skin coming back together led to another curse coming out of
his mouth from the burning sensation. It was heard on the floor above and a
fellow crew member stomped his foot down and said, "Keep it down, you know how
the cap'n don't like cursin'." Percival said nothing and held his right hand to
his left and thought heal. Again, the green spark branched over his many
blisters, healing up the skin. Clenching his jaw Percy allowed his skin to be
brought back together at the expense of pain. To not arouse suspicion Percival
went and wrapped his hands just so it would look like nothing had happened at
all. From then on Percy would endure the pain caused by the rope burn and
blisters. Whenever he healed himself it was new skin that appeared not callous;
eventually, Percy gave up on healing his hands so they would adapt to the world
they live in. The indentured servitude ended and the greenhorn magician left to
learn as much as he could.
After months of traveling without money, the goodwill of people faded and so he
wandered through the forests hoping to scrounge up some food. In a summer
midday Percival sat on a log, the sun shining brightly into his eyes decided to
retreat into the darker treeline to perhaps eat a mushroom. Without a minute's
notice the mushroom grew as heavy as a stone and he dropped it jumping out of
the way to make sure his feet would remain unharmed.
"I wouldn't eat that if I was you." A mysterious yet aged male voice emanated
out.
"Well I would have liked to until it became heavy, I think this sun is doing me
in." Replied a hungry Percival.
"No son, it is not the sun, I did that." Percy's eyes widened in amazement when
he realized that this random man was like him. A wiry, lean muscled old man
walked out of the shadow wearing a rough looking robe.
"I can do the same thing" says Percy as he manipulates the mushrooms weight to
make it lighter with his thought as he picks it up. This time a blue spark
tingles over the mushroom and Percival picks it up about to eat it.
"No just don't eat that, it's poison, dipshit."
And thus the apprenticeship began when the poison set in and the poorly dressed
man was forced to intervene. He was simply known as the Sage and most knew him
in the local area. He offered wise counsel, settled disputes, and was a healer.
He healed using herbs, poultices, and alteration. From this wise man, or the
Sage as he was known, that Perc learned how to heal with herbs and magic.
Percival trained under this man for 10 years where he helped townsfolk.
After 10 years a 30 year old Percy took his leave and just began his walk
through nature. And so on the way with no money to purchase a night at an inn,
Percival slept in the boughs of trees. While he stayed in trees he took good
care of them as they had taken good care of him. He mended broken
branches and scratches in the bark of the wood, feeling he was doing a little
bit of right in a world so wrong. It was one tree that he stayed in after
healing a wood nymph a single twig fell from the tree. Percy felt that this yew
tree's guardian sent its thanks. The tree is part of the wood nymph and so
removing the twig was painful. Knowing the pain it must have caused the tree,
Percy patted the side of the tree and headed on wards where he felt the road
would take him.
10 years pass and soon Percival finds himself in a familiar
forest.On his path Percival subconciously found his way back to his old
master's tree. His master had altered the tree so that it formed a single room.
It was in this room that a note lay upon a table with a small paper weight.
Pinned to it was a sealed invitation addressed to the Sage, Percy's mentor.
The Note
[i] My student I hope time finds you well. You made a good apprentice, I had a
feeling you'd be when I first saw you. Now let me cut to the chase, there is an
invitation pinned to this letter. It is addressed to me but my old bones are
weary, I'm tired, so I fused with this tree. It's served us well over our
times, and it has served me even longer. It only feels right to help out this
old tree. Now about the letter. It was addressed to me but i feel that you are
younger and better suited to the task ahead. Remember thsoe stories I told you
about Magist Primus? Well as powerful as he is, he vanished and a Prince Seadus
took his place. Read the invitation. Follow it's instructions.
-The Tree formally known as The Sage.[\i]

Weapons: A twig

How did you find out about the tower?:
Percival's old master offered Percy as himself to the tower.

Personality:
Percival is a quiet man talking to himself and nature rather than people. In
his healing profession he is kind he won't over exert himself, the way he
learned is where he uses his magic efficiently. He lives off the land and cares
for nature a great deal. Often times he ponders off in though in the middle of
sentences if he chooses to talk. His mind is like the trees he sees everyday,
strong.

Magic School and Skill:
Percival is trained within the ways of Alteration. After living in the forest
with many obstacles in his way the weight and shape of an object can be changed
with ease from him. To do so he has to lay his left hand on the object and
think hard or speak aloud. An easy way to put it is that Percival is a master
of his craft. His healing skills slightly extend past flesh wounds. Although he
can sort out poison from someone's bloodstream by making the poison heavier so
that it drops to the bottom of the vein and slowly diffuses out is something he has become proficient in.
Hidden 9 yrs ago 9 yrs ago Post by ArenaSnow
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5 runes added, more to be had someday.

How good are the tower's resources regarding Runic magic?
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