1 Guest viewing this page
Hidden 9 yrs ago 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago



"The sleeping agent is wearing off now, so you will be able to hear my voice. Familiarize yourself with the layout of your holding cell: 33 inches long, 90 inches tall, 30 inches deep, made of obsidian black steel. We recommend that you do not attempt to escape, as extreme precautionary measures have been taken to prevent such an act. The claustrophobic nature of the room, coupled with the common anxiety response of not knowing where one is has commonly caused hysterical fits in previous subjects. Therefore we will wait for your adrenaline rush to wane before continuing."

...

"Now continuing. You are one of many random samples of the general population that we have chosen to participate in an experiment. The experiment will consist of several trials of varying nature that you will undertake with a small group of other test subjects. The purpose of this experiment may or may not be revealed to you in time, but suffice to say that we seek to ascertain your definition of the word 'human'.

"You will notice a slim steel band on your left wrist. The origin of its composite metals, though most assuredly foreign to you, is irrelevant. It is impossible to remove in your current state, so we recommend that you conserve your energy. The other subjects that you will soon meet have the same band. Your test group must relinquish one of its collective bands at certain intervals to continue the experiment. The band can only be removed from your body upon death. Therefore one of the subjects that comprise your test group will be required to die before the remainder can move forward.

"Be warned: it is expressly forbidden for any subject to directly kill another subject. Doing so will result in the immediate termination of this experiment as well as all subjects involved. Every trial within this experiment will contain a failure state. These failure states will determine which subject will be terminated.

"Despite your lack of control over the proceedings so far, do not think that your desires are irrelevant. In fact, they are the crux of the experiment. How you interact with your fellow test subjects will assist in determining who among you will survive, and may also influence the nature of certain trials to come. Whether you attempt to befriend, beguile or ignore the other test subjects is your decision. We are confident that your actions will provide us with adequate data regardless.

"The door of your cell will be opened momentarily. You will then enter the connecting room and meet the other test subjects that will participate in the experiment. From there your group will be given further instructions.

"Enjoy yourself."




This RP would consist of characters (normal human beings that one could meet in real life) striving to survive the experiment alluded to above. The trials comprising the experiment will require characters to either work with or trick one another to succeed and continue onward. Some of them may require certain details to be withheld from particular players, so private messages would be utilized in order for the GM to pass along secret information. Therefore, a certain amount of good faith may be required to preserve the integrity of the idea; though precautions will be taken whenever possible, any players involved may have to trust one another that secret information is kept secret.

Character death is mandatory. Which characters live and die will ultimately be decided by the players' actions. It then follows that character development, friendship and suspicion will be essential components of the RP. If a player's character dies, then that player's involvement with the RP will end there. I considered having some sort of second chance clause or allowing such players to create a second character, but I think doing that would undermine the consequences of character death and greatly reduce the desire to keep one's character alive.

This RP would require some amount of commitment from every player for the idea to succeed. I realize that real life always comes first, and that extenuating circumstances may keep someone from being able to contribute for a length of time. Regrettably, it would be very difficult to write around a character's absence if their creator isn't able to post for a long period of time, at least in the middle of a major trial. Therefore I would ask that one not apply unless they are reasonably sure that they would be able to keep up with the topic on a regular basis. Not necessarily every day, but at least often. However, I will definitely look into methods of structuring the RP that would minimize the impact of a missing player.

It should go without saying, but at the end of the day it's just a game. There will be absolutely no quarter given to anyone who gets angry or petulant at another player or myself because their character died. No character is spared the possibility of death, and if another player or players managed to beat your character in a trial that resulted in him/her dying, well, that's just the nature of the beast.

If this RP gets made it will essentially consist of two experiments: the one involving the characters, and another involving the players and myself. I want to see if this idea can work and be sustained by people who are more or less strangers. If you are interested and willing to abide by its (perhaps unorthodox) rules, I would be glad to have you.

Feel absolutely free to ask any questions you have.
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

I should note that certain details such as group size or the frequency of character deaths are currently subject to change. I would certainly appreciate any feedback I can get in regards to these details. Ultimately they may be altered with regards to how many people are willing to participate.
Hidden 9 yrs ago Post by corneredbliss
Raw
Avatar of corneredbliss

corneredbliss

Member Seen 3 yrs ago

Very much interested in this. Keeping an eye on it.
Hidden 9 yrs ago Post by Atrophy
Raw
Avatar of Atrophy

Atrophy Meddlesome Kid

Member Seen 0-24 hrs ago

Likewise. This seems like it could be really fun.
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

Glad to hear it. After receiving some feedback in another thread I'm thinking it might be a good idea to start with a lower number of players than I'd originally planned. Maybe 4 or 5. This is an idea that can run for multiple rounds if there's enough interest, so perhaps starting small would be a good way to go. Roster size isn't set in stone yet, though.

I'm also currently reevaluating the ideas I'd come up with for trials. I've got plenty, but after running through some of them on paper they may need to be tweaked. A few of them ended up being too close to logic puzzles without a lot of room for cooperation or subterfuge. The main goal is to keep as much of the outcome of trials in the players' hands as possible.
Hidden 9 yrs ago Post by corneredbliss
Raw
Avatar of corneredbliss

corneredbliss

Member Seen 3 yrs ago

@Shohmyoh
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

Thank you, feedback is always appreciated. The more I think about it, the more appealing a small group seems. And I agree that unpredictability needs to be taken into account (contradictory as that might sound). That's kinda my biggest concern right now: designing exercises that are open-ended enough to give players some freedom and encourage strategic thinking, but not so much so that things drag on too long or people get deadlocked.

I've been considering adopting a point system for trials that don't end in character death, where characters who accomplish their goal or are more successful or efficient in their attempt are rewarded a higher number of points than those who fared worse. Characters with higher point totals could be given small advantages in later trials. It'd be another way to encourage allying with or siding against other characters, to either team up with the current leader or conspire against them. But that idea is still on the drawing table.
Hidden 9 yrs ago Post by Atrophy
Raw
Avatar of Atrophy

Atrophy Meddlesome Kid

Member Seen 0-24 hrs ago

@ShohmyohMaybe look into some ethics or game theory experiments (e.g. Prisoner's dilemma, Ultimatum game, Trolley problem) for inspiration when it comes to the trials? Like say one of the trials involved playing a version of the Ultimatum game where one person divides 100 points between herself and a partner, but the partner can refuse and both of them get 0 points. Rationally, it wouldn't make sense for the partner to ever refuse because they never really lose anything, but putting a twist on the game (say after a certain amount of rounds between differing groups of partners the individual with the least amount of points dies or whatever) could promote the cooperation or subterfuge you want.
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

I had been looking at some social and ethical experiments to get a better idea on how to structure trials, but I hadn't heard of Ultimatum before. I will take a gander at your suggestions.
Hidden 9 yrs ago 9 yrs ago Post by corneredbliss
Raw
Avatar of corneredbliss

corneredbliss

Member Seen 3 yrs ago

I've been considering adopting a point system for trials that don't end in character death, where characters who accomplish their goal or are more successful or efficient in their attempt are rewarded a higher number of points than those who fared worse. Characters with higher point totals could be given small advantages in later trials. It'd be another way to encourage allying with or siding against other characters, to either team up with the current leader or conspire against them. But that idea is still on the drawing table.


It would sure help make the game more of a roller coaster if players aren't hit with a death after every trial, I think. But a point system like this sounds interesting, I'd be up for playing around with this if you end up choosing to go with it. The "small advantages" bit in particular would be pretty fun if it worked out.

Ah, I can already start imagining what this game is going to be like based on all of that, @Atrophy. Super ready for this game to wreck me (in the best way). Here's to more people hopping on the bandwagon!
Hidden 9 yrs ago Post by Darcs
Raw
Avatar of Darcs

Darcs Madama Witch

Member Seen 4 mos ago

Here's to more people hopping on the bandwagon!

I might be interested in bandwagoning
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

I may not have explained it very well in the OP, but the plan is having lesser trials that don't end in death lead up to bigger ones that do. And it may not always be clear whether a given trial is 'lesser' or not. How characters perform and behave during lesser trials would have an effect on how later trials are done, one way or another.
Hidden 9 yrs ago Post by Silver Carrot
Raw
Avatar of Silver Carrot

Silver Carrot Wow I've been here a while

Member Seen 4 hrs ago

The last time I was on RP guild I only did casual RPs and was scared of advanced. Over a year, a full sized story, and dozens of short stories later, I think I'm up to this.

I'm in.
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

I'm happy to see that people are taking interest. Right now I'm planning to take a few days to do further research, run through the trial ideas on paper to make sure they hold up in practicum, and generally just iron things out. If at least 4 people are willing to participate then I think I should start preparing for the main thread. Right now I'm looking at creating the thread on Sunday the 19th. If that inconveniences any of you, please let me know and I'll accommodate you as best I can.

@Silver Carrot Honestly I haven't done anything in the Advanced section before either. The main reason I put the thread here is because most of the RP will be character-driven. Things like world-building and a dynamic plot are secondary concerns.
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

I would ask that everyone bear in mind that this will be the first time I've attempted something like this. I don't really have the means to do a test run with people I'm familiar with. But I'm willing to put as much time and effort as necessary to to make it work as best I can.
Hidden 9 yrs ago Post by corneredbliss
Raw
Avatar of corneredbliss

corneredbliss

Member Seen 3 yrs ago

That is all we can ask of you, really. I'm sure your cast will be happy to be along for the ride anyway!

And welcome to the Advanced playground, both of you, by the way. I promise we're not that crazy. You guys will be just fine!
Hidden 9 yrs ago Post by Darcs
Raw
Avatar of Darcs

Darcs Madama Witch

Member Seen 4 mos ago

I promise we're not that crazy. You guys will be just fine!
liar

AhahahahahahaHAHAHAHAHAHAHA
1x Laugh Laugh
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

Haha, I'm think I'm up for it, crazy or no.
1x Like Like
Hidden 9 yrs ago Post by Shohmyoh
Raw
OP
Avatar of Shohmyoh

Shohmyoh ^Prozac at work

Member Seen 9 yrs ago

After mulling it over I've decided to cap the number of players at 5 maximum. So if everyone who's shown interest so far is willing to join then we'll have room for one more. Once the thread goes up I'll notify all of you, and I'll save you all a spot in the roster. Though if someone doesn't claim their spot after a few days I'll have to give it to someone else.
Hidden 9 yrs ago Post by corneredbliss
Raw
Avatar of corneredbliss

corneredbliss

Member Seen 3 yrs ago

Sounds good to me. Looking forward to it!
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet