ͼT H E R E C K O N I N Gͽ
For centuries our land has been plagued by an infectious darkness carried by demonic shadows we call, "Cimmerians". No one seems to recall their origin, and all our folklore is written in such ancient texts that even our brightest scholars cannot fully decipher its mysteries. All we know is that war has ravaged Valeriya and will continue on its course unless we do something to extinguish it. That's where the Reckoning comes into play. Everyone knows that on your eighteenth birthday you are required to participate in the ritual. Choose your goblet, draw from the fountain, and wait for water to show you your destiny. You've got four possible outcomes: Mercenary, Harbinger, Practitioner, or Familiar. Not everyone is super thrilled about their outcome, but the Mystics let us make the final call. Go with your recommendation, or choose your own path. Sure Mercenaries do most of the fighting, Harbingers serve as scouts and reconnaissance, Practitioners are the medical geniuses, and Familiars stay behind enemy lines and care for the towns, but there's a place for everyone in this war. It's only together that we will accomplish any victory. Midnight; time for my Reckoning.
-FIRST... this is a ROUGH ROUGH draft of an idea jagajac and I came up with the other night together.
-We would need at least 4 other players to show interest in order to make this happen
-We are open to suggestions/ideas from others
-Of the three main classes, called Estuaries, the Harbinger and Practitioner leaders will be played by jagajac and me
-Once part of an Estuary, you also obtain a "Vein" which is a beast or creature that aids your player in the field
-Relationships will be encouraged... more specifics on this later
-Ummm, there's probably more we should mention, but our brains are fried at the moment
-Ask us questions!