Well I shall go and play my steam games, should anyone want to talk to my peeps they are just sitting there free for interactions. -zooms off to play Holy Potatoes! Its a Weapon Shop!-
@Caits@Zarkun@Expolar Whew, that was one of the most detailed and longest Character Sheets I think I have ever done. Anyway, here they are.
Name: Ferrin Astra
Title: Asura
Age: 27
Race: Human
Gender: Male
Emblem location: The spot where his neck and right shoulder meet, and slightly back. Height: 195.58 cm/6'5" Weight: 105 kg/231 lb (120 kg/264 lb with Prosthetic Arm) eye color: Yellow hair color: Black
Personality: Ferrin is calm and cool, even under pressure. He has a easy-going personality, and he is hard working. Generally speaking he has a good sense of humor, but he also has a mild temper. He can be more than a little arrogant and stubborn, he defiantly doesn't take orders very well. He is a thrill-seeker and has a lust for adventure that is without equal. He loves to live life on the edge, which can result in him diving head-first into ridiculously dangerous situations without a second thought and a smile on his face. His loyalty to his friends is unquestionable, if you are able to win it. He is very easygoing until it becomes time to fight, then his personality shifts and he becomes seemingly emotionless, focused, and merciless. He can be hesitant to commit himself, but once he does, he sees it through to the end never giving his second best.
He has a fondness for alcohol and a near-disturbingly high tolerance for it. He also loves to eat, and loves trying new cuisine whenever he can. He is a decent guitar player. His music can often be heard flowing through the air after meal times.
Magic Level: A
Magic: Aether Magic, various other Caster and Holder types.
Note: His Aether magic is unique, it can be used to attack directly, but its true power lies in fortifying spells. It makes any spell or Magic Tool have more power/greater effect, a faster cast, and makes it harder to block or nullify. Essentially, it doesn't make something new so much as make it more of what it already is. It also gives him the potential to learn almost any magic, excluding other slayers and certain unique magic although he still has to train with it to actually be able to use it. Because of this, He has learned many other spells that he can use. For now, he cannot affect others with his enhancement magic. He can infuse his body or any weapon or armor he is in contact with his Aether magic, which enhances it. He recovers magic very quickly, taking no more than an hour and a half to fully recharge.
Aether Blast: A simple charge then release of magic. It spreads out in a bubble around him. It does not do much damage, but pushes anything caught in it back. Aether Shockwave: He claps then enhances the sound and force, releasing a large powerful shock wave in the direction he is facing. Aether Fullbody: Usually the fist thing he does before a battle. He infuses his whole body with magic, giving him enhanced strength, speed, durability, healing, and senses (sight, smell etc.) Its effects last for an hour. Aether Enhance: He targets one potion of his body or a single object, and greatly enhances it. This could be a weakness. For example, if he were to enhance eyesight, a bright flash could easily blind him. Aether Palm: He infuses his hands with Aether magic and targets nerves and chakra points. Aether Laser: He gathers magic on his finger tips (primarily his forefinger and middle finger) and fires beams of condensed Aether magic. He can sustain it or fire in short bursts. Aether Arena: Similar to Aether Blast, he charges a great deal of magic and realses it in an explosion. This technique leave a residue of Aether energy that empowers any magic in the area. The point of this, is that his opponents wont be used to the increase in their power, causing them to be unable to cast properly, and inaccurate.
Aether absorption: A passive ability that lets him recover magic equal to 10% of the magical energy of any magic cast on him.
He has picked up various other magic from people he has met, including, but not limited to: Fire magic Water magic Lightning magic Ice magic Kinetic Magic Requip
Equipment: Shiden EX: His sword Gauntlet: What he calls his arm. It was built by a master magic tool maker, and infused with magic in every step of it's creation.
History: Ferrin was born into a family of powerful mages. When he was young, he was found to have powerful magic and he was trained from then on by his family. He had a younger brother and sister. They has a good childhood growing up happy and carefree. But one day, a demon attacked, which provoked some wizards to come and try to try to subdue it, turning the town into a battlefield. The battle was barely won and the demon destroyed. But the damage had already been done. During the battle, Ferrin got separated from his family and trapped under some rubble. He felt intense pain on his right arm and then he blacked out. When he came to, he found that while he survived, thanks to the wizards, they were unable to save his arm. He tried to find out what happened to his family, but no matter who he asked or how long he searched, he never found any trace of them.
He was taken in by an old man, named Marco. Marco was a history keeper, and he had a massive library with texts on all subjects, from magic to cooking and everything in between. Marco, himself, had no magic, but he had read may books on the subject, so he (along with those books) taught Ferrin much about magic. Several years passed, and Ferrin learned to use magic to compensate for his missing limb. On his sixteenth birthday, Marco reveled that for the last couple of years he had been searching for a way to replace Ferrin's missing arm. And at long last, his searching paid off. He had found a magic tool engineer, who the skill, and had some plans for a prototype replacement arm that he believed he could use. The engineer, who's name was Piston, had one condition though, Ferrin had to come with him and be come his apprentice so he could provide his own maintenance. Ferrin eagerly accepted.
So, for four years, with the prototype Gauntlet, he leaned from the man about all kinds of magical and normal engineering. During this time, his magic abilities developed quickly. One day, about three years after he started, Ferrin got terrible news. Marco had died. He had passed away in his sleep. Ferrin mourned him for a long time afterward. But life went on and the time came, when the Gauntlet was finished and Ferrin was free to go. Ferrin offered to stay, and carry on the business, but Piston laughed him off and told him in a rough, but not unkind way. "Ha, if I let you stay, you would eat me out of house and home. Your talents would be wasted here. Go to the east and find a Wizard's guild to join, maybe you will find what you are looking for."
Following his advice and tearfully thanking Piston, Ferrin set off to find a guild. After a long journey, he joins a certain guild in a certain place. A then new guild called Fairy Tail. He made his way to a town called Magnolia. While checking out the place, he meets a girl at a fruit stand, and they got to talking. She introduced her self as Mavis. She easily gets him to open up and tell her quite a bit about himself, while revealing next to nothing abut herself. Later, they hang out for awhile and she shows him around. Finally, as it was getting dark and he gallantly (and somewhat embarrassingly) offered to walk her home. She leads him to the guild hall and coaxes him him inside. There, she reintroduces herself as the master of the Fairy Tail guild and offered to make him a guild member. (Yeah he felt stupid.) And from that moment on, he became part of Fairy Tail.
He through himself into guild life with a will, often going on several jobs a day, and in the mornings and evenings, practicing and taking lessons on magic from his guild mates. He also learned swordsmanship and eventually developed his own style with his sword held in his left hand, and his Gauntlet. In this way, seven long and fun years passed, a lot happened, and out of necessity and a desire to get stronger, he weaponized his Gauntlet, using the newly developed gun and cannon technology. One day, however, changed all that. It started normally, incongruously, even. He went through his normal routine, and took a difficult-seeming job with a massive reward. The job request was to recover a powerful and rare lacrima. The catch? It was located in a trap-filled tomb, and guarded by a legion of undead called by the necromancer, who's tomb that was. It seemed a bit shady, but Ferrin was determined to prove his power and do it alone. All went well at first, he met with the proprietor, and the deal was made. The tomb was cracked and with a little brains, power, and a healthy chunk of luck, Ferrin manage to slip past (or survive)the majority of the traps and undead. He got to the room with the odd, and exquisitely carved Lacrima, and emboldened by his success, he walked right up and grabbed the Lacrima. In doing so, he triggered one final trap. As it turns out, that was not the tomb of a necromancer, but a time mage-king, who's subordinate had power over the dead. As soon as he touched the Lacrima, he was sealed in a time rift and suspended in stasis for an uncountable number of years.
He wakes up, Lacrima in hand, present day, with foggy memories and completely disoriented. He wandered for a time, with no idea where or who he was. A week passed and his memories gradually fully returned. Now he was still lost. Fortune smiled on him, however, and he found himself not a few kilometers from Magnolia, now a shade of it's former glory. Once there, he learns about everything he has missed, from talking to various people. Shocked and still disoriented, he sets out to do the one thing still familiar to him.
Join a guild.
Three Strengths: 1)Extremely intelligent 2)Large knowledge of magic, able to identify and analyze magic, then pick the right tool for the job. 3)Fairly easy to get along with. Three Weakness: 1)Hesitant 2)Merciless 3)Horrible Morning Person
Greatest love: Coffee Motivation: To make a living. To learn many kinds of magic. To find out all he can about what he has missed.
Additional Details: -Over time, he has altered his arm into a weapon. It can fire various ammunition, and it is heavily armored. However, if overused it overheats, causing him tremendous pain. -He still has the strange lacrima. He mostly keeps it as a souvenir. Tremendous power resides within...
Name: Valak Solidor Age: 18 Gender: Male Personality: Quiet and monosyllabic, easy to overlook, Valak (or Val for short) is a very mysterious person. Little is known about him, as he does not talk about himself or his past at all. (This may also be because he is slightly shy.) He doesn't show much emotion either. A few things known about his is that he is very smart and observant and he collects magical and unusual weapons.
His day-to day clothing is a long, black coat and a white button-up collard shirt with thin gray vertical stripes, black pants with a belt and a white bandage tied around his left pant leg along with a pair of black boots.
Height: 5'10" Body type: Slender, but muscular Eye color: Grey Hair color: Black
Emblem location: His lower back, right side.
Magic level: A-rank (He has power, but is too inexperienced.)
Type: Holder, Summoner.
Specialization: Requip magic
Esper Summon magic. Espers are powerful beings of unknown origin, there are many kinds out there, some look human, and even have personalities, while others are completely inhuman. The strongest are known as the Thirteen Shadows. Each one is a negative of the Zodiac spirits, and even more powerful. Anyone can summon an Esper, but first they must find them and defeat them in battle, or some of them can be passed down. Once defeated, they become bound to the person who defeated them forever, or until they are beaten again. Such is their curse. Summoning them takes a lot of magic, (the amount varies with the power of the Esper) so summoning one is usually best used as a last resort. That said, they are all incredibly powerful.
Style: Adaptable. Valak knows that the weakness of most Summoner-type magics is the fact that the Summoner is vurnerable and useless without their Summon. So, he is training himself to be better at combat. Physical mutation: None Spells: Esper Summon: Belias, The Gigas, Shadow of Aries.
Equipment: Dark Raven: His Magic Armor Nosferatu: His favorite sword, rumored to be able to steal the life from whoever it cuts and give it to the wielder. Ame-no-Murakumo: A Wind element katana Francisca: An ice axe Gungnir: A powerful spear Altair: An accurate rifle
Title: None
History: No record can be found of him, and no one knows who he is or where he comes from. He does want to join a guild for personal reasons, which is why he is at the Grand Magic Games, where the most powerful guilds gather.
Three Strengths: 1) Easily Adaptable 2) Large reservoir of magic 3) Can work with anybody Three weakness 1) Anti-social 2) Relatively inexperienced 3) Slow Requip
Greatest love: Being left alone with a good book. Motivation: Unknown
Other Information: He requips his armor one piece at a time. He want to find out if a full-body requip is even possible, and if so, if could he learn it. He is a bookworm.