Hidden 9 yrs ago Post by Thang
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Thang

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@Thang@Zaresto
So would it be cheating if I made an Overseer and ok'd my own character? XD


The Overseer would be a pretty important role, and I fear you might fulfil that role sparingly, and only to further your other character's adventures.

Not to sound insulting of course, but not all of us are super Rper's capable of taking on two significant characters, and without knowing you, I'm not sure if you're capable.

Now that did sound insulting, I better change my tune.

There was some interest expressed by another player in taking on the Overseer, but they haven't said much since, so technically the role is still open. If you think you can effectively and dynamically play both characters, then I haven't got much grounds on which to deny you.

I'd still prefer they were separate players, but you're welcome to submit an app for me to mull over.
Hidden 9 yrs ago Post by Dirty Dan
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Dirty Dan boo

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I'm impartial. On one hand, my mind is telling me no, but on the other hand, my body is telling me 'you don't really care you edgy mf'
Hidden 9 yrs ago Post by Kuroneko
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Kuroneko Daughter of Malkav

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@Thang
Oh, you thought I was serious... Eesh, awkward...

Hidden 9 yrs ago Post by Luminosity
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Luminosity Glows in the Dark

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I'm personally not a fan of any character having out of the Vault experience to start the RP. I think it takes a lot away from the scary, unknown nature of the outside if someone is coming and going a lot. Also, I have to assume events will force us outside at some point anyway, and this moment I think would be undermined if someone already has experience to tell us where to go and what to do. I was under the impression we didn't even know where we were in the country.

And lastly, unless we make another scout, that character will probably end up RPing alone most of the time, no? If they spend a lot of time on the surface? Just my thoughts on the matter. There's nothing wrong with the character, but I think it does hurt the RP a little.
Hidden 9 yrs ago Post by Dirty Dan
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^^^ Pretty much sums up my thoughts.
Hidden 9 yrs ago Post by Thang
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The peoples have spoken, @Kuroneko sorry but I'm afraid your character will damage things.

Therefore, I respectfully ask you reroll as an isolationist Vault dweller with a fear of sunlight and a love of claustrophobic metal walls.
Hidden 9 yrs ago Post by Kuroneko
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Kuroneko Daughter of Malkav

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Hidden 9 yrs ago 9 yrs ago Post by Kuroneko
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Kuroneko Daughter of Malkav

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Name: Dr Melissa Lowe
Age: 38
Gender: Female

Appearance:

As much as a love that outfit (especially the bit around the neck) she is obviously wearing a Vault Lab Uniform

Occupation: Head Doctor

Brief Bio: Melissa Lowe has always been a queer one. She never seemed to get along with the other children growing up and prefered to remain in her room "playing doctor" as her parents dismissively called it, though she was in fact dissecting her childhood toys with clinical precision. She grew into a frightfully intelligent young woman and easily decrypted the GOAT, answering in a specific way to ensure she got the job she wanted. She excelled under the tutelage of the previous Head Doctor, quickly overtaking him in medical skill and knowledge, and eventually replaced him.

Personality: Dr Lowe is dangerously charismatic and intelligent, and fascinated with science and medicine. Her primary interest is in genetics and biology and she has turned her own quarters into a personal lab where she runs dozens of small experiments at a time, not necessarily always with the Overseer's permission.

Skills:
  • Science
  • Medicine
  • Speech
Hidden 9 yrs ago 9 yrs ago Post by merrrrideth
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merrrrideth Mad Scientist In-Training

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Name: Jules Beach

Age: 42

Gender: Female

Appearance: Jules has the characteristic orange hair of the Beach family. She stands at 5’10” and has a commanding posture. Her eyes are a light grey, and her skin is pale. Though Jules has entered middle-age, she has kept up with her health and fitness and could still be described as beautiful. She also has a very athletic build.



Occupation: Overseer

Brief Bio: Jules had a normal Vault childhood. Her family was as normal as any other; her mother was a nurse, her father was a guard, and her older brother was just plain annoying. It wasn’t until her G.O.A.T. test that things became more interesting. All signs pointed towards an Overseer in the making, and so Jules began her grooming under the then current Overseer. This training created a void between Jules and her family as she learned things that could not be shared.

At 30, Jules became the new Overseer after the old passed away in an epidemic that swept Vault 72. The very same sickness claimed the lives of her mother, father, brother, and sister-in-law within the span of a week, leaving Jules as the only relative left for her young niece, Zoe. From the chaos of the sudden sickness, Jules emerged as a profound leader. She quickly quelled the sweeping panic, quarantined the sick, and restored order to the vault. The quarantine was helpful in reducing the death toll, and within a month, a cure was found. The vaccine was added to the required list.

Unsure of how to raise a young child while maintaining her duties as the Overseer, Jules passed off most of the responsibilities to a governess. She still felt genuine love and affection for the girl, but often sorely missed the mark in expressing it.

Currently, Jules finds herself with a vault full of peaceful residents.

Personality: Jules tries to be as open and transparent as she can with the vault dwellers, but she also recognizes that she must remain secretive about some things. Growing up in this manner has made her less likely to share things about herself and more invested in listening to and dealing with the troubles of others. She is quick to help someone in need, or at least find the right person for the job. As the Overseer, she is very personable, conversational, and welcoming. Unless, of course, she is the angry Overseer, in which case she is cold and calculating. In either case, Jules is always confident and commanding.

Skills: Speech, Barter, Sneak, Lockpick, Unarmed, Energy Weapons
Hidden 9 yrs ago Post by Thang
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@Kuroneko

@merrrrideth

Accepted, both of you. Nice characters.




Everyone happy to start?
Hidden 9 yrs ago Post by Zaresto
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Zaresto Can't Wake Up

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BTW, does the Vault have a G.E.C.K. or not?
Hidden 9 yrs ago Post by Luminosity
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I'm fine with starting when you're ready. Were you going to make a character yourself? @Thang
Hidden 9 yrs ago Post by Dirty Dan
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I'm up to start.
Hidden 9 yrs ago Post by Kuroneko
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Kuroneko Daughter of Malkav

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BTW, does the Vault have a G.E.C.K. or not?


Control Vaults traditionally have 2 GECKs
Hidden 9 yrs ago Post by merrrrideth
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merrrrideth Mad Scientist In-Training

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Would you believe me if I said we had thirty GECKs? But all but one only have seeds for radishes in them.
Hidden 9 yrs ago Post by Darcs
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Darcs Madama Witch

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A Slice of Life-Fallout RP seem like exactly what I need in my life right now...

I made a weirdo for it! She gets shit for being commie scum and everything!


Hidden 9 yrs ago Post by merrrrideth
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merrrrideth Mad Scientist In-Training

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I made a weirdo for it! She gets shit for being commie scum and everything!


I love your weirdo... Just saying.
Hidden 9 yrs ago Post by Darcs
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Darcs Madama Witch

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@merrrrideth <3, she is a really weird weirdo. As is yours! Whom I also love.

I feel like Jules and Dali would make great frenimies if given the chance (Although that's assuming she's actually accepted)
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Hidden 9 yrs ago Post by Luminosity
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Luminosity Glows in the Dark

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So I guess this is one of those RPs where the GM disappears before it even starts? Had a few of those lately. Frustrating.
Hidden 9 yrs ago Post by merrrrideth
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merrrrideth Mad Scientist In-Training

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We could start a mutiny and go ahead with it anyway? Haha
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