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Significant NPCs will receive character sheets here for convenience when they are encountered or mentioned.
Name:
Age:
Gender:
Appearance:
Clothing/Armor:
Weapons/Belongings:
Personality:
History:
Feel free to amend this format as you see fit to establish your character better.
Age:
Gender:
Appearance:
Clothing/Armor:
Weapons/Belongings:
Personality:
History:
Feel free to amend this format as you see fit to establish your character better.
NPC Booklet:
Significant NPCs will receive character sheets here for convenience when they are encountered or mentioned.
Name: Karcine Maye Beffelet
Age: 22
Gender: Female
Appearance: Karcine stands 170cm (~5'7") tall, with a smallish figure that leaves her with very little presence wherever she may be. For a woman with such a faint appearance, she is deceptively fit. Without much bulk, her body has the tone of a more active and decidedly less pampered individual. Her skin tone is far more typical for an heiress to a wealthy family, and she sports a snowy, pale coloration. The little physical training she has is necessary, as she remains a sensitive body prone to breaks and bruises. She has a youthful face shaped by a frail jaw, with a little red-lipped mouth that tends to smile in a peaceful, relaxed way. Karcine has rosy, full cheeks and a narrow, regal nose. Her eyes are well spaced, large themselves and have a soft sided, round look. They have a certain sleepiness to them that never leaves their green depths, and her perpetually demure expression only adds to the aura of serenity her features carry. Her hair is coarse, giving the impression of fluff and volume despite her attempts to control it. It is an exceedingly light blonde, with whitish tones reminiscent of the snow that covers her homeland and only a faint indication of a pale yellow color. She has long hair, tamed only in the front where she combs her long forelocks to her right. Besides, it flows down over the sides of her head to rest upon her shoulders, and slightly further behind on her back. Owing to its texture, has a considerable wave and cut any shorter would begin to curl.
Clothing: Karcine dresses very simply for her means, though often with great consideration for purpose over any real love for fashion. She wears a comfortable sweater, made thickly out of soft cotton. Its cable knitting traps heat comfortably under its close fit, and blends into the vertical ribbing the holds together its cuffs and hem. It has a long, clinging turtleneck collar that folds over upon itself for a warm, supportive neck. The garment is a pure white in color, a vulnerability that has seen to Karcine owning many iterations of her favored top over the years. She favors a plain, airy fitting skirt cut at knee length. It has a lace frill hem that serves as the skrit's decoration. colored white. The rest of the skirt is black, with a plaid pattern of varying light gray tones woven in. It has a high waist, held in place by a cloth belt within the skirt, that Karcine wears tucked underneath her shirt. On her feet she wears a pair of dressy brown loafers, round toed and shiny. They are long tongued, reaching almost to the ankle, and the ankle itself is held by a decorative strap. By no means durable, the smooth bodied dress shoes comprise the only footwear she possesses. To ward away the cold, she wears an ankle length coat. For an overgarment, it is made very simple, with a trio of buttons towards the top of the wearer's chest to fasten and few defining features. It is akin to a cloak given sleeves, with a high, folded collar and a loose, flowing hem to allow the owner's legs free movement. Its sleeves end in large, buttoned cuffs that hang droopily around Karcine's wrists. The entire thing is colored a passively bluish tone of bottle green.
Weapons/Belongings: Karcine is experienced with a variety of weapons used in hunting, professing an affinity for large knives but no particular talent in any one area. Most of the weapons she has encountered in life have come from her father's collection, and she herself owns very little in general. Specific and exclusive to her use is a hunting knife she favored the use of and has maintained since youth. It is approximately 30cm (~1') in length tip to pommel, with 22cm of that length being its blade. The blade resembles a long kitchen knife, though slightly shorter across the blade. This is because after a short length of thick, full backing for rigidity the spine slims into a blade. The front however, holds a sharpened cutting edge for its entire length, with a slight overhang over the tang. The front gradually curves back towards the point, with the narrowed back edge of the weapon ensuring that the majority of its slender length can easily pierce animal hide. It is guardless, with only a tiny metal hook that covers the top of the wielder's index finger jutting from the front of the grip. The knife has a full tang, appearing on the front and back of the rectangular hilt through a decorative gap in the black wooden exterior. It is a simple weapon, but possesses an air of quality nonetheless. This is for good reason, as it owes its existence to one of Geltreis' finest blacksmiths. It has been the end of many classes of wildlife in its existence, but has allowed nothing to wear upon its pristine surface. It is kept in an equally immaculate leather sheath when not in use, that she is known to keep tied within her coats at times.
Personality: Karcine is a proper lady, or at least, she tries to be. Her dedication is to appearances, because she has always been dissatisfied with her own. She tailors her demeanor to others like a practiced member of the social elite. For that reason, she can come across as a very positive and outgoing individual. Under most circumstances, Karcine legitimately is happy. She makes her family her most public concern, a diligent heiress with seemingly endless concern for the future of the Beffelet name. She has never been quite content with herself, and with her poor self image she feels uncomfortable in the spotlight. She would much rather put the family at large in a position to be appreciated, and maintain her own personal status quo. While attacks on herself pass Karcine by without drawing much of a reaction, she responds decisively and always with refinement to smears against the Beffelets. She meets attention with deflection, always hesitant to accept praise. Friendship and romance don't have much sway over her, she considers either concept attractive but is so acclimated to the atmosphere of high society that her typical encounter with either is only in bouts of pretend. Control brings her the most pleasure in life, and she was only ever able to exert control in two places for most of her youth. Guiding and bolstering the devastated Beffelet reputation was one of them, and the other was during the hunt. Overcoming the wiles of others gives her enjoyment and something to feel proud of. Outside of her two domains, her dissatisfaction with the world begins to take hold, but she does well to keep herself going. As she considers all great ladies, she is a fighter at heart, but she competes only to win.
History: The Beffelet family was one of the great families of the city of Geltries for many years. They came to power with Geltreis' conversion into a trade city, and they themselves came from faraway lands in the west. After quickly adjusting to their new host culture, the Beffelets found themselves to be of considerable wealth. Like many wealthy families at the time, they became engrained in the politics of the city, influencing the government and entangling themselves in conflicts with the other rising merchant powers. At the time, they were merely conflicts on business terms. Geltreis, a secluded city state, always stood at the mercy of its neighbors only by the virtue of its considerable wealth. Despite its highly defensible location, nestled amidst the central mountains and marking one of the only passages across the spine of Estovet, Geltreis was not comfortable standing alone and the Beffelets mirrored that sentiment. While the Beffelets sought refuge in the many shifting alliances of similar small nations to the west, most of the city looked eastward to the expanding nation of Arcartus. The government struck a schism. Many of the other merchant families, like the Beffelets, held ties with the highly independent west, and saw no virtue in dealing with the Arcartis. They were in the minority in the end, shuffled to the back by the people and a few deviant families. Geltreis integrated into the Arcarti system of government, the House of Affairs, and those sent to represent Geltreis were some of the Beffelet's largest rivals in business. The Beffelets fell from power, and fell even further from wealth. While their losses were similar in scale to other families attacked by the new administration, their fall was considerable more graceful. Rather than incite further conflict the Beffelets merely backed away from their business ventures and surrendered to garner what mercy they could. The heads of the family would prove to be correct in doing so, because the Beffelets remained accepted in society and did not suffer the continued abuse that many others chose out of pride. Karcine was born to a slowly disintegrating Beffelet family, still participant in the festivities and gatherings of Geltreis' elite, but no longer the power of local mercantilism they once were. Her father, Anastas Beffelet, taught her to hunt and care for herself. He told her, and all of his children, that they must always be able to care for themselves before caring for business or politics. Karcine grew up shamed for her name, but never turned her back on it. As she grew, she gained the opportunity to enter the social whirlwind her family and many others suffered in, and found herself thriving amidst her heiress contemporaries as a chillingly capable young woman. She could do little else in society besides care for her name by acting as an ideal lady, but her hand was felt at the dinner table in the spoils of her hunting habit and in the ledger when she turned her interest towards assisting in the affairs of the few merchants who still came to Geltreis on the credit of the Beffelet name, often in back rooms and under blackout curtains. When she finally came of age, her father succumbed to illness. The Beffelets, a once prominent name both under and above legal ground, nearly vanished in a night. Her relatives were strangers to her by that point, people who had either abandoned the struggle altogether or become too engrossed in it and thus indistinguishable from common thugs. The people who inhabited Beffelet manor became foreigners to her as she set her sights on what she calls her duty. Like most people in Geltreis, she saw the Arcarti presence in her city as less of a blessing and more of a curse, but unlike most, she sees perfectly suitable sport in reclaiming the status of her family and spurring Geltreis to reassert its independence.
Age: 22
Gender: Female
Appearance: Karcine stands 170cm (~5'7") tall, with a smallish figure that leaves her with very little presence wherever she may be. For a woman with such a faint appearance, she is deceptively fit. Without much bulk, her body has the tone of a more active and decidedly less pampered individual. Her skin tone is far more typical for an heiress to a wealthy family, and she sports a snowy, pale coloration. The little physical training she has is necessary, as she remains a sensitive body prone to breaks and bruises. She has a youthful face shaped by a frail jaw, with a little red-lipped mouth that tends to smile in a peaceful, relaxed way. Karcine has rosy, full cheeks and a narrow, regal nose. Her eyes are well spaced, large themselves and have a soft sided, round look. They have a certain sleepiness to them that never leaves their green depths, and her perpetually demure expression only adds to the aura of serenity her features carry. Her hair is coarse, giving the impression of fluff and volume despite her attempts to control it. It is an exceedingly light blonde, with whitish tones reminiscent of the snow that covers her homeland and only a faint indication of a pale yellow color. She has long hair, tamed only in the front where she combs her long forelocks to her right. Besides, it flows down over the sides of her head to rest upon her shoulders, and slightly further behind on her back. Owing to its texture, has a considerable wave and cut any shorter would begin to curl.
Clothing: Karcine dresses very simply for her means, though often with great consideration for purpose over any real love for fashion. She wears a comfortable sweater, made thickly out of soft cotton. Its cable knitting traps heat comfortably under its close fit, and blends into the vertical ribbing the holds together its cuffs and hem. It has a long, clinging turtleneck collar that folds over upon itself for a warm, supportive neck. The garment is a pure white in color, a vulnerability that has seen to Karcine owning many iterations of her favored top over the years. She favors a plain, airy fitting skirt cut at knee length. It has a lace frill hem that serves as the skrit's decoration. colored white. The rest of the skirt is black, with a plaid pattern of varying light gray tones woven in. It has a high waist, held in place by a cloth belt within the skirt, that Karcine wears tucked underneath her shirt. On her feet she wears a pair of dressy brown loafers, round toed and shiny. They are long tongued, reaching almost to the ankle, and the ankle itself is held by a decorative strap. By no means durable, the smooth bodied dress shoes comprise the only footwear she possesses. To ward away the cold, she wears an ankle length coat. For an overgarment, it is made very simple, with a trio of buttons towards the top of the wearer's chest to fasten and few defining features. It is akin to a cloak given sleeves, with a high, folded collar and a loose, flowing hem to allow the owner's legs free movement. Its sleeves end in large, buttoned cuffs that hang droopily around Karcine's wrists. The entire thing is colored a passively bluish tone of bottle green.
Weapons/Belongings: Karcine is experienced with a variety of weapons used in hunting, professing an affinity for large knives but no particular talent in any one area. Most of the weapons she has encountered in life have come from her father's collection, and she herself owns very little in general. Specific and exclusive to her use is a hunting knife she favored the use of and has maintained since youth. It is approximately 30cm (~1') in length tip to pommel, with 22cm of that length being its blade. The blade resembles a long kitchen knife, though slightly shorter across the blade. This is because after a short length of thick, full backing for rigidity the spine slims into a blade. The front however, holds a sharpened cutting edge for its entire length, with a slight overhang over the tang. The front gradually curves back towards the point, with the narrowed back edge of the weapon ensuring that the majority of its slender length can easily pierce animal hide. It is guardless, with only a tiny metal hook that covers the top of the wielder's index finger jutting from the front of the grip. The knife has a full tang, appearing on the front and back of the rectangular hilt through a decorative gap in the black wooden exterior. It is a simple weapon, but possesses an air of quality nonetheless. This is for good reason, as it owes its existence to one of Geltreis' finest blacksmiths. It has been the end of many classes of wildlife in its existence, but has allowed nothing to wear upon its pristine surface. It is kept in an equally immaculate leather sheath when not in use, that she is known to keep tied within her coats at times.
Personality: Karcine is a proper lady, or at least, she tries to be. Her dedication is to appearances, because she has always been dissatisfied with her own. She tailors her demeanor to others like a practiced member of the social elite. For that reason, she can come across as a very positive and outgoing individual. Under most circumstances, Karcine legitimately is happy. She makes her family her most public concern, a diligent heiress with seemingly endless concern for the future of the Beffelet name. She has never been quite content with herself, and with her poor self image she feels uncomfortable in the spotlight. She would much rather put the family at large in a position to be appreciated, and maintain her own personal status quo. While attacks on herself pass Karcine by without drawing much of a reaction, she responds decisively and always with refinement to smears against the Beffelets. She meets attention with deflection, always hesitant to accept praise. Friendship and romance don't have much sway over her, she considers either concept attractive but is so acclimated to the atmosphere of high society that her typical encounter with either is only in bouts of pretend. Control brings her the most pleasure in life, and she was only ever able to exert control in two places for most of her youth. Guiding and bolstering the devastated Beffelet reputation was one of them, and the other was during the hunt. Overcoming the wiles of others gives her enjoyment and something to feel proud of. Outside of her two domains, her dissatisfaction with the world begins to take hold, but she does well to keep herself going. As she considers all great ladies, she is a fighter at heart, but she competes only to win.
History: The Beffelet family was one of the great families of the city of Geltries for many years. They came to power with Geltreis' conversion into a trade city, and they themselves came from faraway lands in the west. After quickly adjusting to their new host culture, the Beffelets found themselves to be of considerable wealth. Like many wealthy families at the time, they became engrained in the politics of the city, influencing the government and entangling themselves in conflicts with the other rising merchant powers. At the time, they were merely conflicts on business terms. Geltreis, a secluded city state, always stood at the mercy of its neighbors only by the virtue of its considerable wealth. Despite its highly defensible location, nestled amidst the central mountains and marking one of the only passages across the spine of Estovet, Geltreis was not comfortable standing alone and the Beffelets mirrored that sentiment. While the Beffelets sought refuge in the many shifting alliances of similar small nations to the west, most of the city looked eastward to the expanding nation of Arcartus. The government struck a schism. Many of the other merchant families, like the Beffelets, held ties with the highly independent west, and saw no virtue in dealing with the Arcartis. They were in the minority in the end, shuffled to the back by the people and a few deviant families. Geltreis integrated into the Arcarti system of government, the House of Affairs, and those sent to represent Geltreis were some of the Beffelet's largest rivals in business. The Beffelets fell from power, and fell even further from wealth. While their losses were similar in scale to other families attacked by the new administration, their fall was considerable more graceful. Rather than incite further conflict the Beffelets merely backed away from their business ventures and surrendered to garner what mercy they could. The heads of the family would prove to be correct in doing so, because the Beffelets remained accepted in society and did not suffer the continued abuse that many others chose out of pride. Karcine was born to a slowly disintegrating Beffelet family, still participant in the festivities and gatherings of Geltreis' elite, but no longer the power of local mercantilism they once were. Her father, Anastas Beffelet, taught her to hunt and care for herself. He told her, and all of his children, that they must always be able to care for themselves before caring for business or politics. Karcine grew up shamed for her name, but never turned her back on it. As she grew, she gained the opportunity to enter the social whirlwind her family and many others suffered in, and found herself thriving amidst her heiress contemporaries as a chillingly capable young woman. She could do little else in society besides care for her name by acting as an ideal lady, but her hand was felt at the dinner table in the spoils of her hunting habit and in the ledger when she turned her interest towards assisting in the affairs of the few merchants who still came to Geltreis on the credit of the Beffelet name, often in back rooms and under blackout curtains. When she finally came of age, her father succumbed to illness. The Beffelets, a once prominent name both under and above legal ground, nearly vanished in a night. Her relatives were strangers to her by that point, people who had either abandoned the struggle altogether or become too engrossed in it and thus indistinguishable from common thugs. The people who inhabited Beffelet manor became foreigners to her as she set her sights on what she calls her duty. Like most people in Geltreis, she saw the Arcarti presence in her city as less of a blessing and more of a curse, but unlike most, she sees perfectly suitable sport in reclaiming the status of her family and spurring Geltreis to reassert its independence.
Name: Henry Carson Rosier
Age: 34
Gender: Male
Appearance: At an imposing 187cm (6'2"~), Rosier is a foreboding presence wherever he plants himself. A man of wide shoulders, he has the lean musculature of a warrior to go along with a fitness forged during a youth working the land and maintained since. His skin is pale, with warm undertones and a propensity for flushing. Nonetheless, it has a rough, strong texture and he has a number of callous spots upon his hands and feet. A single scar marks his otherwise clear skin, a long jagged carving across his left shoulder that proceeds most of the way down his chest and over his heart. He has boyish features, possessing the average looks of the stereotypical country youth. With a thick jaw and a broad chin, he still has an air of sturdiness about him. Henry has a small nose, his most fragile looking feature by far, that spaces his eyes with its modest length. His eyes are olive green, a standout color for eyes that utterly lack expression. Not quite dead, the expression upon his eyes is invariably flat and unresponsive. His hair is fine and silky, with a luxurious texture wasted on the man. He has let it grow to a moderate length, covering most of his forehead in uneven locks and letting it hang freely down to the nape of his neck. Is it is a maple brown color, with a very clear tinge of red that has often driven comparisons to the color of mocaccino. For the most part, his hair is straight, owing to its texture. It refuses to take shape, which is why Rosier tends to grow it out.
Clothing: Henry's attire is gathered from his travels, but his style tends to remain centered around simple, single colored garments. His shirt is a deep blue color, a vibrant tone that holds well on soft, shiny fabric. It has short, wide sleeves that hang loosely around his elbows. A slightly darker band of blue marks the end of each sleeve, but they lack a distinct cuff. Its collar has the same breezy fit, folding droopily around a large neck hole. The hem of the shirt trails past his waist, and it is never seen tucked in. His pants are woven from a tough, durable canvas dyed charcoal black. They fit snugly, belted above his hips with a knotted leather strap. His pants were apparently made for soldiering or working in mind, as they feature wide openings for booted feet. Other than that, they are pocketless and without embellishments, as they were appropriated from a uniform that placed utility elsewhere. No matter what attire he's wearing, over it is always his coat. Rosier's coat is made out of tough, waterproofed fabric. It extends to his knees, with a hem trimmed in leather. For cuffs, its sleeves are belted at the wrist, holding them secure to the wearer. They are also trimmed with a thin strip of mostly decorative leather. It is double breasted, sealed by four pairs of small, blackened buttons up its front. Its notched lapel leads into a high, stiff collar that holds out the wind. Carrying Henry wherever he goes are a pair of brown leather boots. The subtle floral pattern dented into their surfaces has become invisible under years of dust and scuffmarks, and they've become a mixture of softened by abuse and hardened by age as one moves along the cured leather panels. Only the laces are new, replaced as a necessity at some point, they hold together the fronts of each boot with an ornate lacing pattern.
Weapons/Belongings: Henry's only weapon is a curved broadsword of elegant, but unfinished construction. From end to end, it is 76cm (~2'6") long, with a 60cm blade. It is made from a peculiar and beautiful mix of folded bronzes, with a wavy gradient of dark and light tones along its blade. The complicated technique, very nearly wasted on an outdated material, produced a weapon that holds its edge well and boasts a blend of hardness and flexibility along locations where the smith has spread the various types of bronze. It is single edged, with a sturdy back that adds a large amount of weight to the weapon. For being a curved sword, its actual curve is very slight and begins only 3/4ths down the length of the weapon, with the front edge gracefully arching back to meet the spine. The spine of the weapon also curves, more severely and closer to the hilt than the cutting edge. After broadening the blade enough to add heft to its tip, the spine straightens again and races straight to the point. It has no guard, as the elegant blade gives way to a neglected hilt. A strip of metal, once intended to run through a far more decorative hilt is all that remains, and it is wrapped in cord for the sake of the user's hands. Despite its unwieldy nature, Henry manages with the weapon out of sheer familiarity. Owing to the fact that it was never finished, his sword lacks a scabbard, and he opts to carry it in a rectangular case of mahogany colored leather covering a frame of lightweight wood. It small and oblong shape sets it apart quite distinctly from an average suitcase, but it was not intended to conceal the nature of its contents. The case is held closed by one turning lock undenearth it's carrying handle and two leather belts at either end of its length. The interior has little space, used only for silk pillows indented with the form of their precious cargo. He carries the case either by hand or slung over his shoulder by a length of fine cord tied around the carrying handle.
Personality: Henry comes across cold. For the most part, he actually is. A life of soldiering has left him with few questions or aspirations to spend his time chasing. He has always been able to solve his problems with the calculated application of violence and faith in leadership: there was little else for a mercenary of his caliber. In conversation, he is polite but unexpressive, shying away from topics that have little to do with his objective. No matter the situation, he sees himself as a warrior first, and is dedicated to his choice in lifestyle. Not quite a poet, Henry's sole interest is in the philosophy of his occupation. He cares little for conventional morality, replacing notions of right and wrong with zeal for his art and a firm belief that a soldier is always justified in following orders. His takes the greatest pride in his ability as a warrior, but even questions of his prowess barely elicit a reaction from the man, though his calm comes less from steel nerves and more from desensitization. His anger is constant and dull, directed inwards and harnessed to drive him forwards rather than allowed to bloom into unseemly outbursts. Despite his stable, serene reactions to just about everything he has a definite taste in people and avoids the company of people he finds unsavory. Fellow artists, fighters sworn to the perfection of their form and soldiers devoted to their trade are the people he has always called allies, and over the years he has developed a genuine affinity for the like-minded. Those he views as 'dirty,' sellswords and vultures in business for what he considers wrong reasons, are the few he possesses open disdain for. Henry considers them eyesores undermining the image of dignified warfare, responsible for the atrocities often considered one and the same with large scale conflict.
History: Henry is native to Arcartus, but besides being born on the east coast he has little history with it. Before he was even a child his family had crossed the mountains into the myriad kingdoms of the Northwest. He never learned why, as he was seperated from his parents while he was still very young. His own suspicion is that they were fleeing some form of debt, as there was little else that could rationalize their constant movement and eventual decision to entrust their own child to fate. Henry was tossed around the underbelly of the small nation of Tressel, living only at the mercy of others. Like many of the northwestern states, it was an ancient monarchy locked in a perpetual, slowly boiling struggle with its neighbors for title and land. Without peers and without any real understanding of the world, he considered his own existence fruitless but continued to struggle mostly out of spite for his crooked situation. A strong willed youth drifting between odd jobs, it didn't take long for him to be drafted into the nation's petty conflicts. He adopted the name Rosier upon entering the military of Tressel, and with a clear cut purpose in front of him for the first time, found a perspective for his life. He had always bloomed where others withered, and the battlefield was no exception for the young man. Fighting was his substitute for expression, and he found the notion of competition incredibly rewarding after having been eluded by satisfaction for his whole life. As he matured, he began to take pride in more than just beating down whatever his lord pointed him at, he had a skill to perfect and the egotistical rumblings for material wealth that the northwestern kings sponsored was not the place for someone like him. Withdrawing honorably from years of service as a man at arms, he travelled to Estovet's south immediately and took up the mantle of a soldier of fortune within the continent's bustling trade states. He left Estovet for quite some time, always returning when his job was done and his post no longer engaged him. Despite his many years of continuous success, he never met with any significant fame or fortune, which was all well by him. With the rumors of unrest and the involvement of many well aged and esteemed families in both scandal and ruin, Rosier found himself hunkering through the cold at Geltreis, a place bearing all the factors needed to transform into a soldier's paradise with just the right amount of persuasion. He sought a soldier's employment, and found it with the city guard. In his short tenure he has developed a modest reputation as a leader of men, and allegedly a healthy relationship with the Tolbert family.
Age: 34
Gender: Male
Appearance: At an imposing 187cm (6'2"~), Rosier is a foreboding presence wherever he plants himself. A man of wide shoulders, he has the lean musculature of a warrior to go along with a fitness forged during a youth working the land and maintained since. His skin is pale, with warm undertones and a propensity for flushing. Nonetheless, it has a rough, strong texture and he has a number of callous spots upon his hands and feet. A single scar marks his otherwise clear skin, a long jagged carving across his left shoulder that proceeds most of the way down his chest and over his heart. He has boyish features, possessing the average looks of the stereotypical country youth. With a thick jaw and a broad chin, he still has an air of sturdiness about him. Henry has a small nose, his most fragile looking feature by far, that spaces his eyes with its modest length. His eyes are olive green, a standout color for eyes that utterly lack expression. Not quite dead, the expression upon his eyes is invariably flat and unresponsive. His hair is fine and silky, with a luxurious texture wasted on the man. He has let it grow to a moderate length, covering most of his forehead in uneven locks and letting it hang freely down to the nape of his neck. Is it is a maple brown color, with a very clear tinge of red that has often driven comparisons to the color of mocaccino. For the most part, his hair is straight, owing to its texture. It refuses to take shape, which is why Rosier tends to grow it out.
Clothing: Henry's attire is gathered from his travels, but his style tends to remain centered around simple, single colored garments. His shirt is a deep blue color, a vibrant tone that holds well on soft, shiny fabric. It has short, wide sleeves that hang loosely around his elbows. A slightly darker band of blue marks the end of each sleeve, but they lack a distinct cuff. Its collar has the same breezy fit, folding droopily around a large neck hole. The hem of the shirt trails past his waist, and it is never seen tucked in. His pants are woven from a tough, durable canvas dyed charcoal black. They fit snugly, belted above his hips with a knotted leather strap. His pants were apparently made for soldiering or working in mind, as they feature wide openings for booted feet. Other than that, they are pocketless and without embellishments, as they were appropriated from a uniform that placed utility elsewhere. No matter what attire he's wearing, over it is always his coat. Rosier's coat is made out of tough, waterproofed fabric. It extends to his knees, with a hem trimmed in leather. For cuffs, its sleeves are belted at the wrist, holding them secure to the wearer. They are also trimmed with a thin strip of mostly decorative leather. It is double breasted, sealed by four pairs of small, blackened buttons up its front. Its notched lapel leads into a high, stiff collar that holds out the wind. Carrying Henry wherever he goes are a pair of brown leather boots. The subtle floral pattern dented into their surfaces has become invisible under years of dust and scuffmarks, and they've become a mixture of softened by abuse and hardened by age as one moves along the cured leather panels. Only the laces are new, replaced as a necessity at some point, they hold together the fronts of each boot with an ornate lacing pattern.
Weapons/Belongings: Henry's only weapon is a curved broadsword of elegant, but unfinished construction. From end to end, it is 76cm (~2'6") long, with a 60cm blade. It is made from a peculiar and beautiful mix of folded bronzes, with a wavy gradient of dark and light tones along its blade. The complicated technique, very nearly wasted on an outdated material, produced a weapon that holds its edge well and boasts a blend of hardness and flexibility along locations where the smith has spread the various types of bronze. It is single edged, with a sturdy back that adds a large amount of weight to the weapon. For being a curved sword, its actual curve is very slight and begins only 3/4ths down the length of the weapon, with the front edge gracefully arching back to meet the spine. The spine of the weapon also curves, more severely and closer to the hilt than the cutting edge. After broadening the blade enough to add heft to its tip, the spine straightens again and races straight to the point. It has no guard, as the elegant blade gives way to a neglected hilt. A strip of metal, once intended to run through a far more decorative hilt is all that remains, and it is wrapped in cord for the sake of the user's hands. Despite its unwieldy nature, Henry manages with the weapon out of sheer familiarity. Owing to the fact that it was never finished, his sword lacks a scabbard, and he opts to carry it in a rectangular case of mahogany colored leather covering a frame of lightweight wood. It small and oblong shape sets it apart quite distinctly from an average suitcase, but it was not intended to conceal the nature of its contents. The case is held closed by one turning lock undenearth it's carrying handle and two leather belts at either end of its length. The interior has little space, used only for silk pillows indented with the form of their precious cargo. He carries the case either by hand or slung over his shoulder by a length of fine cord tied around the carrying handle.
Personality: Henry comes across cold. For the most part, he actually is. A life of soldiering has left him with few questions or aspirations to spend his time chasing. He has always been able to solve his problems with the calculated application of violence and faith in leadership: there was little else for a mercenary of his caliber. In conversation, he is polite but unexpressive, shying away from topics that have little to do with his objective. No matter the situation, he sees himself as a warrior first, and is dedicated to his choice in lifestyle. Not quite a poet, Henry's sole interest is in the philosophy of his occupation. He cares little for conventional morality, replacing notions of right and wrong with zeal for his art and a firm belief that a soldier is always justified in following orders. His takes the greatest pride in his ability as a warrior, but even questions of his prowess barely elicit a reaction from the man, though his calm comes less from steel nerves and more from desensitization. His anger is constant and dull, directed inwards and harnessed to drive him forwards rather than allowed to bloom into unseemly outbursts. Despite his stable, serene reactions to just about everything he has a definite taste in people and avoids the company of people he finds unsavory. Fellow artists, fighters sworn to the perfection of their form and soldiers devoted to their trade are the people he has always called allies, and over the years he has developed a genuine affinity for the like-minded. Those he views as 'dirty,' sellswords and vultures in business for what he considers wrong reasons, are the few he possesses open disdain for. Henry considers them eyesores undermining the image of dignified warfare, responsible for the atrocities often considered one and the same with large scale conflict.
History: Henry is native to Arcartus, but besides being born on the east coast he has little history with it. Before he was even a child his family had crossed the mountains into the myriad kingdoms of the Northwest. He never learned why, as he was seperated from his parents while he was still very young. His own suspicion is that they were fleeing some form of debt, as there was little else that could rationalize their constant movement and eventual decision to entrust their own child to fate. Henry was tossed around the underbelly of the small nation of Tressel, living only at the mercy of others. Like many of the northwestern states, it was an ancient monarchy locked in a perpetual, slowly boiling struggle with its neighbors for title and land. Without peers and without any real understanding of the world, he considered his own existence fruitless but continued to struggle mostly out of spite for his crooked situation. A strong willed youth drifting between odd jobs, it didn't take long for him to be drafted into the nation's petty conflicts. He adopted the name Rosier upon entering the military of Tressel, and with a clear cut purpose in front of him for the first time, found a perspective for his life. He had always bloomed where others withered, and the battlefield was no exception for the young man. Fighting was his substitute for expression, and he found the notion of competition incredibly rewarding after having been eluded by satisfaction for his whole life. As he matured, he began to take pride in more than just beating down whatever his lord pointed him at, he had a skill to perfect and the egotistical rumblings for material wealth that the northwestern kings sponsored was not the place for someone like him. Withdrawing honorably from years of service as a man at arms, he travelled to Estovet's south immediately and took up the mantle of a soldier of fortune within the continent's bustling trade states. He left Estovet for quite some time, always returning when his job was done and his post no longer engaged him. Despite his many years of continuous success, he never met with any significant fame or fortune, which was all well by him. With the rumors of unrest and the involvement of many well aged and esteemed families in both scandal and ruin, Rosier found himself hunkering through the cold at Geltreis, a place bearing all the factors needed to transform into a soldier's paradise with just the right amount of persuasion. He sought a soldier's employment, and found it with the city guard. In his short tenure he has developed a modest reputation as a leader of men, and allegedly a healthy relationship with the Tolbert family.