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Hidden 9 yrs ago Post by Cerberus0807
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I'm asking a bazillion question but reaction commands? just wondering beacuse if an OK see a chance for reaction boost
Hidden 9 yrs ago Post by SiliconColt
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Synthesis.

You can obtain a recipe then find ingredients to create items. Items serve just a few purposes but i know everyone is excited to work toward the Ultima. However, there can only be 1 ultima at a time. It will look difference depending on who's using it but you can be sure it's not to be ignored.

You're first thre free recipes are: Potion, Chain, and Bracelet.

Currently everyone has 3 item slots that are all a mix of item, accessory, and armor slots. What's important is that you consider the utility of your things and the number of slots you have.

Items are like techniques, but activating once.

Accessories and Armor are like Passives.

A few rare items will act like Limits and Autos.

Uh anyway the recipes.

Potion: any shard + 1 MP point. Simple and effective. A potion heals a small portion of your health.
Chain: any stone + 1 MP point. Simple and small. A chain that enhances your defense through a charm.
Bracelet: any gem + 1 MP point. Simple and empty. A bracelet that allows a for resistance toward 1 element provide you place a material inside the slot.

As you can see this is an extremely simple synthesis method. You also pay in MP points. Each character is capable of spending 1 MP point per synthesis also only 1 MP point per day. You can find new recipes or experiment with materials and MP points if you'd like. However, I don't recommend using the wiki. As an anti-"cheat the gm cause info is wide spread" if you don't know a recipe in character but its something from the games then you may discover it doesn't work the same way or is much weaker. In many cases you won't have enough MP points to cover the cost of synthesis.

Also I will be using KH2 materials. Their drop rates are similar to those of the enemies of KH2 but I'll be adding much more cause it's not that easy to obtain many materials when you're in a forum RP.

Lucky Lucky will have a standard effect which I'll define now.

Lucky Lucky: Passive. Luck is increased for the drop rates of certain materials. From 1 to 7 able to affect the party as a whole, increase listed drop rates of materials by 10% per Lucky Lucky passive in the party. This means anything 100% or more will drop. It is possible to obtain more than 1 drop from the same enemy under a certain condition.
That condition is simple, while you have 3 or more Lucky Lucky passives in the party the mechanic for randomized dropping changes. Normally a small die is rolled to determine which item is dropped from an enemy then a percentile is rolled to see if the drop occurs. For each Lucky Lucky Passive after 3, that small die roll is repeated. Therefore the maximum number of items dropped is 4.


Remember Lucky Lucky is a party wide effect. If everyone in the party has 1 Lucky Lucky passive then it's maxed out with no need of anyone taking a second Lucky Lucky Passive. If the party separates then Lucky Lucky will treat the parties as two different entities therefor separate groups need more Lucky Lucky passives.

There's something else I need you to know.

Stats don't exist, so things that increase attributes of a character are not measurable. "Increases speed, Increases Resistance, Increases Defense" don't have a real meaning so that's up to you to write into your character's perception. Over time you'll notice formerly strong enemies are weak, this is due to character growth and your items together. I wont be making a huge distinction between having items and not having them so they aren't going to save you unless they have abilities that matter.
Hidden 9 yrs ago Post by SiliconColt
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Reprogram
Technique - Getting up close and personal with an enemy Heartless, Tera removes her data disk and, instead of flashing it into her Keyblade to attack, holds it over the Heartless instead to access its innate "programming". With a quick edit in its programming, Tera is able to turn a single enemy Heartless to their side for the duration of a fight. Once the fight is over the reprogrammed Heartless spontaneously destroys itself. Note: does not work on bosses.

Is this good?


YES. But I need a condition here that's more than not working on bosses. Because it is written to work on heartless I assume it can only work on them, that counts as a condition but I still need a maximum number that can be affected at a time.

@SiliconColt Lol nah I always do that no clue why also your correct on magnet burst it's a KH2 final mix skill basically in game it's one of Sora's many aerial finishers here he sucks enemies towards him then unleashes a shock wave surprisingly useful in the data vexen fight.

Anyway ok might give lucky lucky beacuse if synthesis I imagine that we can get Ultima from it and maybe some custom keyblades?

also thanks for saying finishers can work beacuse I have alot of Idea's probably gonna go with Explosion or guard break for Fion's ability or maybe vicinity break which again KH2 final mix move which essentially it just means you will release a shock wave attack hitting all nearby enemies if your surrounded.


Sounds good, my synthesis post took somet time to write but even when you ninja'd me i answered a couple questions.

I'm asking a bazillion question but reaction commands? just wondering beacuse if an OK see a chance for reaction boost


Reaction Commands... like pressing triangle? o.o there's no way that I can emulate Reactions in a forum rp. If you can make it work tell me.

Hidden 9 yrs ago Post by DJAtomika
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a single enemy Heartless


@SiliconColt Uh I think you missed this
Hidden 9 yrs ago 9 yrs ago Post by Cerberus0807
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@SiliconColt Ok thats good to know too bad only one Ultima and you said recepies wont neccisarilly work so gathering 7 orichalcum+ wont necessarily mean Ultima being created makes sense also using the materials from final mix or only vanilla KH2 also if final mix ones will that mean we can potentially find the cavern of remembrance and fight the data organization members? since the final mix materials are exclusive to the cavern of rememberance?

I mean like say Fion gets thrown and there's a pillar in they way there's a chance he can grab it to swing around and smash into the enemy.
Hidden 9 yrs ago 9 yrs ago Post by SiliconColt
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If you can find it, I doubt you'll like fighting them. I am brutal with their abilities and can emulate them mercilessly. In the party's current state most of you will die fighting Marluxia, even as a group.

You'll probably want to wait a long time before getting those materials anyway.
Hidden 9 yrs ago Post by SiliconColt
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<Snipped quote>

@SiliconColt Uh I think you missed this


o.o huh i did. You may increase that to 5 if you want.
Hidden 9 yrs ago 9 yrs ago Post by Cerberus0807
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If you can find it, I doubt you'll like fighting them. I am brutal with their abilities and can emulate them mercilessly. In the party's current state most of you will die fighting Marluxia, even as a group.


beacuse he's cheap and uses doom like a dick! without negative combo no combo plus on, and 2 finisher plus he was an asshat

Also yes the materials will be late I went there as a lvl 45 defence sora and still got wrecked I mean i got to the end but had to heal every couple seconds.
Hidden 9 yrs ago Post by DJAtomika
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@SiliconColt I'll have it up to three then. Don't want too many otherwise it'll be hard for me to keep track of everything.

Was originally thinking just the single one so it'd be easier but eh

So where do I put this?
Hidden 9 yrs ago Post by SiliconColt
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<Snipped quote by SiliconColt>

beacuse he's cheap and uses doom like a dick! without negative combo no combo plus on, and 2 finisher plus he was an asshat


I am the type of person who'd use these abilities. Got to remember, honor in battle is a personal choice. It's up to you to fight clean or dirty. It can be quite the experience learning a person through battle.

I think I've been watching toooo much hunter x hunter but it's really funny how people's personalities often correlate to their abilities.

I almost want to run a hunter x hunter rp but i need to watch the rest first. hehe.

uuh but my point was, these characters are already fitting those personality to ability molds. Nero is confident and rash and so is that ability to get his foe's attention.

Tera is analytic and cautious, so she's getting her enemy to battle itself.

While this is a good thing... it can be too much. It keeps your personality a weakness for high level opponents who can expect what you're going to have based off the type of person you are, like reading a book and knowing the genre very well.

uuh here I am on a tangent....

@SiliconColt I'll have it up to three then. Don't want too many otherwise it'll be hard for me to keep track of everything.

Was originally thinking just the single one so it'd be easier but eh

So where do I put this?


3 is good. However this is a Major Milestone, I can accept some strong abilities for now. But if you are content, put it under your skills in the CS. Make sure you put it in a spoiler through. The ability list will grow longer.

Oh that reminds me! Your skills can contribute abilities if you want them to. You'll have to wait until your small milestones in order to turn them into things but they were supposed to give you some ideas in the first place! You shouldn't really waste them on this major milestone but eh xD
Hidden 9 yrs ago Post by DJAtomika
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Admittedly I wish there were a more comprehensive explanation on how we make abilities and skills and such for our characters, cause I'm still kinda confused.
Hidden 9 yrs ago 9 yrs ago Post by Cerberus0807
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also to take a moment from me spamming our GM/DM I'n pretty much asking everyone a question in a sense of goodwill/fun if your character had theme songs what would they be?

I'm mostly being like say a main theme,Battle theme, sad theme?

im just curious beacuse honestly might help us get to know our own characters better get inside their heads what songs would best describe them? This Idea I'm having is literally just something I do to get to know my characters better also honestly I like reading while listening to music so reading someone post with a song that meshes well with them would be cool.

Like here's one if Fion had a theme song I think i'd go with something like this

https://www.youtube.com/watch?v=tIoHmlDuIi8&index=26&list=FLO9-O-EVFBnCDfy2_D2m21Q

kinda fits with his being laid back you know a soft calming song....also if anyone wants feel free to listen to my full playlist assuming that just linked to it you'll find soooo much random ass songs.

Hidden 9 yrs ago Post by SiliconColt
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Here I am talking about terms and conditions when you pointed out something I missed. hehe. You're wonderful at it.

The way I create them is through perspective of a lawyer in a court.

You have to be precise with your words number one, use terms that hold meaning in the court, and explain the terms and conditions clearly.

Although this isn't a court the same principles apply.

With your technique I can clearly see how the process of the technique works as well as its effect and the termination of the effect. The limitations are pointed out and it seems like there will be rarely any questions about how it will work when you actually want to use it.

At the moment I can't see anything wrong with it, which is a good sign, but as the gm i need to see what weaknesses can be exploited from this technique when you do use it... hmm now that I think about it, this technique is risky. You have to get close to heartless. Unless they are especially weak or slow you can be harmed easily. I recommend picking up Stop or asking any ally to restrain the heartless for you. You'll be able to net stronger heartless while avoiding the innate risks of the technique. And if you get any ally to work with you, there might be a keyblade somewhere in that relationship.
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Hidden 9 yrs ago Post by DJAtomika
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Don't worry you can trust me to come up with balanced abilities. I hail from the arena, where everything has to be balanced in some way. ;)
Hidden 9 yrs ago Post by fer1323
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@SiliconColtWhen we talk about the arcs?
Hidden 9 yrs ago Post by SiliconColt
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@SiliconColtWhen we talk about the arcs?


ff13 specifically?

Anytime youwana, just pm me with the overview of the plot, we'll cut it up in KH size pieces then stitch it back together.

If it's done early enough then we may be able to visit it soon.

For now I need all 7 posts in before advancement. I'l take a count when I finish my notes.
Hidden 9 yrs ago Post by SiliconColt
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Don't worry you can trust me to come up with balanced abilities. I hail from the arena, where everything has to be balanced in some way. ;)


o-o cool.

I look forward to what you will do in my arena.
Hidden 9 yrs ago Post by DJAtomika
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Don't tell me it's the Hercules world XD
Hidden 9 yrs ago Post by fer1323
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@SiliconColt I sent you part one of three for Final Fantasy 13 lore ask me any questions thus far. It is a summary with , I think, the most important parts.
Hidden 9 yrs ago Post by SiliconColt
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Don't tell me it's the Hercules world XD


... no. but your word play detectors are working well.

Im setting the easy worlds up first, however it is possible to reach beyond them for more difficult places. But here are the closest worlds that I have plots to steal from completed notes.

Paradise of the Pacific.

Atlantis, the Lost City.

Kingdom of the Sun.

I'll let you take a guess as to which worlds these are. :)

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