Hidden 9 yrs ago Post by Lugubrious
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@Prince of Seraphs @Cinderella Man @Multi_Media_Man @Xan the G @Burthstone report in.

Crimson, have you finished conceptualizing the dancer character yet?
Hidden 9 yrs ago Post by Crimson Raven
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@Prince of Seraphs @Cinderella Man @Multi_Media_Man @Xan the G @Burthstone report in.

Crimson, have you finished conceptualizing the dancer character yet?


Ah! I had forgotten, sorry.
Hidden 9 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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Ayyyyyy. I was waiting on the others, honestly. Just planned to have Jakobe hang back and wait for the scout report.
Hidden 9 yrs ago Post by Burthstone
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I'll post once I wake up more, just got out of bed.
Hidden 9 yrs ago Post by Lady Seraphina
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I'm here, I'll post tonight.
Hidden 9 yrs ago Post by Experiment 249
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I'll post after Burthstone takes off
Hidden 9 yrs ago Post by Lugubrious
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The encounter will begin tomorrow morning.
Hidden 9 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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So...wait. What just happened?
Hidden 9 yrs ago Post by Lugubrious
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So...wait. What just happened?


The battle has begun.
Hidden 9 yrs ago Post by MULTI_MEDIA_MAN
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I mean...what actually happened? Are the baddies running from the scouts?
Hidden 9 yrs ago Post by Lugubrious
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They've been flushed from behind the hilltop by the fliers, but have stopped fleeing to engage the Reclaimers, knowing that they're surrounded.
Hidden 9 yrs ago Post by ToadRopes
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ToadRopes The Diggersby King

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@Lugubrious

So what kinds of units are we looking at? I see an archer, but ate there any other particular classes to watch for?
Hidden 9 yrs ago Post by Lugubrious
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Let's say two archers, four mages, two cavaliers, three soldiers, two fighters, a mercenary, and a myrmidon.

This scenario will be a little more free-form than the previous one. You all are free to choose who to pair up with, to fight and kill enemies, and to potentially give those you fight personality. I do not, however, want them to speak about their cause in any way, and these enemies are stronger than the bandit rogues we encountered before.
Hidden 9 yrs ago Post by TentacleLord
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I'll post here either today or tomorrow, spending some time figuring out how to play this battle.
Hidden 9 yrs ago Post by Lugubrious
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I think it's safe to say that this RP's in trouble. I hadn't planned it very thoroughly, so the situations I've made for you guys are so far both uninteresting, and more like me showing you through levels than giving you the chance to write for yourselves. And of course, there have been the couple of unannounced dropouts.

What can I do to improve the experience and get this RP fired up again?
Hidden 9 yrs ago Post by Crimson Raven
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I think it's safe to say that this RP's in trouble. I hadn't planned it very thoroughly, so the situations I've made for you guys are so far both uninteresting, and more like me showing you through levels than giving you the chance to write for yourselves. And of course, there have been the couple of unannounced dropouts.

What can I do to improve the experience and get this RP fired up again?


Not sure... more player driven maybe?
Hidden 9 yrs ago 9 yrs ago Post by Lady Seraphina
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I'm thinking make everything a bit more about the characters. I like what we have going on and the people involved but we can't sustain an RP on: "Hey look a battle, let's fight." "Alright we've fought let's talk things out." "Hey look another battle." It's just not going to work. I'm not saying that there shouldn't be any battles, that's sort of the entire point of Fire Emblem but maybe make them mean something a bit more and have them be a little less... well I suppose episodic would be the word.

We need a wider goal we're marching too and we encounter chances to fight on the way. Also making it so player choices will have a greater effect wouldn't be bad thing. At the moment our choices could get us killed, injuries or leveled up but apart from that the story won't change much based on what our characters are doing. Introduce some situations that might fracture the Reclaimers or call loyalties into question. That would be fun.

Also and this is more for everyone else than it is for Lug. Allow for some interaction on the battlefield. Get yourself into trouble and leave it to another unit to get you out. You're fighters don't have to be completely self sufficient. A lot of us are writing our characters getting injured and stuff (which is good cause no one likes untouchables) but you don't always have to get yourself out of trouble at the end. Be surrounded by enemies and wait for someone to help you. In Fire Emblem when you send a unit somewhere and realize it was a mistake you don't wait for that unit to survive or not you send in other units to support and defend them.
Hidden 9 yrs ago Post by Lugubrious
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Anyone else have feedback?
Hidden 9 yrs ago Post by TentacleLord
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Despite my lack of promised posts(Due to my final approaching in tandem with a car accident and the followup), I have to agree with Prince of Seraphs on the fact that the episodic format is actually more harmful than helpful. If I were to pinpoint a specific area for improvement, it would be the liner nature of the story.
Hidden 9 yrs ago Post by Lugubrious
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Hmm. After some consideration, it's probably best if we call it here. I know what should be done, but I know not how to transition this RP into such a format. I'll keep in mind the lessons from this RP for next time.

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