While it's good to see people chomping at the bit, hold your horses please, people!
Horse jokes aside, since this isn't really "our" Interest Check I'm going to have to make another one with the mechanics laid bare so that character creation can run smoothly. Let me address a few things first, but I'm going to make an attempt of at least having an Interest Check up sometime tonight. It'll be lacking in story and specifics, just mechanics and rules for the time being. I'll leave the rest to
@Jinxlynx and
@Penultimate_Pi. So let's get started.
For everyone who has or is about to submit character or class templates, we appreciate the interest but let us lay down the mechanics a bit. Wait until the Interest Check I open up (which will be linked here).
The stat tracking won't be nearly as complex as to go into percentages, and the skills will be more baseline than specific applications in combat and numbers for damage. Think "Class Features". Anyone with training in Staves can heal, but what makes your Wayfarer different from a Cleric, for instance? We'll have examples of this created for the Interest Check, so don't worry if it isn't clear right now.
While we're certainly flattered
@Crimson Raven, this won't exactly be a tabletop game. This game will be RP with tracked stats. Mechanics, classes, skills, and all the crunch that comes with tabletop will give way to RP. The RP will rely on mechanics as a baseline instead to judge the capabilities and role of your character. They're there to make sure your Mage with one point in Strength isn't sundering castle walls with a single swing of the sword or your Barbarian with training in Swords and Axes isn't casting decimating hexes with a spellbook. At times these mechanics will decide about how well you would do in a situation that arises, such as deciding who gets across a collapsing bridge first based on Speed or how a swordlock goes with Strength, but we'll throw this all out the window for good RP.
For anyone who would enjoy the crunch,
@Light seems to have a pretty solid system that some might enjoy playing with. Sorry Light, but we've already decided on mechanics centered around the game we want to run with simplicity and customization in mind. If you want to start up your own in tandem with those rules I'd be all for helping you out with anything you'd need. Hell, I'd probably join it if you gave me the chance.
Just to give me a chance to breathe and actually do the things I said I'd do, I'll refrain from passing judgement on any introduced characters or skills until they're in the new Interest Check. If anyone has any questions though, feel free to PM me or state so right here. Imma get to work, now.