Hidden 9 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Seeing the custom class posted gave me some motivation to draw up a rough draft of my own custom, a fair bit different in design.

Name: Hoplite (Third name I considered, went from Shield Bearer (Thought I could do better), to Phalanx (Which was the formation typically used, so Hoplite worked better in my mind)

Weapons: Lance & Sword

Skills:
Defender - Increased Def and Res when attacked

Formation - Increases adjacent allies Def and Res, more likely Dual Guards

I haven't given thought on solid numbers or anything yet, just some thoughts on overall skills. Been giving advanced classes, promotions, and such thoughts for this as well.

Hidden 9 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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I've personally been extremely busy, so I'm going to need time to look through what was presented and consult with @Jinxlynx and @Penultimate_Pi on what we want to do. Keep those ideas in mind, though. If I can get a free moment today I'll slap up a separate Interest Check where discussion can take place.

As side note and mention to anyone here, my free time is sparse and divided among a couple of things so I'm never going to be able to check or respond to threads with any kind of quickness.
Hidden 9 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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I've never done a tabletop before, so this will be a first, but I am interested.
Hidden 9 yrs ago 9 yrs ago Post by AquaAzura
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AquaAzura

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I have an idea for the promoted classes for the Vagabond and skills for it and growth.

Class: Wayfarer

Weapons: Lance, staff

Skills:
(Patched Up) When the user heals a unit with a staff they will receive the same amount of HP they healed.

(Staff Flair) When the user has a Staff in their inventory they will receive a boost in Resistance (+5)

Growth: Vagabond/Wayfarer

HP: 65% Str: 45% Mag: 65% Skl: 55% Spd: 65% Lck: 40% Def: 25% Res: 55%

Class: Survivor

Weapons: Lance, Bow, Staff

Skills:

(Invigorate) If the user end a turn without attacking they recovers 25% of health

(Ranged Counter) If the user is attacked at a range he will reflect back the damage to the enemy. (But the user can't reflect a very far range attack that is farther than two blocks away so he can't reflect back Ballistas and Mire)

Growths: Survivor

HP: 75% Str: 60% Mag: 50% Skl: 60% Spd: 60% Lck: 30% Def: 35% Res: 45%
Hidden 9 yrs ago 9 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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Well, I have thought up a custom class, what do you think?

Class: Dread Knight

Weapons: Sword, Tome, Lance

Weakness: Mount, Armor

Movement: 7

Skills:
Terror: Units hit take more damage from this unit and do less damage to it.

Reckless Knight: Sacrifices 25% of Defense stat to Strength stat, and 25% of Resist stat to Magic stat.

Charge: Attack does double damage. (trigger= Skill/2)

Growth: None

HP: 45% Str: 60% Mag: 60% Skl: 55% Spd: 50% Lck: 50% Def: 55% Res: 55%


Hidden 9 yrs ago Post by Vincanity
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Vincanity

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interested
Hidden 9 yrs ago Post by AquaAzura
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AquaAzura

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I'm curious will there be Personal skills like in Fates or nah?
Hidden 9 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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While it's good to see people chomping at the bit, hold your horses please, people!

Horse jokes aside, since this isn't really "our" Interest Check I'm going to have to make another one with the mechanics laid bare so that character creation can run smoothly. Let me address a few things first, but I'm going to make an attempt of at least having an Interest Check up sometime tonight. It'll be lacking in story and specifics, just mechanics and rules for the time being. I'll leave the rest to @Jinxlynx and @Penultimate_Pi. So let's get started.

For everyone who has or is about to submit character or class templates, we appreciate the interest but let us lay down the mechanics a bit. Wait until the Interest Check I open up (which will be linked here).

The stat tracking won't be nearly as complex as to go into percentages, and the skills will be more baseline than specific applications in combat and numbers for damage. Think "Class Features". Anyone with training in Staves can heal, but what makes your Wayfarer different from a Cleric, for instance? We'll have examples of this created for the Interest Check, so don't worry if it isn't clear right now.

While we're certainly flattered @Crimson Raven, this won't exactly be a tabletop game. This game will be RP with tracked stats. Mechanics, classes, skills, and all the crunch that comes with tabletop will give way to RP. The RP will rely on mechanics as a baseline instead to judge the capabilities and role of your character. They're there to make sure your Mage with one point in Strength isn't sundering castle walls with a single swing of the sword or your Barbarian with training in Swords and Axes isn't casting decimating hexes with a spellbook. At times these mechanics will decide about how well you would do in a situation that arises, such as deciding who gets across a collapsing bridge first based on Speed or how a swordlock goes with Strength, but we'll throw this all out the window for good RP.

For anyone who would enjoy the crunch, @Light seems to have a pretty solid system that some might enjoy playing with. Sorry Light, but we've already decided on mechanics centered around the game we want to run with simplicity and customization in mind. If you want to start up your own in tandem with those rules I'd be all for helping you out with anything you'd need. Hell, I'd probably join it if you gave me the chance.

Just to give me a chance to breathe and actually do the things I said I'd do, I'll refrain from passing judgement on any introduced characters or skills until they're in the new Interest Check. If anyone has any questions though, feel free to PM me or state so right here. Imma get to work, now.
Hidden 9 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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@Corporal Lance
As I've said, I already do have my own game. I just like to run Fire Emblem games, and my system has proven to work exceptionally. I'll stick around as a player though.
Hidden 9 yrs ago Post by Jinxlynx
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Jinxlynx The System / in the Glitch

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We are working on an IC for you guys, we'll get one up soon
1x Thank Thank
Hidden 9 yrs ago Post by Eisenhorn
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Most excellent, most excellent indeed!
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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*Poke of interest*
Hidden 9 yrs ago Post by AquaAzura
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AquaAzura

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*pokes*
Hidden 9 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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Sorry I haven't been available, I've been working or sick for the past few days and I had a tabletop session today that I needed prep for.

Interest Check is still being worked on, it's coming along nicely.
Hidden 9 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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-pokes everyone, then pokes self-
Hidden 9 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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Okay, so I have good news and bad news.

The bad news is... I'm freakin' tired, guys. Sorry this took so long, I'm getting stretched thin.

The good news is that I've got the 1st draft up to @Penultimate_Pi and @Jinxlynx.

The other bad news is... you'll all have to wait for them to get online to see if I've done a good enough job that we can continue. We're down to the wire here though, folks. Not too long now.

Hidden 9 yrs ago Post by AquaAzura
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AquaAzura

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@Corporal Lance That's good news, but don't make exhaust yourself too much!
Hidden 9 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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All the pokes and news, no worries Lance, glad to hear the status updates though.
Hidden 9 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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Hidden 9 yrs ago Post by Sagittarius
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Sagittarius The Archer

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