Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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"It ain't easy being green."



TL;DR Summary:

- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- All characters must have orcish blood to get into the company; they don't trust others.

In Character Info:

The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies including humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often swindled, mistreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the eminimities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the wild warrior society of the tribal orcs. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info:

As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

Hidden 9 yrs ago Post by Sparkwell
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Aight, before I dive into character creation, I figure it's worthwhile to have a brief discussion about how exactly "The Chosen" operates as a unit. I'm totally in favour of having massive variety and specialities in the unit - after all, it seems like basically an honour guard of badasses.

Still, I think that there's got to be some kind of cohesion in their modus operandi, otherwise you just replicate the average chaotic orc style of fighting. Anyone have ideas as to how discipline is reflected in the Chosen?
Hidden 9 yrs ago Post by Beach Burrito
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Well, if they're "elite warriors, scouts and specialist fighters as well as a reserve for when things get rough in a fight...chosen for their prowess and ability to follow orders." I think that 'Chosen' is a good name for them.

Essentially I think the were elevated from (I.E. chosen) the pikes, spikes, blades, wargs or even camp as exceptional members of the company. During a battle they might not be fighting shoulder to shoulder--but their efforts would be in tandem, if not solely for the fact they're part of the fighting company.

As for field tactics devolving--it's important to note that in a large scale battle victory probably depends more on the 760-so soldiers and 450-odd camp orcs supplying them that our handful of heroes. The chosen probably work to keep morale, reinforce the faltering and engage in special operations.

Probably Radush's unofficial retinue of bodyguards too...as well as a rogue's gallery of those most willing and able to supplant him in a moment of weakness.
Hidden 9 yrs ago Post by Hank
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The way I interpreted it is that the Chosen are experienced and skilled enough to operate with a large degree of autonomy without reducing themselves to basic orc savagery. The rest of the company needs discipline and chain of command to function properly. The Chosen apply themselves however they see fit at the height of battle, when improvisation by highly skilled operatives is required.
Hidden 9 yrs ago Post by Sparkwell
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... During a battle they might not be fighting shoulder to shoulder--but their efforts would be in tandem, if not solely for the fact they're part of the fighting company.

...

Probably Radush's unofficial retinue of bodyguards too...as well as a rogue's gallery of those most willing and able to supplant him in a moment of weakness.


Singled out the two observations I like the most. :3

So, just to make sure I get you right, an experienced warg rider in the Chosen might choose to take their small warband of Chosen and support the main company of warg riders if things get hairy or if they unexpectedly suffered a loss in the chain of command, or they might flexibly operate as special messengers, operatives, etc... no need to get overly specific here, I just wanted to write it out so that I'm on the same page as you folks.

With regard to your second point, I still think it's important that each of the Chosen are somewhat multi-talented as well, especially given that all of them would have gone through the pikes, which would allow them to operate as a cohesive fighting unit if called upon to defend Radush in the heart of a battle.

Other than that, I agree with Hank's interpretation. Thanks for the assistance, folks. =)
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Hidden 9 yrs ago Post by HeySeuss
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Some characters might come up as warleaders, yeah, so they'd definitely have some NPC's, others might be loners. The chosen are a bodyguard unit of sorts, and in a lot of situations, they are part of the reserve that Radush holds back in a fight to release into situations to exploit opportunities as he sees fit.
Hidden 9 yrs ago 9 yrs ago Post by GreivousKhan
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Posted a character up. ^^

Anyone interested in pre-established relations?

Some characters might come up as warleaders, yeah, so they'd definitely have some NPC's, others might be loners. The chosen are a bodyguard unit of sorts, and in a lot of situations, they are part of the reserve that Radush holds back in a fight to release into situations to exploit opportunities as he sees fit.


Tactically speaking, holding your elites back from a fight is not strategically sound. (unless their all mounted) Since by the time they do enter the battle it might be to late to make a difference. They tend to be the fist the rest of the army falls behind.
Hidden 9 yrs ago Post by HeySeuss
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Posted a character up. ^^

Anyone interested in pre-established relations?

<Snipped quote by HeySeuss>

Tactically speaking, holding your elites back from a fight is not strategically sound. (unless their all mounted) Since by the time they do enter the battle it might be to late to make a difference. They tend to be the fist the rest of the army falls behind.


I'm going with the assumption that the best the Orcs have are going to be on Wargs.
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

I'm going with the assumption that the best the Orcs have are going to be on Wargs.


Sadly my character is to large to ride a normal warg. :P

She's more infantry anyway.
Hidden 9 yrs ago Post by Peik
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Frankly she seems more like a siege weapon.
Hidden 9 yrs ago Post by GreivousKhan
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Frankly she seems more like a siege weapon.


Funny you should say that, last Rp she became something of a battering ram against the town the company was besieging. Palisade walls and such.
Hidden 9 yrs ago Post by Sparkwell
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<Snipped quote by HeySeuss>

Sadly my character is to large to ride a normal warg. :P

She's more infantry anyway.


You just need the right sized mount, is all. ^_^
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

You just need the right sized mount, is all. ^_^


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Hidden 9 yrs ago Post by Flagg
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Okie doke- character posted. Feedback welcome, let me know if anyone wants to work on relationships.
Hidden 9 yrs ago Post by GreivousKhan
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Okie doke- character posted. Feedback welcome, let me know if anyone wants to work on relationships.


*Raises hand*

Oh! Pick me! Pick Me!

I'll also read up on your character now. :3
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<Snipped quote by Flagg>

*Raises hand*

Oh! Pick me! Pick Me!

I'll also read up on your character now. :3


Of course! lemme know what you think.
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

Of course! lemme know what you think.


Calvary commander eh?

Funny how that's the first position that always gets taken. People really like Wargs.

Looks like our characters would be specializing in two different kind of categories.
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<Snipped quote by Flagg>

Calvary commander eh?

Funny how that's the first position that always gets taken. People really like Wargs.

Looks like our characters would be specializing in two different kind of categories.


*Former cavalry commander. He's chief of the pikes.
Hidden 9 yrs ago Post by Vanq
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So, I only have a character sketch at the moment (hidden away in Google docs) but I'm down for sorting out some stuff tentatively.

For the super short version, I'm building a half orc/dwarf tracker/scout. Also good at taking out kneecaps on a more facetious note.

She would have joined shortly after Nar Mat Kordh-Ishi formed.
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<Snipped quote by GreivousKhan>

*Former cavalry commander. He's chief of the pikes.


Right. Well Nargesh is more involved with the Blades.
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