GM's Note: I've been itching, for a while now, to do a virtual reality MMO RP. This is my second attempt after a previous try that was moderately successful. Anyway, the basic premise is similar to that of Sword Art Online but with a few touches from other games and such. Basically, there's a new hit virtual reality game and thousands of players quickly register only to find that they cannot log out once they have entered the virtual world. The game has diverse locations with equally represented bosses and enemies, I plan to implement a quest system and possibly do events if it works out that way. Here's a rough draft of the plot, let me know if you're interested, thanks.\
-DRK
Soul Story Online
It's the year 2020; several years ago the world's first virtual reality game was created only to disappoint millions with its poor environments, lackluster AI and massive lag. Fortunately, technology evolved. An emerging software company, Oracle, decided to incorporate the latest in brain science into its ambitious project - Soul Story Online. They found a way to successfully trick the five sense into accepting artificial reality as real via a headset; an adjustable meter would control the level of realism - hardcore gamers could set the dial at max to experience fatigue and even pain. Since its first reveal, the hype was uncontainable and thousands would wait in line for the game's release.
Soon the game was released to the public. As thousands connected their headsets, Aeternus, the virtual world, became alive. As hoped, the game more than met even the wildest of expectations; the spawn town, Nexus, was quickly filled with the awed expressions of people admiring the level of detail in their avatar, the seamlessly integrated user interface that lit as a bright holographic screen and the rough feel of brick that held up armor shops and magic boutiques that were attended by Oracle moderators. The game's combat system was equally impressive; physics was augmented to allow incredible duals in both PvP and PvE and as was promised, each player had the Soul Attack function present in their attack log but strangely set to 'unavailable'. Despite that inconsequential inconvenience, nothing in the world could ruin the experience until people tried accessing the log-out option. At first, players thought they simply could not find the well hidden button but they soon realized there was no such function.
And then everyone received an ominous letter that changed everything...
...
I'll be setting this as HighCasual so keep in mind, grammar matters. I don't care about quantity but well-thought-out posts go a long way. If I can get a good number of people interested, I'll add more depth to the RP and create an OoC Thread.
-DRK
Soul Story Online
It's the year 2020; several years ago the world's first virtual reality game was created only to disappoint millions with its poor environments, lackluster AI and massive lag. Fortunately, technology evolved. An emerging software company, Oracle, decided to incorporate the latest in brain science into its ambitious project - Soul Story Online. They found a way to successfully trick the five sense into accepting artificial reality as real via a headset; an adjustable meter would control the level of realism - hardcore gamers could set the dial at max to experience fatigue and even pain. Since its first reveal, the hype was uncontainable and thousands would wait in line for the game's release.
Soon the game was released to the public. As thousands connected their headsets, Aeternus, the virtual world, became alive. As hoped, the game more than met even the wildest of expectations; the spawn town, Nexus, was quickly filled with the awed expressions of people admiring the level of detail in their avatar, the seamlessly integrated user interface that lit as a bright holographic screen and the rough feel of brick that held up armor shops and magic boutiques that were attended by Oracle moderators. The game's combat system was equally impressive; physics was augmented to allow incredible duals in both PvP and PvE and as was promised, each player had the Soul Attack function present in their attack log but strangely set to 'unavailable'. Despite that inconsequential inconvenience, nothing in the world could ruin the experience until people tried accessing the log-out option. At first, players thought they simply could not find the well hidden button but they soon realized there was no such function.
And then everyone received an ominous letter that changed everything...
...
I'll be setting this as HighCasual so keep in mind, grammar matters. I don't care about quantity but well-thought-out posts go a long way. If I can get a good number of people interested, I'll add more depth to the RP and create an OoC Thread.