The Party
- Hector Sibassius, played by Hank.
- Balen Oril, played by Peik.
- Hraf Raven-Eye, "Blackbird", played by Dead Cruiser.
- Angelique du Mersot, "Merci", played by Evestra.
- Elayne Ashing, played by the Nexerus.
- Aenyarin, played by Tuujaimaa.
- Baladas Venym, played by Flagg.
- Ungimros, played by MMGiru.
- Azriel Telvayn, played by Ghost Shadow.
Name: Hector Sibassius.
Age: 36.
Gender: Male.
Race: Imperial.
Appearance: Tall and broad-shouldered, Hector is a man who takes pride in his appearance. He is strong and healthy, and his enthusiasm for physicality has not diminished with the years. Hector's body speaks volumes about his experiences in life; the myriad scars are souvenirs from his previous adventures, and his hands are the rough hands of a man who has to fight to make a living. The most distinctive disfiguration is found on his back, where a long, gleaming scar stretches from his right shoulderblade to his left hip, telling the story of a blow that almost disemboweled him.
Hector's face is expressive, sporting a strong jawline and pronounced cheekbones. His deepset eyes are cobalt blue, glittering like gems in his eyesockets. Nord blood in his heritage has given him blond hair, which he trims close to the skull in a military buzzcut; an old habit from his time as a Legionnaire. A little grey is starting to seep into his temples. The only noticeable scar on his face is a small cut above his left eye, splitting his eyebrow in two. Usually, his expression is softened by a small smile playing around his full lips, creating the impression he is constantly mildly amused.
Personality: Back when Hector Sibassius served in the Legion, his comrades and subordinates would always refer to him as 'agreeable'. Blessed with a mild temperament and a lot of patience, Hector can usually avoid unfortunate misunderstandings and defuse tense situations. This personality also allows him to stay calm in the heat of battle; keeping his cool in mortal danger is what has kept him alive this far. Because of these traits, many people naturally gravitate towards him and look to him for leadership or justice, which he dispenses fairly in equal measure... when it benefits him. At heart, Hector Sibassius isn't necessarily a good person, and his experiences in the Legion have somewhat jaded him to the value of mortal lives. After realizing that personal fulfillment for doing one's duty wasn't the end-all-be-all of happiness, he has turned to something else: gold.
While superficially friendly, he may seem aloof to people who deal with him for an extended period of time and he is slow to share personal details. This, combined with his tendency to move around a lot as an adventurer, means he has few long-term friends. However, he isn't immune to loneliness, and this new opportunity to go adventuring with a group of like-minded individuals has lifted his spirits.
History: Hector Sibassius was born in Sentinel, one of High Rock's various city-states. His parents had moved from Cyrodiil to High Rock for financial reasons: both of them were tapestry weavers, and they discovered there was simply a bigger market for it in High Rock than in Cyrodiil. Someone has to create all the tapestries that decorate High Rock's many castles, after all. Perhaps out of inherent childlike rebellion against everything one's parents do, Hector had zero interest in learning the trade of his parents. Fortunately, that wasn't a problem: Hector had two older siblings who were both willing to take up the weaving craft and continue the family business. As such, Hector was allowed to pursue his own interests.
Unfortunately, he was never able to settle on anything in particular that kept his attention, and eventually he turned eighteen without having any idea of what he wanted in life. In an attempt to force him to choose something, his parents gave him a deadline: he had to leave the house and live on his own in three weeks time. As many disillusioned and uninspired young men do, Hector turned to the Legion.
This wasn't exactly what they had in mind, but it was already too late: Hector's papers had been signed. To leave now would be desertion. Besides, Hector told his parents (and himself), serving his Emperor was a noble cause that was sure to bring much honor to their family.
The Legion taught Hector how to fight. It taught him how to march, how to maintain his equipment, how to sharpen a blade, how to occupy a territory and tell citizens to stay put, how to kill and maim and erect fortifications on corpse-strewn ground. And Hector returned the favor by becoming an exemplary soldier. Within five years, Hector Sibassius had become a Knight Errant of the Legion, fulfilling his promise of bringing his family much honor.
For many years, Hector served dutifully. In the aftermath of the Great War, which had occurred in the years shortly before his birth, Hector almost exclusively saw action in domestic disputes, like the Bravil riots in 4E 188. It wasn't until the Stormcloak Rebellion that Hector participated in an actual war, even if it was a civil one. And it was that conflict that convinced him to eventually resign from the Legion. The treatment of the Nords at the hands of the Legion was occasionally appalling, and the sack of Windhelm at the end of the war, culminating in Ulfric Stormcloak's summary execution was the final trigger. It was too much like the stories Hector had heard about the sacking of the Imperial City at the hands of the Thalmor.
After sixteen years in the Legion, Hector suddenly found himself free to do whatever he wanted. However, his only practical skills were combat- and survivalist-related. His career prospects were slim; it was either soldier-for-hire or... adventurer. For the last two years, Hector has been traversing all of Tamriel, seeking riches and old artifacts in the forgotten places of the world. On a fateful day in Sun's Height, Hector met a few fellow adventurers and dungeon-delvers in Cheydinhal. One of them proposed the idea of working together, and now it's actually going to happen.
Skills: Hector is a trained Legionnaire with almost two decades of fighting experience. As such, he is a great swordsman, and moderately proficient with the axe, the mace, the spear and the bow. As far as defense is concerned, Hector is equally skilled in wielding a shield and fighting in heavy armour. In short, besting him in fair combat is a challenge for most. He knows how to maintain and repair armor and weapons and a little basic alchemy; necessary for staying in fighting shape on extended campaigns. Magically, he is completely inept; he once took the test to see if he had what it takes to be a battlemage, but failed.
First Impressions:
- Hector trusts the Blackbird about as far as he can throw a siege engine, but he knows better than to express any of this. The turmoil of the Stormcloak rebellion is behind them and Hector isn't foolish enough to harbor a grudge against the pirate. If anything, the prospect of having access to maritime travel excites him and opens a new world of possibilities. Hector knows that, as long as the Blackbird is equally compensated, he will not be a threat.
- Balen strikes Hector as an unusual traveling companion for such a (potentially) dangerous expedition, but he seems a likable fellow. As long as he doesn't get in the way and pulls his own weight, Hector has no reason to be cross with him, and his esoteric knowledge may come in handy someday.
- Hector is already fond of Merci -- she reminds him of the type of women he used to chat up in taverns in-between deployments and campaigns when he was a younger man... except she can summon otherworldly creatures. To each their own, right?
- His opinion of Elayne isn't drastically different, but she strikes Hector as sharper around the edges and a little less friendly. In fact, she reminds him a little of himself, except female, younger, and magically gifted and educated. Again, to each their own, but Hector is glad to have them around.
- Azriel fits Hector's perception of a stereotypical dunmer spellblade to a T. He respects the elf as he would any other warrior, but that's about it. He will be a solid addition to the party and a reliable asset in battle.
- Aenyarin... an Altmer, and Thalmor-affiliated at that. Though Hector was born after the Great War, he was still a Legionnaire, and Legionnaires hate Altmer. It's as simple as that. However, Hector tries to put all the stigmas and stereotypes from his former life behind him and is willing to give the Altmer a clean slate. Well, almost. Hector will probably be more easily antagonized by Aenyarin than anyone else in the group.
- Hector is very wary of Baladas Venym. This particular dunmer seems to be extremely unpredictable, and if there's one kind of person the ever-stable Hector doesn't like, it's the unpredictable ones... because you never know what to expect. Hector will keep an eye on this one as often as he can spare it.
- Ungimros is a Bosmer from Valenwood, which means he is (pretty much by default) alien to Hector. The ex-Legionnaire won't pretend he understands or approves of the elf's dietary habits, but his skills as a tracker and an archer are undeniable, and he acknowledges that the group needs someone like him.
Equipment:
- One-handed steel longsword.
- Full set of Cyrodiilic steel armor.
- Steel shield featuring a large spike; useful for bashing enemies.
- Leather pouches, containing vials and basic alchemy ingredients.
- Brown traveling cloak with hood; worn over his armor.
- Leather pack; for storing loot.
Birthsign: The Lord.
Miscellaneous: Can't think of anything just yet.
Age: 36.
Gender: Male.
Race: Imperial.
Appearance: Tall and broad-shouldered, Hector is a man who takes pride in his appearance. He is strong and healthy, and his enthusiasm for physicality has not diminished with the years. Hector's body speaks volumes about his experiences in life; the myriad scars are souvenirs from his previous adventures, and his hands are the rough hands of a man who has to fight to make a living. The most distinctive disfiguration is found on his back, where a long, gleaming scar stretches from his right shoulderblade to his left hip, telling the story of a blow that almost disemboweled him.
Hector's face is expressive, sporting a strong jawline and pronounced cheekbones. His deepset eyes are cobalt blue, glittering like gems in his eyesockets. Nord blood in his heritage has given him blond hair, which he trims close to the skull in a military buzzcut; an old habit from his time as a Legionnaire. A little grey is starting to seep into his temples. The only noticeable scar on his face is a small cut above his left eye, splitting his eyebrow in two. Usually, his expression is softened by a small smile playing around his full lips, creating the impression he is constantly mildly amused.
Personality: Back when Hector Sibassius served in the Legion, his comrades and subordinates would always refer to him as 'agreeable'. Blessed with a mild temperament and a lot of patience, Hector can usually avoid unfortunate misunderstandings and defuse tense situations. This personality also allows him to stay calm in the heat of battle; keeping his cool in mortal danger is what has kept him alive this far. Because of these traits, many people naturally gravitate towards him and look to him for leadership or justice, which he dispenses fairly in equal measure... when it benefits him. At heart, Hector Sibassius isn't necessarily a good person, and his experiences in the Legion have somewhat jaded him to the value of mortal lives. After realizing that personal fulfillment for doing one's duty wasn't the end-all-be-all of happiness, he has turned to something else: gold.
While superficially friendly, he may seem aloof to people who deal with him for an extended period of time and he is slow to share personal details. This, combined with his tendency to move around a lot as an adventurer, means he has few long-term friends. However, he isn't immune to loneliness, and this new opportunity to go adventuring with a group of like-minded individuals has lifted his spirits.
History: Hector Sibassius was born in Sentinel, one of High Rock's various city-states. His parents had moved from Cyrodiil to High Rock for financial reasons: both of them were tapestry weavers, and they discovered there was simply a bigger market for it in High Rock than in Cyrodiil. Someone has to create all the tapestries that decorate High Rock's many castles, after all. Perhaps out of inherent childlike rebellion against everything one's parents do, Hector had zero interest in learning the trade of his parents. Fortunately, that wasn't a problem: Hector had two older siblings who were both willing to take up the weaving craft and continue the family business. As such, Hector was allowed to pursue his own interests.
Unfortunately, he was never able to settle on anything in particular that kept his attention, and eventually he turned eighteen without having any idea of what he wanted in life. In an attempt to force him to choose something, his parents gave him a deadline: he had to leave the house and live on his own in three weeks time. As many disillusioned and uninspired young men do, Hector turned to the Legion.
This wasn't exactly what they had in mind, but it was already too late: Hector's papers had been signed. To leave now would be desertion. Besides, Hector told his parents (and himself), serving his Emperor was a noble cause that was sure to bring much honor to their family.
The Legion taught Hector how to fight. It taught him how to march, how to maintain his equipment, how to sharpen a blade, how to occupy a territory and tell citizens to stay put, how to kill and maim and erect fortifications on corpse-strewn ground. And Hector returned the favor by becoming an exemplary soldier. Within five years, Hector Sibassius had become a Knight Errant of the Legion, fulfilling his promise of bringing his family much honor.
For many years, Hector served dutifully. In the aftermath of the Great War, which had occurred in the years shortly before his birth, Hector almost exclusively saw action in domestic disputes, like the Bravil riots in 4E 188. It wasn't until the Stormcloak Rebellion that Hector participated in an actual war, even if it was a civil one. And it was that conflict that convinced him to eventually resign from the Legion. The treatment of the Nords at the hands of the Legion was occasionally appalling, and the sack of Windhelm at the end of the war, culminating in Ulfric Stormcloak's summary execution was the final trigger. It was too much like the stories Hector had heard about the sacking of the Imperial City at the hands of the Thalmor.
After sixteen years in the Legion, Hector suddenly found himself free to do whatever he wanted. However, his only practical skills were combat- and survivalist-related. His career prospects were slim; it was either soldier-for-hire or... adventurer. For the last two years, Hector has been traversing all of Tamriel, seeking riches and old artifacts in the forgotten places of the world. On a fateful day in Sun's Height, Hector met a few fellow adventurers and dungeon-delvers in Cheydinhal. One of them proposed the idea of working together, and now it's actually going to happen.
Skills: Hector is a trained Legionnaire with almost two decades of fighting experience. As such, he is a great swordsman, and moderately proficient with the axe, the mace, the spear and the bow. As far as defense is concerned, Hector is equally skilled in wielding a shield and fighting in heavy armour. In short, besting him in fair combat is a challenge for most. He knows how to maintain and repair armor and weapons and a little basic alchemy; necessary for staying in fighting shape on extended campaigns. Magically, he is completely inept; he once took the test to see if he had what it takes to be a battlemage, but failed.
First Impressions:
- Hector trusts the Blackbird about as far as he can throw a siege engine, but he knows better than to express any of this. The turmoil of the Stormcloak rebellion is behind them and Hector isn't foolish enough to harbor a grudge against the pirate. If anything, the prospect of having access to maritime travel excites him and opens a new world of possibilities. Hector knows that, as long as the Blackbird is equally compensated, he will not be a threat.
- Balen strikes Hector as an unusual traveling companion for such a (potentially) dangerous expedition, but he seems a likable fellow. As long as he doesn't get in the way and pulls his own weight, Hector has no reason to be cross with him, and his esoteric knowledge may come in handy someday.
- Hector is already fond of Merci -- she reminds him of the type of women he used to chat up in taverns in-between deployments and campaigns when he was a younger man... except she can summon otherworldly creatures. To each their own, right?
- His opinion of Elayne isn't drastically different, but she strikes Hector as sharper around the edges and a little less friendly. In fact, she reminds him a little of himself, except female, younger, and magically gifted and educated. Again, to each their own, but Hector is glad to have them around.
- Azriel fits Hector's perception of a stereotypical dunmer spellblade to a T. He respects the elf as he would any other warrior, but that's about it. He will be a solid addition to the party and a reliable asset in battle.
- Aenyarin... an Altmer, and Thalmor-affiliated at that. Though Hector was born after the Great War, he was still a Legionnaire, and Legionnaires hate Altmer. It's as simple as that. However, Hector tries to put all the stigmas and stereotypes from his former life behind him and is willing to give the Altmer a clean slate. Well, almost. Hector will probably be more easily antagonized by Aenyarin than anyone else in the group.
- Hector is very wary of Baladas Venym. This particular dunmer seems to be extremely unpredictable, and if there's one kind of person the ever-stable Hector doesn't like, it's the unpredictable ones... because you never know what to expect. Hector will keep an eye on this one as often as he can spare it.
- Ungimros is a Bosmer from Valenwood, which means he is (pretty much by default) alien to Hector. The ex-Legionnaire won't pretend he understands or approves of the elf's dietary habits, but his skills as a tracker and an archer are undeniable, and he acknowledges that the group needs someone like him.
Equipment:
- One-handed steel longsword.
- Full set of Cyrodiilic steel armor.
- Steel shield featuring a large spike; useful for bashing enemies.
- Leather pouches, containing vials and basic alchemy ingredients.
- Brown traveling cloak with hood; worn over his armor.
- Leather pack; for storing loot.
Birthsign: The Lord.
Miscellaneous: Can't think of anything just yet.