Hidden 9 yrs ago Post by Rilla
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I'm back and forth on it. I actually wanna use a tournament where the characters fall into a format.

Element + Related Secondary Element + Weapon + Weapon Manipulation:

In other words, the theme I used for a good bit of the original resistance characters:

Trent: Earth/Metal/Staff: Can manipulate earth and metal, as well as the size and weight of the different staves he uses.

Jet: Wind/Smoke/Nunchaku: See Above

Levius: Water/Ice/Trident: See Above

Worren: Fire/Heat/Ninja Weapons: See Above

Derik: Electricity/Magnetism/Chains: See Above

There were others as well, I forget his name, but he manipulated plants and animals, and bladed tonfa.

For rookies, it'd be a good way to get involved and have a bit of practice, without shit getting all complicated with manipulating all kinds of other shit.
Hidden 9 yrs ago Post by Fallenreaper
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I'm back and forth on it. I actually wanna use a tournament where the characters fall into a format.

Element + Related Secondary Element + Weapon + Weapon Manipulation:

In other words, the theme I used for a good bit of the original resistance characters:

Trent: Earth/Metal/Staff: Can manipulate earth and metal, as well as the size and weight of the different staves he uses.

Jet: Wind/Smoke/Nunchaku: See Above

Levius: Water/Ice/Trident: See Above

Worren: Fire/Heat/Ninja Weapons: See Above

Derik: Electricity/Magnetism/Chains: See Above

There were others as well, I forget his name, but he manipulated plants and animals, and bladed tonfa.

For rookies, it'd be a good way to get involved and have a bit of practice, without shit getting all complicated with manipulating all kinds of other shit.


Simpler yes, but rather limiting. Not to mention there's only so many elements you can use before you start to repeat. A base line and good CS tamplate, that can be modified if needed, might much easier for newbies as most I see are just learning the ropes. Like myself. Not to mention, having closely formatted CSes might allow it be to be easier to compared stats and create a positive habit while still allowing creative freedom. Also, maybe a list of powers examples considered too powerful for the tourney level might also help newbies scale their creativity to the proper levels. At least know what might be considered a bad idea or request ideas of how to limit it down. Creativity is just as much as part of the arena as actual writing and balance, at least last I knew.
Hidden 9 yrs ago Post by MelonHead
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Yeah, a format template with more carefully considered stat limits would be good for a fair tourny. Something interesting would be a base human template, with average strength speed and agility, and then the option to min-max on those stats, followed by a low level power.

Almost like a battle between DnD characters.
Hidden 9 yrs ago Post by Skallagrim
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You develop your format for a fair tourney. We need another tourney in the rotation you develop it.
Hidden 9 yrs ago Post by MelonHead
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You develop your format for a fair tourney. We need another tourney in the rotation you develop it.


I was actually more interested in setting up a persistent Arena RP with a DnD style and the classic tavern. Where more human/med fantasy characters could fight it out and people could sign up to play monsters and stuff for groups to fight. I always thought it would be cool to go back to a lower tier more story driven narrative for a while, tone everything down as we're straying a little high for my personal tastes.

I'll probably never have time to do it though.
Hidden 9 yrs ago Post by Skallagrim
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Isn't that pretty much what Rilla is doing with Allaria?
Hidden 9 yrs ago Post by MelonHead
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Isn't that pretty much what Rilla is doing with Allaria?


Nah
Hidden 9 yrs ago Post by Descartes
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So basically a standard free-form mid-fantasy trove?
Hidden 9 yrs ago Post by Fallenreaper
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Yeah, a format template with more carefully considered stat limits would be good for a fair tourny. Something interesting would be a base human template, with average strength speed and agility, and then the option to min-max on those stats, followed by a low level power.

Almost like a battle between DnD characters.


<Snipped quote by Skallagrim>

I was actually more interested in setting up a persistent Arena RP with a DnD style and the classic tavern. Where more human/med fantasy characters could fight it out and people could sign up to play monsters and stuff for groups to fight. I always thought it would be cool to go back to a lower tier more story driven narrative for a while, tone everything down as we're straying a little high for my personal tastes.

I'll probably never have time to do it though.


I, personally, am not much for stats. The only rp I played that had stats was actually Kestrel's Library, where the most complicated aspect was determining your Pow, Spi, and Agi, which surprisingly limited bickering, snide comments or locker room drama. Mainly as had their perks and negatives, yet if your stats were lower than another PC or NPC, you couldn't avoid getting nailed or missing. Though coming up with the extra stuff was a pain in my ass. -_-
Hidden 9 yrs ago Post by Skallagrim
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I am not for stats myself, but some like having a number. To each their own.
Hidden 9 yrs ago Post by Fallenreaper
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I am not for stats myself, but some like having a number. To each their own.


I can see the perks, personally and simple math is no problem when you start adding math to it... if it's beyond basic math, I'm out. XD And yeah, though many go to tabletops for the number I thought.
Hidden 9 yrs ago Post by Skallagrim
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In the old days when text fighting was still developing, the mere mention of a number would be laughed at. T1 is a writing game not a numbers game, the categories are broad for a reason and nothing is off limits. But so many now want a number system to make everything fair. *shrug* T1 was the original answer to fairness nearly 15 years ago. For me nothing has changed.
Hidden 9 yrs ago Post by Darth
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I don't mind stat blocks in a quest-centric roleplay or (obviously) in tabletop gaming, but I don't really think they work well for something like a fighting league or a tournament. Stat blocks can't exist in a void very easily; they have to exist within a system of reference like a tabletop gaming system, which the stat block interacts with. These systems are often limited, and make it difficult to represent the broad variety of characters you see people play in free-form where "setting" is not a limiting factor. Finding - or developing - a system to cover the gamut of characters that people play has always been an enormous hurdle to using stat blocks.

It's not impossible, but you would almost certainly have to narrow things down a great deal. The narrower the scope, the narrower the appeal. If you settle on x or y system or x or y setting, then you're cutting out a, b, and c. It's doable, but you might have to be willing to accept casualties in the form of a smaller player base. Even if you narrow it down to "fantasy + mild powers", it would probably still require more specificity, especially in regards to magic or supernatural abilities.

Which isn't to say that you shouldn't do it, or that it's not possible.. just that it's probably going to be a lot of work. It's also not a guarantee of things being any fairer (or fair at all), because within any system, there's always a means to game it for an advantage.

(As an aside, I'm all for internal stat systems for characters. I just don't expect all characters - or even two characters made by the same player - to adhere to the same system, because people almost always develop the system in tandem with the character.)
Hidden 9 yrs ago Post by Descartes
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T1 isn't the best solution, but I also think that free form combat should be kept free form. Numbers just ruin the simple elegance. I think Skallagrim has some kind of rule set in his mind (or actually written and published that I just haven't found yet) that might fix this and might just need a little more peer review and testing before being able to be put out for the few of us who are actually here.

We're a small community though, so there are some unspoken rules which are pretty much just Arena etiquette; for instance, not being able to attack on the first post.
Hidden 9 yrs ago Post by Vordak
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Numbers are used to described the surrounding world same as words. To me, they have the same right to exist in a combat roleplay as a comparative description: saying that you can punch down a concrete wall is same to me as saying that your punch carries half a million joules in it.
Hidden 9 yrs ago Post by Fallenreaper
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T1 isn't the best solution, but I also think that free form combat should be kept free form. Numbers just ruin the simple elegance. I think Skallagrim has some kind of rule set in his mind (or actually written and published that I just haven't found yet) that might fix this and might just need a little more peer review and testing before being able to be put out for the few of us who are actually here.

We're a small community though, so there are some unspoken rules which are pretty much just Arena etiquette; for instance, not being able to attack on the first post.


Sadly, that doesn't help newbies just popping in. I might've been mentored by Tearstone and Lyzan, but the later I forgot a bit of what I was taught as I never got to practice it.

Numbers are used to described the surrounding world same as words. To me, they have the same right to exist in a combat roleplay as a comparative description: saying that you can punch down a concrete wall is same to me as saying that your punch carries half a million joules in it.


I think we're talking more about Stat numbers than actual measurements. Those numbers, with a word description to give me an idea of how much damage that actually can do, help and make it easier to determine each other's strength and match up against each other. For example, I'm researching number Hz and such to get an idea of Jacer's enhanced ability as well as keeping it above human but not some "super beast"using an animal's range that slightly less than say a bat. Which from many resources is a very good listener. XP
Hidden 9 yrs ago Post by Impaqt
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I would walk away should Arena fighting become number based. I don't mind characters that use numbers and such, for a specific type of character they want to go for, but for me, it's always been about the story. A good battle in which two (or more) people simply duke it out forcing that creative flow, limited by few rules and basically an honor system, and that's essentially what T1 is today. Some of you call it a flawed system, but really, it's perfect for what it was created to do. There are other systems out there. T2 used to be pretty popular, but not so much anymore. T1, and more recently, T1 EE are tried and true systems that work well, and allow creative freedom. Matter of fact, the whole concept of a Multi-verse in the Arena would probably not even really exist if it wasn't for T1. Two characters are able to exist on two totally different systems and styles of play and still able to connect. Another reason why I never really understood why people create 'multiverses' but only for a certain power level of people. (Ugh. That's a whole other topic I can get into later.) I'm not saying number are a bad thing, cause it can fill a niche', but it's really not typical cause the sheer amount of factors that you'd have to account for is ridiculous, specially in a truly numerical system. I'm getting some Matrix flashbacks right now. lol. So, yea, develop a specific roleplay with a specific numerical system and go for it, but suggesting that the entire of Arena roleplay , or even a large portion, convert to a numerical system? That's simply not going to happen.
Hidden 9 yrs ago Post by Impaqt
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Sadly, that doesn't help newbies just popping in. I might've been mentored by Tearstone and Lyzan, but the later I forgot a bit of what I was taught as I never got to practice it.


For reasons like this that I think we need some kind of Introductory subforum for people coming into the Arena here. A chance to really make sure everyone gets all the information they might need. Just expecting everyone to read every single thread with no real guidance on what they should and shouldn't bother to read is asking a bit much, I think. Also, It would offer a chance to post more relative threads. For example, I've been here for how long now? And I couldn't tell you where at in the Arena one could go and find the ruleset for T1. I mean, I'm sure it's there somewhere. I mean, I assume someone would have posted that by name. Perhaps even other rulesets.
Hidden 9 yrs ago Post by Impaqt
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@Rilla I forgot to mention you in the above comment. So, here's your ping.
Hidden 9 yrs ago Post by Impaqt
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For example, I'm researching number Hz and such to get an idea of Jacer's enhanced ability as well as keeping it above human but not some "super beast"using an animal's range that slightly less than say a bat. Which from many resources is a very good listener. XP


And this, ladies and gentlemen, is how you fight T1 style, without all your theoretical numbers.

P.S. I may or may not be drinking heavily tonight. While trying to respond to my NoW fight. Ha!
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