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Hidden 9 yrs ago 9 yrs ago Post by Themerlinhawk
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Knighthood


New Battles, Old Lands


We are still accepting please feel free to ask and post a character


You can’t halt progress in the end. No matter how set in your ways you are. If you don’t change with the world around you, you will find yourself obsolete. So we change, we adapt, and we grow stronger for it.

This is my call to those who would hear it. Angel’s Landing needs you. A new enemy stalks the streets of Angel’s Landing and we are the ones who can defend it. To those of you who have the will and the strength to do it. The Tower of Stars is looking for new recruits. The ranks of The Knights of Stars have grown thin and our enemies have grown stronger.

Heed the call those of you who would join me.

5908 atf.

Setting

Knighthood takes place in the city of Angel’s Landing. Millennium of war and peace have ground the city of Angel’s Landing to dust time and time again only to have the city to be rebuilt upon the old cities bones. Now it is home to towers that rise from the slum streets where the higher you go the richer it gets...and the deeper into the skeleton of catacombs beneath the streets you go the poorer and more dangerous it gets.

The setting is Fantasy turns sci-fi as Galendar started out as a fantasy setting. This can be seen in the way that the line between technology and magic is not always clear. It can also be scene in the large variation in lifespan and the appearance of races that are traditionally seen in fantasy settings making use of your 60th century top of the line tech in conjunction with their 5000th year old magic.

Characters

As a result of the setting characters should be a mesh of fantasy character concepts with a sci-fi spin. Or a Sci-fi concept with a fantasy slant. Ex: Knight who uses nanobot strengthened armor, a shield of kinetic force and a sword capable of changing form to a variety of other weapons. Or. A ship mechanic with a penchant for magic items used for repair on his high tech vehicles. Please feel free to come at this from either angle but you should try to balance your character between having a sense of fantasy and an edge of the cyber. Treasure planet, Shadowrun, and The Asgard from Marvel's new Thor movies are good places to draw inspiration.

Characters will be new recruits or possibly veteran members of the Tower of Stars guild. Characters should possess some sort of tech, magic or combat expertise. They Tower of Stars takes a variety of individuals everything from ex soldiers, to hackers, to mages. The guild is not a military organization but one of its primary functions is combat.

The Tower of Stars provides a variety of services for its contractors, some of the jobs are less than savory and it is rumored occasionally have included assassination. All of the jobs taken are approved by The Master of Stars and The Avatar of Storms himself, Christian Highfell. Christian allows many of the members of the Tower of Stars to take their own jobs usually with a cursory approval.

Characters should have a strong backstory and ideas for their own jobs as well as a means for fitting into the overall plot line of The Tower of Stars battle for survival in Angel’s Landing against The Stygian Blade guild.

Magic

Channeled Magic- Channeled Magic is the most common form of magic. Channeled magic is any magic which is given to the user from an outside source. This can be a god, an item, or some sort of artificial font of magic. Most commonly Channeled Magic is magic collected and gifted by the Gods to worshippers or favored individuals. Most Gods grant their magic to clerics however some gods grant magic in different ways. (See below)

Channeled Magic typically has set parameters to it and often has spells that are specific to the caster. Often the magic is aligned with the particular source. Ex: Fire Elementalists have fire magic, Wyrdshapers have magic that deals with illusion and enchantment. Etc.

Wild Magic- Wild Magic is where a caster takes ambient magic and uses it to create a the magical effect they desire. Wild Magic doesn’t require an external power source, however it is much harder to manipulate than the channeled magic that items or magic provided by gods.

Wild Magic is also not restricted by the type of magic being channeled, like a god’s magic. As a result Wild Magic users can use a full spread of elemental magic and other forms of magic in addition. The other drawback to wild magic is that if there is no ambient magic in the area the wild magic user can’t draw on it. Many Wild Magic users prefer to use a combination of channeled magic from items as well as Wild magic.

Traditional Magic Divisions-

Alchemy- Magic that manipulates the properties of the world around you

Illusion/Enchantment- Magic that creates Illusion or manipulate others thoughts in some manner

Divination- Magic that grants the user information of some kind be it farsight or future sight

Necromancy- Magic that manipulates life forces and raises the dead

Abjuration- Magic that protects and Heals

Conjuration- Magic that creatures or summons objects/beings to the caster.

Force Magic- Any form of directed force or energy magic. i.e. Fireballs, lightning bolts, plasma blasts, freezing balls of energy.

Note Getting the category your magic belongs in isn’t as important as coming up with a character you like. These are simply here for convenience.

Caster Types (from above)-
Yishreenok gives its powers to Necromancers but has no official clerics.
Thandarillasad grants magic to Shamans and has no official clerics.
Unvaris has no clerics but grants magic to Warlocks.
The Elemental Lords grant magic to Elementalists.
The Fae Lords grant magic to Wyrdshapers
The Infernal Lords grant magic to Fiends.[/hider]

Will
All magic must be shaped by a will. Will is a measure of ones ability to influence the world. Galendar has every form of magic imaginable from simple elemental manipulation to complex magical rituals with very specific purposes. However all magic is shaped by a Will.

Will comes in several forms typically described with an adjective or a degree. A first degree will is what the average person possess. Hence it is referred to as Average will and is incapable of influencing the world.



Gods
There are about a dozen gods each with a given purview. While Gods have their own Avatars and appearances, each god can appear in many shapes and forms. Many people experience the gods in unique ways or by different names. As a result there is a large margin for variations within each of the gods domains. They are sparsely detailed as a result. (If you want more specific details please ask). Gods are strictly prohibited from directly interfering in the world of Galendar which is why they grant their powers to Avatars.



Tech

Technology for Galendar includes a wide breadth of things. Medicine, communications, transportation and warfare have all been enhanced by technology. The level of tech is fairly high including nanotech, spacefaring tech (though few use it), plasma and energy based projectile weapons, cell level medicine and cloning (which is illegal). Due to the wide variety of possible technology options available not only based on individual creativity but also character differences including race and economic status, most technology will be taken on a case by case basis. AND FOR THE RECORD! Stay away from the lightsabers please. If you’re using a melee weapon please try to stick to a solid material.

Races

Hidden 9 yrs ago Post by Wind Wild
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Chara's up, gonna think about the skills and all that tomorrow. :)
Hidden 9 yrs ago Post by Themerlinhawk
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yay!! Wind has arrived
Hidden 9 yrs ago Post by Sekritter
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I might join this...

I'll let you know, need to figure out how much time I have.

That's assuming you still have room.
Hidden 9 yrs ago Post by Vishtaspa
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I would be interested in this game.
Hidden 9 yrs ago Post by HereComesTheSnow
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I think I'd like to give this one a shot, if you're willing to take me
Hidden 9 yrs ago Post by The Omnipotent Sphere
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I'll read the OP soon, I just got back from classes. Definitely interested though.
Hidden 9 yrs ago Post by Themerlinhawk
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Oh my gosh hi guys. Went to play a video game and surprise people! I've got two people Officially. As far as I'm concerned I didnt have a crazy small group in mind but obviously if I get 14 people I may have to limit things. As it stands I'm cool with taking everyone. I wasnt sure what kind of interest I was going to get
Hidden 9 yrs ago Post by Sekritter
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Sekritter

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Yeah, I'll join this.

Char will be up this weekend.
Hidden 9 yrs ago Post by Themerlinhawk
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Themerlinhawk Aegis Kai Doru

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Sweetness, Pm or post here if you guys have any questions
Hidden 9 yrs ago Post by Vishtaspa
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I shall attempt to provide a profile as soon as possible.
Hidden 9 yrs ago 9 yrs ago Post by Themerlinhawk
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you got it. There is a fair bit of info and some of it is purposefully vague so let me know if you need anything.

Oh and Wind's character has a Theme song. If you have one in mind they are always cool to add.
Hidden 9 yrs ago 9 yrs ago Post by HereComesTheSnow
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So I'll just leave this dude here
Hidden 9 yrs ago Post by Themerlinhawk
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Alright I like him. This is the kind of character with a lot of room to grow which is very cool. I like that he's clearly not rich and the reference to a town outside of Angel's Landing is nice because the tech level sheers off drastically the farther away from major cities you are so nice job there. As far as fixes go. While I certainly got a chuckle from the nickname I think its just a little too crude for the tone I'd like for this RP. I think something witty and laughable can be accomplished with it, but I'd prefer it to be less in your face crude. Second thing (This is going to sound like a knit pick, i'm sorry) Youtube videos has to be changed. I'm okay if you want to leave kickboxing and jujitsu but they are bordering on the same problem. The issue is this: the setting has no links to anything resembling a modern setting so references to a modern setting are highly out of place. This is a really simple fix but I'm going to make use of this to make sure that everyone is on the same page for the future. I'd just change it to something like Holovids or Netvids or something like that. If you are feeling particularly creative you could even come up with some names for new martial arts and then just stick kick boxing and Jujitsu in parentheses after the new names just so we know what style of martial art it is and then they have a little more flavor to them (totally up to you). That way there is no modern setting link. Obviously these two are actually really minor adjustments so no need to do anything drastic to the character because other than that I think it's good to go. One other quick question (not a fix) but you mention Orton in his history, is that one of his friends? The reason I ask is because I'd like to thank you for setting up some potential plots for your character which always makes me happy as a GM. If you have any other questions or need any help let me know. (Oh and nice job with the Elemental lord of fire bit, I like it)
Hidden 9 yrs ago Post by HereComesTheSnow
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Orton was an edit to his name I missed.

Everything else I'll work on.
Hidden 9 yrs ago Post by The Omnipotent Sphere
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@Themerlinhawk Almost done with my character. ^_^
Hidden 9 yrs ago Post by Wind Wild
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Go for it baby! :D The more, the better!
1x Thank Thank
Hidden 9 yrs ago 9 yrs ago Post by The Omnipotent Sphere
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Name: Abrasax Irenaeus

Alias/Nickname: The Sky-Demon; The Beast Knight

Appearance: Abrasax stands at nearly eight feet tall, and has a broad frame wrapped in dense layers of muscle. He is an imposing warrior on the battlefield, or pedestrian walking down a busy street, particularly when considering his crimson skin and softly glowing blue eyes.

Age: 96

Race: Cambion

Personality: Despite his appearance, Abrasax is very patient and slow to anger, he is always willing to listen and speak before raising weapons if it is possible. Those who expect his kind to be creatures of evil and malace are confused when confronting Abrasax, for he has little interest in violence and worldly vices. He is soft-spoken, and very well-educated, and prefers reading books and observing the world over amassing wealth and power. Indeed, he carries a number of tomes with him wherever he happens to be, safely ensconced in the bag over his shoulder.

Biography: Abrasax was born in the far off city of Sidris bordering the deserts of Maltesh. His father was a pure-blooded demon, and his mother was a cambion made of demon and man. Despite the reputation of demons, they raised him as a family, teaching him that morality and ethics were a choice, not a result of blood. When he came of age he chose a life of adventure, having seen enough of Sidris' arid landscape. During his travels he learned how to fight by necessity, all the while gaining an appreciation for the diverse beauty of the world. It wasn't until he reached Eleleth, the city of knowledge, that he decided to settle once again. He spent years in that city, learning of the world, magic, and technology. He began to tinker with the latter two, and discovered a knack for arcane engineering.

As the years passed Abrasax became attached to Eleleth, viewing it as a second home, which is why when it was in danger he rose to its defense. In an attempt to force the city to yield to their demands, a rival city orchestrated the kidnapping of Aresia, the Princess of Eleleth. Abrasax became part of a group of five known as the Gold Knights who were formed to recapture the princess. They succeeded, and were rewarded by Orcorum with knowledge and favor, and by Eleleth with boons of their choice. This was where Abrasax got The Wind Scythe, a vessel capable of carrying him away from the earth and into the sky. With their mission complete, the Gold Knights disbanded and Abrasax let himself drift among the clouds in contentment for a long while.

He spent most of his recent years in seclusion, enjoying the beauty of the world and learning the scope of his own abilities. His vessel, the Wind Scythe, has allowed him to visit his family in Sidris and the city of Eleleth at his leisure. It is only within the last few months that he has become more interested in participating in the world once again, as he realizes the scope of his life will be vast and there is time for many things to occur. He has heard of a war brewing on the streets of Angel's Landing, where his skills might once again be put to the test.

Reason for Recruitment: "Life is too long to sail in the clouds for ever, so I will carry my name across this world on the wind." Abrasax, the Sky Demon

Strength of Will: Potent

Magic: Abrasax uses a combination of channeled magic and wild magic, depending on what he needs to accomplish. The wild magic is all of his own creation, and typically serves purposes he struggles to find in other sources. He specializes in Alchemy, Abjuration, and Conjuration.





God Relations: Abrasax is highly favored by Orcorum, the God of Knowledge, for his part in protecting the city of Eleleth.

Tech:
  • Gold-Knight Exosuit: The leg armor and bracers he is wearing in the image above, which are very durable and capable of augmenting his movement speed and agility.
  • Skin-Mesh: Abrasax feels comfortable not being fully armored because his skin has been augmented by magic and technology to effectively be armor.
  • Monomolecular Scythe: His weapon of choice, the scythe has a blade with a width of a single molecule making it capable of cutting most substances with ease.
  • The Wind Scythe (Not To Scale): A personal vehicle which is large enough for him to feel at home, though it gets crowded if there are more than a few people for too long. It's not just his transportation, but also his home. It's armed with a railgun, and is capable of achieving orbital flight which is where he feels most comfortable.


Possessions: His personal library consisting of tomes regarding everything from history, to mechanics, to arcane theory and more. All of the books are stored on the Wind Scythe.

Skills: Abrasax is a good fighter, and capable of impressive feats of strength, but he's better known as a thinker and protector of knowledge. He's skilled at tinkering with magical devices and making new ones of his own. He's also knowledgeable on magic theory, and the making of spells.

Misc:
Hidden 9 yrs ago Post by HereComesTheSnow
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Should be all edited out now.
Hidden 9 yrs ago Post by The Omnipotent Sphere
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@HereComesTheSnow Need help finding a picture? It's bad to settle for something with a bunch of notes attached, because its hard for us other players to see the picture and make those mental edits.
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