Do your best to be through in the character but make sure the character has their own potential plot and room for them to grow as the story progresses. Characters are expected to be able to generate and participate in missions beyond the score of the main fight against the Stygian Blade.
Characters should also do their best to remain within a reasonable power level. If you need a guide in terms of what is and isn't reasonable please refer to my NPC list and my character list. Christian is an example of a character that is purposefully far beyond a reasonable power level. Hence his status as an NPC
Character Sheet
Themerlinhawk
Windwild
Grin
Krayzikk
Monochromatic Rainbow
Tracyarmav
Characters should also do their best to remain within a reasonable power level. If you need a guide in terms of what is and isn't reasonable please refer to my NPC list and my character list. Christian is an example of a character that is purposefully far beyond a reasonable power level. Hence his status as an NPC
Character Sheet
Name: (self explanatory)
Alias/Nickname: (Self explanatory and optional)
Appearance: (Include an Image)
Age: (Dependent on race, most should be under a thousand years)
Race: (Take your pick or perhaps a neat combination)
Personality: (How does your character come off to others, a paragraph or so would be nice.)
Biography/history: (Anything relevant to how your character got where they are, if they have secrets obviously don’t include them here)
Reason for recruitment: (Why are they signing up with the Knights of Star)
Strength of Will:(This should be either: Unnatural, Potent or Greater. Usually dependent on race but there are always exceptions)
Magic: (General categorizes of magic the character is good at, specific spells, and where the magic comes from)
God relations: (Any sort of god affiliation the character may have, keep in mind Gods can have many names and faces so if your character knows a particular God by a different name or appearance include it here)
Tech: (Whatever tech your character uses. Computer, plasma pistol, nanotech, implants, hybrid tech/magic items, etc..)
Possessions/items/property: (These are for anything else your character has that is important that doesn’t seem to fit)
Skills:(tell us what you're good at)
Misc: (Anything else the character sheet doesn’t seem to include that you think is important to the character)
Alias/Nickname: (Self explanatory and optional)
Appearance: (Include an Image)
Age: (Dependent on race, most should be under a thousand years)
Race: (Take your pick or perhaps a neat combination)
Personality: (How does your character come off to others, a paragraph or so would be nice.)
Biography/history: (Anything relevant to how your character got where they are, if they have secrets obviously don’t include them here)
Reason for recruitment: (Why are they signing up with the Knights of Star)
Strength of Will:(This should be either: Unnatural, Potent or Greater. Usually dependent on race but there are always exceptions)
Magic: (General categorizes of magic the character is good at, specific spells, and where the magic comes from)
God relations: (Any sort of god affiliation the character may have, keep in mind Gods can have many names and faces so if your character knows a particular God by a different name or appearance include it here)
Tech: (Whatever tech your character uses. Computer, plasma pistol, nanotech, implants, hybrid tech/magic items, etc..)
Possessions/items/property: (These are for anything else your character has that is important that doesn’t seem to fit)
Skills:(tell us what you're good at)
Misc: (Anything else the character sheet doesn’t seem to include that you think is important to the character)
Active Characters
Themerlinhawk
Name: Zachary Thetis
Alias/Nickname: The Croweater (Crow for short)
Appearance:
Age: 332
Race: Elder Sidhe/Shaitan
Personality:
Zachary is a highly morbid individual with a sadistic streak as well as strange set of morals. For the most part Zachary is a rather social individual but the problem is that many when they find out that Zachary is the child of the Fae and one of the more questionable Djinn lineages it is often off putting. Zachary does a good job of keeping this hidden but it can be seen in his sick humor and morbid tastes.
Without knowing Zachary you can make many assumptions about what he should be like but he does have a strange set of virtues which make him a more or less agreeable individual in passing.
Biography/history:
The Croweater was born to a Sidhe witch by the name of Gullvieg who served the Fae Lord known as The Erlking. Gullvieg took the Shairan Djinn by the name of Iblis as her mate. Their kind was born in shadow but with the beauty of the Fae he had been born to. When his father Iblis saw this he cursed the child Zachary to forever be fascinated with death.
When his mother heard Iblis do this she went immediately to take the child to the Erlking’s court but when she uncovered the cradle the child was gone and in its place a Fetch had been left. At first Gullvieg was perplexed as Fetches were left by Fae when they wished to cover their tracks in taking another races child. When she looked up from the cradle she saw a figure crouched on the hilltop outside of the house that Gullvieg had used to conceive the child with Iblis. The being had the head of a Vulture and it reached forth its beak and swallowed a murder of crows in a single gulp. At first Gullvieg feared that The Devourer had sent its avatar to steal her child but then the Vulture vomited forth a murder of crows made solely of their bones with their souls tacked to the inside of their rib cages.
It was at that moment that the Vulture creature disappear with her child Zachary that Gullvieg realized that Yishreenok the Keeper of the Dead had stolen her child.
Zachary grew up learning from Vulture. Vulture is a face of Yishreenok but Zachary never called it anything other than Vulture. Vulture taught Zachary how to use magic and how to fight, It taught Zachary to summon and bind the dead and how to deny the dead access to the other side of the veil.
When Zachary turned 100 Vulture set Zachary a test. If he could consume the hearts of a hundred crows then Zachary would be free to go and use his powers as he wished. If he failed then Zachary would agree to forever work as Vultures servant collecting the restless souls of the dead who had not crossed over.
A year and a day later Vulture came looking for Zachary whom he found feasting on the heart of a man. When Vulture asked Zachary if he had consumed the hearts of a hundred crows Zachary told him that he had just finished. Vulture inspected the body and informed Zachary that the man was infact a man and not a crow. Zachary smiled and shook his finger at Vulture before producing a skull. He told Vulture that he had trapped the souls of one hundred crows in the skull. When Vulture took the skull and released the souls he realized that Zachary had wiped out the descendents of a line of Stygian warriors known as Gorecrows. Fearsome warriors capable of withstanding incredible amounts of damage, possessing of superhuman strength and the power to transform into a murder of crows at will. Vulture returned the skull to Zachary and dubbed him “The Croweater” before he vanished leaving Zachary to find his way in the world at the tender age of 101 years old.
Reason for recruitment:
Zachary can talk to the dead, even dead that have passed into Yishreenok’s realm. A skill like this is rare even for necromancers of Yishreenok who are often granted incredible power by the God of the Dead. Zachary also has trouble fitting in with more normal guilds and groups as his fascination with death is often disturbing to others
Strength of Will: Greater
Magic:
Channeled-
Necromancy- Zachary is a Necromancer of Yishreenok and serves the aspect of the Death god known as Vulture. Zachary’s magics focus in two areas. The first is Decay magic which is often a sinister ugly magic which allows him to destroy organic matter in very painful manners. It is also good for inorganic material but it is often much slower.
The second area is Spirit magic, Yishreenok has given Zachary over the souls of the restless dead and allows him to call and direct them at his whim. This magic also allows him to bind new souls to his skull.
Wild Magic-
Wyrdwarp- Zachary’s Fae lineage allows him to manipulate perceptions to a certain degree. Zachary can change the way others perceive him for a limited amount of time, this appearance can be project for as many individuals as Zachary wants or he can project it for just select individuals. It is not actually an illusion or an actual change of how Zachary looks, it is purely a change of how people perceive Zachary.
Faefire- Zachary can summon Faefire, which is a sinister type of force and illusion magic. The fire doesn’t actually burn like normal fire. Faefire only burns living creatures but it does not affect them physically, instead the fire burns the subject mentally. It is much easier to die to Faefire than normal fire because it appears to burn much hotter than normal fire, however if the victim can fight past the pain and appearance they will be rendered immune to the fire.
Darkbramble- Zachary can summon up whole hedges and rows of dangerous brambles and briars to hinder his foes. The thorns and spines of the Darkbrambles are razor sharp and when they cut a foe the cuts bleed profusely as the Darkbrambles thorns are coated in a contact anticoagulant. As soon as Zachary stops feeding them magic they wither and blow away as dust. If Zachary focuses on the Brambles he can direct them to attack his enemies but this requires almost total concentration.
Smoke and Shadow- Iblis only gift to Zachary was the Shaitan’s ability to turn his body into a humanoid formed cloud of smoke and ash. Zachary can only do this for a very short amount of time. When Zachary uses it, it is typically for infiltration or for running from a fight
God relations: Yishreenok is Zachary’s patron god and he is one of Yishreenok’s Necromancers. You will never find Zachary praying to Yishreenok, however you will find him talking to Vulture.
Tech:
Neural implant- Zachary had a neural implant added so that he can communicate with other members of the tower of stars and receive broadcasts and all calls from the guild's leaders.
Crow Talons- A set of flexible metal strips which mirror the bones in his hands and end attached to his fingertips. When given a mental command the metal strips deploy a set of wicked talons which cover his fingers and allow him to climb and slash with them. Additionally the talons feature high density metal plates set flush to the top and bottom of Zachary’s wrist. The plates serve to black slashes to Zachary’s arms. The plates also serve as material which can be converted into hollow spines which Zachary can throw. The spines can be filled with various substances while they are being formed. Zachary simply dips the spine in one of his many vials and whatever substance is in the vial is drawn into the spine.
Possessions/items/property:
Cadaver lab- Zachary is the tower of Stars pathologist, he maintains their morgue, cadaver lab and autopsy room. He also performs death investigations for the Tower
Toxins- Zachary has a nasty collection of exotics venoms and toxins
Library- Zachary maintains an extensive library on the subjects of Yishreenok, the Fae, the Shaitan Djinn, anatomy, physiology, medicine and toxins outside of the Tower of Stars Library and Archive
Vulture- Zachary’s constant companion is a Vulture. Most of the time the bird prefers to stay in the Morgue or can be found circling the Tower’s grounds. Occasionally it accompanies Zachary on missions and occasionally the Vulture simply up and disappears. Some claim it is a Messenger of Yishreenok. When asked what the bird is Zachary responds with “It is Vulture”. He never elaborates further.
Skills:
Poisoner- Zachary has a morbid fascination with toxins, venom and poison. Many say it comes from his witch of a mother.
Wicked throw- Zachary has a knack with thrown weapons
Talon combat- Zachary has little martial arts training but he is animalistic when he is using his crow talon’s
Djinn strength- Due to Zachary’s father, even with his slight frame Zachary possess incredible strength for his size, approximately that of triple human at their pinnacle of fitness.
Alias/Nickname: The Croweater (Crow for short)
Appearance:
Age: 332
Race: Elder Sidhe/Shaitan
Personality:
Zachary is a highly morbid individual with a sadistic streak as well as strange set of morals. For the most part Zachary is a rather social individual but the problem is that many when they find out that Zachary is the child of the Fae and one of the more questionable Djinn lineages it is often off putting. Zachary does a good job of keeping this hidden but it can be seen in his sick humor and morbid tastes.
Without knowing Zachary you can make many assumptions about what he should be like but he does have a strange set of virtues which make him a more or less agreeable individual in passing.
Biography/history:
The Croweater was born to a Sidhe witch by the name of Gullvieg who served the Fae Lord known as The Erlking. Gullvieg took the Shairan Djinn by the name of Iblis as her mate. Their kind was born in shadow but with the beauty of the Fae he had been born to. When his father Iblis saw this he cursed the child Zachary to forever be fascinated with death.
When his mother heard Iblis do this she went immediately to take the child to the Erlking’s court but when she uncovered the cradle the child was gone and in its place a Fetch had been left. At first Gullvieg was perplexed as Fetches were left by Fae when they wished to cover their tracks in taking another races child. When she looked up from the cradle she saw a figure crouched on the hilltop outside of the house that Gullvieg had used to conceive the child with Iblis. The being had the head of a Vulture and it reached forth its beak and swallowed a murder of crows in a single gulp. At first Gullvieg feared that The Devourer had sent its avatar to steal her child but then the Vulture vomited forth a murder of crows made solely of their bones with their souls tacked to the inside of their rib cages.
It was at that moment that the Vulture creature disappear with her child Zachary that Gullvieg realized that Yishreenok the Keeper of the Dead had stolen her child.
Zachary grew up learning from Vulture. Vulture is a face of Yishreenok but Zachary never called it anything other than Vulture. Vulture taught Zachary how to use magic and how to fight, It taught Zachary to summon and bind the dead and how to deny the dead access to the other side of the veil.
When Zachary turned 100 Vulture set Zachary a test. If he could consume the hearts of a hundred crows then Zachary would be free to go and use his powers as he wished. If he failed then Zachary would agree to forever work as Vultures servant collecting the restless souls of the dead who had not crossed over.
A year and a day later Vulture came looking for Zachary whom he found feasting on the heart of a man. When Vulture asked Zachary if he had consumed the hearts of a hundred crows Zachary told him that he had just finished. Vulture inspected the body and informed Zachary that the man was infact a man and not a crow. Zachary smiled and shook his finger at Vulture before producing a skull. He told Vulture that he had trapped the souls of one hundred crows in the skull. When Vulture took the skull and released the souls he realized that Zachary had wiped out the descendents of a line of Stygian warriors known as Gorecrows. Fearsome warriors capable of withstanding incredible amounts of damage, possessing of superhuman strength and the power to transform into a murder of crows at will. Vulture returned the skull to Zachary and dubbed him “The Croweater” before he vanished leaving Zachary to find his way in the world at the tender age of 101 years old.
Reason for recruitment:
Zachary can talk to the dead, even dead that have passed into Yishreenok’s realm. A skill like this is rare even for necromancers of Yishreenok who are often granted incredible power by the God of the Dead. Zachary also has trouble fitting in with more normal guilds and groups as his fascination with death is often disturbing to others
Strength of Will: Greater
Magic:
Channeled-
Necromancy- Zachary is a Necromancer of Yishreenok and serves the aspect of the Death god known as Vulture. Zachary’s magics focus in two areas. The first is Decay magic which is often a sinister ugly magic which allows him to destroy organic matter in very painful manners. It is also good for inorganic material but it is often much slower.
The second area is Spirit magic, Yishreenok has given Zachary over the souls of the restless dead and allows him to call and direct them at his whim. This magic also allows him to bind new souls to his skull.
The Crow Skull- Zachary’s Gorecrow skull gives him the ability to store dead souls and convert them to magic in order to fuel his spells. It also gives him enhanced strength and the ability to transform into a murder of crows however the crows are half decayed and reak of death. Of late The crows have begun to sport cybernetic implants and disconcerting red eyes.
Wild Magic-
Wyrdwarp- Zachary’s Fae lineage allows him to manipulate perceptions to a certain degree. Zachary can change the way others perceive him for a limited amount of time, this appearance can be project for as many individuals as Zachary wants or he can project it for just select individuals. It is not actually an illusion or an actual change of how Zachary looks, it is purely a change of how people perceive Zachary.
Faefire- Zachary can summon Faefire, which is a sinister type of force and illusion magic. The fire doesn’t actually burn like normal fire. Faefire only burns living creatures but it does not affect them physically, instead the fire burns the subject mentally. It is much easier to die to Faefire than normal fire because it appears to burn much hotter than normal fire, however if the victim can fight past the pain and appearance they will be rendered immune to the fire.
Darkbramble- Zachary can summon up whole hedges and rows of dangerous brambles and briars to hinder his foes. The thorns and spines of the Darkbrambles are razor sharp and when they cut a foe the cuts bleed profusely as the Darkbrambles thorns are coated in a contact anticoagulant. As soon as Zachary stops feeding them magic they wither and blow away as dust. If Zachary focuses on the Brambles he can direct them to attack his enemies but this requires almost total concentration.
Smoke and Shadow- Iblis only gift to Zachary was the Shaitan’s ability to turn his body into a humanoid formed cloud of smoke and ash. Zachary can only do this for a very short amount of time. When Zachary uses it, it is typically for infiltration or for running from a fight
God relations: Yishreenok is Zachary’s patron god and he is one of Yishreenok’s Necromancers. You will never find Zachary praying to Yishreenok, however you will find him talking to Vulture.
Tech:
Neural implant- Zachary had a neural implant added so that he can communicate with other members of the tower of stars and receive broadcasts and all calls from the guild's leaders.
Crow Talons- A set of flexible metal strips which mirror the bones in his hands and end attached to his fingertips. When given a mental command the metal strips deploy a set of wicked talons which cover his fingers and allow him to climb and slash with them. Additionally the talons feature high density metal plates set flush to the top and bottom of Zachary’s wrist. The plates serve to black slashes to Zachary’s arms. The plates also serve as material which can be converted into hollow spines which Zachary can throw. The spines can be filled with various substances while they are being formed. Zachary simply dips the spine in one of his many vials and whatever substance is in the vial is drawn into the spine.
Possessions/items/property:
Cadaver lab- Zachary is the tower of Stars pathologist, he maintains their morgue, cadaver lab and autopsy room. He also performs death investigations for the Tower
Toxins- Zachary has a nasty collection of exotics venoms and toxins
Library- Zachary maintains an extensive library on the subjects of Yishreenok, the Fae, the Shaitan Djinn, anatomy, physiology, medicine and toxins outside of the Tower of Stars Library and Archive
Vulture- Zachary’s constant companion is a Vulture. Most of the time the bird prefers to stay in the Morgue or can be found circling the Tower’s grounds. Occasionally it accompanies Zachary on missions and occasionally the Vulture simply up and disappears. Some claim it is a Messenger of Yishreenok. When asked what the bird is Zachary responds with “It is Vulture”. He never elaborates further.
Skills:
Poisoner- Zachary has a morbid fascination with toxins, venom and poison. Many say it comes from his witch of a mother.
Wicked throw- Zachary has a knack with thrown weapons
Talon combat- Zachary has little martial arts training but he is animalistic when he is using his crow talon’s
Djinn strength- Due to Zachary’s father, even with his slight frame Zachary possess incredible strength for his size, approximately that of triple human at their pinnacle of fitness.
]Name: Megelis Altoris, The Master of Blade
Alias/Nickname: N/A
Appearance:
Without the mask
Age: 150
Race: Human
Personalty:
Megelis is a relatively easy going individual. While he is one of the guilds ranking members he is constantly respectful and kind to all of the guild's members regardless of their status. While Megelis can be strict when enforcing The Shard’s orders or guild laws, Megelis does his best to be a friend to everyone he can be.
Biography/history:
Megelis showed up one day at the Tower of Stars at the age of 19. No one knew who he was but he claimed that he was the best swordsman in the eight provinces. Shard’s reaction was to enlist him on the spot without asking for a demonstration.
Megelis was not far from the swordsman he claimed to be. When he turned twenty-five Megelis was the youngest member to ever claim the title Master of Blade. The position made him The Shard’s right hand man in combat as well as one of the highest ranking members of the guild.
Something else extraordinary happened on Megelis 30th birthday, he stopped aging. No one has a clue what happened but Megelis is now 150 and has not aged a day since he turned thirty. Most speculate that it is the work of Faros the time bender but no one seems to know for sure.
(Less well known)
Megelis was actually a Korvan Strider before he joined the Tower of Stars. Prior to his involvement with the tower he served as a paramilitary law enforcer known as a Strider. What Megelis actually did is less clear as even Ralrisk hasn’t been able to dig up Megelis record but it appeared to include black-ops against a Korvan terrorist group known as the Son’s of the blackened throne.
Inspection of Megelis power armor also reveals that it appears to be Redhawk (a special forces branch of the Korvan Strider company) power armor that has been significantly upgraded and customized. It lacks the original insignia which has been replaced by a Tower topped by a lightning bolt with a single blade across the background. The official seal of the Master of Blade.
Ralrisk has confronted Megelis more than a few times about his past and he’s simply changed the topic every time much to her frustration. Much to many of the members surprise Christian appears to have no interest in Megelis past infact when his file is accessed by the Archive the file, unlike Ralrisk’s, is not restricted access. The file however contains little of note.
Reason for recruitment: Megelis claimed he was the best swordsman in Galendar so Christian recruited him.
Strength of Will: Potent
Magic:
Wild Magic-
Antimagic blade- Megelis has very little magic of his own but he is a mage killer. Megelis can infuse his blades with the ability to cleave through magical protections and illusions causing the blades to fray protection magics and end illusions
Antimagic zone- Megelis digs one of his blades into the ground and causes an area around him to resist any form of magic being used within it. Magic can be used within the area but only channeled magic from items as the anti magic zone forces the normal ambient magic of an area out of the area preventing mages from using wild magic or from drawing on the magic of a god. Megelis can only maintain an antimagic zone by focusing on it
Antimagic armor- Megelis can cause his armor to resist incoming force magic causing the magic energy to be dispersed across the armor before being dissipated
Shatter enchantment- Megelis can channel a bolt of antimagic energy which when it contacts an enchantment it damages the enchantment.
God relations: Many speculate that Faros is Megelis’s patron and the reason why he doesn’t age however no one really knows.
Tech:
Megelis wields a pair of tech blades that are composed of high strength alloys and integrate nanotechnology to help maintain the integrity of the blades. Additionally the nanobots can be deployed as a shield from the edges of the blade alloying Megelis to absorb incoming kinetic projectiles with the shield which repurposes the projectile as raw material for the nanobots.
Power Armor: While Megelis lacks the strength of a more potent race he employs a set of power armor that is resistant to a variety of projectiles and melee weapons. The Armor also helps Megelis by increasing his run speed, endurance, jump height and general strength. The armor also integrates Megelis communications device and it can be sealed against airborne toxins, water and it is hardened against EMP and Radiation.
Possessions/items/property:
Beyond Megelis normal combat gear he has a collection of dated swords, armor and other tools of war from past ages.
Skills:
Combat instructor: Megelis is one of the Tower of Stars resident combat instructors. He specializes in sword and knife combat.
Electrician: Megelis is constantly tinkering with his armor and gear and as a result has become quite proficient with wiring, insulation and all the necessary skills to become a decent electrician.
Navigator: Megelis has a thing for maps. No one is quite sure why but Megelis can and regularly does memorize maps. Infact he has a perfect memory when it comes to them. As a result of this and a capacity to visualize two dimensional representations as three dimensional objects, Megelis is a fantastic navigator.
Alias/Nickname: N/A
Appearance:
Without the mask
Age: 150
Race: Human
Personalty:
Megelis is a relatively easy going individual. While he is one of the guilds ranking members he is constantly respectful and kind to all of the guild's members regardless of their status. While Megelis can be strict when enforcing The Shard’s orders or guild laws, Megelis does his best to be a friend to everyone he can be.
Biography/history:
Megelis showed up one day at the Tower of Stars at the age of 19. No one knew who he was but he claimed that he was the best swordsman in the eight provinces. Shard’s reaction was to enlist him on the spot without asking for a demonstration.
Megelis was not far from the swordsman he claimed to be. When he turned twenty-five Megelis was the youngest member to ever claim the title Master of Blade. The position made him The Shard’s right hand man in combat as well as one of the highest ranking members of the guild.
Something else extraordinary happened on Megelis 30th birthday, he stopped aging. No one has a clue what happened but Megelis is now 150 and has not aged a day since he turned thirty. Most speculate that it is the work of Faros the time bender but no one seems to know for sure.
(Less well known)
Megelis was actually a Korvan Strider before he joined the Tower of Stars. Prior to his involvement with the tower he served as a paramilitary law enforcer known as a Strider. What Megelis actually did is less clear as even Ralrisk hasn’t been able to dig up Megelis record but it appeared to include black-ops against a Korvan terrorist group known as the Son’s of the blackened throne.
Inspection of Megelis power armor also reveals that it appears to be Redhawk (a special forces branch of the Korvan Strider company) power armor that has been significantly upgraded and customized. It lacks the original insignia which has been replaced by a Tower topped by a lightning bolt with a single blade across the background. The official seal of the Master of Blade.
Ralrisk has confronted Megelis more than a few times about his past and he’s simply changed the topic every time much to her frustration. Much to many of the members surprise Christian appears to have no interest in Megelis past infact when his file is accessed by the Archive the file, unlike Ralrisk’s, is not restricted access. The file however contains little of note.
Reason for recruitment: Megelis claimed he was the best swordsman in Galendar so Christian recruited him.
Strength of Will: Potent
Magic:
Wild Magic-
Antimagic blade- Megelis has very little magic of his own but he is a mage killer. Megelis can infuse his blades with the ability to cleave through magical protections and illusions causing the blades to fray protection magics and end illusions
Antimagic zone- Megelis digs one of his blades into the ground and causes an area around him to resist any form of magic being used within it. Magic can be used within the area but only channeled magic from items as the anti magic zone forces the normal ambient magic of an area out of the area preventing mages from using wild magic or from drawing on the magic of a god. Megelis can only maintain an antimagic zone by focusing on it
Antimagic armor- Megelis can cause his armor to resist incoming force magic causing the magic energy to be dispersed across the armor before being dissipated
Shatter enchantment- Megelis can channel a bolt of antimagic energy which when it contacts an enchantment it damages the enchantment.
God relations: Many speculate that Faros is Megelis’s patron and the reason why he doesn’t age however no one really knows.
Tech:
Megelis wields a pair of tech blades that are composed of high strength alloys and integrate nanotechnology to help maintain the integrity of the blades. Additionally the nanobots can be deployed as a shield from the edges of the blade alloying Megelis to absorb incoming kinetic projectiles with the shield which repurposes the projectile as raw material for the nanobots.
Power Armor: While Megelis lacks the strength of a more potent race he employs a set of power armor that is resistant to a variety of projectiles and melee weapons. The Armor also helps Megelis by increasing his run speed, endurance, jump height and general strength. The armor also integrates Megelis communications device and it can be sealed against airborne toxins, water and it is hardened against EMP and Radiation.
Possessions/items/property:
Beyond Megelis normal combat gear he has a collection of dated swords, armor and other tools of war from past ages.
Skills:
Combat instructor: Megelis is one of the Tower of Stars resident combat instructors. He specializes in sword and knife combat.
Electrician: Megelis is constantly tinkering with his armor and gear and as a result has become quite proficient with wiring, insulation and all the necessary skills to become a decent electrician.
Navigator: Megelis has a thing for maps. No one is quite sure why but Megelis can and regularly does memorize maps. Infact he has a perfect memory when it comes to them. As a result of this and a capacity to visualize two dimensional representations as three dimensional objects, Megelis is a fantastic navigator.
Windwild
Name: Ludelle Glowren
Alias/Nickname: Hazard, Riot
Themesongs: No more Sorrow; Break the Ice
Age: 237, slightly under half her expected lifespan.
Race: Elf and metal elemental cross.
Appearance:
At the moment of her finding, Ludelle has been transformed by a powerful alchemist capable of taking any conductive properties away from her skin. Her body is now covered in a black rubber-like substance that does little to hide her features but restricts her motions somewhat and completely negates her magic. Along the length of that peculiar bodysuit run numerous thick silvery lines that reflect not only light, but also any electrical charge sent her way.
On her head, Ludelle is made to wear a domino strongly resembling a bird’s head, full with a long beak and feathers that run down to her back and cover her hair. It serves to restrict her vision as well as hide her face.
Personality: Ludelle has a strong sense of morality but that doesn’t mean she’s a pacifist. Although she desires the best for all races, she is a rational thinker and realises sacrifices need to be made to achieve success. Thus she is more than willing to trample on a few flowers along the way as long as it’s justified in her eyes.
Ludelle’s petite frame houses a great deal of anger and outrage about the current state of the world. She is an idealist and humanist and has a lot of compassion for the marginalised. Having a strong sense of justice, she finds it hard to tame her anger and instead looks for any opportunity to channel it and aim it at the nearest crook. Her views sound somewhat naive, as if she doesn’t realise there is more than just black and white, but she won’t easily change them.
All this considered, there is a less intense side to this woman. In her day-to-day, when not plotting or executing the next big terrorist attack, she is fairly easy-going and enjoys a good laugh and company over dinner.
Biography: Ludelle grew up in the slums of Angel’s landing and had far from a perfect life. An orphan from birth and with no prominent talents, she was doomed to spend her life juggled between foster-homes and institutions, each seeming worse than the previous. Neglect, verbal abuse, even the occasional beating were all things she had to accept. Playing tough on the outside she made it seem like she didn’t feel the pain or humiliation but on the inside strong emotions were brewing.
And for all that was taken from her, Ludelle found that she had received a gift as well. The accessibility to technology. Finding that to be her one true passion, she spent long hours playing around with tablets, computers, holographic projectors and even vehicles. She learnt how to disassemble and reassemble them, began tweaking them and eventually even started inventing her own programs. Her foster parents failed to see the danger in her new obsession and didn’t even realise it was the magic in her that was awakening. By the time they saw their emptied bank-account the girl was already gone… together with all traces of her existence.
The woman who emerged years later to join The Stygian Blade had a carefully crafted past that was significantly different than the original. Along with a new identity and a new apartment high up in the city’s towers, she devoted her programing skills to the guild. She had started off convinced that their ideology was what the city needed but as she plunged deeper into the database she discovered more and more proof of her own naivety. Unable to keep quiet, she started leaking information to the press and rival guilds, until she was eventually found out and sent to prison. With the help of The Stygian Blade, the staff have taken every precaution to ensure she’ll stay there forever.
Reason for recruitment: Used to work for The Stygian Blade and is a very talented hacker.
Strength of Will: Unnatural
Magic:
Wild Magic (deriving from her elemental blood):
Magnetism: capable of giving her body magnetic properties.
Increased mass: the ability to change or rearrange her cell and molecule structure to make her limbs heavier.
Electrical charge: the ability to store an electrical charge in her body. Additionally, electricity can’t do any damage to her body.
When dealing with computers she can combine her metallic properties and an electrical charge to enter the maze of electronically recorded information and explore it.
Channeled Magic (from Qteleneick):
Allure: capable of making herself seem more attractive with the use of magic.
Deception: makes her seem much more trustworthy in any setting than she actually is. Requires eye-contact.
Veil: can mask an item or herself, making them look like something different.
In dire situations Ludelle can decide to try and ask Qtelneick for help, without any guarantee whether he’ll answer or not. Very rarely and usually at his own whim, he allows her to say one thing but alters the perceptions of her company so they believe they’ve heard something different. Ludelle can sense if what the other person’s perceived is what she said, but can’t be certain what Qtelneick told them.
God relations: Qtelneick, The Fractured Sight. She knows him as “the blind cat”.
Tech: YES PLEASE! Currently none though.
Possessions/items/property: None at the moment.
Skills:
Great at programing and hacking
Natural at driving or piloting anything
Increased sensitivity to metals
Electroperception, electrolocation and electrocommunication
Great navigation skills
Some knowledge of herbs
Good cook
Alias/Nickname: Hazard, Riot
Themesongs: No more Sorrow; Break the Ice
Age: 237, slightly under half her expected lifespan.
Race: Elf and metal elemental cross.
Appearance:
At the moment of her finding, Ludelle has been transformed by a powerful alchemist capable of taking any conductive properties away from her skin. Her body is now covered in a black rubber-like substance that does little to hide her features but restricts her motions somewhat and completely negates her magic. Along the length of that peculiar bodysuit run numerous thick silvery lines that reflect not only light, but also any electrical charge sent her way.
On her head, Ludelle is made to wear a domino strongly resembling a bird’s head, full with a long beak and feathers that run down to her back and cover her hair. It serves to restrict her vision as well as hide her face.
Personality: Ludelle has a strong sense of morality but that doesn’t mean she’s a pacifist. Although she desires the best for all races, she is a rational thinker and realises sacrifices need to be made to achieve success. Thus she is more than willing to trample on a few flowers along the way as long as it’s justified in her eyes.
Ludelle’s petite frame houses a great deal of anger and outrage about the current state of the world. She is an idealist and humanist and has a lot of compassion for the marginalised. Having a strong sense of justice, she finds it hard to tame her anger and instead looks for any opportunity to channel it and aim it at the nearest crook. Her views sound somewhat naive, as if she doesn’t realise there is more than just black and white, but she won’t easily change them.
All this considered, there is a less intense side to this woman. In her day-to-day, when not plotting or executing the next big terrorist attack, she is fairly easy-going and enjoys a good laugh and company over dinner.
Biography: Ludelle grew up in the slums of Angel’s landing and had far from a perfect life. An orphan from birth and with no prominent talents, she was doomed to spend her life juggled between foster-homes and institutions, each seeming worse than the previous. Neglect, verbal abuse, even the occasional beating were all things she had to accept. Playing tough on the outside she made it seem like she didn’t feel the pain or humiliation but on the inside strong emotions were brewing.
And for all that was taken from her, Ludelle found that she had received a gift as well. The accessibility to technology. Finding that to be her one true passion, she spent long hours playing around with tablets, computers, holographic projectors and even vehicles. She learnt how to disassemble and reassemble them, began tweaking them and eventually even started inventing her own programs. Her foster parents failed to see the danger in her new obsession and didn’t even realise it was the magic in her that was awakening. By the time they saw their emptied bank-account the girl was already gone… together with all traces of her existence.
The woman who emerged years later to join The Stygian Blade had a carefully crafted past that was significantly different than the original. Along with a new identity and a new apartment high up in the city’s towers, she devoted her programing skills to the guild. She had started off convinced that their ideology was what the city needed but as she plunged deeper into the database she discovered more and more proof of her own naivety. Unable to keep quiet, she started leaking information to the press and rival guilds, until she was eventually found out and sent to prison. With the help of The Stygian Blade, the staff have taken every precaution to ensure she’ll stay there forever.
Reason for recruitment: Used to work for The Stygian Blade and is a very talented hacker.
Strength of Will: Unnatural
Magic:
Wild Magic (deriving from her elemental blood):
Magnetism: capable of giving her body magnetic properties.
Increased mass: the ability to change or rearrange her cell and molecule structure to make her limbs heavier.
Electrical charge: the ability to store an electrical charge in her body. Additionally, electricity can’t do any damage to her body.
When dealing with computers she can combine her metallic properties and an electrical charge to enter the maze of electronically recorded information and explore it.
Channeled Magic (from Qteleneick):
Allure: capable of making herself seem more attractive with the use of magic.
Deception: makes her seem much more trustworthy in any setting than she actually is. Requires eye-contact.
Veil: can mask an item or herself, making them look like something different.
In dire situations Ludelle can decide to try and ask Qtelneick for help, without any guarantee whether he’ll answer or not. Very rarely and usually at his own whim, he allows her to say one thing but alters the perceptions of her company so they believe they’ve heard something different. Ludelle can sense if what the other person’s perceived is what she said, but can’t be certain what Qtelneick told them.
God relations: Qtelneick, The Fractured Sight. She knows him as “the blind cat”.
Tech: YES PLEASE! Currently none though.
Possessions/items/property: None at the moment.
Skills:
Great at programing and hacking
Natural at driving or piloting anything
Increased sensitivity to metals
Electroperception, electrolocation and electrocommunication
Great navigation skills
Some knowledge of herbs
Good cook
Grin
Name: Marielle Spade
Alias/Nickname: El
Appearance: Face:
Body/Clothing:
Age: 23
Race: Human
Personality: Oh God...you’ll see.
Biography/history: Darkness is a creature. All alone with nothing to do but eat the world around it. Darkness is silent, patient, like a sly handsome man. But with just the flick of a wrist, an orange, warm glow conquers; A small stick between finger and thumb. This warmth will change darkness forever, a second of spades, a lone flame in the night.
Marielle was an orphan with nothing. Nothing but a deck of fifty three cards. They were special to her, particularly the spades. Spade cards in hand she wandered the streets aimlessly, without purpose, then, the lonely darkness called for her name in a man with a suit and black cloak. There was a twinkle in his eye, for he knew of her...ability. The spade gives her light...warmth..and the tenth of spade allowed her to manipulate the heat around her, conjuring fire at the age of 13. The man gave her a home, a sanctuary, in turn she would grow in her abilities for him in his world, his passion,
the circus.
For some reason Marielle left the circus, perhaps it wasn’t suited to her tastes, and wound up doing some heavy dirty work for those who needed it. Fancying machines and other means of transportation, Marielle became a master at engineering in her own due time, while finding plenty of other time getting into trouble. Somehow, however, she still managed to get the job done, and now she found a job that was more worth the cash than the thrill.
Reason for recruitment: Marielle’s master mentioned the tower of stars in some children’s stories during her training, piqued with interest she did some digging for information on the location not only to find out it existed, but they were enlisting jobs. However, she didn’t act on it, and during one of her darker requests she was to steal cargo from a strange ship in the middle of the night. Unfortunate for the job giver, it was never completed, for the ship was blackwing, Raven’s property. Marielle was surprised to see that Captain Raven didn’t punish her when she was caught, but take her in as an apprentice. Little did the magician know that their next destination was the tower of Stars.
Strength of Will: Potent
Magic: Marielle uses some magic based on drawing it from around her (wild)
and using the magic stored inside the items she uses.
Some magic is channeled (Like with the Joker and other royal cards)
Spade: Casts fire
Hearts: Charms/control
Clover: Healing/nature/luck
Diamond: Teleportation, Telekenesis, levitation
Joker: Insanity, trickery, deception.
Jack: Charisma, Fighting wisdom
King: Power, courage, sun
Queen: Knowlege, foresight, tech understanding, moon
God relations: Xavier Locksis, (Xandrius) The Reflection that walks.
Tech: Marielle owns a motorcycle that can handle basically any type of weather. It can fly through the air, go underwater, and ride on land relatively fast, and she made it all by herself. The magician has a warehouse with a Black Corvette sports car (Flying model), a skateboard capable of turning into a shield to help withstand types of elemental magic and damage. She invented a sword that transforms into a bladed whip at the flick of a wrist. She also owns thermal gloves and a variety of other normally useless machines she has invented and uses to her own benefit.
Possessions/items/property: Chaos deck cards, thermal gloves that allow the skin to withstand extreme heat and cold, Marielle’s storage hat, (which contains the following: throwing blade cards, chakrams, throwing knives and stars, smoke grenades, and a variety of vanity clothing and outfits.) Demon cloth (refitted for Marielle’s….personal tastes, not for the average individual to see.) and an obsidian dagger. Finally, she owns her whip sword (
Alias/Nickname: El
Appearance: Face:
Body/Clothing:
Age: 23
Race: Human
Personality: Oh God...you’ll see.
Biography/history: Darkness is a creature. All alone with nothing to do but eat the world around it. Darkness is silent, patient, like a sly handsome man. But with just the flick of a wrist, an orange, warm glow conquers; A small stick between finger and thumb. This warmth will change darkness forever, a second of spades, a lone flame in the night.
Marielle was an orphan with nothing. Nothing but a deck of fifty three cards. They were special to her, particularly the spades. Spade cards in hand she wandered the streets aimlessly, without purpose, then, the lonely darkness called for her name in a man with a suit and black cloak. There was a twinkle in his eye, for he knew of her...ability. The spade gives her light...warmth..and the tenth of spade allowed her to manipulate the heat around her, conjuring fire at the age of 13. The man gave her a home, a sanctuary, in turn she would grow in her abilities for him in his world, his passion,
the circus.
For some reason Marielle left the circus, perhaps it wasn’t suited to her tastes, and wound up doing some heavy dirty work for those who needed it. Fancying machines and other means of transportation, Marielle became a master at engineering in her own due time, while finding plenty of other time getting into trouble. Somehow, however, she still managed to get the job done, and now she found a job that was more worth the cash than the thrill.
Reason for recruitment: Marielle’s master mentioned the tower of stars in some children’s stories during her training, piqued with interest she did some digging for information on the location not only to find out it existed, but they were enlisting jobs. However, she didn’t act on it, and during one of her darker requests she was to steal cargo from a strange ship in the middle of the night. Unfortunate for the job giver, it was never completed, for the ship was blackwing, Raven’s property. Marielle was surprised to see that Captain Raven didn’t punish her when she was caught, but take her in as an apprentice. Little did the magician know that their next destination was the tower of Stars.
Strength of Will: Potent
Magic: Marielle uses some magic based on drawing it from around her (wild)
and using the magic stored inside the items she uses.
Some magic is channeled (Like with the Joker and other royal cards)
Spade: Casts fire
Hearts: Charms/control
Clover: Healing/nature/luck
Diamond: Teleportation, Telekenesis, levitation
Joker: Insanity, trickery, deception.
Jack: Charisma, Fighting wisdom
King: Power, courage, sun
Queen: Knowlege, foresight, tech understanding, moon
God relations: Xavier Locksis, (Xandrius) The Reflection that walks.
Tech: Marielle owns a motorcycle that can handle basically any type of weather. It can fly through the air, go underwater, and ride on land relatively fast, and she made it all by herself. The magician has a warehouse with a Black Corvette sports car (Flying model), a skateboard capable of turning into a shield to help withstand types of elemental magic and damage. She invented a sword that transforms into a bladed whip at the flick of a wrist. She also owns thermal gloves and a variety of other normally useless machines she has invented and uses to her own benefit.
Possessions/items/property: Chaos deck cards, thermal gloves that allow the skin to withstand extreme heat and cold, Marielle’s storage hat, (which contains the following: throwing blade cards, chakrams, throwing knives and stars, smoke grenades, and a variety of vanity clothing and outfits.) Demon cloth (refitted for Marielle’s….personal tastes, not for the average individual to see.) and an obsidian dagger. Finally, she owns her whip sword (
a weapon she normally uses if she has to go to hand to hand combat.
Krayzikk
Name: Justin Oliver
Alias/Nickname: N/A
Appearance:
Age: 22
Race: Human
Personality: Polite and friendly, albeit a bit… Absentminded, from time to time. As though at least part of his mind is elsewhere. Generally only when first approached, however. As soon as he focuses on something or someone, they (or it) have (or has) his absolute attention. Far from shy to speak his mind, he nevertheless manages to seem like a background figure in the doings of the Tower. This stems from a single fact; Justin doesn’t see much sense in drawing attention to himself. Earning an epithet like “The Unstoppable”, or “Lord of the Library” or some such is all well and good, but it does little to augment one’s efficiency. It actually does the opposite, from time to time, by hampering one’s ability to blend in and amping up their target’s desperation.
That is not to say, however, that Justin is one to hide. Despite his largely relaxed nature, Justin has a hotheaded streak. Threats or insults tend to reveal the steel hiding behind courtesy, and he can be a bit overzealous in completing his tasks once he set his mind to it.
Biography/history: In Angel’s Landing, it’s common knowledge that the lower you go, the further out from the center, the poorer the people get. The higher the crime rate gets. Outside the paradise of the rich is the hell of the poor. Above-ground, at least, the situation is livable; but below it are the catacombs and ruins of a city conquered dozens of times over. A philosopher might go on about what that says of the human (or any other race, for that matter) condition, but chances are that few in the slums have read their works. This was where Justin grew up, surrounded by the worst Angel’s Landing had to offer.
That’s not to say it was a bad childhood. His parents were caring, and as generous as they could be with what they had. They taught him to read early on, kept him healthy, and made sure he was educated. But in Angel Landing’s slums, you learn how to take care of yourself. And you learn fast, if you want to go through life intact. For anyone who showed even the most modest sign of wealth, it was worse. Justin’s parents ran a small shop, selling almost anything they thought could turn a profit. It wasn’t a highly profitable business, just enough to keep itself and his family afloat, but it was like a beacon for would-be thieves. By the time Justin was twelve he had been present for six attempted robberies, one successful one, and two cases of breaking and entering. By the time he was sixteen he had personally had to fend off three robbers while minding the store. Defending himself, and the store, got easier as he grew older in large part due to his skill with magic and arms. His skill with a weapon was passed on by his father, using a well-worn shotgun kept under the register. The magic, on the other hand, was all self-taught. Methods learned from books he dug up at the library, spells he tested and tested again until he got them right. Wild Magic, mostly, but he had had some success in dabbling with Exandra’s domain.
But while he grew stronger, the streets grew rougher. Or perhaps their shop just drew more attention by holding the robbers at bay. When he was seventeen, members of a local gang started leaning on the business for ‘fees’. What the fee was ranged from visit to visit, sometimes it was for insurance, sometimes for overhead or any one of a dozen other reasons, but there was no secret regarding what it actually was. They were refused every time, no matter how ‘insistent’ their requests became, but the tension continued to build.
Until the day he came home from errands to find it on fire. His parents were, thankfully, alive; unconscious and left to burn behind the register. Not without injury, however; both needed medical treatment, his father critically, from injuries sustained during their struggle with the assailants.
Once they were safely in the hospital’s care, Justin walked back to the shop and wasn’t seen again until he checked himself into the hospital a full day later.
In the months that followed, while his parents recovered and past the end of their recovery, they were moved into a home in a better neighborhood. Justin visited them often during the early weeks of their adjustment, and still visits them often. He obtained an apartment on the border between the middle class neighborhoods and the slums, and started making a name for himself. Exactly what he started as is a little unclear, depending on who you talk to, but what it became was a certainty; Justin became a private investigator. One who took any job, dealing with theft, kidnapping, conspiracy, or murder, and ascertained the perpetrator and brought them to justice. One way or another.
His recruitment into the Knights of the Star, in truth, represents an expansion of that goal.
Reason for recruitment: Justin joined the Knights for access to better resources, support, and an expanded ability to act upon the crimes and injustices of the world.
Strength of Will: Greater
Magic:
Wild:
Conjuration:
-Summoning: Justin is capable, provided he can concentrate for a few moments, summon his armor to his person as well as a selected weapon as needed. Doing so with any great frequency is highly draining, so he uses this only when necessary.
Abjuration:
-Defensive fields, of varying strengths, that Justin can someone as needed for enchant an object with.
-Healing, limited primarily to either small injuries or lessening the severity of a critical injury.
Force:
-Fireballs, one of the most basic of Force magics, are his primary use of this type.
Channeled:
-Oath of the Impartial: In keeping with Exandra’s focus on the law, good or bad, Justin is capable of invoking the deity’s authority in creating a binding oath or contract, with a breach in that agreement punishable by a sentence laid out in the agreement. Also useful for creating binding terms of engagement with an enemy.
-Persistence of the Just: Exandra’s influence can be invoked to heighten Justin’s physical attributes (speed, strength, and stamina) significantly while in pursuit of a target. Doing so for too long will leave him feeling drained when the effect wears off.
-Solemn Judgement: Like all adherents to Exandra’s will, Justin possesses the ability to summon the deity to arbitrate a matter of judgement. Obviously this is not done lightly.
-REDACTED
God relations: Exandra and Orcorum, with varying degrees of allegiance to them both. Their realms are both pillars of his life, and he tends to channel their domains into all he does.
Tech:
-REDACTED
-Railgun Autorevolver: Propels projectiles using a miniaturized railgun system to impart great forces upon the comparatively small projectiles. Features a removable cylinder, allowing him to reload and switch between munitions types with relative ease. Generally carries standard rounds, armor-piercing, and hollow-point. Each cylinder holds nine rounds, and rotates the next bullet into position after every shot.
-Vibrosword: Longsword that vibrates at high frequencies to increase its cutting power.
-Vibrospear: A spear roughly as long as Justin is tall, with vibrational technologies built into the tip. The entirety of it is constructed from highly durable metal, enabling its shaft to be used defensively and as a staff weapon.
-Body Armor: Exceptionally lightweight, matte gray body armor. Covers the vital organs in the torso, as well as the non-jointed portions of all limbs with armor. The segments on the torso are composed of carbon-infused steel plate, while the segments on the limbs are composed of carbon ceramic plate. The space between plates is composed of a skintight kevlar/nanofiber weave thick enough to stop the shrapnel that might get between major plates. While reasonably defensive in its own right, the light weight prevents many layers from being incorporated. Magic used by the adherents of Exandra is used to project a protective field a short distance off of every major plate, adding an additional layer of defense before they are worn down and attacks may strike the armor beneath.
-Augmented Reality Glasses, linked to a slim, high-powered laptop. Used to compare scenarios and evidence to archived cases, analyze environments, catalog data, and provide notifications regarding messages and locations in real time.
-Laptop
Possessions/items/property:
-Loft in Angel’s Landing’s middle-class district, contains both a large library (the contents of which are saved to his laptop), his office, and many of his belongings.
-Unmodified motorcycle, sufficient for rapid transit.
Skills: Justin, as required by his line of work, is highly observant. It actually is this fact that gives him his somewhat absent minded demeanor; with the exception of when he is focusing on something specifically, he is generally trying to take in as much information about his surroundings as possible at the same time. When focused, he can pick up on details that would elude all but the most trained eye. His deductive reasoning skills are excellent as well, augmented by his repository of reference materials.
His skills in combat and magic are nothing to scoff at, either. Though not the most physically powerful, he is adept at both long and mid range combat. Once things close to hand to hand, however, things tend to get dicey. Melee and ranged are more his forte. Given how many species could overpower him with natural strength alone, he tends to rely more on wit and maneuverability to win the day if it comes down to a fight.
Magically, he does best with Conjuration and Abjuration magics, as well as those he channels from Exandra. Though he has some degree of skill in other types, their uses are limited for him. He is constantly trying to widen his repertoire, but doing so is relatively slow going when trying to self-teach out of a book.
Misc: Nothing as of yet.
Alias/Nickname: N/A
Appearance:
Age: 22
Race: Human
Personality: Polite and friendly, albeit a bit… Absentminded, from time to time. As though at least part of his mind is elsewhere. Generally only when first approached, however. As soon as he focuses on something or someone, they (or it) have (or has) his absolute attention. Far from shy to speak his mind, he nevertheless manages to seem like a background figure in the doings of the Tower. This stems from a single fact; Justin doesn’t see much sense in drawing attention to himself. Earning an epithet like “The Unstoppable”, or “Lord of the Library” or some such is all well and good, but it does little to augment one’s efficiency. It actually does the opposite, from time to time, by hampering one’s ability to blend in and amping up their target’s desperation.
That is not to say, however, that Justin is one to hide. Despite his largely relaxed nature, Justin has a hotheaded streak. Threats or insults tend to reveal the steel hiding behind courtesy, and he can be a bit overzealous in completing his tasks once he set his mind to it.
Biography/history: In Angel’s Landing, it’s common knowledge that the lower you go, the further out from the center, the poorer the people get. The higher the crime rate gets. Outside the paradise of the rich is the hell of the poor. Above-ground, at least, the situation is livable; but below it are the catacombs and ruins of a city conquered dozens of times over. A philosopher might go on about what that says of the human (or any other race, for that matter) condition, but chances are that few in the slums have read their works. This was where Justin grew up, surrounded by the worst Angel’s Landing had to offer.
That’s not to say it was a bad childhood. His parents were caring, and as generous as they could be with what they had. They taught him to read early on, kept him healthy, and made sure he was educated. But in Angel Landing’s slums, you learn how to take care of yourself. And you learn fast, if you want to go through life intact. For anyone who showed even the most modest sign of wealth, it was worse. Justin’s parents ran a small shop, selling almost anything they thought could turn a profit. It wasn’t a highly profitable business, just enough to keep itself and his family afloat, but it was like a beacon for would-be thieves. By the time Justin was twelve he had been present for six attempted robberies, one successful one, and two cases of breaking and entering. By the time he was sixteen he had personally had to fend off three robbers while minding the store. Defending himself, and the store, got easier as he grew older in large part due to his skill with magic and arms. His skill with a weapon was passed on by his father, using a well-worn shotgun kept under the register. The magic, on the other hand, was all self-taught. Methods learned from books he dug up at the library, spells he tested and tested again until he got them right. Wild Magic, mostly, but he had had some success in dabbling with Exandra’s domain.
But while he grew stronger, the streets grew rougher. Or perhaps their shop just drew more attention by holding the robbers at bay. When he was seventeen, members of a local gang started leaning on the business for ‘fees’. What the fee was ranged from visit to visit, sometimes it was for insurance, sometimes for overhead or any one of a dozen other reasons, but there was no secret regarding what it actually was. They were refused every time, no matter how ‘insistent’ their requests became, but the tension continued to build.
Until the day he came home from errands to find it on fire. His parents were, thankfully, alive; unconscious and left to burn behind the register. Not without injury, however; both needed medical treatment, his father critically, from injuries sustained during their struggle with the assailants.
Once they were safely in the hospital’s care, Justin walked back to the shop and wasn’t seen again until he checked himself into the hospital a full day later.
In the months that followed, while his parents recovered and past the end of their recovery, they were moved into a home in a better neighborhood. Justin visited them often during the early weeks of their adjustment, and still visits them often. He obtained an apartment on the border between the middle class neighborhoods and the slums, and started making a name for himself. Exactly what he started as is a little unclear, depending on who you talk to, but what it became was a certainty; Justin became a private investigator. One who took any job, dealing with theft, kidnapping, conspiracy, or murder, and ascertained the perpetrator and brought them to justice. One way or another.
His recruitment into the Knights of the Star, in truth, represents an expansion of that goal.
Reason for recruitment: Justin joined the Knights for access to better resources, support, and an expanded ability to act upon the crimes and injustices of the world.
Strength of Will: Greater
Magic:
Wild:
Conjuration:
-Summoning: Justin is capable, provided he can concentrate for a few moments, summon his armor to his person as well as a selected weapon as needed. Doing so with any great frequency is highly draining, so he uses this only when necessary.
Abjuration:
-Defensive fields, of varying strengths, that Justin can someone as needed for enchant an object with.
-Healing, limited primarily to either small injuries or lessening the severity of a critical injury.
Force:
-Fireballs, one of the most basic of Force magics, are his primary use of this type.
Channeled:
-Oath of the Impartial: In keeping with Exandra’s focus on the law, good or bad, Justin is capable of invoking the deity’s authority in creating a binding oath or contract, with a breach in that agreement punishable by a sentence laid out in the agreement. Also useful for creating binding terms of engagement with an enemy.
-Persistence of the Just: Exandra’s influence can be invoked to heighten Justin’s physical attributes (speed, strength, and stamina) significantly while in pursuit of a target. Doing so for too long will leave him feeling drained when the effect wears off.
-Solemn Judgement: Like all adherents to Exandra’s will, Justin possesses the ability to summon the deity to arbitrate a matter of judgement. Obviously this is not done lightly.
-REDACTED
God relations: Exandra and Orcorum, with varying degrees of allegiance to them both. Their realms are both pillars of his life, and he tends to channel their domains into all he does.
Tech:
-REDACTED
-Railgun Autorevolver: Propels projectiles using a miniaturized railgun system to impart great forces upon the comparatively small projectiles. Features a removable cylinder, allowing him to reload and switch between munitions types with relative ease. Generally carries standard rounds, armor-piercing, and hollow-point. Each cylinder holds nine rounds, and rotates the next bullet into position after every shot.
-Vibrosword: Longsword that vibrates at high frequencies to increase its cutting power.
-Vibrospear: A spear roughly as long as Justin is tall, with vibrational technologies built into the tip. The entirety of it is constructed from highly durable metal, enabling its shaft to be used defensively and as a staff weapon.
-Body Armor: Exceptionally lightweight, matte gray body armor. Covers the vital organs in the torso, as well as the non-jointed portions of all limbs with armor. The segments on the torso are composed of carbon-infused steel plate, while the segments on the limbs are composed of carbon ceramic plate. The space between plates is composed of a skintight kevlar/nanofiber weave thick enough to stop the shrapnel that might get between major plates. While reasonably defensive in its own right, the light weight prevents many layers from being incorporated. Magic used by the adherents of Exandra is used to project a protective field a short distance off of every major plate, adding an additional layer of defense before they are worn down and attacks may strike the armor beneath.
-Augmented Reality Glasses, linked to a slim, high-powered laptop. Used to compare scenarios and evidence to archived cases, analyze environments, catalog data, and provide notifications regarding messages and locations in real time.
-Laptop
Possessions/items/property:
-Loft in Angel’s Landing’s middle-class district, contains both a large library (the contents of which are saved to his laptop), his office, and many of his belongings.
-Unmodified motorcycle, sufficient for rapid transit.
Skills: Justin, as required by his line of work, is highly observant. It actually is this fact that gives him his somewhat absent minded demeanor; with the exception of when he is focusing on something specifically, he is generally trying to take in as much information about his surroundings as possible at the same time. When focused, he can pick up on details that would elude all but the most trained eye. His deductive reasoning skills are excellent as well, augmented by his repository of reference materials.
His skills in combat and magic are nothing to scoff at, either. Though not the most physically powerful, he is adept at both long and mid range combat. Once things close to hand to hand, however, things tend to get dicey. Melee and ranged are more his forte. Given how many species could overpower him with natural strength alone, he tends to rely more on wit and maneuverability to win the day if it comes down to a fight.
Magically, he does best with Conjuration and Abjuration magics, as well as those he channels from Exandra. Though he has some degree of skill in other types, their uses are limited for him. He is constantly trying to widen his repertoire, but doing so is relatively slow going when trying to self-teach out of a book.
Misc: Nothing as of yet.
Monochromatic Rainbow
Name: Adéla Láska
Alias/Nickname: Revenant
Appearance:
Adéla wears the dilatant armored base of her armor fairly often, though just as commonly she walks around fully armored or clad in simple daytime clothing without much in the way of protective value. Her eyes are a deep crimson and she wears a faint hint of similarly colored eyeliner to compliment them. Her body is well toned and muscle is evident througought and gives the impression of power, which shows through in the way she strides briskly when she walks.
Age: 76
Race: Chaos Scarred Human
Personality: Classified.
Reason for recruitment: Money mainly, perhaps a chance to get revenge on her former “Friends”.
Strength of Will: Potent
Magic: (General categorizes of magic the character is good at, specific spells, and where the magic comes from)
God relations: None. Who needs a god when technology is just as good?
Possessions/items/property: Very little. All she had acquired when she worked for the Stygian Blade was lost in the months it took for her to simply walk away from the field of battle.
Skills:
Alias/Nickname: Revenant
Appearance:
Adéla wears the dilatant armored base of her armor fairly often, though just as commonly she walks around fully armored or clad in simple daytime clothing without much in the way of protective value. Her eyes are a deep crimson and she wears a faint hint of similarly colored eyeliner to compliment them. Her body is well toned and muscle is evident througought and gives the impression of power, which shows through in the way she strides briskly when she walks.
Age: 76
Race: Chaos Scarred Human
Personality: Classified.
WIP
Reason for recruitment: Money mainly, perhaps a chance to get revenge on her former “Friends”.
Strength of Will: Potent
Magic: (General categorizes of magic the character is good at, specific spells, and where the magic comes from)
God relations: None. Who needs a god when technology is just as good?
- Carapace Model 40 Modular Graphene Armor System - Graphene, the wonder material that never stops giving. This armor is composed of several interlocking 8mm thick plates of graphene composed of almost eight million layers of the material bound with sealing agents and other structural integrity boosting additions - shockingly strong for their size. The armor incorporates a shear-thickening dilatant base and self-repairing nanotube weave over which the nigh indestructible plates are placed. Underneath this base is a gel padding designed to negate as much energy transfer as possible from a hit on the armor, minimizing damage to the wearer. The armor is incredibly protective and augments her skill at resisting incredible damage.
- Machina Model 52 Nanoblade - A brutal weapon roughly a meter in overall length, with about 30 centimeters devoted to the handle and its components. The nanoblade operates on a principle far different from a typical vibroblade - instead of microvibrations increasing cutting power, the cutting edge of the weapon is in fact moving back and forth at the molecular level. The weapon will shear through most materials with enough force behind it. And if the power pack somehow runs out it can still be used as a good old fashioned sharp stick - albeit infinitely more complex than a regular steel sword.
- Mars IV Pattern Railgun Revolver - Savagery in the palm of your hand! The Mars IV is what some might call overkill, and others might call a broken wrist. Designed with relatively compact rugged firepower in mind, the Mars IV answers the call. Eight shots of pure carnage and a kick like a mule. The weapon operates using a standard railgun principle, using the Lorentz force to accelerate a projectile to incredible speeds. Unlike many energy based weapons in this era, the weapon does not have an internal power pack, and gains its fearsome raw power and kick from its used of self contained capacitor-projectile charges. 10mm in diameter, these charges provide one shot per projectile, and consequentially an increase in energy delivered to the target that can be at times measured in orders of magnitude. The weapon is reloaded by breaking open the action and inserting the self contained eight shot capacitor-projectile revolving “magazine”. Excess energy from the shot is also used to cycle the next round and to activate kinetic dampeners to prevent the weapon’s recoil from tearing its user’s arm off. Capable of firing several varieties of rounds from standard anti-personell tungsten slugs to fragmenting “Carnage” rounds to electromagnetically charged capacitor shots designed to damage or disable powered armor and similar systems.
- Mars XII Pattern Hybrid Plasma Rail Rifle - The Mars XII Pattern is an interesting hybrid of plasma and rail weapon merged into a rugged and heavy duty frame to form a reliable and terrifying all-purpose battle rifle. Operating on a modified version of the railgun mechanism, the weapon still uses the Lorentz force to propel a projectile along magnetically conductive rails at extreme velocities. Where the Mars XII differs from the norm is in its use of a hybrid superheated liquid metal projectile and superheated plasma to deliver a one-two kinetic/directed energy punch. The weapon operates by arcing a powerful volt of electricity through an aluminum slug and various inert gases surrounding it, melting the aluminum and actually vaporizing a small portion of it, as well as superheating the gases and converting them into electrically conductive plasmas. Things proceed relatively normally from there, as the weapon as the weapon contains the projectile via electromagnetism and then uses the Lorentz force to accelerate the plasma/molten metal projectile along a pre-ionized flight path (pre-ionized by a laser fired nanoseconds before the projectile leaves the weapon. Without it the plasma would conflict with the atmosphere and essentially turn the weapon into a suicidal flamethrower.) to its intended target. The weapon is notorious for being able to punch straight through armors designed to halt kinetic weaponry or plasma weaponry, and delivering the devastating twin effects to the squishy bits inside.
- Nanobionic Strength and Enduance Enhancements - We can make her faster, stronger, better, we have the technology. Except this technology leaves few if any traces visible to the naked eye. Muscles are enhanced by the presence of nanites which work themselves into the myofibral tissue, working with the body and boosting strength enormously as well as drastically increasing the ability of the muscles to function at high intensity for long durations of time, a vital ability in combat. The nanites are also capable of actual physical modification of the muscle itself with nanotube augmentation of the myofibrils and sacromeres themselves, and modifying the tissue to supply the augmentations with the proper energy to operate. The end result is muscle tissue capable of feats of superhuman strength for superhuman durations of time. It also enables her to easily fire the Mars IV Revolver. Unfortunately as with all augmentation, metabolism skyrockets and the user must consume far more food.
- Nanobionic Regeneration - You don’t need to be made better, faster, and stronger if your body is capable of bringing itself back from the brink of total annihilation with no outside assistance. While total reconstruction is energy intensive and lengthy, it is possible. But the nanobionic regeneration nanites’ main purpose is not to salvage someone from the brink of death, their purpose is mainly to heal more minor injuries on the battlefield, such as lacerations, gashes, and other flesh wounds. Even some gunshot wounds can be relatively quickly healed compared to recovery without, though those still take considerably longer. The regenerative nanites work by, as well as stimulating fibrin production and platelet relocation, actively aiding in the healing of various injuries. They’re even capable of independantly diagnosing internal bleeding and working quickly to repair damage to prevent situations from going critical.
- Smartphone - Because even when wading through the blood of your foes, sometimes you want to take a break and look at funny pictures when there’s no Wi-Fi around.
- Laptop - A laptop. Not as slim as the laptops others might carry around, this laptop is far bulkier, but also far tougher and packs just a bit of excessive computing power.
Possessions/items/property: Very little. All she had acquired when she worked for the Stygian Blade was lost in the months it took for her to simply walk away from the field of battle.
Skills:
- Combat Marksmanship - Adéla may not be a laser precise instrument of long range death, but she can reliably hit her targets in the heat of battle with plasma and lasers whizzing overhead.
- Endurance - Where part of the “Revenant” aspect comes in, Adéla can endure incredible punishment before going down.
- Engineer - While Adéla lacks impressive hacking skills she more than makes up for it with her skill at modifying the physical world. All of her weapons have been refined and tweaked by hand and she is quite capable of learning the internal workings of something on the fly.
- Intelligence - Adéla may be a frontline armored heavy, but she also sports a razor keen mind.
- Manipulative - Adéla didn’t get to where she got in the Stygian Blade through pure merit, just as much backroom intimidation and backstabbing went on to elevate her to a lofty position within. Almost high enough to find out what she wanted.
- Heavyweight - She can drink a lot.
Tracyarmav
Name: Calder Dylan
Alias/Nickname: Maelstrom, Jug, The Cauldron
Appearance:
He wears a pair crude leather shorts, that look like they might have been made from a blacksmith's apron, due the numerous pockets and general quality of the cloth. Standing at just under 8 ft tall, and weighing nearly 600 lbs, of scaled hide, thick bones, and hard muscle, he's no light weight and can take quite a punch.
Age: 576
Race: Troll
Personality: Usually an agreeable fellow, he tends to give what he gets, his attitude reflecting a tooth-for-tooth pattern with those around him. If he receives kindness, he returns it; if he receives cruelty he return that instead. He doesn't seem to harbor any driving emotions himself, preferring always to flow with the tide of emotions around him. How ever his eyes bely his cunning, and he often seeks to achieve his goals as indirectly as possible, or at the least at someone else's request. This isn't laziness, but a lifetime of being manipulated into serving others often at great personal cost.
Biography/history: Born long ago, to a fae mother and a water elemental father, he was born out of contract not love, which some would say his mother couldn't feel if she were drowned in it. Calder knows better, but he also knows better than to correct the poor fools. Knowledge is power, no matter how insignificant it may seem at the time, so you never, ever give information or knowledge to someone else with out receiving something of kindred value. He has spent a lot of time, serving and giving of himself, so that he might receive knowledge and power of equal value to his services. He's been an enforcer, a guard, even a professional soldier, of sorts, for various fae lords and ladies. Few people know his heritage, few understand his beginnings, but Calder knows, and he isn't likely to share it. He is most comfortable fighting in melee, with mace and shield, bashing and pushing opponents into submission or oblivion as his orders dictated. He rarely makes a move himself, preferring to follow the lead of others. Partly so to absolve himself of blame, and partly to mask his true abilities and capabilities with arrogance and presumption of his commanding officers. Much of his pay was in the form of knowledge, knowledge of water and it's many forms and properties and knowledge of magic, mostly related to doing his job better. He has learned many things in his five and three quarters centuries of life. And his eyes show it, but if you let his manner deceive you, as many do, he's little more than a dangerous boy. Easily manipulated, and distracted, he seems to wander about from place to place, job to job, looking or nothing more than another good time of smashing beings someone is paying him to smash, for no other reason than that it pays the bills, apparently. Few pry any deeper, though one of the few who've tried is currently employed by the Stygian Blade Guild, and he's made a mistake, Calder is hunting in his own special, very patient way.
Calder seem's to be the embodiment, even the physical avatar, of the term passive-aggressive. He is well known in the fae circles for his work as a mid level enforcer for the fall court during his first three centuries of existence. He hasn't distinguished himself in any particular way, though he's never failed a job because he underestimated an opponent. The jobs he's failed were due to his having been poorly informed of the situation, or the unexpected involvement of third parties. Like all fae, his word is binding. He's never broken his word before, a mildly impressive feat at his age, and he's not about to throw that power away.
Reason for recruitment: Looking for friends again, it's been close to a century since he had any, but he remembers them and want to make new friends. At least, that's what he told the recruiter...
Strength of Will: Greater Will
Magic: Abjuration & Force.
God relations: He worships no God, instead he gives each their due, recognizing all but adhering to none.
Tech: {Boron nitride mace/Blasting rod(as per Harry's, boosts attack spells efficiency).}
{Magic shield, made of boron nitride with silver and iron embellishments. The shield itself is highly resistant to force magic, repelling it like magnets of like poles. It doesn't negate it, and strong enough blasts will still connect, but the little stuff, and a small part of the bigger stuff, will be repelled away from the shield face to hit something else. The shield is big enough that Calder won't get hit by any of the little stuff, but his allies might get hit instead. If he cares, a big if, he may try to repel the attack in a particular direction by angling the face of his shield, but that's no guarantee of the force reaction.}
{GreavesBoron nitrate plates, cold steel spikes. Enchanted to store kinetic energy as mana. Calder uses it to heal himself and allies after a fight.}
Possessions/items/property: Cargo shorts with extra dimensional pockets, delve at your own risk.
Skills: Calder Crush! A master of close quarters combat, he's learned most of what he knows on the job, not in some regulated arena, much less a peaceful dojo. His greatest skill is pattern recognition, in behavior, in thought, or in action, if a pattern exists he will find it, eventually. Natural regeneration, trolls don't die easy, never have never will, poisons are largely ineffective, wounds heal quickly, even up to full limb replacement, though that takes decades.
Alias/Nickname: Maelstrom, Jug, The Cauldron
Appearance:
He wears a pair crude leather shorts, that look like they might have been made from a blacksmith's apron, due the numerous pockets and general quality of the cloth. Standing at just under 8 ft tall, and weighing nearly 600 lbs, of scaled hide, thick bones, and hard muscle, he's no light weight and can take quite a punch.
Age: 576
Race: Troll
Personality: Usually an agreeable fellow, he tends to give what he gets, his attitude reflecting a tooth-for-tooth pattern with those around him. If he receives kindness, he returns it; if he receives cruelty he return that instead. He doesn't seem to harbor any driving emotions himself, preferring always to flow with the tide of emotions around him. How ever his eyes bely his cunning, and he often seeks to achieve his goals as indirectly as possible, or at the least at someone else's request. This isn't laziness, but a lifetime of being manipulated into serving others often at great personal cost.
Biography/history: Born long ago, to a fae mother and a water elemental father, he was born out of contract not love, which some would say his mother couldn't feel if she were drowned in it. Calder knows better, but he also knows better than to correct the poor fools. Knowledge is power, no matter how insignificant it may seem at the time, so you never, ever give information or knowledge to someone else with out receiving something of kindred value. He has spent a lot of time, serving and giving of himself, so that he might receive knowledge and power of equal value to his services. He's been an enforcer, a guard, even a professional soldier, of sorts, for various fae lords and ladies. Few people know his heritage, few understand his beginnings, but Calder knows, and he isn't likely to share it. He is most comfortable fighting in melee, with mace and shield, bashing and pushing opponents into submission or oblivion as his orders dictated. He rarely makes a move himself, preferring to follow the lead of others. Partly so to absolve himself of blame, and partly to mask his true abilities and capabilities with arrogance and presumption of his commanding officers. Much of his pay was in the form of knowledge, knowledge of water and it's many forms and properties and knowledge of magic, mostly related to doing his job better. He has learned many things in his five and three quarters centuries of life. And his eyes show it, but if you let his manner deceive you, as many do, he's little more than a dangerous boy. Easily manipulated, and distracted, he seems to wander about from place to place, job to job, looking or nothing more than another good time of smashing beings someone is paying him to smash, for no other reason than that it pays the bills, apparently. Few pry any deeper, though one of the few who've tried is currently employed by the Stygian Blade Guild, and he's made a mistake, Calder is hunting in his own special, very patient way.
Calder seem's to be the embodiment, even the physical avatar, of the term passive-aggressive. He is well known in the fae circles for his work as a mid level enforcer for the fall court during his first three centuries of existence. He hasn't distinguished himself in any particular way, though he's never failed a job because he underestimated an opponent. The jobs he's failed were due to his having been poorly informed of the situation, or the unexpected involvement of third parties. Like all fae, his word is binding. He's never broken his word before, a mildly impressive feat at his age, and he's not about to throw that power away.
Reason for recruitment: Looking for friends again, it's been close to a century since he had any, but he remembers them and want to make new friends. At least, that's what he told the recruiter...
Strength of Will: Greater Will
Magic: Abjuration & Force.
God relations: He worships no God, instead he gives each their due, recognizing all but adhering to none.
Tech: {Boron nitride mace/Blasting rod(as per Harry's, boosts attack spells efficiency).}
{Magic shield, made of boron nitride with silver and iron embellishments. The shield itself is highly resistant to force magic, repelling it like magnets of like poles. It doesn't negate it, and strong enough blasts will still connect, but the little stuff, and a small part of the bigger stuff, will be repelled away from the shield face to hit something else. The shield is big enough that Calder won't get hit by any of the little stuff, but his allies might get hit instead. If he cares, a big if, he may try to repel the attack in a particular direction by angling the face of his shield, but that's no guarantee of the force reaction.}
{GreavesBoron nitrate plates, cold steel spikes. Enchanted to store kinetic energy as mana. Calder uses it to heal himself and allies after a fight.}
Possessions/items/property: Cargo shorts with extra dimensional pockets, delve at your own risk.
Skills: Calder Crush! A master of close quarters combat, he's learned most of what he knows on the job, not in some regulated arena, much less a peaceful dojo. His greatest skill is pattern recognition, in behavior, in thought, or in action, if a pattern exists he will find it, eventually. Natural regeneration, trolls don't die easy, never have never will, poisons are largely ineffective, wounds heal quickly, even up to full limb replacement, though that takes decades.