Knighthood
New Battles, Old Lands
We are still accepting please feel free to ask and post a character
You can’t halt progress in the end. No matter how set in your ways you are. If you don’t change with the world around you, you will find yourself obsolete. So we change, we adapt, and we grow stronger for it.
This is my call to those who would hear it. Angel’s Landing needs you. A new enemy stalks the streets of Angel’s Landing and we are the ones who can defend it. To those of you who have the will and the strength to do it. The Tower of Stars is looking for new recruits. The ranks of The Knights of Stars have grown thin and our enemies have grown stronger.
Heed the call those of you who would join me.
5908 atf.
Setting
Knighthood takes place in the city of Angel’s Landing. Millennium of war and peace have ground the city of Angel’s Landing to dust time and time again only to have the city to be rebuilt upon the old cities bones. Now it is home to towers that rise from the slum streets where the higher you go the richer it gets...and the deeper into the skeleton of catacombs beneath the streets you go the poorer and more dangerous it gets.
The setting is Fantasy turns sci-fi as Galendar started out as a fantasy setting. This can be seen in the way that the line between technology and magic is not always clear. It can also be scene in the large variation in lifespan and the appearance of races that are traditionally seen in fantasy settings making use of your 60th century top of the line tech in conjunction with their 5000th year old magic.
Characters
As a result of the setting characters should be a mesh of fantasy character concepts with a sci-fi spin. Or a Sci-fi concept with a fantasy slant. Ex: Knight who uses nanobot strengthened armor, a shield of kinetic force and a sword capable of changing form to a variety of other weapons. Or. A ship mechanic with a penchant for magic items used for repair on his high tech vehicles. Please feel free to come at this from either angle but you should try to balance your character between having a sense of fantasy and an edge of the cyber. Treasure planet, Shadowrun, and The Asgard from Marvel's new Thor movies are good places to draw inspiration.
Characters will be new recruits or possibly veteran members of the Tower of Stars guild. Characters should possess some sort of tech, magic or combat expertise. They Tower of Stars takes a variety of individuals everything from ex soldiers, to hackers, to mages. The guild is not a military organization but one of its primary functions is combat.
The Tower of Stars provides a variety of services for its contractors, some of the jobs are less than savory and it is rumored occasionally have included assassination. All of the jobs taken are approved by The Master of Stars and The Avatar of Storms himself, Christian Highfell. Christian allows many of the members of the Tower of Stars to take their own jobs usually with a cursory approval.
Characters should have a strong backstory and ideas for their own jobs as well as a means for fitting into the overall plot line of The Tower of Stars battle for survival in Angel’s Landing against The Stygian Blade guild.
Magic
Channeled Magic- Channeled Magic is the most common form of magic. Channeled magic is any magic which is given to the user from an outside source. This can be a god, an item, or some sort of artificial font of magic. Most commonly Channeled Magic is magic collected and gifted by the Gods to worshippers or favored individuals. Most Gods grant their magic to clerics however some gods grant magic in different ways. (See below)
Channeled Magic typically has set parameters to it and often has spells that are specific to the caster. Often the magic is aligned with the particular source. Ex: Fire Elementalists have fire magic, Wyrdshapers have magic that deals with illusion and enchantment. Etc.
Wild Magic- Wild Magic is where a caster takes ambient magic and uses it to create a the magical effect they desire. Wild Magic doesn’t require an external power source, however it is much harder to manipulate than the channeled magic that items or magic provided by gods.
Wild Magic is also not restricted by the type of magic being channeled, like a god’s magic. As a result Wild Magic users can use a full spread of elemental magic and other forms of magic in addition. The other drawback to wild magic is that if there is no ambient magic in the area the wild magic user can’t draw on it. Many Wild Magic users prefer to use a combination of channeled magic from items as well as Wild magic.
Traditional Magic Divisions-
Alchemy- Magic that manipulates the properties of the world around you
Illusion/Enchantment- Magic that creates Illusion or manipulate others thoughts in some manner
Divination- Magic that grants the user information of some kind be it farsight or future sight
Necromancy- Magic that manipulates life forces and raises the dead
Abjuration- Magic that protects and Heals
Conjuration- Magic that creatures or summons objects/beings to the caster.
Force Magic- Any form of directed force or energy magic. i.e. Fireballs, lightning bolts, plasma blasts, freezing balls of energy.
Note Getting the category your magic belongs in isn’t as important as coming up with a character you like. These are simply here for convenience.
Caster Types (from above)-
Yishreenok gives its powers to Necromancers but has no official clerics.
Thandarillasad grants magic to Shamans and has no official clerics.
Unvaris has no clerics but grants magic to Warlocks.
The Elemental Lords grant magic to Elementalists.
The Fae Lords grant magic to Wyrdshapers
The Infernal Lords grant magic to Fiends.[/hider]
Will
All magic must be shaped by a will. Will is a measure of ones ability to influence the world. Galendar has every form of magic imaginable from simple elemental manipulation to complex magical rituals with very specific purposes. However all magic is shaped by a Will.
Will comes in several forms typically described with an adjective or a degree. A first degree will is what the average person possess. Hence it is referred to as Average will and is incapable of influencing the world.
Gods
There are about a dozen gods each with a given purview. While Gods have their own Avatars and appearances, each god can appear in many shapes and forms. Many people experience the gods in unique ways or by different names. As a result there is a large margin for variations within each of the gods domains. They are sparsely detailed as a result. (If you want more specific details please ask). Gods are strictly prohibited from directly interfering in the world of Galendar which is why they grant their powers to Avatars.
Tech
Technology for Galendar includes a wide breadth of things. Medicine, communications, transportation and warfare have all been enhanced by technology. The level of tech is fairly high including nanotech, spacefaring tech (though few use it), plasma and energy based projectile weapons, cell level medicine and cloning (which is illegal). Due to the wide variety of possible technology options available not only based on individual creativity but also character differences including race and economic status, most technology will be taken on a case by case basis. AND FOR THE RECORD! Stay away from the lightsabers please. If you’re using a melee weapon please try to stick to a solid material.
Races