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*A radio sparks into life*
A faint voice is heard from the small radio box Hello? Can anyone hear me? I don't doubt that many of you cant but I will tell you anyway there are sounds of trash and junk being moved around a table and the voice come back less louder a if its further away You all still there? I do hope so! So, I hope for some help from whoever picks up this call can wield a sword... or do anything else that doesn't include sitting down signing papers. Laughter is heard calming down to a 'whoo' That's my job you see. So any way I should get onto why I am asking for help or even wasting time on this radio, I need help. We all need help. As I am sure many of you know we live in dire times, the western wastes are showing their teeth and animals that, lets be honest, no guard has ever learnt to fight. The HOLDS have stopped outreaching to the small towns and settlements and as I am sure you all know they had to adapt, they had to survive. Many of the small settlements that I once knew and now gone, all that remains are craters and ruins of what once was. But I digress again, I want and need to know what is beyond the walls and mist we all call home, the darkness is coming and I want to help stop it, but I need help. Come and find me at Steam-port, look for the Icarus, its the huge Nebular Class Battleship. Painted with the colours of the fourteenth skylark regiment. SO anyway find me at the ship and we will talk.

So basic it is a fantasy steam-punk world, magic is possible but the more powerful it is the more it drains your life force and stamina and the evil is like that fallout stuff where it has mutated the animals. We will start at Steam-port and end when I feel that we have reached a good point.

Rules:
1. NO Godmoding, I mean it! I dont want any OP Chars.
2. Listen to me or my co GM's, I hope for us to all have good ideas and I know who I choose will have such ideas.
3. If you have Ideas, tell me them! Be that for a new race or creature or a new area, I wanna know.
4. Post the name of the ship we will be flying and the port to get accepted
5. Have some basic grammar and spelling.
6. Have fun, thats a great rule.
7. More later

CS
Name:(Obvious)
Race:(Anything that isn't normal (Like human or elve) explain it to me, also be more specific like say "Nord" as is in skyrim as they are human yet a different race of human)
Age:(16 - 60+)
Skills:(Explanation and nothing that will tip everything to far your way)
Magic:(NOTHING OVERPOWERED)
Equipment:(Armour, Supplies, Weapons)
Short Bio:(So I know you can write enough. Please have it more than a few sentences)
Other:
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Holy shit, this is almost exactly like an RP I had a few months back lol.

I'll put down some tentative interest here, don't know if I can actually go through with it but I'll try.
Hidden 9 yrs ago Post by SexytheTARD1S
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SexytheTARD1S Wibbly Wobbly Timey Wimey

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Me too. This looks super interesting and I lovelovelove steampunk-esque stuff. ^_^
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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Interested
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Anyone who is interested. If you would like to make a CS?
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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Personally, I already have an idea for a character, but I'd rather see some more lore before I flesh it out.
Hidden 9 yrs ago Post by Aleranicus
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Aleranicus Sovereign's Finest

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I'll take a stab at a CS.


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Personally, I already have an idea for a character, but I'd rather see some more lore before I flesh it out.


The problem is, I dont have much lore. This is all create your own world stuff. What I can tell you is basic stuff. The world used to be a land of adventure, people fying off to claim their fortnes. However as more and more unlocked magic less took time to undertsnd it and more become corrupt using magic for bad. This created a problem of mutated animals. And as the fog grew the world fell aside from the few holds that left that stoped trying to help. Its down to you what lore we have. Ask and we will find a way to fit it in

I'll take a stab at a CS.



The equpment is more for appearnce and weapons, wands arnt used for magic. Add more skills.
Hidden 9 yrs ago Post by Capra
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Name: Cavaliera Lucrezia de' Medici
E come 'l volger del ciel della luna,
cuopre e riscopre i liti sanza posa,
così fa di Fiorenza la Fortuna...




Race: Human
Age: 24
Skills: Excellent swordswoman, charismatic, and a good negotiator.
Magic: None.
Equipment:

Giglio Rosso Armor: both elegant and practical, this light and finely made armor is richly adorned with the symbols of the Republic and the de' Medici family. Made with stainless steel and fine silks from the best forges and workshops of Florentia, and designed to offer protection as well as agility, it was gifted to Lucrezia by her father for her nineteenth birthday, and since then she has always worn it during missions and journeys.

Altachiara and Gioiosa: respectively, the names refer to the sword and dagger carried by Lucrezia. Lightweight and balanced, these two masterworks of weaponsmithing were commissioned by the de' Medici family and made by one of the most famous smiths of Milano, notorious for its production of weapons and armors. When used separately, they are excellent blades, but when wielded together they can fight and kill with deadly and lightning-fast elegance.

Gonfalone Mantle: this intricately woven black and vermillion mantle bears the coat of arms of the Medici family, identifying its wearer as an offical envoy of the Republic of Florentia, and granting him or her great diplomatic power in the civilized lands.

Short Bio: born from the ruling family of Florentia, Lucrezia was the sixth child of Cosimo de' Medici, Priore of the Republic. As Florentia blossomed in power, culture and wealth, so did Lucrezia blossom in beauty and grace since her early teens: the girl had a profound relationship with her father, who encouraged her to learn the art of swordmanship, widely practiced by the ruling class of the merchant city states and in which Lucrezia displayed uncommon talent, and, not unlike other princesses of important families, sent her on diplomatic missions across the courts and palaces of the region. In time, as Cosimo grew older, Lucrezia became the Priore's right hand woman, gaining some fame among the courtly merchant society, and much envy among the nobles of Florentia. In this age, the great merchant families are wealthy and powerful, and often fight against each other to dominate their city: the de' Medici, traditional overlords of Florentia, were menaced by the intrigues of other houses such as the Pazzi and the Peruzzi, constantly attemting to overthrow them.

As Florentia and her families grew richer and richer, it became apparent that Cosimo was too old and infirm to rule. Over time, the merchant lords of the city managed to let more and more influence and power flow into their hands, Cosimo ruling only nominally. As the children of Cosimo fought against each other and the other families for the issue of succession, Lucrezia was perceived as a threat by the rivals of the de' Medici: the maiden was undeniably charismatic and capable, and could have perhaps united the old ruling house again, restoring their power. Thus, while she was in Venetia for a diplomatic mission at the Doge's court, Lucrezia received a letter: she was to join an expedition headed to the distant western lands, to increase Florentian influence in the region. Realizing that this was a sentence to exile in all but name, Lucrezia was forced to accept: however, the Cavaliera has not forgotten her home and family. The de' Medici family might not be as powerful as it once was, but its ambition remains unchanged: the western wastes hold many secrets and treasures, and Lucrezia is intent on using them to gain her rightful place as Prioressa of the Republic.



Consider this a WIP, I might update it in the future.
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@Capra Accepted
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