Hidden 9 yrs ago Post by Opposition
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Opposition π•‹π•–π•”π•™π•Ÿπ• π•π• π•˜π•šπ•”π•’π• π•Šπ•šπ•Ÿπ•˜π•¦π•π•’π•£π•šπ•₯π•ͺ

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@Thrashy

I've fixed the mistake in the traits. I hope everything is good.
Hidden 9 yrs ago Post by Sigma
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Sorry to say, that I'll have drop out as well. But have fun!
Hidden 9 yrs ago 9 yrs ago Post by Cold Hands
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Okay I did a major revamp but its done.
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Alright, here's my app. I have a feeling I might need balancing since of number of traits I have plus the custom ones I may have put in. I'll pretty it up later. Sorry if I fucked up somewhere along the way or made myself OP by mistake >///>


Hidden 9 yrs ago Post by FortunesFaded
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FortunesFaded Yam

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@ClocktowerEchos I'm really digging the Mandate of Heaven parallel, that should be really interesting to explore upon if it's approved!
Hidden 9 yrs ago Post by Raptorman
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Well that is an interesting neighbor for me to have.
Hidden 9 yrs ago Post by Sini
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@ClocktowerEchos I'm really digging the Mandate of Heaven parallel, that should be really interesting to explore upon if it's approved!


It's similar to a nation he put forth in my NRP some time ago. All I can say is that he'll do you proud ;). Good luck with the RP. Not joining myself but wanted to extend a notification and best wishes :).

Edit: same of others that are in this!
Hidden 9 yrs ago Post by ClocktowerEchos
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<Snipped quote by FortunesFaded>

It's similar to a nation he put forth in my NRP some time ago. All I can say is that he'll do you proud ;). Good luck with the RP. Not joining myself but wanted to extend a notification and best wishes :).

Edit: same of others that are in this!




Yes, I've used Ryukyu and its other version Yamatai in all of the NRPs I do. All I'm going to say is holy shit I didn't think that a couple of dice rolls would actually produce a nation I'd keep using XD

Thanks for believing in a fresh noob in an NRP <3
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Hidden 9 yrs ago 9 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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@Cold Hands@OppositionJ Accepted!

@The Sparrow Looks sweet. Just finish the descriptions and you're accepted :)

@ClocktowerEchos Can't see your location, otherwise nice!

Still working on vassals, will get a few of them done in a bit.
Hidden 9 yrs ago Post by Thrashy
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Vassals of Baile

Lady Eileen Corwin, Duchess of Craigscourt

The Duchess is a giant red haired woman and veteran warrior of 36 years. She is wed to Gary Corwin, 32, and together they have a handful of children. The Corwins are an ancient family, older even than the Hartens, and it is said that they ruled Craigscourt in the day of Hayden himself. Because of this they enjoy great status and respect wherever they roam in the land. The Corwins have also always been open with their opinion that the nation must expand via conquest as to not upset the gods. They are however fiercely loyal to the ruling Hartens, and the very notion that they’d do anything without their rulers consent is seen as absurd.

Lord Saxon Stillwater, Duke of Blackfell

The Duke is an old man of 73, jokingly known for having the longest beard in all of Seyan. He is wed to Isolde Stillwater, also 73, and have a single son; Arthur, 45. The Stillwaters rose to power rather recently, knighted for their outstanding service to the crown only three generations ago. By a lucky circumstance Blackfell was currently without a protector, and so the newly elevated family was allowed to take seat there. The Stillwaters are very much into trade, more so than any other noble family in Baile. As a result of this, they are very much against war and have always called for peace whenever conflict is brewing. The family is completely loyal to the crown, still thankful for the honors given to them.
Hidden 9 yrs ago 9 yrs ago Post by The Sparrow
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The Sparrow World's Best Boss

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After many edits, my nation sheet is now compelte!

Hidden 9 yrs ago Post by Thrashy
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@The Sparrow Accepted!
Hidden 9 yrs ago Post by Sovi3t
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Sovi3t Obamacare

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Interested, working on NS.
Hidden 9 yrs ago Post by Raptorman
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So, pretty dead all of a sudden. :(
Hidden 9 yrs ago Post by FortunesFaded
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FortunesFaded Yam

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So, pretty dead all of a sudden. :(


Yeah! Well, Thrashy's working on the vassals, so I imagine once he finishes up with that we won't be too far away from starting the IC.
Hidden 9 yrs ago Post by Thrashy
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@Raptorman Hello! Sorry for the absence! I haven't had the time to log on the last couple of days, but now I'm back! I'm still working on the vassals, have no fear! :)
Hidden 9 yrs ago Post by Raptorman
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Glad to hear it.
Hidden 9 yrs ago Post by Cold Hands
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I've had to work doubles for the past few days my apologies
Hidden 9 yrs ago Post by Thrashy
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@Cold Hands No problem at all. This will not be a fast paced game - I will also be pretty busy most of the time.
Hidden 9 yrs ago 9 yrs ago Post by Malphaestus
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Holy Eisenmark - Expedition


"I hereby declare, as the forehead of all Imperial Authority of our Empire, as the Grand Emperor of this nation, that our Holy lineage shall, from this day forth, spread further beyond this continent, and to worlds far from this one. I demand of my willing subjects little but absolute domination, to conquer foreign worlds and connect it to our glorious homeland. This will be my, Illuran Ammanat Hassan Kaes, legacy to the world."


Capital and Major Settlements:
1. The Capital City of Reikenmark, housing the world renowned Imperial Palace belonging to the lords of the nation, the five Emperors.
2. Hessenland, Capital city of Emperor Lussisian Thassus.
3. Loitnen, Capital city of Emperor Tyrban Markus Lantos.
4. Trosisos, Capital city of Emperor Amarazian Tarros.
5. Kattafrakmark, Capital city of Emperor Eins Kattafrak.


Ruler and Royal Family:
1. Grand Emperor illuran Ammanat Hassan Kaes, Lord of Reikenmark, and supreme ruler of Holy Imperial Eisenmark.
Grand Empress Ammanat.
2. Emperor Lussisian Thassus, lord of Hessenland, and second to the Grand title of Imperial Rulership.
Empress lussisian.
3. Emperor Tyrban Markus Lantos, lord of Loitnen, and third to the Grand title of Imperial Rulership.
Empress Lantos.
4. Emperor Amarazian Tarros, lord of Trosisos, and fourth to the Grand title of Imperial Rulership.
Empress Amarazian.
5. Emperor Eins Kattafrak, lord of Kattafrakmark, and exempt the Grand title of Imperial Rulership.
Empress Takata.

A. Expeditionary Leader Mathos Malatar Hassan Kaes.


People/s:
Due to the vastness of Holy Imperial Eisenmark aboard the mainland, the nation has come to encompass almost every kind of people known to the continent, from elven- to dwarven. However, to many's distaste, the Eisenmarkian slave rules prohibit any kind of non-human people from experiencing the total benefits of the nation. It is also one of the few nations where slavery is far from outlawed, and it's commonly used in even the armies of Eisenmarkian War Marshals. However, whilst their otherwise massive armies full with both slaves and elite heavy infantry would be most prevalent on the mainland, the expeditionary forces are of little but the finest men known to the nation, clad in armour funded by their individual sponsors. For in the nation of Eisenmark, the professional sport of war is precisely that: A sport.

Kingdom Traits:
Developed Infrastructure: Few do not know of Holy Imperial Eisenmark, a great and vast empire which reigns dominant in it's geographic part of the world. And as such, the fear people hold for the great empire has lead the nation with time enough to spend developing it's infrastructure. Therefore, it is said that Eisenmarkian roads are the best known on the continent.
Friends with the Nobles: Because Eisenmark was a dominant entity early on in history, it was able to capitalize on feeding on those around it, because it had such an abundance of land, it was able to distribute land as a resource to entice nobles into the empire, this succeded greatly, as evident by the mass the empire conquers upon the mainland.


Military Traits:
Knowledge of War: Endless years of warfare, Eisenmark was built upon just that. As a nation which cemented itself through painstaking and bloody principles of strenght before anything else, the brutishly effective warmachine that is the Imperial military is known for little but their battle effectiveness.
Show of War: As a large principle taught to War Marshals during their military academy years is to control ones army through noise and flags. In the field, however, this turned out to be a double A, because it didn't only hold the army together, but it also terrified the opponents.
Foraging: Due to the nature of the Imperial Military, seeing as all power is given to the 'loyal' nobles in terms of military, it is these nobles who lead armies into battle. Considering the nature of Eisenmark and it's natural geography, War Marshals originally carried with them massive caravan trains with their armies, however, as these field marshals soon came to realize is that an army is far more capable if it was able to live off the land (greed), and thus the War Marshals concluded that their armies would instead be taught the concept of foraging for oneself.
Good Equipment: Because warfare was long considered a sport in ancient Eisenmarkian days, military sponsors exist for War Marshals to utilize in the case of warfare. These sponsors are often the ones paying for the prime quality equipment wielded by the elite infantry of a War Marshal. This, however, does not correspond for Expeditions, where they're funded by imperial coins, thereby given greater equipments.
Heavy Armor: Due to Eisenmarkian doctrine, they've adopted a very robust idea in the case of Heavy infantrymen-
Trained Troops: Because military is a very sportly task, and the fact that one could earn a lifetime worth of coin from the task of doing the empire well, War Marshals and War Masters often spend the time necessary to fund elite training for their forces.
Big Armies: Slave armies make up 60% of an ordinary Eisenmarkian army, this does not count in the case for Eisenmarkian expeditionary forces, where 100% of the army is Eisenmarkian nobles.


Trade Traits:
Slave Trade: Incredibly rewarding financially, the slave trade is the backbone of Eisenmarkian finances.
Industry: Eisenmarkian industry is known as one of the finest ones on the continent, if not insanely expensive.
Caravan: Eisenmarkian nobles rely on heavy caravans to house the resources they buy from beyond imperial borders.
Ancient Merchant Families: Merchant families have controlled Imperial Eisenmark for over 2000 years in the past, only the last 500 years having been ruled by the Grand Emperor. But the tradition of trade never died, and thus the upper echelon of society are INSANELY rich.


Flaws:
Corruption: The nature of Eisenmarkian stands upon corrupt politics.
Even Your Horses Look Weak: Eisenmark fields have never been a place for good horse breeding, and thus, Imperial Knights are instead foot-soldiers.
Arguable Claims: Whilst the Grand Emperor's claim to the Imperial Throne isn't weak, the leader of the expeditionary forces is in fact a bastard, however, yet to be discovered. Granted, the Grand Emperor sent him with the task of expedition not only because he was a mighty War Master, but also because people were on the verge of discovering that which shouldn't be discovered. The Grand Emperor would suffer greatly if the discovery would become known, as he'd have to divorce his Empress and leave the title because of Imperial Law.
Slave Masters: The people of Eisenmark have acquired such a massive amount of slaves that the business of slavery is both incredibly promising, but also politically unhealthy considering the possibility of revolt.
Overly Powerful Merchant Guilds.


Culture:
A culture built upon the Eisenmarkian ideal of take what you desire and burn those who had it before you, Holy Imperial Eisenmark has learned to become one of the greatest nations of the continent. And whilst power hunger and Eisenmarkian ideals are mostly exclusive to nobles and their poor soldiers and slaves, the people themselves are rather normal, sticking only to following Eisenmark traditions when it suits them, such as festivals and other general festivities.

Military:
Known across all the directions of the compass, the Eisenmark military has acquired fame and prestige because of their ability to acquire victory, no matter what situation they find themselves. Due to the nature of timed War Marshals and a bounty fitting their reward once their time term runs out, the Eisenmarkian War Marshals have been famed for their unorthodox and up-front ability to be willing to take risks and win instead of wait it out and slowly killing themselves, the empire was built upon the earnings of these War Marshals and their results. Whilst each War Marshal is special and their tastes are all different, their army composition must follow a bare minimum as designated by the Imperial Crown. It must consist of three thousand slave soldiers, two thousand infantrymen, and a thousand heavy infantrymen. All War Marshals follow these principles, and with them they bring slaves of all kinds (axe/slingthrowers, archers, slave shieldbearers, pikemen, or mere swordbearers), infantrymen graduated from one of the thousand stadiums, and a thousand knights granted the cross of Imperial servitude.

Whilst infantrymen in the nature of Eisenmark warfare are proven in a stadium through nothing but fist and feet, War Marshals drill soldiers with weapons and equipment when the soldiers have already been bought. Knights are senior soldiers taught all manner of weapons, therefore they're a solid elite choice for any War Marshal. However, no logical War Marshal would be pleased with the bare minimum. What War Marshals aim to do is conquer nations and subdue rebellions, therefore they spend their sponsorship money to the utmost. Imperial Swords-Knights, Slave Legions, and Infantry legions alike, these are what plague the lands of Eisenmark.

However, all that is but unimportant for this force is an expeditionary one, filled with nothing but noble knights honored with the finest reward: The Sword of Neo. Equipped with this honorary blade of beautiful make and a strong shield capable of accompanying it, these Knights of Neo-Tempus are the first expeditionarees of their kind sent upon the island, and their goal is the island.

However, beyond them all, there lies a great force deep within the Imperial Palace. Known as the Allumata, these absolutely elite warriors were once slaves, men and women, whom proved themselves capable of great deeds. They were taken in by the Imperial Palace, and now they cover the walls of the Imperial Palace, armed and armored unlike anything the known world might've never seen before, these warriors are disciplined to the brink of insanety, and trained to the point of tools. With their sense of selves destroyed in their training, they're now tools to the will of the Grand Emperor, bound to the halls of the Imperial Palace.


Economy:
To supply the vast empire of Eisenmark, the Imperial trade-ways have become truly massive and impressive. To utilize the Imperial Highway to the absolute ability, the roads are always busy, even a hundred miles from a trade city. As the nation is also ruled by ancient trade families, the cities truly emminate it, holding massive markets within it's walls and great ports along it's coast, Imperial Eisenmark has little if not a functional and vast trade network.

Reputation:
Whilst the pressence of Imperial Eisenmark borders are terrifying in themselves, the divination of Emperors has been a tradition since the founding of the nation. Emperors, and the Grand Emperor above all, have their own temples and their own religious followings amongst the people.

History:
Imperial Eisenmark has carried the banner, and expanded it's borders throughout history, there is little to be said beyond the fact that from it's founding at the hand of Markos of Fire, the Empire has progressively expanded and expanded. Grown stronger and greater throughout history.

Misc:
The Expeditionary Forces of Eisenmark have recently landed, and have taken up fort in a native village. Whilst they radiate their typical radiance of superiority, they also teach the people of the ways of the typical Eisenmarkian. In the eyes of Mathos Malatar Hassan Kaes, his entire reason for being here is quite unknown. Hence why he's been keeping to himself in the northern parts of the land. He has communed with local chieftains and Priestesses, and it appears they think of him as some kind of patron.
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