Dresden Files RPG
Hi guys and welcome to the game. This section is going to expand as I get more and more of the character creation rulebook written up for you guys but for now we have an important question to answer. Power Level.
I've already had someone mention they want to be a wizard so I won't be dropping the power level below chest deep(I'll explain below)
Chest deep: this power level gives us access to 8 refresh points, seven of which can be spent on powers and stunts, and 30 skill points with a skill cap of Superb(+5). This will enable us to use all base templates, although the most powerful like the wizard won't have much room for customization until we've levelled up a few times. This is the level that the alphas would be playing at as an example, or maybe a bunch of apprentice wizards at Molly's level or experienced minor practitioners. There is the potential for action but you will also have to remember that you will be stuck in the middle management of protecting those weaker, but still answering to those stronger.
Submerged: This power level gives us access to 10 refresh points, seven of which can be spent on powers and stunts, and 35 skill points with a skill cap of Superb(+5). This will enable us to use all base templates and even the wizard will have a little room for customization, more when we've levelled up a few times. This is pretty much the Dresden-level. At submerged level if something comes to punch your teeth in you can almost certainly punch back, or at least make them think twice. A good level if we're after political/intrigue games as we've all seen Dresden need to manoeuvre through White Council, Faerie Courts and others on the accords. Also a good action story level too.
This is the first decision I need you guys to make. It will start to shape the stories we can tell and determine your characters too. I will go into more depth about refresh points(basically skill points) as I write up more of this. For now just think of that one point you can't spend as your free will. You lose it by taking too many powers and your character becomes an NPC.
Although not an immediate decision I also want you to consider city creation. I can probably come up with a pretty good setting on my own. But the game make city creation a team thing. If you guys want to be involved in this then the first question we have to answer is what city should our game be based in.
I want everyone to have a say in this so I won't proceed too much further until everyone has voted. closing date
for this decision 25th next week at the latest.
I will update this section with skill and power lists next. After that will be character templates and a guide to creating your characters. I know at least one or two of you have the rulebooks so if you want to jump straight into character creation go for it.
Watch this space
Hi guys and welcome to the game. This section is going to expand as I get more and more of the character creation rulebook written up for you guys but for now we have an important question to answer. Power Level.
I've already had someone mention they want to be a wizard so I won't be dropping the power level below chest deep(I'll explain below)
Chest deep: this power level gives us access to 8 refresh points, seven of which can be spent on powers and stunts, and 30 skill points with a skill cap of Superb(+5). This will enable us to use all base templates, although the most powerful like the wizard won't have much room for customization until we've levelled up a few times. This is the level that the alphas would be playing at as an example, or maybe a bunch of apprentice wizards at Molly's level or experienced minor practitioners. There is the potential for action but you will also have to remember that you will be stuck in the middle management of protecting those weaker, but still answering to those stronger.
Submerged: This power level gives us access to 10 refresh points, seven of which can be spent on powers and stunts, and 35 skill points with a skill cap of Superb(+5). This will enable us to use all base templates and even the wizard will have a little room for customization, more when we've levelled up a few times. This is pretty much the Dresden-level. At submerged level if something comes to punch your teeth in you can almost certainly punch back, or at least make them think twice. A good level if we're after political/intrigue games as we've all seen Dresden need to manoeuvre through White Council, Faerie Courts and others on the accords. Also a good action story level too.
This is the first decision I need you guys to make. It will start to shape the stories we can tell and determine your characters too. I will go into more depth about refresh points(basically skill points) as I write up more of this. For now just think of that one point you can't spend as your free will. You lose it by taking too many powers and your character becomes an NPC.
Although not an immediate decision I also want you to consider city creation. I can probably come up with a pretty good setting on my own. But the game make city creation a team thing. If you guys want to be involved in this then the first question we have to answer is what city should our game be based in.
I want everyone to have a say in this so I won't proceed too much further until everyone has voted. closing date
for this decision 25th next week at the latest.
I will update this section with skill and power lists next. After that will be character templates and a guide to creating your characters. I know at least one or two of you have the rulebooks so if you want to jump straight into character creation go for it.
Watch this space