Ah yes, the Zanoni Tribes. I'll add them if I have the time! Keep posting IC.
Who else hasn't posted?! I need (to make) a list so I can keep track.
Are we ready for February or not? No rush, of course.
ALSO:
Under all the player dossiers you'll now see this:
| War Tactics: [Artillery Assault--Forced Conscription--Maneuver Warfare--Strategic Command] |
In your next IC post (don't tell me in a PM or OOC, your nation will need to pick one. Here's a quick rundown.
Artillery Assault: With an emphasis on lines of riflemen and artillery batteries, your nation's primary focus is critical and unrelenting destruction of the enemy. With your nation's industry used to equip your nation's forces with the most powerful cannons and accurate rifles, your army's primary strategy is the quick annihilation of enemy forces. [Supplemented by Industry]
Forced Conscription: Where other nations may utilize technology or strategy, your nation simply seeks victory through attrition. If there's a fire, your generals will put it out by piling bodies on it, the most plentiful resource available. The more troops, the more territory can be taken and the more your enemy has to kill if they wish to take the field. [Supplemented by Population]
Maneuver Warfare: Utilizing fast lines of supply and communication, your armies mobile cavalry and light skirmishers will complement your nation's army to quickly outflank the enemy, striking at their flanks and rear. This is optimal for nations that need a quick victory, but these troops must be highly specialized. [Supplemented by Forests, Mountains, Rivers and Harsh Terrain]
Strategic Command: Your troops may not be the best in the world (or they may be), but it is your commanders that are truly exemplary. So skilled are they that they can adapt and change. Few things surprise them, and even if operating autonomously they can often snatch victory from the jaws of defeat. No amount of genius can defeat being outproduced, out fought, or simply outmaneuvered however. [Supplemented by Train Army]