Immortal Recovery: Allows the user to heal all wounds, but takes up an immense amount of energy.
Testament Crashing: Bogs down the affected party with the weight of all their broken promises. Backfires if the affected is free of guilt.
Wired Awareness: Allows the user to tap into the electrical charge in the ground to detect enemies 360° around them, but requires the user to stay still.
Witch Spell: Casts an enchantment on the opponent weakening their attacks, defenses, and speed by a small amount.
People tend to frown on healing all wounds, although it could be allowed at much higher tiers or with severe consequences. For example, that immense amount of energy cost would likely be for a moderate wound or so at lower levels, but I'm not an expert at balancing this out so more opinions would be good.
I happen to have a character that I'd like to post tomorrow who's really kind and innocent. Looks like he'd not be getting bogged down any time soon. However, it would be nice to know what bogged down would entail. I'd imagine mentally imagining how horrible they are and getting sloppy/sluggish as this inner turmoil rages, although different people would handle this differently unless it magically unleashes the same effect on everyone.
How far out does the 360 degree sensing go?
For a small amount on the witches spell, I'd guess around 10%, but we'd also need closer approximations to be sure.
Strengths:
Strategy
Control
Speed
Weaknesses:
Endurance
Energy
Strength
Same thing about the above statements; more detail on the limitations would be nice. For example, you could say "within un-enhanced human limits" and that would help us get a good ball park without having the state the exact weights she could lift, running speed, etc, although in more serious stuff you'd also need those details.
Pretty good character, though, once more details come in.