Hidden 9 yrs ago 6 yrs ago Post by McHaggis
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Hidden 9 yrs ago 9 yrs ago Post by Baklava
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@McHaggis Very good! Although I can't help but notice there wasn't very much mentioning of him discovering his powers. With him being 25 years old, he has had complete access to his first set of abilities for about 9 years now.

To everyone else, please do not feel rushed or shy about posting your character sheets here. The auditions have not officially started, so now is your chance to throw up a rough draft and ask any questions you may have.
Hidden 9 yrs ago 6 yrs ago Post by McHaggis
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Hidden 9 yrs ago Post by Baklava
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@McHaggis I'll try to reword it so it's a little more clear, but yes. As soon as any one of them turned 17, they're powers kicked in. This is mainly to add some diversity of skill amongst the group. Obviously, the older the character the more experienced they are with their abilities and vice versa.
Hidden 9 yrs ago 9 yrs ago Post by Zombehs
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Hidden 9 yrs ago 9 yrs ago Post by Baklava
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@Zombehs I'll review your CS a bit more closely on my next break.

I've put together some information about the different locations in Coake. It's not quite finished and a bit rough, but it will be complete (and fully proof-read) soon. Just wanted to throw up what I have so you guys can work with it so please forgive me of any spelling errors:

Frel
A wealthy city located on the eastern peninsula of Coake, Frel has always been most known for it's nonsensical frippery. Nowadays, the people of Frel have somehow found a way to maintain their pride and pomposity in light of the kingdom's tragic circumstances. They have also enjoyed the luxury of being far away from the Realm of Spiritus Raptor and were one of the first cities to surrender when the attack began. In the end, this saved many lives within Frel, but because of this, many harbor contempt for the 'City of Glitter'. That being said, Frel has never been known for it's sturdy military. Jousting tournaments and other such competitions are often held there, but jousting and amazing displays of athletic skill do not always translate so well into bravery and valor in the thick of a bloody war. Nonetheless, this is just a stigma. Of course, not everyone in Frel is like that and despite it's laughable reputation, it's a lovely place to visit (if one can afford) and the only place one can purchase artifacts from other far away kingdoms.

Diedremere
A small, humble village at the base of the mountains, Diedremere is inhabited mostly by farmers, hunters, and miners who make their living by selling their goods to Jeorva and Frel. There is not very much to be said about Diedremere nor the people that live there-- and that's just fine with them.

Inisad
A boggling frustration for many, the name of the island is Inisad, as well as the name of it's capital (if you could call a small stick hut village a capital). The islanders of Inisad seem almost like they're in a world of their own with strange customs and ways of speaking in spite of many past efforts to colonize and 'refine' their way of living. They pay homage to Laureleen, the Goddess of the Aisle who they claim is responsible for cleansing the waters that allow safe passage the mainland to the north, east, and west. They are a people with a deep love and respect for the land.

Jeorva
A wealthy trading town (though not nearly as wealthy as Frel). Jeorva is most known for it's college, sculpting some of the brightest minds in Coake. Jeorva, being located on the trade route to Frel, has always acted as the last stop for many traveling merchants delivering their wares.

Jeorvo
The brother town of Jeorva. The story goes that two wealthy twins set off to seek their fortunes hundreds of years ago and decided to make a competition out of who could found the greatest town. Jeorvo came out as the butt of that joke. Jeorvo is a wealthy fishing town, but instead of cultivating a happy, balanced economy, the wealthy are ridiculously wealthy and the poor are ridiculously poor. The war only made matters worse as the wealthy fled to Frel with their riches and wagons for safety-- leaving the peasants to fend for themselves. Many peasants live in indenturement to the wealthy citizens of the town. The crime rate is also deplorably high.

Periset
A desert fortress inhabited by a sturdy people who are well adapted to the harsh climate in which they live. (more information to come, but for now... think Gerudo Fortress with an equal balance of males and females)

Vevian
Once known for it's magnificent church and for being the starting point of all pilgrimages up into the Wisdom Mountains, Vevian is now a broken city. It sits precariously close to the Realm of Spiritus Raptor and is plagued by frequent visits from orcs and goblins from the sorcerer and sorceress' army. They steal, murder, and rape and the citizens of the town suffer a great deal because of it. Many have tried to leave, but the safe passages through the mountains are all guarded by military outposts occupied with soldiers who would just as soon play a game of darts with their corpses than allow them safe passage. Those who try to avoid the outposts are often rumored to fall victim to the monsters of the mountain.

Xaviar
Once known as the Pearl of King Antony's kingdom, Xaviar's sturdy walls withstood the onslaught of attacks from the evil sorcerer and sorceress during the war-- but, alas-- the inhabitants did not. It is now a haunting place with tall castle walls scorched with dragon fire and the silhouettes of dead of men. Bones and blood litter the grounds. It is the ultimate symbol of how utterly defeated the kingdom of man had been. The few survivors from Xavier escaped to Vevian. Some were rumored to have escaped to the Desert of the Lost, but it is believed that those refugees perished before they ever reached Periset.

The Crimson Sea
Also known as The Shortcut to Death, the Crimson Sea is overflowing with sea monsters of every variety. It envelopes the entire south eastern quadrant, settling just south of Inisad. Not even the sorcerer or sorceress, nor their armies, would dare cross it. (This will be added to the map with the creation of the OOC)

The Wisdom Mountains
Before the war, monks often began their pilgrimage in Vevian, traveling up into the mountains and meditating at the monastery beside the small lake. Very few still make the journey, as they have to get past the military outposts that now obstruct the safe passages up into the mountains. Without the safety of the path, many travelers risk encountering dangerous beasts. Exactly what kind of beasts inhabit the mountains remains a mystery. Very few who encounter such monsters live to tell the tale and survivors are rarely sane.

The Desert of the Lost
The Desert of No Return, the Desert of Death, the Desert of Bones-- it is known by many names throughout Coake, but there one thing about the desert that all citizens of Coake are in agreement about. One does not venture into that desert unless one wants to die.

The Realm of Spiritus Raptor
(More information to come...)
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Hidden 9 yrs ago 9 yrs ago Post by Captain Jenno
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Name: Aster Tenesilia

Element: Darkness

Age: 17

Race: Why, a filthy, filthy human, of course!

Gender: Male

Appearance: Aster is a fledgling of a man, on the cusp of maturity but not quite there yet. He has features that might one day cut a heroic figure, like a head of flowing red hair, and eyes that are like demantoids set in the terracotta of his lightly tanned skin. But for now, they are mismatched, clumsy. His hair is a mess of knotted red waves and curls, an unkempt mane which curtains his face unevenly. His features, though dark, are littered with even darker freckles, and his eyes seem wide and naive, disarmingly bright and innocent. He stands at 5'9", with narrow shoulders, and a build so willowy he looks almost as though the size of his hair could cost him his balance.
He smiles crookedly, not maliciously but always with a bewildered awe about the world at large.

When it comes to dressing himself, Aster has simple tastes. A light green jerkin, worn partly open over a white ruffled shirt, and a pair of loose-fitting, baggy black pants, tucked into his tall leather boots. The outfit is tailored to be very light, and very easy to replace, as fleet feet make for quick defeats or hasty retreats. Over his shoulder, he carries a small messenger back, which he tries to keep packed light.
Still, what is a teenager without his bizarre aesthetics? He also wears a long, forest-green scarf, tied so as to hang with twin-tails in his wake. He carries no obvious weapons on his person, and casts a conspicuously long shadow for somebody of an average height.

Theme Song:

Nature: Aster is almost relentlessly outgoing, gregarious and insatiably curious. There isn't a tree he doesn't want to climb, a subject he doesn't want to study, or a battle he won't charge into with the utmost fervor. He has a zest for life, and an unending desire to experience the new and the bizarre. For a boy entrusted with the power of darkness, he is of a perpetually sunny disposition.

Backstory: What is there to tell, in times as dire as this? Aster comes from simple beginnings, a modest lineage. He grew up in a small agricultural village not far North-West of Vevian, an overgrown hamlet called Thalassavra, as the son of a suffering dairy farmer father. He was one of five siblings, the youngest of four brothers and their leader, a sister.
In most ways, his upbringing was unspectacular. It was a dreary existence of rising early to repair, unquestioningly, the damage marauding goblins had done the night before. Tending to the crops, tending to the cows. The sun would rise, the sun would set. Life was dull and routine.

Except, when Aster was designated the 'chore' of attending to his grandfather for the day.
The Tenesilia children were on a regularly shifting rotor of jobs, and twice a fortnight it fell on Aster to assist his aging grandfather in day-to-day tasks. To his older siblings, this was a task: for Aster, it was escapism.
Because Aster's grandfather had been alive before the evil duo who plagued their land had staked their claim, and he remembered- just barely- what it was to live in freedom.

And it was on those sparse days that Aster was assigned to him that his grandfather told him of these forgotten wonders, and ignited his imagination.
"Imagine," he would say, gesturing with a quivering finger towards Vevian, "The old church spire, so tall and well maintained you could admire it from here."
"Imagine," he would insist, "A time when our soil was rich, and people had nothing to fear, walking after sunset."
"Imagine."

And in Aster, the spark of exploration was born.
He began to travel, if his father felt lenient enough to spare him his chores, to the town of Vevian. There, goblins and orcs ran even more rampant than they did at his humble, countryside village: but he kept his head down long enough to buy books written in and about the old world. They were all about chivalrous knights whose daring overcame villains, and the great merriment they left in their wake.
He got to eat food that wasn't certified farmland gruel, and meet people of different shapes, sizes, crafts.
But everything Aster learned just made him hungry for more.
He should have been warier than he was. He'd read so much on life in the old world, he'd never studied how to thrive in the new one.

It was sometime in the early Winter, when he received is vision beckoning him to the North, away from the heartlands of evil. The early morn of his seventeenth birthday.
If only he'd had the common sense to keep it to himself, to disappear into the night. Instead, he went on another excursion to Vevian, looking to spend his meager birthday money on the materials for a new winter scarf, and he foolishly let his hunger for knowledge lead him astray. It had been a small crime, at first: asking a local bookshop owner he'd developed a small rapport with about Jeorva, casually. As though he were just genuinely curious, when in actuality he was scouting out his destination.
But the questions just got bigger, and word spread fast. Vevian had once been a city of holy men, but now it was at the mercy of beasts: and they did as they liked.

It was that evening, as he made his way unsuspectingly home that Aster had his first, face-to-face run-in with a troupe of goblins. True, he'd known them to attack Thalassavra some nights. Spook the cows, break the fences, steal a chicken or two, then move onto their neighbours.
But he'd never dreamed he'd have to fight them up close. He was unarmed, and too weedy to come out swinging.
In the country, there might be nobody to hear you screaming for miles around. And in Coake, even if somebody did hear you, they might know better than to interfere.
Dragged off-road, Aster clutched for anything and everything. He tore clumps of grass from the ground, trying to gain some leverage against his foursome of attackers. He snatched at rocks, and failed to reach for passing tree branches. Soon, he could think of nothing but to reach hopelessly out to the night and pray somebody, anybody would heed his calls for help.

But when he reached out... he felt something.

That was the first time Aster tapped into his inherent power, the one no doubt linked deeply to his visions. The eve of his seventeenth birthday, Aster seized for the night, and the night delivered: a saber, ethereal and yet, in his grip, solid. Unyielding.
This same saber would be his favoured arm, from that night on.
Dispatching the goblins took very little in the way of herosim: waving his sword around and cutting one of their shoulders deeply was enough to make them scarper, given the smaller monsters of Vevian were undisciplined, unused to resistance.
Aster didn't wait around to see if they came back, with the frequenting army in tow.

He ran home faster than he'd ever run before, but it wasn't fear brewing in his bosom, it was excitement.
A small dose of his power, and he already felt like one of the old heroes in his grandfather's stories. His parents, however, were less enthused.
At first, they resented the idea that he should leave the farm. But they were also wary of his new-found ability, and the risks it carried for the rest of the Tenesilia clan. Very soon, they resented the idea that he should stay.

And so, Aster became a consenting outcast. His last act as part of the Tenesilia clan was to make himself a scarf, forest green to remind him of his rural homeland, and say farewell to his grandfather.
"I'm headed to Jeorva, grandpa. I'm going to see the world!", he'd said.
To which his grandfather had only replied, "Imagine..."

He set off, that night. On a journey his family said was perilous, hopeless... with his newfound weapon at hand.

Goal(s): To become a worldly hero! To see and experience all of life's sights and sounds, and temper his powers for old-world justice.

Inventory:
  • One forest green scarf
  • An armoury, stored in his shadow
  • A waterskin slung from his belt
  • A small journal and a small collection of pens
  • A messenger bag, in which his journal and bare necessities are stored.
Hidden 9 yrs ago Post by Venku
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This looks awesome I'll try for wind I'll have my CS up by this time tomorrow if nothing comes up.
Hidden 9 yrs ago Post by Baklava
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Since I'm now at 12 people, I'll be creating the OOC soon. Most likely tomorrow or Friday.
Hidden 9 yrs ago 9 yrs ago Post by Sodium
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Sodium nanananananananananananananananananananananaSODIUM

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I've gone with a somewhat different approach to my character's audition. He's auditioning for both the Animals/Plants and the Earth/Stone elementos. No, I don't want him to have both; I intend for him to end up with one that conflicts least with the other auditions and/or that you find most fitting of him. Text in lime indicates something reliant on the elementos he is chose for.

Without further ado, I present to you Sir Isaac Dorovich.

Hidden 9 yrs ago 9 yrs ago Post by Scrapula
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Decided against making a fire guy for now. I've made a strong, physical character with a heart of gold and a desire to live life to the fullest, instead!

Hidden 9 yrs ago Post by Zombehs
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@ScrapulaJust pointing out that from how the OP reads, the visions are only sent out after the last of the seven has turned 17. Might be mistaken though.

After patiently biding their time until each of the chosen humans had been born and passed age 17 (at which time their powers will awaken), the elves sent visions to each human using magic.
Hidden 9 yrs ago 9 yrs ago Post by Scrapula
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@ScrapulaJust pointing out that from how the OP reads, the visions are only sent out after the last of the seven has turned 17. Might be mistaken though.

<Snipped quote by Baklava>


Ah! I misread that, then! I'll have to wait until we can confirm a character who's 17-years-old before I can change the backstory, though. Depending on how recently they turned, it'll be a big difference on how much time our characters have to understand their powers!
Hidden 9 yrs ago Post by Sodium
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Sodium nanananananananananananananananananananananaSODIUM

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@Scrapula @Zombehs
The visions of the city come after the youngest turns 17, while the powers come to each individually when the person themself turns 17.

@McHaggis I'll try to reword it so it's a little more clear, but yes. As soon as any one of them turned 17, they're powers kicked in. This is mainly to add some diversity of skill amongst the group. Obviously, the older the character the more experienced they are with their abilities and vice versa.
Hidden 9 yrs ago 9 yrs ago Post by Crazy Doctor
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@Baklava Is this still open to join? Coz if so then i will post a CS as soon as possible!
Hidden 9 yrs ago Post by NanoFreakV2
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NanoFreakV2 The ends justify the memes

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I know I said I'd get a CS up by friday, but I've decided to not join this RP as I feel I might be over-committing if I do. I hope everyone else in this RP will have a great time ! Nano out!
Hidden 9 yrs ago 9 yrs ago Post by Baklava
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@Crazy Doctor Seeing as I haven't said anything about closing the RP, imma gonna say yeah, it's still open.

@NanoFreakV2 No worries, dude. I appreciate the honesty! Best of luck to you!

To everyone else-- yes. The visions are sent out to everyone once the youngest elementos has turned 17.
Hidden 9 yrs ago Post by Venku
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I'm gonna have to say the same as nano I'm not sure if I will be able to keep up with this if I were to join so to avoid that possibility I'm going to have to withdraw my interest.
Hidden 9 yrs ago 6 yrs ago Post by Undine
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Hidden 9 yrs ago Post by Crazy Doctor
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Crazy Doctor The Konami Kid

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@Baklava Awesome Sauce, will put a CS up soon.
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