@Expolar Does Kaitlyn DeRoe have a CS anywhere?
Here's her CS, but I'm not going to reveal everything yet unless someone asks in the RP.
Name: Kaitlyn DeRoe
Age: 27
Magic:
Magic Level: ???
History:
Ever since she was born, Kaitlyn always had a great magical power in her that average people wouldn’t notice or sense, not even her parents. Her eye magic was something that she was born with and developed over time. Before she was age three, various things around her house would vanish one day and reappear overtime. Her parents believed they were being robbed at first, but found it strange that their items would just appear somewhere else than before at some point. Eventually they realized Kaitlyn was the culprit and was amazed that she could use magic since they weren’t aware of any family members being wizard. So like any other person during the age wizards were feared, they disowned her by simply dropping her off in front of a door of an orphanage one morning so someone else could handle her.
It didn’t take long for the orphanage to realize that something was strange with Kaitlyn since every family that tried adopting her gave her back and was quickly able to link the cause to her magic. Growing up, everyone that saw her in the town would stay as far away from her in fear of what she could do, but that didn’t stop her from being happy with what she had and always tried to find fun ways to use it. Striping someone while they’re unaware and seeing them frantically run away was probably the most fun.
Her harmless mischief eventually reached its limit when the town mayor contacted the Magic Council to apprehend her. But when the rune knights arrived at the orphanage, they were suddenly strip of their armor and clothes, another successful prank as she happily laughed at the knight’s embarrassment with the crowd of people around them. However, her laugh got the attention of Grane who also accompanied the rune knights and noticed Kaitlyn. Although Grane came to help apprehend the girl, he saw potiental in her magic and was more than curious about how she could develop them with the right guidance. From that moment, he decided that his youngest student would be Kaitlyn. Arrested or not, the town folk glad that she was finally gone and Kaitlyn new home would become the Magic Council.
Years have gone by and Kaitlyn proved to be one of Grane’s greatest students.
More to be revealed later in the RP.
Personality:
Has a very optimistic attitude with a smile that doesn’t seem to fade away. Energetic and cheerful, no matter what the situation may be. However, she can tend to be too friendly, honest, and curious towards people.
Team Members: Currently traveling with Dru.
Three Strengths:
1. Second Origin: With the help of Dru's teachings, Kaitlyn is able to tap into some of her second origin, but is still learning to fully release it naturally.
2. Overly Optimistic: No matter what challenges are ahead or how dire her current situation is, she always finds a way to smile and fight through those obstacles.
3. Photographic Memory: Able to remember most things and especially helps when trying to remember she has in her pocket dimension.
Three Weaknesses:
1. Kleptomaniac – Can be a bit forgetful when taking things and not realizing until later that she didn’t borrow something. But she will walk back and return it once she remembers.
2. Overly friendly, honest, curious– Her personality can be annoying for some people since she can be too honest and curious towards people by saying or asking something that might upset someone.
3. No fear – She really isn’t afraid of anything, but it prevents her from being able to truly gauge the danger of situation if she’s already set on something.
Greatest Love: Her magic.
Motivation: Meeting strong and formidable wizards and collecting interesting and rare items.
Appearance:
Additional Details:
Beware her hugs, most people who experienced her hugs have said that it felt like their spines broke once her arms were locked.
Usually carries a bag for her travels so she can easily have access to things without using her magic too much.
Age: 27
Magic:
The user requip unconventional items that have magical properties to them and can be used for offensive/defensive purposes.
Few examples:
Giant scissors - can cut through almost any magical attacks, but won't cut any magical things. Scissors can also be detached to become dual wielding blades.
Lamp Pole – A giant lamp pole from some street but has the magical ability to collect large amounts of magic (ethernano) around it to charge itself for a powerful electrifying hit that can stun the opponent frozen that last depending on the power of the lamp.
Vacuum - Can suck in any projectiles and shoot them back.
Umbrella - Acts as a near none penetrable shield.
Compass – It’s like a compass. But if some form of a person’s DNA was placed inside, the compass will point towards the direction of where the person is. The tracking lasts depending on how fresh the sample was.
Hot Spring – An actual hot spring that she found during her travels. Unlike the ordinary hot spring water, her water that can rejuvenate person’s body and wounds, both physical and magical aspects.
Box/cloak – an average looking box and cloak that’s the same size as the user. Once inside, the user becomes invisible and undetectable.
More will be revealed in the future.
Few examples:
Giant scissors - can cut through almost any magical attacks, but won't cut any magical things. Scissors can also be detached to become dual wielding blades.
Lamp Pole – A giant lamp pole from some street but has the magical ability to collect large amounts of magic (ethernano) around it to charge itself for a powerful electrifying hit that can stun the opponent frozen that last depending on the power of the lamp.
Vacuum - Can suck in any projectiles and shoot them back.
Umbrella - Acts as a near none penetrable shield.
Compass – It’s like a compass. But if some form of a person’s DNA was placed inside, the compass will point towards the direction of where the person is. The tracking lasts depending on how fresh the sample was.
Hot Spring – An actual hot spring that she found during her travels. Unlike the ordinary hot spring water, her water that can rejuvenate person’s body and wounds, both physical and magical aspects.
Box/cloak – an average looking box and cloak that’s the same size as the user. Once inside, the user becomes invisible and undetectable.
More will be revealed in the future.
Connected to her requip magic, her eyes are able to capture any object she sees and transfer it to her personal space where her requip magic items are. Once the items are in her space, she's able to grant the item magical abilities depending on her magic's strength that may cause the appearance of the average object to change. The bigger the item and how much the item is moving requires her to focus her stare at it for the item to be completely transferred to her space.
Noticeable Uses:
The environment – Able to bring numerous things of different sizes from her surroundings into her pocket dimension and shoot them out. The faster that they're shot and number of things uses depends on how much magic that she has.
Striping – Take away portions of something (to possibly build a path) and other people’s clothes if she wants a good laugh.
Klepto – Able to take away and possibly use another wizard’s requip items or items in general if they brought them out. But the wizard’s items will eventually return to their pocket dimension depending on how strong their magic is compared to Kaitlyn.
Noticeable Uses:
The environment – Able to bring numerous things of different sizes from her surroundings into her pocket dimension and shoot them out. The faster that they're shot and number of things uses depends on how much magic that she has.
Striping – Take away portions of something (to possibly build a path) and other people’s clothes if she wants a good laugh.
Klepto – Able to take away and possibly use another wizard’s requip items or items in general if they brought them out. But the wizard’s items will eventually return to their pocket dimension depending on how strong their magic is compared to Kaitlyn.
Magic Level: ???
History:
Ever since she was born, Kaitlyn always had a great magical power in her that average people wouldn’t notice or sense, not even her parents. Her eye magic was something that she was born with and developed over time. Before she was age three, various things around her house would vanish one day and reappear overtime. Her parents believed they were being robbed at first, but found it strange that their items would just appear somewhere else than before at some point. Eventually they realized Kaitlyn was the culprit and was amazed that she could use magic since they weren’t aware of any family members being wizard. So like any other person during the age wizards were feared, they disowned her by simply dropping her off in front of a door of an orphanage one morning so someone else could handle her.
It didn’t take long for the orphanage to realize that something was strange with Kaitlyn since every family that tried adopting her gave her back and was quickly able to link the cause to her magic. Growing up, everyone that saw her in the town would stay as far away from her in fear of what she could do, but that didn’t stop her from being happy with what she had and always tried to find fun ways to use it. Striping someone while they’re unaware and seeing them frantically run away was probably the most fun.
Her harmless mischief eventually reached its limit when the town mayor contacted the Magic Council to apprehend her. But when the rune knights arrived at the orphanage, they were suddenly strip of their armor and clothes, another successful prank as she happily laughed at the knight’s embarrassment with the crowd of people around them. However, her laugh got the attention of Grane who also accompanied the rune knights and noticed Kaitlyn. Although Grane came to help apprehend the girl, he saw potiental in her magic and was more than curious about how she could develop them with the right guidance. From that moment, he decided that his youngest student would be Kaitlyn. Arrested or not, the town folk glad that she was finally gone and Kaitlyn new home would become the Magic Council.
Years have gone by and Kaitlyn proved to be one of Grane’s greatest students.
More to be revealed later in the RP.
Personality:
Has a very optimistic attitude with a smile that doesn’t seem to fade away. Energetic and cheerful, no matter what the situation may be. However, she can tend to be too friendly, honest, and curious towards people.
Team Members: Currently traveling with Dru.
Three Strengths:
1. Second Origin: With the help of Dru's teachings, Kaitlyn is able to tap into some of her second origin, but is still learning to fully release it naturally.
2. Overly Optimistic: No matter what challenges are ahead or how dire her current situation is, she always finds a way to smile and fight through those obstacles.
3. Photographic Memory: Able to remember most things and especially helps when trying to remember she has in her pocket dimension.
Three Weaknesses:
1. Kleptomaniac – Can be a bit forgetful when taking things and not realizing until later that she didn’t borrow something. But she will walk back and return it once she remembers.
2. Overly friendly, honest, curious– Her personality can be annoying for some people since she can be too honest and curious towards people by saying or asking something that might upset someone.
3. No fear – She really isn’t afraid of anything, but it prevents her from being able to truly gauge the danger of situation if she’s already set on something.
Greatest Love: Her magic.
Motivation: Meeting strong and formidable wizards and collecting interesting and rare items.
Appearance:
Additional Details:
Beware her hugs, most people who experienced her hugs have said that it felt like their spines broke once her arms were locked.
Usually carries a bag for her travels so she can easily have access to things without using her magic too much.