Hidden 11 yrs ago Post by Anderiel
Raw
OP
Avatar of Anderiel

Anderiel

Member Seen 5 yrs ago

No hard feelings ♥
Hidden 11 yrs ago Post by EpicNukeGuy
Raw

EpicNukeGuy

Member Seen 3 yrs ago



That doesn't make anything better ToT
Hidden 11 yrs ago Post by Anderiel
Raw
OP
Avatar of Anderiel

Anderiel

Member Seen 5 yrs ago

That baby is pretty cute.
Hidden 11 yrs ago Post by EpicNukeGuy
Raw

EpicNukeGuy

Member Seen 3 yrs ago

:( yes it is
Hidden 11 yrs ago Post by Jinxlynx
Raw
Avatar of Jinxlynx

Jinxlynx The System / in the Glitch

Member Seen 24 days ago

I am writing up a character sheet now if that is okay
Hidden 11 yrs ago Post by Animus
Raw
Avatar of Animus

Animus I live in Singapore.

Member Seen 10 mos ago

Please be stressed by our obnoxiously long IC posts.

http://www.roleplayerguild.com/topics/12927/posts/ic
Hidden 11 yrs ago Post by Anderiel
Raw
OP
Avatar of Anderiel

Anderiel

Member Seen 5 yrs ago

Animus the gatekeeper.
Hidden 11 yrs ago Post by Jinxlynx
Raw
Avatar of Jinxlynx

Jinxlynx The System / in the Glitch

Member Seen 24 days ago



Name: Tekla Alkaev

Theme: Spike in a Rail

Age: 23.

Gender: Female

Nation of Origin: Doniaeth

Persona:
A quick thinker who can plan ahead and see how things will work out in the long run, she is effective and organized in any task she is given. In most aspects Tek is a good person to work with, she can get a job done with maximum efficiency with few to no problems, however her abuse of drugs and alcohol are almost crippling as this can make her unreliable at times. She dislike being alone, being around others mean drinking buddies in her mind but most cannot stand her as she is egocentric and most times ignores the feelings of others, not realizing her words can cause more harm than help, however if someone can keep her on task she is a valuable asset to any team she is on.

Equipment:

- Double Adder: A twin barrel revolver. set side to side like a classic double barrel shotgun the firearm has two chambers and fires both shots at the same time using two separate hammers, it can fire one after the other but it takes too much effort to cock each one individually.

- Knuckle Bombs: Using a special gauntlet she can set shaped charges into the her fist that detonate with heavy impact, it is a very effective weapon combined with her instinctual and brawler type combat style..It has a quick load build in, letting her drop the explosive cartridges into the top of the wrist and pulling back on a lever to load the bombs into place.

- Army Carbine: Her fathers old gun it is a reliable bolt action rifle, still using the standard iron sights she has a pretty good shot with it and prefers to use it only for long range.

- The Ol' Leather bag: A satchel she keeps on her belt that hold several items that are vital to her well being; A pack of smokes, matches, a silver flask of any alcohol she can find, a old tobacco tin with Zmalt tablets inside (A drug used to focus the mind, it has a military history) and her favorite compass.

Ability/Magic/Technology:
Tek is a cross between a engineer and a alchemist, she combines the two most times and as a result she created her weapon the knuckle bomber, however she also has a slight affinity for pyromancy, nothing fancy beyond making a few sparks or a small flame but it has it's uses.

Additional Info:

Post Example:
Hidden 11 yrs ago Post by TheFake
Raw
Avatar of TheFake

TheFake

Member Seen 3 yrs ago

A piece of my own work may replace this picture later, my scanner is a little bit busted at the moment.

Name: Georgiy 'Grimm' Markov

Theme: Grimms Theme

Age: 52

Gender: Male

Nation of Origin: Thaos, later moved to Doniaeth.

Persona: Georgiy Markov is a large and quiet man, often appearing melancholy. In a crowded room he prefers to sit and watch, picking acquaintences with care before initiating a conversation. He won't shy away from conversation and in fact, he might consider anyone willing to speak to him worthy of a chance. Grimm has an easy sense of humour although word play and stereotypes have the potential to make him angry. He prefers to keep his anger contained with the consequence that it may burst out later. Although preferring to act logically, Grimm sees himself as a protector and may act on his emotions at times.

Equipment: Grimm loves large, solid weapons that he shouldn't have to land more than a single hit with. Along with his weapons, Grimm wears assorted pieces of armour with a focus on his left side along with a half helm. While owning an assortment of weapons, he typically only carries one or two into combat.

Doniaeth 60mm recoiless gun: Primarily used to defeat light fortifications, it fires an explosive shell with enough of an effect to defeat armoured knights and destroy wooden fortifications. It's ammunition is large and he can only carry a handful of rounds into combat.

Heavy driver lance: A heavy pnumatic lance derived from construction equipment. It acts as a pointed battering ram. Typically weilded by a team against a wall or gate, Grimm uses it against heavy targets that his shield and gun can't damage. It's massive recoil causes him to stagger and it is typically left behind when going into battle.

From time to time he has been spotted with a giant metal shield as massive as he is. Swinging it like a bludgeon, he crushes man and beast alike. It is thick enough to stop gunfire and heavy enough to crush through all but the heaviest of plate armour.

Ability/Magic/Technology:

Strength: Grimm is phenomenally strong. The story that followed him when he came to Doniaeth was that he once killed a bear with his fists but in Thaos they say that there were five. In the past his anger and strength have caused him to behave as badly as the worst drunk, destroying even the most hardy of furniture. He has learned to control his anger and his fists so that no more unfortunate accidents happen when he overhears a rude comment.

Intelligence:[/b] Grimm has an inherent understanding of anything mechanical. A rifle is no more complex in his mind than a battering ram. He can improvise a solution to a problem in the heat of battle or repair a badly damaged rifle. Weapon maintenance calms him when angered although an abused pistol can set him off just as quickly as a bad joke. Magic is a little bit beyond his understanding but he considers it to of little problem on the battlefield.

Additional Info: Grimm served as a siege engineer, building massive fortifications and knocking down that of others. He grew bored of the directionless leader of Thaos and left for Doniaeth once he was of age. Grimm applied is mechanical knowledge and began to teach himself the gunsmith trade along with anything else that caught his attention. After many years in the capital he returned to the front line.

Hidden 11 yrs ago Post by Affili
Raw

Affili The Timeless

Member Seen 2 yrs ago

I was lurking, and thinking about making a CS, but I'm not sure if it will end up being a wall of a CS though, I need to know... Is that Alright?.. Long CS's make my eyes bleed
Hidden 11 yrs ago Post by ERode
Raw
Avatar of ERode

ERode A Spiny Ant

Member Online

Hm, in consideration to how we already have two other characters who are brute force focused (Domenico and Tzu Che), so you might want to figure out something else for Grimm to specialize in. Change that phrase in regards to his shield so that it won't be able to crush the heaviest of plate armors. I'm fairly certain that there will be at least one top tier peep who goes full tank mode and has godlessly heavy plate armor or something.

Seeing how he's currently in Donaieth, it might be reasonable to give his lance a more mechanical spin to it. Perhaps make it into a piledriver instead of simply a lance? His gun will not be recoilless, unless there's magitech involved. I'm imagining it more as a hand cannon than just a gun though, so feel free to correct me if my assumption is off. Where exactly does he get his mechanical intelligence from? He's born in Thao, and they generally give no shits about that, so he wouldn't exactly have any type of base knowledge regarding complex machinery (e.g guns, vehicles), unless his early years of repairing firearms was all trial-and-error-and-textbooks.

Oh yeah, not sure if it was explained properly, but Thao is a place without any laws. Essentially, he wouldn't be in legal trouble if he killed an officer. Hell, if he killed said officer, it'd be more likely that he would be promoted to fill that now vacant spot. You keep what you kill, and all that. So you should think up of another reason for his defection of Thao, or at least expand on his reason for running away.

I'm also liking how a 36 year old looks older than our resident 60 year old.
Hidden 11 yrs ago Post by TheFake
Raw
Avatar of TheFake

TheFake

Member Seen 3 yrs ago

ERode said
Hm, in consideration to how we already have two other characters who are brute force focused (Domenico and Tzu Che), so you might want to figure out something else for Grimm to specialize in. Change that phrase in regards to his shield so that it won't be able to crush the heaviest of plate armors. I'm fairly certain that there will be at least one top tier peep who goes full tank mode and has godlessly heavy plate armor or something.


The brute force is there but the idea being that he mainly specializes in being a super heavy sniper(see below). I've reworded the section about the shield however.

ERode said Seeing how he's currently in Donaieth, it might be reasonable to give his lance a more mechanical spin to it. Perhaps make it into a piledriver instead of simply a lance?


A piledriver is an excellent idea. Initially the gun and lance were to be a single weapon.

ERode said His gun will not be recoilless, unless there's magitech involved. I'm imagining it more as a hand cannon than just a gun though, so feel free to correct me if my assumption is off.


Recoilless rifles are more along the lines of cannons that vent a large portion of the charge out of the back to reduce or eliminate the recoil. They pretty much put a 50mm-100mm cannon in the hands of a soldier to deal with tanks. Grimm would wield one on the smaller end of the scale.

ERode said Where exactly does he get his mechanical intelligence from? He's born in Thao, and they generally give no shits about that, so he wouldn't exactly have any type of base knowledge regarding complex machinery (e.g guns, vehicles), unless his early years of repairing firearms was all trial-and-error-and-textbooks.


There's the part I was forgetting. Initially in Thaos he was more of a siege engineer than a foot soldier, dealing with fortifications and heavy equipment. The early work would have done a lot in teaching him as well.

ERode said Oh yeah, not sure if it was explained properly, but Thao is a place without any laws. Essentially, he wouldn't be in legal trouble if he killed an officer. Hell, if he killed said officer, it'd be more likely that he would be promoted to fill that now vacant spot. You keep what you kill, and all that. So you should think up of another reason for his defection of Thao, or at least expand on his reason for running away.


That's fine, I have some ideas on how to expand on it.

ERode said I'm also liking how a 36 year old looks older than our resident 60 year old.


Initially he was going to be closer to 50. I think I'll go back to that along with moving him slightly away from the brute force work. personally, I think the difference in appearance is that Domenico is aging faster but Grimm is aged by decades of actual combat.

Thanks for the excellent input, I've made changes to the above character sheet.
Hidden 11 yrs ago Post by Animus
Raw
Avatar of Animus

Animus I live in Singapore.

Member Seen 10 mos ago

Are you saying Domenico looks younger than he really is?



Domenico says thanks.
↑ Top
© 2007-2024
BBCode Cheatsheet