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Hidden 9 yrs ago Post by Oak7ree
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Oak7ree Mr. Rock n' Roller

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@Nightraider I've done some edits and revisions on the Wolfman. Among other adjustments, he's now a British American and lives permanently in New York. What's your verdict?
Hidden 9 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Also not finished (barely at all, I think...), but thought I'd post her anyway. Seems to be the thing. Obviously, input would be appreciated.

Hidden 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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Added some new sections titled "The Meta Science" and the "Power Crutches" if they are of any help to anyone struggling to write or are still fiddling with their CS. Also if anyone is interested in the lore of the world, give it a glance. I know there's a lot of reading in there but...well there's a reason this is in Advanced.

Hidden 9 yrs ago 9 yrs ago Post by UrbanEvolution
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@Nightraider

My main concern is the magnitude of which the powers will be judged at. I help manage Verthaven, another superhuman RP. And I've managed them for many years prior. I have a lot of experience with people being... People. I just dont want to make a character that'll be walked all over by everyone else's.

For instance, @The Mad Hatter 's character, while not yet accepted (to my knowledge), has a very powerful ability with no weakness other than smoke. Which wont be an issue in open areas unless of course his power can be used for so long that it can pollute the air. He could theoretically drown the planet in a fireball the size of the sun because he doesn't have any limits to his fire. There's no limit to how hot he can make it burn and he's immune to all the negative side affects that would come from making a fire that hot. The character also runs fevers so hot they burn people. I dont know about you but Im pretty sure I'd die from dehyration really fast if that happened. But that's not an issue covered either.

I'm not trying to call anyone out. I dont have a problem most of the character other than the power. It just sets a bad precedent because it lacks boundaries. Which are not at all Hatter's fault. They're not covered very well in the rules section. If anything I feel that area of the OP should be reviewed again.

I apologize in advance for spelling errors. Typing on my phone.
Hidden 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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@UrbanEvolution Nice to have you lurking. I do enjoy a good lurker.

@Oak7ree that looks a little better. Try flesh it out a bit, think over what makes him tick, what are his goals, his end game.

Interesting turn out so far, we've a gay and "trans" character. Just remember guys, this is the 1980s so you'll have to play to that time period @The Mad Hatter perhaps you could draw on further parallels with the 80s AIDS Scares that the books alluded to around this time? Or is that your intended goal anyway?
Hidden 9 yrs ago 9 yrs ago Post by The Mad Hatter
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@UrbanEvolution
I completely left out the "Weaknesses" section of the CS. Thank you for pointing that out. I'll get right on that (as soon as I have the time, anyway).
Out of curiosity, is there any way that my character's power would become more balanced to you? Do you have any suggestions to weaknesses that would make him acceptable toy you? I am always up for editing to fit the needs of other players; not just the GM.
.:EDIT:.
Oh, and I do plan on adding to the "Weaknesses" section that he does need to both eat and drink a lot (will elaborate more on it in the CS), especially while "running fevers". I just simply forgot about it, I guess.

@Nightraider
I did plan on something of the like, yes. I just felt that his sexuality shouldn't be made too much of a deal for the CS. I can elaborate on it in the History section, if you wish.

I also have a question on the whole "Power Crutches" thing you added to the OP.
Sissy doesn't have one. How much a "crutch" does he need? Does it need to be something physical, like having to cup his hands to form a flame (and then have it "spread" from there) or could it be something more mental, like having to imagine the flames or something along those lines?
Does the "crutch" get greater as the powers do? Like, the more power they have, the more extensive is their "crutch"? If that is the case, would something like cupping his hands to generate flames be too small of a "crutch" for such a massive power?
Hidden 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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@UrbanEvolution unfortunately, there's a lot of powerful characters in Wild Cards, such as Little Fat Boy who, if he loses control of his emotions due to intense pain or fear, can cause an explosion equal to that of an atomic bomb. Also I don't think that balancing power (heavily) is fun, in certain cases. There's a few number of mind control characters in Wild Cards, not to mention Righteous Djinn who can absorb other's powers, etc. Balance must exist but, must be in its own pace.

Also, Croyd got crablike claws once, just like @The Mad Hatter's character, I think.
Hidden 9 yrs ago Post by UrbanEvolution
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@UrbanEvolution
I completely left out the "Weaknesses" section of the CS. Thank you for pointing that out. I'll get right on that (as soon as I have the time, anyway).
Out of curiosity, is there any way that my character's power would become more balanced to you? Do you have any suggestions to weaknesses that would make him acceptable to you? I am always up for editing to fit the needs of other players; not just the GM.
.:EDIT:.
Oh, and I do plan on adding to the "Weaknesses" section that he does need to both eat and drink a lot (will elaborate more on it in the CS), especially while "running fevers". I just simply forgot about it, I guess.


Nah man, you're just fine. In terms of weaknesses, you might was to go in depth as to just how hot his body can get. Because past 100C water starts evaporating and that gets really bad, really fast if you're losing that much water. There's also the issue of just how much heat he can stand. If you've ever stood next to a camp fire you know that within about two feet your eyes start to burn and it gets really uncomfortable. If his fire burns really hot, you could state that it starts really messing with his ability to see, and it's really uncomfortable in general to do for more than a few seconds at a time. Heat also makes it hard to breathe. So being in such a close proximity to something so hot could make him start coughing and make him generally unwell. Among other things.

You dont have to add all of these. Hell, you dont have to add ANY of them. Final say isn't mine and probably never will be mine. Whatever [Nightraider] is okay with, run with.

@UrbanEvolution unfortunately, there's a lot of powerful characters in Wild Cards, such as Little Fat Boy who, if he loses control of his emotions due to intense pain or fear, can cause an explosion equal to that of an atomic bomb. Also I don't think that balancing power (heavily) is fun, in certain cases. There's a few number of mind control characters in Wild Cards, not to mention Righteous Djinn who can absorb other's powers, etc. Balance must exist but, must be in its own pace.


You misinterpret my whole issue, and have told me things I already know. Honestly, I think that could've been explained to me via Skype (considering you added me a few days ago) and I would've told you right out that that's not my concern. You have it, use it!

My issue isn't with balance or with the power level of the characters. I want to know what level character I should be running in comparison to everyone else's. I have things from relatively normal people with slight enhancements to a character you have not seen named Matt who is an Omnikinetic (i.e: Can manipulate EVERYTHING, the degree of which is explained, but that doesnt matter right now).

TL;DR: Yes, it must be at it's own pace. But I'm trying to figure out what that pace is, you damn horse enthusiast!
Hidden 9 yrs ago 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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@Nightraider
I did plan on something of the like, yes. I just felt that his sexuality shouldn't be made too much of a deal for the CS. I can elaborate on it in the History section, if you wish.

I also have a question on the whole "Power Crutches" thing you added to the OP.
Sissy doesn't have one. How much a "crutch" does he need? Does it need to be something physical, like having to cup his hands to form a flame (and then have it "spread" from there) or could it be something more mental, like having to imagine the flames or something along those lines?
Does the "crutch" get greater as the powers do? Like, the more power they have, the more extensive is their "crutch"? If that is the case, would something like cupping his hands to generate flames be too small of a "crutch" for such a massive power?


It was merely a suggestion or guess. I'm not telling you how to play your story out (at least, not yet). If you wish to elaborate more, by all means.

As for the "Crutches", it'll depend and differ per character but I'll give you some examples. So a character I introduced in the IC post, Peregrine, has these huge, angelic wings on her back and she can fly. However, she flies using telekinesis, not using the wings. But, because she believes that her wings are the reason she can fly, if they are pinned or tied off or prevented from being used in some way, then she can't actually fly.
Another example would be the Turtle. He has amazingly powerful telekinesis, but that power does not work as powerfully (or at all) when he outside his metallic shell. Another would be Popinjay. He has the power to teleport anyone, anywhere as long as he can mentally visualise it. His "crutch" is that he must be able to point his index fingers at the target, similar to a pistol. If his fingers are bound (or in once case, removed) then he cannot use his power at all. I believe there is another Ace whose (name escapes me) "crutch" is that in order to summon a giant flaming sword, she must say a specific prayer aloud. Now I'm sure if she concentrated, she could in theory, summon it without the prayer. But because she believes that's how it is called to her, then without it, she believes the power is useless, so therefore it is.

In essence, consider the philosophical saying "I think, therefore I am". That applies to anyone with a power. If they think this is how their power works, then that is how it works. As for what the "crutch" can be, that's up to you. It can be something mental or physical. Might I suggest maybe a Zippo lighter or something akin to that? That he must have a certain talisman in order to activate it? And yes, I would consider it appropriate that if you create an exceptionally powerful character, that you would have either a debilitating drawback or they have a power crippling "crutch".

@UrbanEvolution I understand, you don't wanna wade in until you know how deep it is.

At the minute, I'm carefully reviewing each suggestion that everyone has brought to me so far and weighing up what weaknesses or limits to try and get people to impose on each. So far, everyone seems to be following common sense and creating fairly baseline characters that have some wild card affliction that doesn't turn them into Galactus. What I will say it that I won't be accepting any exceptionally strong/powerful characters (i.e. Superman) without 1) a very exploitable weakness/limit or 2) a debilitating "crutch" as explained above.

One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal any affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. How interesting a story is that?! Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help?

That's what I'm looking for from the powers, not just "how powerful are they?" but "does this power, with this character, make for an interesting story?" Also, as a kind-of aside, I'm using the "Mutants and Masterminds" Core Rulebook to look up powers similar to all these and see if there are any suggestions or tips I can gleam.

TL;DR : Powers are limited to one major change to a character, nothing insanely powerful, anything approaching that kind of ideal will either be rejected outright or heavily modified to incorporate weaknesses, if an agreement can be reached. Mostly, are they an interesting character that fits the world's theme?
Hidden 9 yrs ago Post by UrbanEvolution
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One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal any affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. How interesting a story is that?! Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help?


As interesting as that sounds, the ability is fairly useless (because all you will be doing is taking damage for a few people you care about). Yeah, I guess you have the power to help and you have the whole thing going where you cant help and all that, but that's it. Like, yeah, you're about as useful as the average joe at helping and you could seriously hurt yourself if you try and help.

That's... not a lot. It'd be interesting if played right in the first few posts (and I doubt any of us would be able to play it that well. Being honest I would totally skim over it). But it'd lose it's shine really fast because there wouldn't be any difference from issue to issue. The only time where I could see it picking back up again would maybe sacrificing him/herself to save another person which is only temporary because now that 'healing' character is dead.

What I do know is that we can probably come up with some stuff that's better done than that.
Hidden 9 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Do I need more of a crutch?
Does the fact that my character pretty much made up a new identity in the new country help the trans thing? Because that's pretty much what happened. Not saying it won't come up at all (by all means, drama drives plot), just that it's not particularly obvious. I'd think being an ace in such a religious country as 80s America would be just as big of a deal. Double the abomination. O_o
Hidden 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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Sorry for the disappearing act guys, been busy with a new job. I'll be posting any and all acceptances of Characters over today and tomorrow.

@UrbanEvolution I get what you're saying. I guess I'm coming at this from a purely story point of view. If you do think we can do better, then by all means, throw out a suggestion. I'm never one to shy away from criticism
Hidden 9 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

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Sorry, I've been busy too, doing a lot of things. I'll post my sheet when I get home from work today.
Hidden 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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Sorry, I've been busy too, doing a lot of things. I'll post my sheet when I get home from work today.


That's OK. I've been hella busy myself with my new job.
Hidden 9 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

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I got most of it done finally. I am still working out the history, but you can get a brief form of it in the other answers. I also didn't know if we would all be in the same city, so I made her base in New York City, but I can change it if need be.
Hidden 9 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Thought I'd say I'm out. Lost interest (for a few reasons).
Just so you know.
Hidden 9 yrs ago Post by The Mad Hatter
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My sheet is (finally) finished. I added how hot his body gets, the Zippo lighter being his crutch and that his flames eat oxygen and doesn't mind suffocating him. And his appearance, of course.

Here it is.
Hidden 9 yrs ago Post by Nightraider
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Nightraider The Bankrupt, Brash, Bastardly Bard

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Hey guys,

So I'll cut to the chase. For personal reasons that I'd rather not get into right now, I'll have to step away from this. It's not something I could have foreseen or planned for and I'm very sorry for wasting your guys time and creativity. I wish that this was something that could be done with in a few days but honestly, it'll be a few weeks before I could probably step back on here and even muster up the enthusiasm to get back into roleplaying.

Once again, I'm very sorry guys. I hope to see some of you in a few months and maybe get this rolling again.

Peace.

Nightraider.
1x Thank Thank
Hidden 9 yrs ago Post by The Mad Hatter
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@Nightraider
Shit happens, bro. I'm sorry if something bad happened and I wish you the best of luck.

Thank you for letting us know instead of just vanishing, like people tend to do.

I'll be here, waiting for your safe return, so when/if you do decide to start this back up, send me a message.

Sincerely,
The one Mad as a Hatter
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