@Nightraider I've done some edits and revisions on the Wolfman. Among other adjustments, he's now a British American and lives permanently in New York. What's your verdict?
@UrbanEvolution
I completely left out the "Weaknesses" section of the CS. Thank you for pointing that out. I'll get right on that (as soon as I have the time, anyway).
Out of curiosity, is there any way that my character's power would become more balanced to you? Do you have any suggestions to weaknesses that would make him acceptable to you? I am always up for editing to fit the needs of other players; not just the GM.
.:EDIT:.
Oh, and I do plan on adding to the "Weaknesses" section that he does need to both eat and drink a lot (will elaborate more on it in the CS), especially while "running fevers". I just simply forgot about it, I guess.
@UrbanEvolution unfortunately, there's a lot of powerful characters in Wild Cards, such as Little Fat Boy who, if he loses control of his emotions due to intense pain or fear, can cause an explosion equal to that of an atomic bomb. Also I don't think that balancing power (heavily) is fun, in certain cases. There's a few number of mind control characters in Wild Cards, not to mention Righteous Djinn who can absorb other's powers, etc. Balance must exist but, must be in its own pace.
@Nightraider
I did plan on something of the like, yes. I just felt that his sexuality shouldn't be made too much of a deal for the CS. I can elaborate on it in the History section, if you wish.
I also have a question on the whole "Power Crutches" thing you added to the OP.
Sissy doesn't have one. How much a "crutch" does he need? Does it need to be something physical, like having to cup his hands to form a flame (and then have it "spread" from there) or could it be something more mental, like having to imagine the flames or something along those lines?
Does the "crutch" get greater as the powers do? Like, the more power they have, the more extensive is their "crutch"? If that is the case, would something like cupping his hands to generate flames be too small of a "crutch" for such a massive power?
One of the players from another Int Ch thread PMed me a list of powers they'd like and one really caught my eye. They'd created a character that could heal any affliction, wound or sickness, Wild Card-based or not. Pretty powerful, right? The weakness, and this is what caught me, that the character would then suffer from that injury. So if they fixed a broken arm, their arm would break in place of it. How interesting a story is that?! Imagine having the power to cure anything but knowing that it would afflict you? So terminal diseases and fatal wounds? A big no-no. Imagine the torture that character would go through, watching all the people suffering and dying, having the power to save them and not being able to actually help?
Sorry, I've been busy too, doing a lot of things. I'll post my sheet when I get home from work today.