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Hidden 9 yrs ago 9 yrs ago Post by LHG100
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NCQuest Codex


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Hidden 9 yrs ago 9 yrs ago Post by M127
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Hidden 9 yrs ago 9 yrs ago Post by NuttsnBolts
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Madison Cole (Madi)



Appearance:
Madi has a young appearance considering she's in her early 20's with an appreciation for heavy, hard wearing clothing, the type that a factory worker would wear. She wears a large pair of boots that make a thumping sound when she walks; whether it's due to their size or if she's doing it on purpose is something that nobody really knows.

Personality:
Madi can come across as a fairly loud and an occasionally egotistical individual, often attempting to try and outshine those around her in one way or another. Deep down though she has fair bit of trust in her comrades, but at the same time a lack of trust for people in general.

On the battlefield Madi can be found with loud music playing within the cockpit of her NC and during a fight she will sometimes go a bit overboard, becoming too enthusiastic and emptying her ammo reserves long before her comrades. This attitude towards combat is what earned her the Code-Name of Mad-e.

Background:
Madi was born above ground in a small community but was left abandoned when her entire settlement was wiped out. She was only a small girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next 17 years and learnt how to operate and use the different types of machinery that Duncan worked on.

Tactical Preferences/Skills:
Madison likes to focus on Long and Mid-Range combat, using the long range abilities of her NC only as a means to get in closer for some serious action. Her crazed attitude towards fighting can often lead to her pushing her NC to near breaking point.

#92278f


Mad-e



Body Plan
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). For the time being it is a ground unit as the flight engines are currently being worked on in order to take the weight and strains that the Mad-e endures.

Type/Quality
Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.

It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks.

Equipment
- A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge. (Currently being worked on)
- A smoke launcher that will disperse a cloud of roughly 100m diameter around the NC.
- A night vision and IR camera to help assist during smoky and dark situations.
- The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)

Armaments
- The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
- The right arm is equipped with a rotary gatling gun
- The left arm is equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.

General Description/Notes:
Until the VTOL system is complete, the Mad-e needs to be airlifted by another NC or aerial units to it's desired location.


Duncan Brown


Appearance:
Duncan is a slender male in his mid to late 30s. He's often wearing ragged, torn clothes that are usually covered in grease and dirt.

Personality:
Duncan is a quiet man who is very reassuring and intelligent. He likes to view things from a far and will attempt to cool down any disagreements that happen around his vicinity. To add to this he is very caring, positive and easily approachable.

Background:
Duncan grew up in Smith's Rest and found a passion for engineering at a young age. He took to the toolbox like a duck to water and for over 25 years has been someone that can be relied on for repairing any of the equipment that has broken down in the area.

Back in his early 20's he was asked to take care of Madison and happily did so. He taught her a lot about the colony and what it meant to live within Smith's Rest. Nowadays he is her lead mechanic on her NC and is quite often repairing the machine that she so happily damages.

Notes:
Coffee Addict

#00a651
Hidden 9 yrs ago 9 yrs ago Post by Mcmolly
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Elizabeth Jackspar



Age
21

Appearance
A life dedicated to training has left Eli with a lean, athletic form. An albino, her skin is chalk-white, her long hair a similar color, and her eyes holding a glassy-blue hue. She has a hard gaze and straight posture, like a soldier constantly at attention. Despite this, she’s prone to wearing civilian clothes when things are quiet. Scarves strike her fancy, and she’ll often wear them high on her neck over her mouth, but she’s also prone to gloves and arm warmers.

Personality
Cold and dismissive to anyone that isn’t her superior, compliant and dutiful to all others with an underlying layer of competitiveness beneath everything. A quick, calculating mind and fast reflexes make Eli a good soldier and little else.
When she was in her late teens, Eli suffered a nervous breakdown that left her an anxious wreck. Not knowing how such an incident would affect her daughter’s future, her mother went to great lengths to keep it a secret. The girl recovered without assistance and seemingly returned to normal within a few months.

Background
There were a lot of people in Smith’s Rest when Eli was still but an idea in the minds of her parents. Her mother a hunter/gatherer, her father a simple key maker, the two of them got along well until their child was conceived. Three months into her pregnancy, Eli’s mother lost her husband in large fight, reportedly started over medicine.
Eli never felt the impact of her father’s death, but her mother suffered greatly. Not in the sense of sorrow –though she surely endured that as well– but rather she became incredibly strict. From Eli’s earliest memories her mother has been cold, but it could never have been said she didn’t care about her daughter. She taught Eli to survive in the harshness of Smith’s Rest, taught her to fight, taught her to know her environment and learn to analyze a situation.
What Eli did not receive in compassion, she was given twice-over in discipline, and by the time she was in her early teens the girl had a mind like a soldier. What small scraps she got into with other kids were quick and brutal, leading to a small string of incidents and an even smaller string of friends. Indeed, by the time she was a young woman, Eli had no peers to consider close, nor was she bothered by this fact. Fewer ties meant fewer distractions, something she still sees as important on the battlefield.

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Blur



:Body-Plan:
Blur is a humanoid, bipedal NC, designed to move and strike quickly. Its armor is lacking, but a myriad of thrusters allow not only for fast evasive maneuvers, but also for gap-closing on enemies.

:Type/Quality:
Blur is designed to be an up-close-and-personal NC, meant to close in on key targets before engaging in a mainly melee assault. In this, Blur excels, and should the enemy be unequipped for close-range combat, they may have trouble. However range is her crux, and while Blur is good at evading enemy fire, should one corner her from far enough away, there is little she can do to get out of the situation.
Though Eli would never admit it, Blur works best with, and sometimes even requires a team.

:Equipment:
-Sets of thrusters allowing for enhanced mobility and sustained flight.
-Flare caches for more difficult evasive maneuvers.
-Targeting system designed to track a single enemy and suggest/allocate NC power to close the distance in the quickest/most effective manner. Suggestions are automatic, control/execution is manual.

:Armaments:
-Standard NC beam swords. One held in the right hand, the other projecting from the top of the left wrist.
-Standard NC shotgun, highly dangerous at close range with an exponential decrease in effectiveness as range increases.
-Set of demolition charges sized for NC's. The charges are kept as two separate components that are combined individually in their storage to become armed as needed, so as to avoid detonation from trauma to the housing NC.

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