I can get that, but the spirit if the rule set is to not interrupt for sake of clarify and timeline. Of course in the event that logic permits it(your gun is already aimed, yada yada) then that could be worked out, and would still only technically be an interrupt, not an intentional or forced situation where you 1-jp the enemy at every chance.
As for getting to someone before they shot(unless some kinda logic permitted it, say you were already moving at sound speed or something when the enemy tried to shoot you, which you could then argue again that his response to your action was inadequate.), then that would count as a forced interrupt to me. Defense isn't all you're left with, you could move forward, cutting the bullets in half for all I care. This system generally punishes the first mistake with death, because actions are irrevocable.
So yes, various scenarios would allow for logical 'pseudk-interrupts', but those are case-by-case, and most of those scenarios end the match when they happen because its usually due to a miscalculation from the opponent(misjudging firing speed compared to your speed, etc.)
As for getting to someone before they shot(unless some kinda logic permitted it, say you were already moving at sound speed or something when the enemy tried to shoot you, which you could then argue again that his response to your action was inadequate.), then that would count as a forced interrupt to me. Defense isn't all you're left with, you could move forward, cutting the bullets in half for all I care. This system generally punishes the first mistake with death, because actions are irrevocable.
So yes, various scenarios would allow for logical 'pseudk-interrupts', but those are case-by-case, and most of those scenarios end the match when they happen because its usually due to a miscalculation from the opponent(misjudging firing speed compared to your speed, etc.)