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Hidden 9 yrs ago 9 yrs ago Post by Gun
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Gun Ðℯṧ℘ℯяαḓo

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I can get that, but the spirit if the rule set is to not interrupt for sake of clarify and timeline. Of course in the event that logic permits it(your gun is already aimed, yada yada) then that could be worked out, and would still only technically be an interrupt, not an intentional or forced situation where you 1-jp the enemy at every chance.

As for getting to someone before they shot(unless some kinda logic permitted it, say you were already moving at sound speed or something when the enemy tried to shoot you, which you could then argue again that his response to your action was inadequate.), then that would count as a forced interrupt to me. Defense isn't all you're left with, you could move forward, cutting the bullets in half for all I care. This system generally punishes the first mistake with death, because actions are irrevocable.

So yes, various scenarios would allow for logical 'pseudk-interrupts', but those are case-by-case, and most of those scenarios end the match when they happen because its usually due to a miscalculation from the opponent(misjudging firing speed compared to your speed, etc.)
Hidden 9 yrs ago Post by Rilla
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Most fights tend to punish the first mistake with death, or a loss. Name of the game. The only interrupts I don't like are ones that have no logic behind them, or try and fill in the smallest time gap. People are really bad for that sometimes, especially if they know their opponent won't say anything. I'm sure some here have experienced it., ain't gonna drop no names of who does it. Those can get really bad, but interrupts in general are fine. If you're throwing five punches, I don't see any reason I have to write it so I'm dealing with five, if I can stop you at two or three.
Hidden 9 yrs ago Post by MelonHead
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Rilla sums up why interrupts are a necessity right there, if someone carries out a ludicrous attack your system means exploiting it is impossible, because everything that is planned is carried out. By the same logic you might as well make defending banned, as someone avoiding or defending your attack is an interrupt, you're cutting through what they say should happen with your actions the moment you do anything other than get hit. Playing this game without interrupts would be ridiculous, and though some interrupts are also ridiculous and can be utilized as a get out of jail free card by some people (I use interrupts a lot, though I don't think I've pushed it to ludicrous levels often or at all) they are still one of the core mechanics of post by post fighting.

Frankly, if you're worried about a continuous timeline a better rule would be to limit the amount of actions allowed in one post, in its most extreme format T1 Eden does this nicely, people aren't really supposed to launch attacks and run around and launch more attacks in a single post, it's action, reaction, action, reaction. If you're keeping your character's actions nice and concise no interrupt is going to cut out paragraphs of action.

Hidden 9 yrs ago 9 yrs ago Post by Gun
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Gun Ðℯṧ℘ℯяαḓo

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While his defense is valid, I still consider my issues valid. I don't consider interrupts by any measure 'necessary', considering I've been doing better without em in my experience.

Again, your understanding of no interrupts seems to precisely be 'I have to stand there and watch him do stuff, even if its clearly stupid.' when that isn't remotely the case. If your enemy performs a ludicrous attack there are other, equally valid ways of punishing him aside from cutting off his entire action.

Now sure I have gripes with the interrupt system, but both pose, to me, an equally diverse set of issues, and it comes down to preference. If that's the rule for a tourney? Sure, I'll abide, but if I don't have to do something in a way I don't particularly enjoy, then I wont. I suppose it comes down to personal taste and flavor.

Edit: in no way would avoiding or defending constitute an interrupt. Having your attack fail is not the same as having it interrupted. The attack was still carried out, and the continuity has not been broken. It could only count as an interrupt if the opponent wrote that his attack actually HIT you, because then you would be cancelling out his action, but that isn't allowed under just about any RP setting anywhere, so it isn't possible. Again, a similar understanding that most people not accustom to fighting without interrupts jump to. It really seems a lot of the dislike for no interrupts actually comes from misunderstandings and wrong ideas of how it actually works.
Hidden 9 yrs ago Post by Rilla
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For me, mainly, it is personal preference, taste, and flavor. If we're boxing, and you intend to throw three or four punches, I don't see the validity of you throwing the third and fourth, if between the second and third I hit you with a big right hand that, in the usual instance, stop you in your tracks. That will cut off his action, then and there, the only way he'd be able to continue would be by him having an insanely strong chin, or the other boxer stopping afterwards so the guy could gear up the third punch. Sure, there are other ways to handle it, I can slug it out with you, I can stand back and defend the punches, or I could try and cut you off.
Hidden 9 yrs ago Post by Gun
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Precisely, Rill. That seems fair. But I do want to address another issue that a few people in the past have had insofar as not understanding the no interrupt system. They think you cannot act until after the opponent finishes his action. That isn't true. You can prepare, reposition, or do anything while your enemy does whatever, so long as it doesn't result in removing his actions from the timeline.

just seems that Melon might be of the thinking that he's just forced to allow whatever the opponent wants to happen, to happen because he can't rightly cut his action off. Just wanted to verify that that really isn't true.
Hidden 9 yrs ago Post by Rilla
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That's the issue people have, you can do all that, why not be able to cut him off? Repositioning can result in a move being cut off, if done right. It comes off as, to some, that if they see an opening to stop their opponent, they have to ignore it - even if it can win the match for them, instead having to react to what's happening in its entirety, when it most cases - it wouldn't happen like that. Fighters, I believe, are trained to take the opening(except in professional wrestling), and that's implied here.

They, I believe, get that they can do anything - they don't like not being able to stop it if the chance is obviously there.
Hidden 9 yrs ago Post by Skallagrim
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Well in any of the fights I have been in, either in the ring sparring or in a self-defense situation, if someone decides to throw a slow, oafish haymaker I am gonna interrupt that with a jab or a kick or even a takedown if that is my best option. Sure I can move via sidestep or step back to avoid it, but why should if I can counter with a blow that ends the fight or gives me an advantage?
Hidden 9 yrs ago Post by MelonHead
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Precisely, Rill. That seems fair. But I do want to address another issue that a few people in the past have had insofar as not understanding the no interrupt system. They think you cannot act until after the opponent finishes his action. That isn't true. You can prepare, reposition, or do anything while your enemy does whatever, so long as it doesn't result in removing his actions from the timeline.

just seems that Melon might be of the thinking that he's just forced to allow whatever the opponent wants to happen, to happen because he can't rightly cut his action off. Just wanted to verify that that really isn't true.


What you seem to be talking about is some pseudo middle road where you can do whatever you want so long as it doesn't nullify what an opponent has done, what you're talking about is completely disregarding the logic of Arena fighting, but feel free to do what you want. Sure, if someone points a gun at you and pulls the trigger, don't bother slapping his arm away before he has the chance, you wouldn't want to upset his sense of continuity.

Arena isn't supposed to be a pokemon battle where you stand around and allow your opponent to carry out whatever sequence of actions he wants, which regardless of your unconvincing retort is exactly what you're saying. Also, even a basic understanding of how a timeline works would suggest that any action unplanned for in a person's post would then change that timeline, effectively negating the exact sequence of events your opponent posts unless you do absolutely nothing contrary to what they say until the actions they describe are done.

Regardless, I wasn't really interested in continuing this debate as you're free to fight under whatever rules you want, but you've been namedropping me alongside 'doesn't understand' or 'misinterpreting' or other words which don't describe my criticism of the flawed system of being unable to interrupt an opponent's actions.
Hidden 9 yrs ago Post by Rilla
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Since people are here, have you any of read the starts of my fights with Leeroy and DJ? If so, what do you guys think of the lore I used for the interversal travel, especially Yggdrasil in my fight with LeeRoy(him being a train, hahaha)
Hidden 9 yrs ago Post by Skallagrim
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I like it, although you are a bit sexist with the captainess, it would be captain. Trying to knock down sexism yo.
Hidden 9 yrs ago 9 yrs ago Post by Doc Doctor
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@GunI'm fine with anything. I'm very fond of "interruptions" (I myself call them counters), but a match is a match and what you've got you make the best of. Reckon you could make the thread and pick the setting and PM me when you are ready? No need to ask me about other conditions.
Hidden 9 yrs ago Post by Rilla
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I like it, although you are a bit sexist with the captainess, it would be captain. Trying to knock down sexism yo.


Straight sexiesm up in here, yo. All about the differences and shit, and such, and whatnot.

xD. That and I like saying Captainess, I think I may transition her into the first true heel of the Novas, and have her go after the special weapons, and other things.

Also, Vanguard comes from an anime about cardfighting. xD
Hidden 9 yrs ago 9 yrs ago Post by Skallagrim
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Hmmm, I should tell your girl about that sexism . . . LOL Ya I picture the Captain(ess) as a heel, don't see her as a face unless you are going to work in a heel turn based on some inciting incident.

@Rilla Speaking of which one of these days we're gonna have a knockdown, drag out, no disqualification match.
Hidden 9 yrs ago Post by ImportantNobody
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For no interrupt, it would be funny if someone says they throw 1,000 punches and you stand there watching him exhaust himself and then stab him at the end just as he finishes. XD

No interrupt seems most doable with only one attack allowed per post. Even so I wouldn't likely do ranked battles this way but may do one or two just for quick matches where it doesn't matter as much.
Hidden 9 yrs ago Post by Doc Doctor
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On that note, anybody else want a ranked match too?
Hidden 9 yrs ago Post by Rilla
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Hmmm, I should tell your girl about that sexism . . . LOL Ya I picture the Captain(ess) as a heel, don't see her as a face unless you are going to work in a heel turn based on some inciting incident.

@Rilla Speaking of which one of these days we're gonna have a knockdown, drag out, no disqualification match.


Tell her, you should hear the shit we say to each other. xD.

And yeah, she's going heel eventually, even from the beginning she won't be nice. Which should be fun for LeeRoy's character, as his first interaction with the Novas will probably be representative of them in his mind. xD.

And yes we will. BOOOOM
Hidden 9 yrs ago Post by Skallagrim
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What? Was that a mic drop? Oh no you didn't!!!!
Hidden 9 yrs ago Post by LeeRoy
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@Skallagrim You'll be happy to know, the character I'm using I'm the fight with Rilla has no qualms about breaking a woman's nose.
Hidden 9 yrs ago Post by Skallagrim
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@Skallagrim You'll be happy to know, the character I'm using I'm the fight with Rilla has no qualms about breaking a woman's nose.


Hmmmm knowing Rilla as I do, I think the Captain just might surprise you and kick yer arse.
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