PART 1: The Beginning
A long time ago, before history was recorded in scrolls and books, There had been two entities that inhabited the world. Two creators. Two destroyers. Together, they brought life and power into the world, filling it with creatures of varying appearances and abilities. The two entities watched as their creations grew across the ages.
For a while, all was fine. Then their creations discovered conflict. Though the entities had ignored the impact of their creations' first argument, they watched as it grew into the first war. The two entities, apalled at what had come to pass, sought to end it. Unfortunately, the two of them had found themselves diaagreeing with one another in how the situation should be dealt with. One felt that their creations should be allowed to see their war through to the end, and learn from their mistakes. The other felt that they should wipe clean the slate, and start anew.
The entities came to a heated argument, which resulted in one of them deciding to force their plan into action. The angered Entity took up a physical form, and created monsters that would enact his plan to wipe clean the slate. Fearing for the lives of their creations, the kind Entity created her own creatures to counter these monsters. The battle between the two forces lasted ages, but eventually ended with the violent entity's defeat. He and his monsters were sealed away, so they would not make another attempt to ddestroy all that was created.
The kind entity was saddened by what she had to do to her companion, and hoped that her decision was a wise one. Unfortunately, when she returned her focus to their creations, ahe had found that nations were formed, conflict had become a part of their lives permanently. Though there was still some goodness within the hearts of their creations, the kind entity fell to despair, and her presence began to fragment and scatter across the world. Before her presence completely scattered, the kind entity created gids and deities to watch over her creations, and hopefully bring them back to their original peaceful selves.
The gods and deities would fail in this, and fall to conflict as well.
Now we turn to the Present times. Though most nations have found themselves in times of peace, conflict is still present, and some are at war. A cult that worships the violent entity has arisen, and plan to release him and his monsters once more. Fate, however, has other plans, as several individuals gather at a festival, not knowing that they're about to go onto the adventure, the likes of which they would never expect.
For a while, all was fine. Then their creations discovered conflict. Though the entities had ignored the impact of their creations' first argument, they watched as it grew into the first war. The two entities, apalled at what had come to pass, sought to end it. Unfortunately, the two of them had found themselves diaagreeing with one another in how the situation should be dealt with. One felt that their creations should be allowed to see their war through to the end, and learn from their mistakes. The other felt that they should wipe clean the slate, and start anew.
The entities came to a heated argument, which resulted in one of them deciding to force their plan into action. The angered Entity took up a physical form, and created monsters that would enact his plan to wipe clean the slate. Fearing for the lives of their creations, the kind Entity created her own creatures to counter these monsters. The battle between the two forces lasted ages, but eventually ended with the violent entity's defeat. He and his monsters were sealed away, so they would not make another attempt to ddestroy all that was created.
The kind entity was saddened by what she had to do to her companion, and hoped that her decision was a wise one. Unfortunately, when she returned her focus to their creations, ahe had found that nations were formed, conflict had become a part of their lives permanently. Though there was still some goodness within the hearts of their creations, the kind entity fell to despair, and her presence began to fragment and scatter across the world. Before her presence completely scattered, the kind entity created gids and deities to watch over her creations, and hopefully bring them back to their original peaceful selves.
The gods and deities would fail in this, and fall to conflict as well.
Now we turn to the Present times. Though most nations have found themselves in times of peace, conflict is still present, and some are at war. A cult that worships the violent entity has arisen, and plan to release him and his monsters once more. Fate, however, has other plans, as several individuals gather at a festival, not knowing that they're about to go onto the adventure, the likes of which they would never expect.
PART 2: Small Info on the Setting and Other
CONTINENTS:
COUNTRIES and NATIONS
Technology
This being a very unforgiving world, technology has been developed to make the lives of non-magic users, and people with no skill or potential in the field of magic much easier. Though most technology developed was meant to be used for a country's military, there are some tech that makes things easier for everyday civilian life, as well.
As one would expect, the technology in this world is not that advanced. Ships are still made of wood, and pistols are flintlocks, firing one somewhat unreliable shot at a time. On the bright side, however, this world has made some astounding discoveries on how to put magic and technology together. This type of technology requires the assistance of a magic-user, but are quite effective when it comes to their uses.
Notable Figures
Character Sheet
Here's the character sheet itself! I'll put in a bit of a description just in case anyone wondered about some details.
NAME
-I don't really need to explain this, do I?
APPEARANCE
-A picture is preferred, but I'll also accept detailed descriptions.
AGE
-I have no limit on age, but there has to be a good reason for how they're as old as they are, if they're
GENDER
-Male, Female, both, neither. It matters not to me.
RACE
-This is the big one. I'll allow characters of any intelligent humanoid, bipedal race to be used (e.g. Human, Harpy, Elf, Dwarf, Anthropomorphic animal, etc.) with the exception of Giants.
PERSONALITY
-Though I don't need a super-detailed description, I also need one that's longer than a mere 10 words.
BIO
-I don't want, nor expect to get entire novels about their lives. However, I do want to know their upbringing, and how their current personality came to be.
WEAPONS
-You get three weapons (ammunition such as arrows and crossbow bolts don't count). You don't need to have three weapons on your character, though. If you wish to have your character wield a single weapon, or just two, then that's fine by me.
MAGIC
-This is optional. Not every character needs to have magic. However, if you do want them to know, then keep in mind not to have broken magic (anything that seems too much to me I won't accept). I'm fine with a variety of magic like Cryomancy, Geomancy, Summoning (pass the summons by me first), white magic, etc.
OTHER
-Also optional. If you want, you can put in some miscellaneous info on your character. Examples would be their favorite food, hobby, habits, or miscellaneous abilities like juggling or something.
POST EXAMPLE
-NOT optional. This will let me know of your ability to RP. This is Casual, so please don't make it a short little piece that doesn't show much.
THEME SONG
-Yes, this one's optional. You can choose to pick out a nice theme that you think would fit your character.