Name: Zahir Kadmizahri
Gender: Male
Age: 28
Race: Gnome
Class: Bard
Bio: Zahir is son to the great Geetz Kadmizahri, renown gnome gadgeteer and esteemed tinkerer of cogs, metals, and other loud and obnoxious things. Zahir had made up his mind from a very young age to seek his own destiny. He simply could not, would not, run his hands through the oil-soaked grime of his family legacy any longer. He'd rather drink a Scycor's full bladder than be cooped up in stuffy rooms, banging on metals with cumbersome tools for the rest of his days. And so, the rebellious pup said his farewells in a beautifully written letter and dashed into the night, never to be seen by another Kadmizahri for many years to come.
The young runaway wasted no time in making a name for himself. His legend speaks about a pirate of the blue coast, a treasure hunter of the iron wood, and a thief of hearts for all shapes and sizes. Most noteworthy of all are his tales as The Bard of Bridgemoor. Creatures, both civil and unsavory, have been bested by the magisterial wit of Zahir, armed with but a flute, a lute, and a soothing voice. How he obtained such spellcraft is cryptically interwoven into one of his many tales. Nobody knows for sure how he acquired them. Some believe Zahir doesn't know either.
The bard toured across the kingdom of Sa’Renak with a caravan troupe of entertainers called: The Smiling Wind for a couple of years. Recently, he was approached in a dusty tavern about a promising opportunity in Alo-Quin. Intrigued by the mysterious man and his propositions, he redirected the caravan’s course to the Kingdom’s capital, eager to add yet another adventure to his already bolstering legend.
Special Talents: Bestiary Knowledge, Artistry, Musicality of Spellcraft, Sleight of Hand, Persuasion, Mid-Tier Alchemy, Manipulation, Disguise, Linguistics, Navigation, Proficient with Knives, Escape Artist, and Lama Whisperer.
Equipment: A silver flute, affectionately called: Moon, and an ember-colored lute named: Sun. They are both imbued with magical properties that can summon a variety of spells. He keeps a mage-masher knife strapped to his side, and a multitude of accessories neatly packed on the traveling saddle of his prized lama, Chuvalo. He also carries Masks of Trickery, which allow him to momentarily shape shift, blend in with the environment, or perform magic rituals.
Gender: Male
Age: 28
Race: Gnome
Class: Bard
Bio: Zahir is son to the great Geetz Kadmizahri, renown gnome gadgeteer and esteemed tinkerer of cogs, metals, and other loud and obnoxious things. Zahir had made up his mind from a very young age to seek his own destiny. He simply could not, would not, run his hands through the oil-soaked grime of his family legacy any longer. He'd rather drink a Scycor's full bladder than be cooped up in stuffy rooms, banging on metals with cumbersome tools for the rest of his days. And so, the rebellious pup said his farewells in a beautifully written letter and dashed into the night, never to be seen by another Kadmizahri for many years to come.
The young runaway wasted no time in making a name for himself. His legend speaks about a pirate of the blue coast, a treasure hunter of the iron wood, and a thief of hearts for all shapes and sizes. Most noteworthy of all are his tales as The Bard of Bridgemoor. Creatures, both civil and unsavory, have been bested by the magisterial wit of Zahir, armed with but a flute, a lute, and a soothing voice. How he obtained such spellcraft is cryptically interwoven into one of his many tales. Nobody knows for sure how he acquired them. Some believe Zahir doesn't know either.
The bard toured across the kingdom of Sa’Renak with a caravan troupe of entertainers called: The Smiling Wind for a couple of years. Recently, he was approached in a dusty tavern about a promising opportunity in Alo-Quin. Intrigued by the mysterious man and his propositions, he redirected the caravan’s course to the Kingdom’s capital, eager to add yet another adventure to his already bolstering legend.
Special Talents: Bestiary Knowledge, Artistry, Musicality of Spellcraft, Sleight of Hand, Persuasion, Mid-Tier Alchemy, Manipulation, Disguise, Linguistics, Navigation, Proficient with Knives, Escape Artist, and Lama Whisperer.
Equipment: A silver flute, affectionately called: Moon, and an ember-colored lute named: Sun. They are both imbued with magical properties that can summon a variety of spells. He keeps a mage-masher knife strapped to his side, and a multitude of accessories neatly packed on the traveling saddle of his prized lama, Chuvalo. He also carries Masks of Trickery, which allow him to momentarily shape shift, blend in with the environment, or perform magic rituals.