Guardians Roster
---Played by @CallMeMisterSmith
Appearance:
Name: Merlin Frederik
Sex: Male
Race: Human
Class: Hunter
Age: 28
Bio: Merlin was raised by his grandfather who, until the boy of age 8 was brought to him, had been a hermit in the middle of the woods. Growing up having to kill for what you eat, and giving thanks to the earth and mother for your kill, tends to mild a rough and strong man. Merlin was no different, a man of few words he would often let his skill with a bow or blade do the talking. may the gods help anyone who dares poach or trespass on this mans land, for his traps don't allow you to live and tell of them. Now a well seasoned young man of 28, he has left the land where he buried his grandfather, in search of his own fortune to the north.
Special Skills:
Hunters Training: An excellent Trapper and Tracker.
Weapon Proficiency(Bow/Short Sword/Axe): Merlin is proficient in these skills
Silver Tongued: Merlin has charm for days, however only speaks when necessary.
Survivalist: Can make due with the bare minimum, always finds ways to conserve
Beast Tongue: Can communicate with animals on a basic level and even more so with Archimedes, the ability "grows exponentially" when he drinks.
Weapons:
Appearance:
Name: Merlin Frederik
Sex: Male
Race: Human
Class: Hunter
Age: 28
Bio: Merlin was raised by his grandfather who, until the boy of age 8 was brought to him, had been a hermit in the middle of the woods. Growing up having to kill for what you eat, and giving thanks to the earth and mother for your kill, tends to mild a rough and strong man. Merlin was no different, a man of few words he would often let his skill with a bow or blade do the talking. may the gods help anyone who dares poach or trespass on this mans land, for his traps don't allow you to live and tell of them. Now a well seasoned young man of 28, he has left the land where he buried his grandfather, in search of his own fortune to the north.
Special Skills:
Hunters Training: An excellent Trapper and Tracker.
Weapon Proficiency(Bow/Short Sword/Axe): Merlin is proficient in these skills
Silver Tongued: Merlin has charm for days, however only speaks when necessary.
Survivalist: Can make due with the bare minimum, always finds ways to conserve
Beast Tongue: Can communicate with animals on a basic level and even more so with Archimedes, the ability "grows exponentially" when he drinks.
Weapons:
----Played by [@SilentSector]
Name: Alexei Karisson
Sex: Male
Race: Human
Class: Warrior
Age: 35
Bio:
Special Skills: Vigorous mental shaping and combat training though the ways of the Raiding Wolf and the Raging Bear aspects; combat tactics and teachings that reflect certain battle field characteristics. The Raiding Wolf aspect promotes coordination within a small group, structuring a supportive field between each member, allowing for quick responses and teamwork against enemies. The Raging Bear is a more assault oriented aspect, favoring relentless and unstoppable charges into defensive positions and plucking out terrified resistance.
Through the shaping of each aspect, one acquires the spiritual auras of their respective totems and usually radiate this flow of influencing energy that can inspire the targeted those with mighty perseverance or fear gripped chills.
Weapons: Rounded and plated battle shield used to block or deflect incoming attacks. A large one-handed crescent battle axe of standardized design though engraved with many clan symbols. Short sword as a back-up weapon, sometimes used in duel-wielding.
Appearance:
Name: Alexei Karisson
Sex: Male
Race: Human
Class: Warrior
Age: 35
Bio:
As Clan Belka's councilor and financial custodian, I submit this quick opinionated report and reflection on Alexei Karisson of Clan Belka to identify and promote his progress through warband activities and operations. I attached a full documented summary on the side.
Lets start with the beginning details...
Alexei was introduced into Clan Belka through unfortunate and regrettable circumstances. Surviving remnants of the traitor clan, Clan Kyde, raided the poor lad's village and wiped it off the face of the earth in desperation to replenish what little supplies they had left.
Rugmund's warband took responsibility for allowing the few traitors slip through their grasps during the initial assault on their main turf and aptly hunted them down afterwards, ending that dishonored generation.
Sig's warband on the other hand secured the village to prevent any further attacks but had confirmed all the villagers had been slain except for our Alexei. Sig vouched to bring the lad into his fold when no one in the region claimed relative adoption over the boy.
No one argued with the idea. I remember Rugmund acknowledging with a guilty head; he usually doesn't do that. Ever.
Didn't think Sig to be a dependable foster parent; probably learned a thing or two from his late wife. Blessed be her soul in the Promised Land. Alexei was taught well of our culture and tradition as Sig reported to me, claimed the lad had a vicious understanding with an axe and the shield.
The Shaping Ritual years later proved unsurprisingly successful with Alexei, identifying him with the Raiding Wolf aspect.
Shaper Garrus confirmed to me Alexei's adaptation in team coordination and raiding tactics were going well within the initial months. Inner Warband communication and cooperation skills have been shown to meet optimal expectations. Spiritual enlightenment and manifestation appeared promising.
Unusual behavior was then observed months later after the 5th Half Moon. Alexei began to display aggressive fighting traits during one drill seen predominantly amongst the shock troops of the Raging Bear. I personally investigated this with Alexei. Turned out to be built up anger. Turned out said anger was from Sig coming clean about the lad's origin. Understandable.
Shaper Garrus was against it but I allowed Shaper Alluandra to observe Alexei through assault tactics. Apparently emotional anger applied through surgical attacks proved quite effective. Lad also had a good moral draining shout. Alluandra seemed pleased. Garrus nearly wet himself (did not hear that from me). Shaper Garrus reluctantly accepted Alexei back under teaching once Shaper Alluandra deemed the lad's capabilities, while impressive, too varied and - I quote - "Not enough rage and malice to murder an entire phalanx."
Alexei's training continued without incident. His warband-mates admitted being overly inspired during a battle cry charge during one exercise. Actually broke the record on said exercise too. Shaman Maxwell enlightened me on Alexei's influencing spiritual aura that derived from both aspects. Found that part fascinating.
War breaks out between the Dissidia Kingdom and the Horus Republic a year later with several warbands being hired into the fray against Dissidia's armies; Alexei being amongst the Rugmund's party. The two seemed to get along with much silent nodding.
Battle of Kirschek was a major offensive for Dissidia and Alexei's newly formed warband was caught in the the heavy fighting. Heavy casualties on both sides. We lost a full warband and several other fighters amongst the other parties. Alexei apparently slayed Commander Forsied of the Dissidian forces, by accident as he later reported when Horus soldiers began cheering for him. Took Forsied's scarf by Right of Claiment. Delivering the rest of the Commander to the Horus command staff proved to be a substantial financial boost with the Clan's treasury.
Other combat and battle observations listed within the other reports.
Odd and rather decorated request came through not too long ago from Harilson's Guild handlers, specifically for Alexei from out of the country. Nearly shit myself thinking we had the missing son of a family of a rich empire. Turned out to be a royal request of service to the "Kingdom of Sa’Renak..." I don't even know how to pronounce that word still.
Arranged a meeting with one of Sa'Renak's officials (took a month arrange) and negotiated Alexei's deployment there. I argued Clan Belka's financial situation and the need to further funds towards warring with Dissidia while under contact with Horus. Also argued offering up Alexei into Sa'Renak royally requested service would lessen Clan Belka's combat efficiency.
The offical seemed calm until I mentioned sales tax and interest. I recall the official reluctantly agreeing to the terms and calling me a...Well a word that I don't think I can pronounce either. Sounded funny though.
Alexei of course wasn't too thrilled leaving the front. Can't blame him honestly. Saw him off just yesterday on a vessel Sa'Renak kindly provided. Some of Alexei's warband insisted of smuggling themselves aboard in order to be with their Captain. Half tempted to allow such to come to pass but I persuaded them otherwise alongside Sig.
Lad has real potential; probably doesn't even fully comprehend it yet. May Finreer and Falki watch over him.
Speaking of Finreer and Falki, Shaman Maxwell believes that...
Lets start with the beginning details...
Alexei was introduced into Clan Belka through unfortunate and regrettable circumstances. Surviving remnants of the traitor clan, Clan Kyde, raided the poor lad's village and wiped it off the face of the earth in desperation to replenish what little supplies they had left.
Rugmund's warband took responsibility for allowing the few traitors slip through their grasps during the initial assault on their main turf and aptly hunted them down afterwards, ending that dishonored generation.
Sig's warband on the other hand secured the village to prevent any further attacks but had confirmed all the villagers had been slain except for our Alexei. Sig vouched to bring the lad into his fold when no one in the region claimed relative adoption over the boy.
No one argued with the idea. I remember Rugmund acknowledging with a guilty head; he usually doesn't do that. Ever.
Didn't think Sig to be a dependable foster parent; probably learned a thing or two from his late wife. Blessed be her soul in the Promised Land. Alexei was taught well of our culture and tradition as Sig reported to me, claimed the lad had a vicious understanding with an axe and the shield.
The Shaping Ritual years later proved unsurprisingly successful with Alexei, identifying him with the Raiding Wolf aspect.
Shaper Garrus confirmed to me Alexei's adaptation in team coordination and raiding tactics were going well within the initial months. Inner Warband communication and cooperation skills have been shown to meet optimal expectations. Spiritual enlightenment and manifestation appeared promising.
Unusual behavior was then observed months later after the 5th Half Moon. Alexei began to display aggressive fighting traits during one drill seen predominantly amongst the shock troops of the Raging Bear. I personally investigated this with Alexei. Turned out to be built up anger. Turned out said anger was from Sig coming clean about the lad's origin. Understandable.
Shaper Garrus was against it but I allowed Shaper Alluandra to observe Alexei through assault tactics. Apparently emotional anger applied through surgical attacks proved quite effective. Lad also had a good moral draining shout. Alluandra seemed pleased. Garrus nearly wet himself (did not hear that from me). Shaper Garrus reluctantly accepted Alexei back under teaching once Shaper Alluandra deemed the lad's capabilities, while impressive, too varied and - I quote - "Not enough rage and malice to murder an entire phalanx."
Alexei's training continued without incident. His warband-mates admitted being overly inspired during a battle cry charge during one exercise. Actually broke the record on said exercise too. Shaman Maxwell enlightened me on Alexei's influencing spiritual aura that derived from both aspects. Found that part fascinating.
War breaks out between the Dissidia Kingdom and the Horus Republic a year later with several warbands being hired into the fray against Dissidia's armies; Alexei being amongst the Rugmund's party. The two seemed to get along with much silent nodding.
Battle of Kirschek was a major offensive for Dissidia and Alexei's newly formed warband was caught in the the heavy fighting. Heavy casualties on both sides. We lost a full warband and several other fighters amongst the other parties. Alexei apparently slayed Commander Forsied of the Dissidian forces, by accident as he later reported when Horus soldiers began cheering for him. Took Forsied's scarf by Right of Claiment. Delivering the rest of the Commander to the Horus command staff proved to be a substantial financial boost with the Clan's treasury.
Other combat and battle observations listed within the other reports.
Odd and rather decorated request came through not too long ago from Harilson's Guild handlers, specifically for Alexei from out of the country. Nearly shit myself thinking we had the missing son of a family of a rich empire. Turned out to be a royal request of service to the "Kingdom of Sa’Renak..." I don't even know how to pronounce that word still.
Arranged a meeting with one of Sa'Renak's officials (took a month arrange) and negotiated Alexei's deployment there. I argued Clan Belka's financial situation and the need to further funds towards warring with Dissidia while under contact with Horus. Also argued offering up Alexei into Sa'Renak royally requested service would lessen Clan Belka's combat efficiency.
The offical seemed calm until I mentioned sales tax and interest. I recall the official reluctantly agreeing to the terms and calling me a...Well a word that I don't think I can pronounce either. Sounded funny though.
Alexei of course wasn't too thrilled leaving the front. Can't blame him honestly. Saw him off just yesterday on a vessel Sa'Renak kindly provided. Some of Alexei's warband insisted of smuggling themselves aboard in order to be with their Captain. Half tempted to allow such to come to pass but I persuaded them otherwise alongside Sig.
Lad has real potential; probably doesn't even fully comprehend it yet. May Finreer and Falki watch over him.
Speaking of Finreer and Falki, Shaman Maxwell believes that...
Special Skills: Vigorous mental shaping and combat training though the ways of the Raiding Wolf and the Raging Bear aspects; combat tactics and teachings that reflect certain battle field characteristics. The Raiding Wolf aspect promotes coordination within a small group, structuring a supportive field between each member, allowing for quick responses and teamwork against enemies. The Raging Bear is a more assault oriented aspect, favoring relentless and unstoppable charges into defensive positions and plucking out terrified resistance.
Through the shaping of each aspect, one acquires the spiritual auras of their respective totems and usually radiate this flow of influencing energy that can inspire the targeted those with mighty perseverance or fear gripped chills.
Weapons: Rounded and plated battle shield used to block or deflect incoming attacks. A large one-handed crescent battle axe of standardized design though engraved with many clan symbols. Short sword as a back-up weapon, sometimes used in duel-wielding.
Appearance:
---Played by @TheWindel
Name: Maribel
Age: Unknown, physically appears 14
Gender: Female
Race: Vampire
Class: Scout
Personality:
Despite Maribel childish exterior, it is most unwise to treat her as such. Mainly because calling her one will resort in a swift and biting retort. She indeed be several centuries old, but she certainly doesn’t act her age. Thankfully, she only acts out of line to those who treat her as a child first and a vampire second.
Otherwise, Maribel is a kind soul that hopes for only the best towards her companions and the people around her. Yes, compassion is even spared to those who greatly annoy her, though she may have trouble expressing it. She tries not to hold a grudge over others, knowing that with long age comes further misfortune and so treats matters as lighthearted as she can.
Rumor has it though one can actually appease her by bringing her to sate her displeasure at an individual. Of course, none of these rumors have either been disproven or verified, since she’s more often seen consuming small pints of blood than sugary treats.
Background:
Not much is really known about Maribel’s history or origin. She can vouch for herself that she often forgets how exactly she was brought up into this world. Whether this is due to some misguided amnesia or if she is simply that old has yet to be seen, though it’s doubtful the latter is the truth.
Even so, Maribel spends her days traveling the land on her own, stopping by several towns and helping out weary travelers who look like they’re in need. Recently however, rumors have abounded about the return of certain dark lords and an undead army. Being notified as that “one vampire who doesn’t go around eating everyone”, she was summoned forth by the ruler of Sa’Renak. Thus, a new journey begins.
Powers:
Maribel possesses no special powers other than that given to her by her vampiric nature. Such abilities include heightened strength, speed, stamina, and senses compared to that of a human. Furthermore, she has a slight regenerative factor that is most effective in the cover of darkness. Other than that, she has no inherited merit of power.
Weapons:
Nothing but her razor sharp claws.
~Maribel~
Name: Maribel
Age: Unknown, physically appears 14
Gender: Female
Race: Vampire
Class: Scout
Personality:
Despite Maribel childish exterior, it is most unwise to treat her as such. Mainly because calling her one will resort in a swift and biting retort. She indeed be several centuries old, but she certainly doesn’t act her age. Thankfully, she only acts out of line to those who treat her as a child first and a vampire second.
Otherwise, Maribel is a kind soul that hopes for only the best towards her companions and the people around her. Yes, compassion is even spared to those who greatly annoy her, though she may have trouble expressing it. She tries not to hold a grudge over others, knowing that with long age comes further misfortune and so treats matters as lighthearted as she can.
Rumor has it though one can actually appease her by bringing her to sate her displeasure at an individual. Of course, none of these rumors have either been disproven or verified, since she’s more often seen consuming small pints of blood than sugary treats.
Background:
Not much is really known about Maribel’s history or origin. She can vouch for herself that she often forgets how exactly she was brought up into this world. Whether this is due to some misguided amnesia or if she is simply that old has yet to be seen, though it’s doubtful the latter is the truth.
Even so, Maribel spends her days traveling the land on her own, stopping by several towns and helping out weary travelers who look like they’re in need. Recently however, rumors have abounded about the return of certain dark lords and an undead army. Being notified as that “one vampire who doesn’t go around eating everyone”, she was summoned forth by the ruler of Sa’Renak. Thus, a new journey begins.
Powers:
Maribel possesses no special powers other than that given to her by her vampiric nature. Such abilities include heightened strength, speed, stamina, and senses compared to that of a human. Furthermore, she has a slight regenerative factor that is most effective in the cover of darkness. Other than that, she has no inherited merit of power.
Weapons:
Nothing but her razor sharp claws.
---Played by @Avanhelsing
Name: Roy Wilvell
Sex: Male
Race: Human
Class: Rogue (Not really a thief)
Age:24
Bio: Roy was born as the third son of a noble family. So there was no chance of Roy ever inheriting the title. So he was basically given free reign to do whatever he wanted wanted. Roy decided that he liked the idea of designing his own weapons. The only thing that his father required was that Roy learn how to sword fight since it is the noble thing to do. Roy was very skilled in the art of sword play from then on. His lack of heavy armor makes him very quick in a fight. Roy has never met someone that he has not liked and will hit on anyone.
Roy left home so he could find his own fortune without his family's name being attached to it. Roy decided to head to Alo'Quin to start his adventure.
Special Skills: Quick wit and charm is Roy's best trait. He can talk his way out of just about anything. He is likely yo hit on anyone which seems to help or hurt depending on the situation. Should things turn south he is decent with either his sword or his fists depending on the situation. He also makes different gadgets to help him get out of bad situations. His favorite gadget is his grappling gun.
Weapons: His short sword is his main weapon. Roy keeps his grappling gun as a way to hurry and get around the battlefield.
Appearance:
Name: Roy Wilvell
Sex: Male
Race: Human
Class: Rogue (Not really a thief)
Age:24
Bio: Roy was born as the third son of a noble family. So there was no chance of Roy ever inheriting the title. So he was basically given free reign to do whatever he wanted wanted. Roy decided that he liked the idea of designing his own weapons. The only thing that his father required was that Roy learn how to sword fight since it is the noble thing to do. Roy was very skilled in the art of sword play from then on. His lack of heavy armor makes him very quick in a fight. Roy has never met someone that he has not liked and will hit on anyone.
Roy left home so he could find his own fortune without his family's name being attached to it. Roy decided to head to Alo'Quin to start his adventure.
Special Skills: Quick wit and charm is Roy's best trait. He can talk his way out of just about anything. He is likely yo hit on anyone which seems to help or hurt depending on the situation. Should things turn south he is decent with either his sword or his fists depending on the situation. He also makes different gadgets to help him get out of bad situations. His favorite gadget is his grappling gun.
Weapons: His short sword is his main weapon. Roy keeps his grappling gun as a way to hurry and get around the battlefield.
Appearance:
---Played by @Lucius Cypher
Name: Raijin "Raging Lightning"
Sex: Female
Race: Demon (Oni)
Class: Berserker
Age: 74
Bio: Raijin gained her name from her birth: she was a demon spawned during a thunderstorm. Unlike most demons who are born through the evils of mortal, Raijin was something of a "Natural" demon, that is to say, she was born from the darkness and evil found in nature, rather than something made by man. Specifically the destructive nature of a storm and it's temperamental attitude towards like beneath it. And much like a storm, Raijin had an early history of wanton destruction. From her birth she was as quick as lightning and prone to violent outburst. She razed small villages and attacked travelers on the road with great fury and viciousness. There was only one way to stop Raijin: Alcohol.
Despite it's effect on mortal men, alcohol actually made Raijin more manageable. She began less destructive, though no less obtrusive and demanding. The village who offered her alcohol had to continue to do so, but in exchange Raijin would protect them so long as she can remain constantly drunk. Fortunately for the village Raijin gets drunk easily, though she had a large thirst that needed to be constantly quenched. But once the village figured out how to keep Raijin comfortable soused, a beneficial relationship bloomed between her and the village.
For the most part Raijin was the village guardian, though they never hesitate to offer her quests and tasks to keep her far away. She often took them without knowing the village's ulterior motive, but unfortunately for the village she often succeeded and came back for celebration. Raijin never strayed far from the village, but travelers would have heard her fearsome reputation: of how she was so fast that she could dodge rain during a monsoon, or how her weapon blows struck with the might of thunder, or how weapons simply fail to harm her body, like trying to stab a cloud. But while Raijin certainly benefits greatly from her demonic origins giving her great natural ability in battle, many of these rumors are embellished: She's simply a tough and strong warrior, surviving the odds by virtue of not wanting to die.
After Raijin returned from a job of clearing out a bandit den, the villagers told her that a royal messenger from the ruler of Sa’Renak stopped by, asking for mighty fighters. Raijin initially refused saying that she didn't know where Sa'Renak was, but after much convincing and alcohol, she decided to pack her things and seek out this ruler and what his request was. If nothing else she'd at least have a chance to try out different types of alcohol from around the world.
Special Skills: Thanks to her demon body Raijin has great demonic strength and speed, with a minor regeneration ability that allows her to heal from most wounds with rest. And as her namesake implies, Raijin has some connection to storms and lightning, and can channel those powers differently. Typically she uses them to give her blows powerful electrical blasts. These powers are strongest during an actual thunder storm however, as she can manipulate the storm to become much more violent and destructive at her command, smiting foes with bolts of lightning or deafening her foes with thunder. Raijin herself is immune to the effects of lightning and thunder, so she uses her powers with reckless abandonment if possible.
Combat wise Raijin has no unique skills or martial arts: she simply fights by using her demonic strength to crush her foes with unrelenting force. While she can certainly fight defensively, she favors a complete offense, and can use her rage to ignore pain and injury in order to bring death to her enemies. Despite her simplistic fighting style Raijin does have a sort of savage cunning that allows her to fight tactically, especially using her great iron club. Additionally when Raijin enters her rage, she progressively becomes stronger than she normally is, which can become greater the more she's hurt or the drunker she gets.
Weapons: Raijin's main weapon is her iron club which is called the Thunder Rod. A weapon made from pure cold iron and nearly as tall as she is, it's a whopping 50lbs club which she can use effectively with one hand. She often channels her lightning powers through it for additional harm to her foes. In a pinch Raijin is also good at wrestling and brawling her foes with her hands, which she calls "Shock" and "Awe". She's no martial artist however, and she simply uses a combination of brutal force, cunning, and whatever seems to be possible with her given momentum.
And while not quite a weapon, Raijin often has another tool in battle: a wine jar. A parting gift from her village, the only real unique feature of the wine jar is that it is enchanted to hold more liquids inside of it than it can physically contain. It's magical properties also makes the wine jar more durable than it appears, making it at least as hard as steel. Raijin would have this wine jar on his hip or in her hand in battle, drinking from it to boost her powers or to strike her opponent.
Appearance:
Name: Raijin "Raging Lightning"
Sex: Female
Race: Demon (Oni)
Class: Berserker
Age: 74
Bio: Raijin gained her name from her birth: she was a demon spawned during a thunderstorm. Unlike most demons who are born through the evils of mortal, Raijin was something of a "Natural" demon, that is to say, she was born from the darkness and evil found in nature, rather than something made by man. Specifically the destructive nature of a storm and it's temperamental attitude towards like beneath it. And much like a storm, Raijin had an early history of wanton destruction. From her birth she was as quick as lightning and prone to violent outburst. She razed small villages and attacked travelers on the road with great fury and viciousness. There was only one way to stop Raijin: Alcohol.
Despite it's effect on mortal men, alcohol actually made Raijin more manageable. She began less destructive, though no less obtrusive and demanding. The village who offered her alcohol had to continue to do so, but in exchange Raijin would protect them so long as she can remain constantly drunk. Fortunately for the village Raijin gets drunk easily, though she had a large thirst that needed to be constantly quenched. But once the village figured out how to keep Raijin comfortable soused, a beneficial relationship bloomed between her and the village.
For the most part Raijin was the village guardian, though they never hesitate to offer her quests and tasks to keep her far away. She often took them without knowing the village's ulterior motive, but unfortunately for the village she often succeeded and came back for celebration. Raijin never strayed far from the village, but travelers would have heard her fearsome reputation: of how she was so fast that she could dodge rain during a monsoon, or how her weapon blows struck with the might of thunder, or how weapons simply fail to harm her body, like trying to stab a cloud. But while Raijin certainly benefits greatly from her demonic origins giving her great natural ability in battle, many of these rumors are embellished: She's simply a tough and strong warrior, surviving the odds by virtue of not wanting to die.
After Raijin returned from a job of clearing out a bandit den, the villagers told her that a royal messenger from the ruler of Sa’Renak stopped by, asking for mighty fighters. Raijin initially refused saying that she didn't know where Sa'Renak was, but after much convincing and alcohol, she decided to pack her things and seek out this ruler and what his request was. If nothing else she'd at least have a chance to try out different types of alcohol from around the world.
Special Skills: Thanks to her demon body Raijin has great demonic strength and speed, with a minor regeneration ability that allows her to heal from most wounds with rest. And as her namesake implies, Raijin has some connection to storms and lightning, and can channel those powers differently. Typically she uses them to give her blows powerful electrical blasts. These powers are strongest during an actual thunder storm however, as she can manipulate the storm to become much more violent and destructive at her command, smiting foes with bolts of lightning or deafening her foes with thunder. Raijin herself is immune to the effects of lightning and thunder, so she uses her powers with reckless abandonment if possible.
Combat wise Raijin has no unique skills or martial arts: she simply fights by using her demonic strength to crush her foes with unrelenting force. While she can certainly fight defensively, she favors a complete offense, and can use her rage to ignore pain and injury in order to bring death to her enemies. Despite her simplistic fighting style Raijin does have a sort of savage cunning that allows her to fight tactically, especially using her great iron club. Additionally when Raijin enters her rage, she progressively becomes stronger than she normally is, which can become greater the more she's hurt or the drunker she gets.
Weapons: Raijin's main weapon is her iron club which is called the Thunder Rod. A weapon made from pure cold iron and nearly as tall as she is, it's a whopping 50lbs club which she can use effectively with one hand. She often channels her lightning powers through it for additional harm to her foes. In a pinch Raijin is also good at wrestling and brawling her foes with her hands, which she calls "Shock" and "Awe". She's no martial artist however, and she simply uses a combination of brutal force, cunning, and whatever seems to be possible with her given momentum.
And while not quite a weapon, Raijin often has another tool in battle: a wine jar. A parting gift from her village, the only real unique feature of the wine jar is that it is enchanted to hold more liquids inside of it than it can physically contain. It's magical properties also makes the wine jar more durable than it appears, making it at least as hard as steel. Raijin would have this wine jar on his hip or in her hand in battle, drinking from it to boost her powers or to strike her opponent.
Appearance:
---Played by @Lucius Cypher
Name: Lan Caihe "Puppy"
Sex: Male
Race: Human
Class: Druid
Age: 14
Bio: Lan Caihe was born in a druid sect which traditionally had only females. His mother was a new initiate who had ran away from an abusive husband, and when Lan was born the druid elders had to decide what to do with him. Obviously his mother refused to leave him, and the druids were not so heartless as to leave the boy to the wolves. So they decided to raise him as a woman instead, from his mannerisms to his dress. Lan was well loved by both his mother and the druids, but still give strict disciple and training in their ways.
The druid sect Lan was raised specialized in dealing with monsters and "Fey", magic creatures of nature. The likes of fairies and elves. Despite how most would see these creatures as playful and gentle, the druids know all too well how insane and cruel the fey can be. They served as defenders against them, but as well as mediators. Aside from combating these creatures the druids also offered their service to the various farming communities, managing the weather and ensuring a bountiful harvest. Lan spent much of his childhood learning the dogma and religion of his people, and did not begin magical training until he was twelve years old.
Lan first learned the basics of natural magic: controlling and manipulating existing elements. Simple things like changing the direction of water, or making a fire grow. He also learned some utility magic such as communicating with animals and minor healing spells. Lan seemed to show promise with his magical skills as he mastered the basics quite fast. But the basics would not be enough for what would happen to him later.
One day while Lan was out hunting, he was attacked by a werewolf. This creature was a man cursed by the fey to become a mad and powerful beast, and would have killed Lan that day had he not use his magic to signal his fellow druids of his plight. By the time they drove off the werewolf however, Lan was on the cusp of death. His body was torn asunder, and it was a miracle that they found him alive at all. Lan's death seemed imminent, but thanks to the love of his mother he would have survived. His mother knew of a ritual that could be used to prolong life at the cost of one's own: A natural exchange like how beast would kill other beasts and feed from their bodies. By sacrificing herself, she would give her son the necessary energy to survive his wounds and heal, even if she had to die to ensure it.
When Lan awoken he was in a shock. He knew that he had been attacked by a werewolf and did not expect to survive. Upon hearing his mother's sacrifice she broke down into tears, but vowed to become a mighty druid in her honor. But Lan's troubles did not end that day. A week after his attack, Lan began to show signs of change. He had a constant hunger that could not be feed by the simple meals provided by the druids. He grew haunch and occasionally forgot things quickly. The druids suspected something wrong with Lan, and so they used a ritual to determine what had become of him. That's when they discovered that during the attack, he had been infected by the werewolf's curse. Lan himself would be cursed to become a mad beast if he could not overcome his affliction.
The druids did all they could for Lan, but they ultimately could not remove the curse without finding the source of the curse: the fey who created it. The best they could do for Lan was teach him how to suppress and control it. The more pragmatic druids even taught him how to take advantage of it, however they were more worried about what would happen if he could not control the curse. The only way he could would be if Lan himself grow to overcome the powers of the curse. All they could do is prepare him.
Two years passed. Lan had continued his training constantly, improving his efforts little by little, though still nowhere near the level of mastery of his druid teachers. He at least learned to control his werewolf curse well enough that he only is forced to change during fullmoons, and he had a degree of control over himself during those moments. Soon word of an army of undead came to the druids ears. Despite the fact that the force of evil was outside of their domain, they wished to know more in order to prepare. Lan volunteered himself to be the scout: he wished to used the opportunity to strengthen himself and perhaps find a way to cure or control his werewolf curse. The druids were hesitant given his young age, but ultimately allowed him to pick his own destiny.
Special Skills: Lan's biggest skills is his druid magics. He is capable of manipulating existing elements in great ways, such as knocking over foes with a blast of water, or tossing them around with gusts of wind. He could even spray a gout of fire from a candle. Lan also has access to healing magic, divided into three different categories: Regenerative (Healing physical wounds and such), Purifying (Removing poison and diseases), and Restorative (Specifically restores one's magical reserves). However his healing magic is taxing on his stamina even if he uses it on himself, thus he needs to use it sparingly. Lan can also communicate with animals, or at least convey and understand their emotions and intentions. This spell also works well on other humans, allowing him to understand and communicate across language barriers.
Lan is well versed in fey lore and forest settings. He can identify most plants by sight and can discern their effects. He also has some knowledge of how to use those plants for herbal medicine and poisons. Lan is quite a decent chef as well, and can make delicious things out of simple ingredients. Having magic helps. Finally, Lan has learned enough about druid magics that he can develop and learn new spells with practice and understanding. Druid magic would come "naturally" to him, though he would need to make the effort to master it.
Weapons: Lan has only his staff for a weapon. Aside from it's obvious use as a blunt weapon it's main purpose is to serve as his magical focus. With it Lan can use his spells with greater power and efficiency, such as manipulating different elements at once or using his healing magic in area-of-effect bursts. Lan's staff is special as it is made with gold and gemstones, which actually help channel his magical energies, at the price of making it look more attractive to potential thieves and bandits.
Appearance:
Name: Lan Caihe "Puppy"
Sex: Male
Race: Human
Class: Druid
Age: 14
Bio: Lan Caihe was born in a druid sect which traditionally had only females. His mother was a new initiate who had ran away from an abusive husband, and when Lan was born the druid elders had to decide what to do with him. Obviously his mother refused to leave him, and the druids were not so heartless as to leave the boy to the wolves. So they decided to raise him as a woman instead, from his mannerisms to his dress. Lan was well loved by both his mother and the druids, but still give strict disciple and training in their ways.
The druid sect Lan was raised specialized in dealing with monsters and "Fey", magic creatures of nature. The likes of fairies and elves. Despite how most would see these creatures as playful and gentle, the druids know all too well how insane and cruel the fey can be. They served as defenders against them, but as well as mediators. Aside from combating these creatures the druids also offered their service to the various farming communities, managing the weather and ensuring a bountiful harvest. Lan spent much of his childhood learning the dogma and religion of his people, and did not begin magical training until he was twelve years old.
Lan first learned the basics of natural magic: controlling and manipulating existing elements. Simple things like changing the direction of water, or making a fire grow. He also learned some utility magic such as communicating with animals and minor healing spells. Lan seemed to show promise with his magical skills as he mastered the basics quite fast. But the basics would not be enough for what would happen to him later.
One day while Lan was out hunting, he was attacked by a werewolf. This creature was a man cursed by the fey to become a mad and powerful beast, and would have killed Lan that day had he not use his magic to signal his fellow druids of his plight. By the time they drove off the werewolf however, Lan was on the cusp of death. His body was torn asunder, and it was a miracle that they found him alive at all. Lan's death seemed imminent, but thanks to the love of his mother he would have survived. His mother knew of a ritual that could be used to prolong life at the cost of one's own: A natural exchange like how beast would kill other beasts and feed from their bodies. By sacrificing herself, she would give her son the necessary energy to survive his wounds and heal, even if she had to die to ensure it.
When Lan awoken he was in a shock. He knew that he had been attacked by a werewolf and did not expect to survive. Upon hearing his mother's sacrifice she broke down into tears, but vowed to become a mighty druid in her honor. But Lan's troubles did not end that day. A week after his attack, Lan began to show signs of change. He had a constant hunger that could not be feed by the simple meals provided by the druids. He grew haunch and occasionally forgot things quickly. The druids suspected something wrong with Lan, and so they used a ritual to determine what had become of him. That's when they discovered that during the attack, he had been infected by the werewolf's curse. Lan himself would be cursed to become a mad beast if he could not overcome his affliction.
The druids did all they could for Lan, but they ultimately could not remove the curse without finding the source of the curse: the fey who created it. The best they could do for Lan was teach him how to suppress and control it. The more pragmatic druids even taught him how to take advantage of it, however they were more worried about what would happen if he could not control the curse. The only way he could would be if Lan himself grow to overcome the powers of the curse. All they could do is prepare him.
Two years passed. Lan had continued his training constantly, improving his efforts little by little, though still nowhere near the level of mastery of his druid teachers. He at least learned to control his werewolf curse well enough that he only is forced to change during fullmoons, and he had a degree of control over himself during those moments. Soon word of an army of undead came to the druids ears. Despite the fact that the force of evil was outside of their domain, they wished to know more in order to prepare. Lan volunteered himself to be the scout: he wished to used the opportunity to strengthen himself and perhaps find a way to cure or control his werewolf curse. The druids were hesitant given his young age, but ultimately allowed him to pick his own destiny.
Special Skills: Lan's biggest skills is his druid magics. He is capable of manipulating existing elements in great ways, such as knocking over foes with a blast of water, or tossing them around with gusts of wind. He could even spray a gout of fire from a candle. Lan also has access to healing magic, divided into three different categories: Regenerative (Healing physical wounds and such), Purifying (Removing poison and diseases), and Restorative (Specifically restores one's magical reserves). However his healing magic is taxing on his stamina even if he uses it on himself, thus he needs to use it sparingly. Lan can also communicate with animals, or at least convey and understand their emotions and intentions. This spell also works well on other humans, allowing him to understand and communicate across language barriers.
Lan is well versed in fey lore and forest settings. He can identify most plants by sight and can discern their effects. He also has some knowledge of how to use those plants for herbal medicine and poisons. Lan is quite a decent chef as well, and can make delicious things out of simple ingredients. Having magic helps. Finally, Lan has learned enough about druid magics that he can develop and learn new spells with practice and understanding. Druid magic would come "naturally" to him, though he would need to make the effort to master it.
Weapons: Lan has only his staff for a weapon. Aside from it's obvious use as a blunt weapon it's main purpose is to serve as his magical focus. With it Lan can use his spells with greater power and efficiency, such as manipulating different elements at once or using his healing magic in area-of-effect bursts. Lan's staff is special as it is made with gold and gemstones, which actually help channel his magical energies, at the price of making it look more attractive to potential thieves and bandits.
Appearance:
---Played by@Algorhythm
Name: Zahir Kadmizahri
Gender: Male
Age: 28
Race: Gnome
Class: Bard
Bio: Zahir is son to the great Geetz Kadmizahri, renown gnome gadgeteer and esteemed tinkerer of cogs, metals, and other loud and obnoxious things. Zahir had made up his mind from a very young age to seek his own destiny. He simply could not, would not, run his hands through the oil-soaked grime of his family legacy any longer. He'd rather drink a Scycor's full bladder than be cooped up in stuffy rooms, banging on metals with cumbersome tools for the rest of his days. And so, the rebellious pup said his farewells in a beautifully written letter and dashed into the night, never to be seen by another Kadmizahri for many years to come.
The young runaway wasted no time in making a name for himself. His legend speaks about a pirate of the blue coast, a treasure hunter of the iron wood, and a thief of hearts for all shapes and sizes. Most noteworthy of all are his tales as The Bard of Bridgemoor. Creatures, both civil and unsavory, have been bested by the magisterial wit of Zahir, armed with but a flute, a lute, and a soothing voice. How he obtained such spellcraft is cryptically interwoven into one of his many tales. Nobody knows for sure how he acquired them. Some believe Zahir doesn't know either.
The bard toured across the kingdom of Sa’Renak with a caravan troupe of entertainers called: The Smiling Wind for a couple of years. Recently, he was approached in a dusty tavern about a promising opportunity in Alo-Quin. Intrigued by the mysterious man and his propositions, he redirected the caravan’s course to the Kingdom’s capital, eager to add yet another adventure to his already bolstering legend.
Special Talents: Bestiary Knowledge, Artistry, Musicality of Spellcraft, Sleight of Hand, Persuasion, Mid-Tier Alchemy, Manipulation, Disguise, Linguistics, Navigation, Proficient with Knives, Escape Artist, and Lama Whisperer.
Equipment: A silver flute, affectionately called: Moon, and an ember-colored lute named: Sun. They are both imbued with magical properties that can summon a variety of spells. He keeps a mage-masher knife strapped to his side, and a multitude of accessories neatly packed on the traveling saddle of his prized lama, Chuvalo. He also carries Masks of Trickery, which allow him to momentarily shape shift, blend in with the environment, or perform magic rituals.
Name: Zahir Kadmizahri
Gender: Male
Age: 28
Race: Gnome
Class: Bard
Bio: Zahir is son to the great Geetz Kadmizahri, renown gnome gadgeteer and esteemed tinkerer of cogs, metals, and other loud and obnoxious things. Zahir had made up his mind from a very young age to seek his own destiny. He simply could not, would not, run his hands through the oil-soaked grime of his family legacy any longer. He'd rather drink a Scycor's full bladder than be cooped up in stuffy rooms, banging on metals with cumbersome tools for the rest of his days. And so, the rebellious pup said his farewells in a beautifully written letter and dashed into the night, never to be seen by another Kadmizahri for many years to come.
The young runaway wasted no time in making a name for himself. His legend speaks about a pirate of the blue coast, a treasure hunter of the iron wood, and a thief of hearts for all shapes and sizes. Most noteworthy of all are his tales as The Bard of Bridgemoor. Creatures, both civil and unsavory, have been bested by the magisterial wit of Zahir, armed with but a flute, a lute, and a soothing voice. How he obtained such spellcraft is cryptically interwoven into one of his many tales. Nobody knows for sure how he acquired them. Some believe Zahir doesn't know either.
The bard toured across the kingdom of Sa’Renak with a caravan troupe of entertainers called: The Smiling Wind for a couple of years. Recently, he was approached in a dusty tavern about a promising opportunity in Alo-Quin. Intrigued by the mysterious man and his propositions, he redirected the caravan’s course to the Kingdom’s capital, eager to add yet another adventure to his already bolstering legend.
Special Talents: Bestiary Knowledge, Artistry, Musicality of Spellcraft, Sleight of Hand, Persuasion, Mid-Tier Alchemy, Manipulation, Disguise, Linguistics, Navigation, Proficient with Knives, Escape Artist, and Lama Whisperer.
Equipment: A silver flute, affectionately called: Moon, and an ember-colored lute named: Sun. They are both imbued with magical properties that can summon a variety of spells. He keeps a mage-masher knife strapped to his side, and a multitude of accessories neatly packed on the traveling saddle of his prized lama, Chuvalo. He also carries Masks of Trickery, which allow him to momentarily shape shift, blend in with the environment, or perform magic rituals.
---Played by @Kitsune
Name: Valentine Sel'Lei
Age: 117
Gender: Female
Race: Seldin Elf
Class: Paladin?
Personality:
Val holds herself with pride and strength even in the harshest of situations, she aims to be the pillar that people may lean on in their time of need however her mistrust of people from being betrayed has made her very cautious around others. Very protective, especially towards younger people that she sees as more innocent and yet to be tarnished by the grim world. She is extremely cunning and can judge peoples fighting ability fairly well and hide hers, but if seen in the heat of battle one may see a smile cross her otherwise ladylike face, for the thrill of battle is something installed deep within her and as much as she hates to admit it... She loves it. She also has a soft side and is weak to girlish flattery such as 'cute', but thankfully given how the city is she rarely has to deal with such things.
Background:
Val would never know why she was abandoned at the human convent by her race, as Seldin elves all take care of the children of their race and not just the parents, but she could only regret that it was this convent that fate had taken her too. When she was but a small child she remembered a kindly women that often came to visit her, she never seemed to age despite looking human and she always brought treats and because of this Val was sure that the kindly women did not know of the convents dark secrets...
A old and almost forgotten dark god of death and battle was worshiped, the children its future acolytes and even little Valentine would join their ranks as one of their most powerful tools. What they did not expect was that very god to turn on their horrid ways, since as much as it embodied death within battle it also held honor within high regard as well and so it picked his sword, its champion to rid the world of these fools.
Slaughter, that is the only word that could possibly describe the fate of everyone within the convent. With the power of her god it was a easy feat to accomplish but killing what was her only family left a deep scar on her heart. There was only one way for her to repair what was broke; to find the only innocent and kind women that had visited her for all those years, her only love. Over one hundred years have passed in her search and she has become known as a true paladin of good, refusing to ever utter the name of her dying god in fear it may bring about more horrors but now she has been called by the ruler of Sa'Renak. With his resources she is sure to finally find her...
Powers:
Paladin's Holy Soul: Despite her gods domain the power that it bestows still comes from that of a holy being and so the sacred rights and ritarals of blessing and praying are still the same as any other paladin, hence how she was able to hide herself as a truly good paladin.
Avatar of the Dark God: By channeling her gods power through her very being she is able to gain great temporary power. Transforming her armor and arms along with her physical form into that befitting a avatar.
Her hair is naturally white after transforming the first time, the transformation bringing her back to that original state
Skills:
Weapon Master: She is able to use many different weapons, though not to the level that people who focus only on the sword can do
Mounted Warrior: She is able to easily fight while mounted
Knowledge of the Light & Dark: As a paladin she has a lot of knowledge about gods and the dark forces, in a hunting sense...
Weapons / Equipment:
Holy Marked Longsword
Buckler shield
Full plate Armor
Provisions
Armored Horse
Lance
Name: Valentine Sel'Lei
Age: 117
Gender: Female
Race: Seldin Elf
Class: Paladin?
Personality:
Val holds herself with pride and strength even in the harshest of situations, she aims to be the pillar that people may lean on in their time of need however her mistrust of people from being betrayed has made her very cautious around others. Very protective, especially towards younger people that she sees as more innocent and yet to be tarnished by the grim world. She is extremely cunning and can judge peoples fighting ability fairly well and hide hers, but if seen in the heat of battle one may see a smile cross her otherwise ladylike face, for the thrill of battle is something installed deep within her and as much as she hates to admit it... She loves it. She also has a soft side and is weak to girlish flattery such as 'cute', but thankfully given how the city is she rarely has to deal with such things.
Background:
Val would never know why she was abandoned at the human convent by her race, as Seldin elves all take care of the children of their race and not just the parents, but she could only regret that it was this convent that fate had taken her too. When she was but a small child she remembered a kindly women that often came to visit her, she never seemed to age despite looking human and she always brought treats and because of this Val was sure that the kindly women did not know of the convents dark secrets...
A old and almost forgotten dark god of death and battle was worshiped, the children its future acolytes and even little Valentine would join their ranks as one of their most powerful tools. What they did not expect was that very god to turn on their horrid ways, since as much as it embodied death within battle it also held honor within high regard as well and so it picked his sword, its champion to rid the world of these fools.
Slaughter, that is the only word that could possibly describe the fate of everyone within the convent. With the power of her god it was a easy feat to accomplish but killing what was her only family left a deep scar on her heart. There was only one way for her to repair what was broke; to find the only innocent and kind women that had visited her for all those years, her only love. Over one hundred years have passed in her search and she has become known as a true paladin of good, refusing to ever utter the name of her dying god in fear it may bring about more horrors but now she has been called by the ruler of Sa'Renak. With his resources she is sure to finally find her...
Powers:
Paladin's Holy Soul: Despite her gods domain the power that it bestows still comes from that of a holy being and so the sacred rights and ritarals of blessing and praying are still the same as any other paladin, hence how she was able to hide herself as a truly good paladin.
Avatar of the Dark God: By channeling her gods power through her very being she is able to gain great temporary power. Transforming her armor and arms along with her physical form into that befitting a avatar.
Her hair is naturally white after transforming the first time, the transformation bringing her back to that original state
Skills:
Weapon Master: She is able to use many different weapons, though not to the level that people who focus only on the sword can do
Mounted Warrior: She is able to easily fight while mounted
Knowledge of the Light & Dark: As a paladin she has a lot of knowledge about gods and the dark forces, in a hunting sense...
Weapons / Equipment:
Holy Marked Longsword
Buckler shield
Full plate Armor
Provisions
Armored Horse
Lance
Game NPCs and other Important Characters