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Hidden 9 yrs ago Post by Halcyon
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@Ordure I've decided to make a character who is a part of the Guild of Voodoo. Now, from what I understand they are the New Orleans version of the Institute. With those who go forth and seek knowledge and bring it back to their compound, are they dressed as nomadic, shamanistic people or are they clothed in technologically advanced outfits?

It's just my opinion, but I'm airing towards the side of them dressing as nomads with their 'magical' abilities. It keeps things about them a secret technology wise. Their appearance would be a trademark that they do come from the Guild. Otherwise, when they're in the compound, they can dress in Institute style or keep their nomadic outfit going. Just a thought. Feel free too write this off and say this is stupid xD!
Hidden 9 yrs ago Post by Ordure
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@Halcyon The Guild of Voodoo tend to dress in very nomadic "witchdoctor-esque" clothes, allowing the people to treat them with a sense of reverence and wonder - the garb usually includes hints of bones, primarily skulls, working as masks, shoulders, etc. The organization pretty much drops the whole magic guise in their compound, due to it mainly serving as a research center for technology.
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Hidden 9 yrs ago Post by ChronoBovino
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Omg is there still room love to join

Wow. I've went fanboy on fallout.
Hidden 9 yrs ago 9 yrs ago Post by Voltus_Ventus
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Just a quick WIP I put together. Will fill it out when I've got the time.
Hidden 9 yrs ago 9 yrs ago Post by Ordure
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Omg is there still room love to join

Wow. I've went fanboy on fallout.


Yup, still plenty of room to join.
Hidden 9 yrs ago Post by Tuxedo Fox
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Just read the new stuff you put up about the Order and French Revolution. Awesome stuff man, it all sounds like how I'd genuinely imagine Fallout: New Orleans the video game to be like lol. Just wanted to let you know your doin a badass job on the factions & New Orleans vibe-really diggin the nods to french history itself also. Its just fun stuff to read man.
Hidden 9 yrs ago Post by Voltus_Ventus
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Are the brotherhood of steel going to play no part in this? No distant virtabird or rumors of heavily armored people navigating through the bayou on gun boats?
Hidden 9 yrs ago Post by Ordure
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No current Brotherhood of Steel activity in the bayou; but I'm planning on doing something with them a little later in the roleplay.
Hidden 9 yrs ago Post by Ordure
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The land body map I've decided on; I'll add the icons, and it should be usable enough for me to make an OOC and return to fully polish it later.
Hidden 9 yrs ago Post by BilboTheGreat
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Nice map base (:
Is anyone going to play the leaders?
Hidden 9 yrs ago Post by Ordure
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I'm planning on playing the leaders, but keeping them open as NPCs, so you don't have to wait thirty minutes for a response if you're talking to one or want to move along a plotline, as long as they're in character.
Hidden 9 yrs ago Post by ChronoBovino
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The Hype is real.
Hidden 9 yrs ago Post by Karos
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If there's still some room I'd be very interested in taking part.
Hidden 9 yrs ago Post by BilboTheGreat
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Awesome! Sounds good. Cant wait for this.
Hidden 9 yrs ago Post by Karos
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I'm thinking of running an infiltrator character, if that'd be alright @Ordure? However I was wondering whether giving him a Chinese Stealthsuit was out of the question or not?
Hidden 9 yrs ago Post by Ordure
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I'm thinking of running an infiltrator character, if that'd be alright @Ordure? However I was wondering whether giving him a Chinese Stealthsuit was out of the question or not?


A Chinese Stealth Suit would be okay; as long as it's not overused, it's just fine.
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@Ordure Awesome, couple of other questions

1) I take it any Fallout Weapons are valid? So I can have an Anti-Materiel Rifle from NV, then a Tri-Beam with reflex sight from Fallout 4?
2) How difficult will it be to find ammo of various types? Are we talking Boston levels of easy, or more like the mod Fallout Dust?
3) Kind of underpinning both of those what are the limits regarding equipment and the like?
Hidden 9 yrs ago Post by Ordure
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@Ordure Awesome, couple of other questions

1) I take it any Fallout Weapons are valid? So I can have an Anti-Materiel Rifle from NV, then a Tri-Beam with reflex sight from Fallout 4?
2) How difficult will it be to find ammo of various types? Are we talking Boston levels of easy, or more like the mod Fallout Dust?
3) Kind of underpinning both of those what are the limits regarding equipment and the like?


1) The anti-material rifle is a little too overpowered, due to it being high-medium level, and I want to keep most characters around a general beginning status and slowly mix in more powerful weapons over time. A tri-beam is fine.

2) In a safer place, like a town/district, ammo is barely prevalent due to the lack of armed citizens, the only prevailing ammo type being fusion cells, due to the soldiers armed with laser rifles.

In the outer regions outside of districts, however, ammo is very common, due to the heavy civil strife in New Orleans, but is usually dangerous to find considering it's out of an area.

The Glowing Bog is pretty much littered with powerful and rare weapons and even the highly rare and legendary power armor, but the place is a death trap, so it's best not to go there unless you've thoroughly prepared yourself..

3) My limit is pretty much as long as it's not particularly overpowered and makes sense. A Flamer and Minigun are weigh too heavy for one person to be carrying, their ammo types are far too rare to be relied on, and the weapons themselves are very difficult to find. A gauss rifle would be difficult to find, too.

Also, no automatic power-armored characters is my current rule; I want to make power armor a rarer commodity, unlike how common it was in more important areas such as the Capital Wasteland or the Commonwealth.
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@Ordure

Okay I'm thinking the Tri-Beam is his mid range weapon, but I'd still like to give him something long range if that'd be alright? Maybe a Laser Sniper? That way he can rely on a steady stream of ammunition and what not, and won't have to carry two different types.

I take it that we could buy ammo though, the civilised areas might not have it lying around but surely there'd be arms merchants?

I want to try and avoid power armour so that's fine by me, nearly all of my game characters have been power armoured tanks. I want to try something new with this character.
Hidden 9 yrs ago 9 yrs ago Post by Ordure
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@Ordure

Okay I'm thinking the Tri-Beam is his mid range weapon, but I'd still like to give him something long range if that'd be alright? Maybe a Laser Sniper? That way he can rely on a steady stream of ammunition and what not, and won't have to carry two different types.

I take it that we could buy ammo though, the civilised areas might not have it lying around but surely there'd be arms merchants?

I want to try and avoid power armour so that's fine by me, nearly all of my game characters have been power armoured tanks. I want to try something new with this character.


A laser sniper would be fine, so that's perfect.

The ammo merchants in districts are common, but most place their ammo at exorbitant prices - but with a little charisma, they can be persuaded, however. Ammo caravans are also common on the roads between districts, traveling with Brahmin, and tend to sell their ammo at lower prices at the risk of being completely illegal.

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